Line 364: | Line 364: | ||
|version=Sacred Spire Lucent |subtitle=236B+C | |version=Sacred Spire Lucent |subtitle=236B+C | ||
|damage=850*6, 1400, 4200<br/>[850*6, 1400, 500*6, 2800] |p1=80 |p2=60 (once) | |damage=850*6, 1400, 4200<br/>[850*6, 1400, 500*6, 2800] |p1=80 |p2=60 (once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=1+14 |active= |recovery= |frameAdv=-37 | |startup=1+14 |active= |recovery= |frameAdv=-37 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
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|version=Luminous Embrace |subtitle=214B+C | |version=Luminous Embrace |subtitle=214B+C | ||
|damage=1700, 1350*N<br/>[1700, 720*N, 2800] |p1=80 |p2=60 (once) | |damage=1700, 1350*N<br/>[1700, 720*N, 2800] |p1=80 |p2=60 (once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=2+10 |active= |recovery= |frameAdv=-65 ~ -39 | |startup=2+10 |active= |recovery= |frameAdv=-65 ~ -39 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= |
Revision as of 23:20, 2 February 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB | - | 5BBB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | Reverse Beat, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •