BBTag/Orie/Frame Data: Difference between revisions

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==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Orie/Data|SystemData}}
{{#lsth:BBTag/Orie/Data|SystemData}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
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{{#lsth:BBTag/Orie/Data|2B Full}}
{{#lsth:BBTag/Orie/Data|2B Full}}
|-
|-
{{Description|17|text=Head invuln from f5, lasts through at least first active.
{{Description|18|text=Head invuln from f5, lasts through at least first active.
  }}
  }}
|-
|-
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{{#lsth:BBTag/Orie/Data|BC Full}}
{{#lsth:BBTag/Orie/Data|BC Full}}
|-
|-
{{Description|17|text=Throws have a minimum of 7f startup at point blank
{{Description|18|text=Throws have a minimum of 7f startup at point blank
  }}
  }}
|-
|-
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{{#lsth:BBTag/Orie/Data|236B Full}}
{{#lsth:BBTag/Orie/Data|236B Full}}
|-
|-
{{Description|17|text=25f / +4 at max range
{{Description|18|text=25f / +4 at max range
  }}
  }}
|-
|-
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|-
|-
{{AttackVersion|name=Thick And Fast|subtitle=214A > A/B/C}}
{{AttackVersion|name=Thick And Fast|subtitle=214A > A/B/C}}
{{#lsth:BBTag/Orie/Data|214A > A/B/C Full}}
{{#lsth:BBTag/Orie/Data|214A > X Full}}
|-
|-
{{AttackVersion|name=B Command Order|subtitle=214B}}
{{AttackVersion|name=B Command Order|subtitle=214B}}
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|-
|-
{{AttackVersion|name=Succession|subtitle=214B > A/B/C}}
{{AttackVersion|name=Succession|subtitle=214B > A/B/C}}
{{#lsth:BBTag/Orie/Data|214B > A/B/C Full}}
{{#lsth:BBTag/Orie/Data|214B > X Full}}
|}
|}


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{{#lsth:BBTag/Orie/Data|236C Full}}
{{#lsth:BBTag/Orie/Data|236C Full}}
|-
|-
{{Description|17|text=18f to reach maximum range
{{Description|18|text=18f to reach maximum range
  }}
  }}
|-
|-
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{{#lsth:BBTag/Orie/Data|j.214C Full}}
{{#lsth:BBTag/Orie/Data|j.214C Full}}
|-
|-
{{Description|17|text=+1 at tk height
{{Description|18|text=+1 at tk height
  }}
  }}
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=5P|subtitle=Sacred Spire}}
{{AttackVersion|name=5P|subtitle=Sacred Spire|rowspan=2}}
{{#lsth:BBTag/Orie/Data|5P Full}}
{{#lsth:BBTag/Orie/Data|5P Full}}
|-
|-
{{Description|17|text=
*Values in [] are on hit
}}
{{AttackVersion|name=6P|subtitle=Divine Thrust}}
{{AttackVersion|name=6P|subtitle=Divine Thrust}}
{{#lsth:BBTag/Orie/Data|6P Full}}
{{#lsth:BBTag/Orie/Data|6P Full}}
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{{#lsth:BBTag/Orie/Data|236BC Full}}
{{#lsth:BBTag/Orie/Data|236BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
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{{#lsth:BBTag/Orie/Data|214BC Full}}
{{#lsth:BBTag/Orie/Data|214BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
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{{#lsth:BBTag/Orie/Data|Distortion Skill Duo Full}}
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 100% (2000 [2500])

Revision as of 01:48, 10 September 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA
2A
5B
5BB
5BBB
2B

Head invuln from f5, lasts through at least first active.

5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw

Throws have a minimum of 7f startup at point blank

Sacred Arrow
Reversal Action
Air Sacred Arrow
Air Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Divine Thrust
236A
B Divine Thrust
236B

25f / +4 at max range

A Command Order
214A
Air A Command Order
j.214A
Thick And Fast
214A > A/B/C
B Command Order
214B
Air B Command Order
j.214B
Succession
214B > A/B/C

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Divine Thrust
236C

18f to reach maximum range

Oblique Edge
214C
Air Oblique Edge
j.214C

+1 at tk height

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Sacred Spire
  • Values in [] are on hit
6P
Divine Thrust
4P
Sealing Hoplon

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Sacred Spire Lucent
236B+C
  • Values in [] are for Enhanced version
Luminous Embrace
214B+C
  • Values in [] are for Enhanced version
Luminous Embrace
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Rest In Peace
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Reverse Beat, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

Proration Data from C0R
Link

Frame Data from Tari
Link

Navigation

To edit frame data, edit values in BBTag/Orie/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.