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| [[File:BBTag_Platinum_Portrait.png|350x500px|center]] | | [[File:BBTag_Platinum_Portrait.png|350x500px|center]] |
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− | || | + | ||0 |
| {{#lsth:BBTag/Platinum the Trinity/Data|SystemData}} | | {{#lsth:BBTag/Platinum the Trinity/Data|SystemData}} |
| ;Movement Options | | ;Movement Options |
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| | | |
| ;Playstyle | | ;Playstyle |
− | :Mid-range, Neutral-focused | + | :Mid-range, Neutral-focused, needs buffed |
| | | |
| ;Team role | | ;Team role |
− | :Point | + | :Best Blazblue Girl |
| |} | | |} |
| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
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| </div> | | </div> |
| ==Overview== | | ==Overview== |
− | ''"Luna: Hey, isn't this kind of like 3 vs. 2?"''<br> | + | ''"Luna: Don't tell me... you're not a ass man?!"''<br> |
− | ''"Sena: Y-You think...?"''
| + | |
| | | |
| ===Backstory=== | | ===Backstory=== |
| | | |
− | Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi. | + | Platinum the Trinity is a small cute girl, and a vessel within which used to reside three, now two, souls, but only one matters and has the most lines: the short-tempered,hot-headed and very cuteyoung girl, Luna, the laid back and carefree young boy, (You don't need to remember), and, formerly, one of the Six Heroes, Trinity Glassfille, who's in this game but only in some intros, but also she should be with Jin if Es is here and they know her? I get that its a spinoff but I don't really understand?????????? |
− | | |
| ===Playstyle=== | | ===Playstyle=== |
− | Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists. | + | Platinum is a awesome staff wielding magical girl who kicks ass and was actually the first person to kill Hazama/Terumi before the reset happens in Chronophantasma so you will show her some GODDAMN RESPECT. But bascially she does the big bop, the big shoot and the small flight, shes also a awesome skateboarder. |
| + | ===Strengths/Weaknesses=== |
| + | '''PROS''' |
| + | Can sometimes be Luna |
| + | Maybe you'll sometimes get a good assist from her |
| | | |
− | ===Strengths/Weaknesses===
| + | '''CONS''' |
| + | Can sometimes be Sena |
| + | You might get a terrible assist |
| | | |
− | ===Drive: Magical Symphony=== | + | ===Drive: Gun=== |
| | | |
− | In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset. | + | In the original BlazBlue series, Platinum had the ability to pull out a gun and shoot people with it. This was deemed broken and banned by Mori, so she ended up having to have some RNG item stuff instead, which is in this game, but as an assist for some reason. God I miss the presents, I really do |
| <br style="clear:both;"/> | | <br style="clear:both;"/> |
| | | |
Platinum the Trinity
|
|
0
Health: 17,000
Prejump: 4F
Backdash Time 22F / Invul: 1-7F All
- Movement Options
- Double Jump, 1 Airdash, Dash Type: Run
- Playstyle
- Mid-range, Neutral-focused, needs buffed
- Team role
- Best Blazblue Girl
|
Overview
"Luna: Don't tell me... you're not a ass man?!"
Backstory
Platinum the Trinity is a small cute girl, and a vessel within which used to reside three, now two, souls, but only one matters and has the most lines: the short-tempered,hot-headed and very cuteyoung girl, Luna, the laid back and carefree young boy, (You don't need to remember), and, formerly, one of the Six Heroes, Trinity Glassfille, who's in this game but only in some intros, but also she should be with Jin if Es is here and they know her? I get that its a spinoff but I don't really understand??????????
Playstyle
Platinum is a awesome staff wielding magical girl who kicks ass and was actually the first person to kill Hazama/Terumi before the reset happens in Chronophantasma so you will show her some GODDAMN RESPECT. But bascially she does the big bop, the big shoot and the small flight, shes also a awesome skateboarder.
Strengths/Weaknesses
PROS
Can sometimes be Luna
Maybe you'll sometimes get a good assist from her
CONS
Can sometimes be Sena
You might get a terrible assist
Drive: Gun
In the original BlazBlue series, Platinum had the ability to pull out a gun and shoot people with it. This was deemed broken and banned by Mori, so she ended up having to have some RNG item stuff instead, which is in this game, but as an assist for some reason. God I miss the presents, I really do
Normal Moves
4A
4A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
1000
|
All
|
6
|
2
|
11
|
-1
|
- Platinum will randomly choose to do Rock, Paper, or Scissors.
- Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant.
- If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other.
If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out.
O u O
|
|
5A
5A
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
5A
|
1500
|
-
|
11
|
6
|
15
|
-4
|
Really huge normal, good for pressuring at midscreen.
|
5AA
|
1700 [2040]
|
All
|
11
|
8
|
18
|
-7
|
- Knocks down, powered up in Miracle Jeanne
Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C.
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.
|
5AAA
|
1700
|
All
|
14
|
8
|
18
|
-7
|
- Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.
This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.
|
5AAAA
|
1700
|
All
|
18
|
4
|
30
|
-15
|
Detailed description of the usefulness of the move go here
|
|
5B
5B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
5B
|
1500
|
All
|
12
|
4
|
22
|
-9
|
- Can function as a short-ranged anti-air
- Jump-cancellable on block and hit
- 6-15f head invulnerable
|
5BB
|
1500
|
All
|
9
|
6
|
19
|
-8
|
- Has a good hitbox allowing for easy followups to 5B.
Detailed description of the usefulness of the move go here
|
5BBB
|
1700 [2040]
|
All
|
10
|
6
|
20
|
-7
|
- Lots of hitstun
- Powered up in Miracle Jeanne
- Shorter range than 5BB, so may not connect at certain distances.
This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops.
In Miracle Jeanne the frying pan is upgraded to a fan, doing more damage and with a bigger hitbox, making connecting it off of an air hit or juggle much easier.
|
|
5C
5C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attack
|
800
|
High
|
22
|
3
|
24
|
-10
|
Detailed description of the usefulness of the move go here
|
Quake Miracle Jeanne
|
0
|
Unblockable
|
25
|
1
|
-
|
-
|
- Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.
- This trait will take effect only when your opponent is standing on the ground, not while in the air.
- You cannot block the knockdown effect of this move, you must dodge it by jumping.
Detailed description of the usefulness of the move go here
|
|
2A
2B
2C
j.A
j.B
j.C
Universal Moves
Ground Throw
Ground Throw 5B+C
,,O ▼ O,,
|
|
Magical Bat
Magical Bat 5A+D (air OK)
> ▼ <
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Ground
|
2000 [2500]
|
Air Unblockable
|
11
|
4
|
43
|
-30
|
- Hits both in front of her and behind her.
Detailed description of the usefulness of the move go here
|
Air
|
2000 [2500]
|
Air Unblockable
|
11
|
4
|
Until L+26
|
-
|
- Hits both in front of her and behind her.
Detailed description of the usefulness of the move go here
|
|
Skills
Mami Circular
Mami Circular 236A/B
Surfin' USA!
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
A
|
2000
|
Low
|
13
|
15
|
23+11L
|
-14
|
- Hits low
- Goes a bit less than half screen.
Useful for Cross Combo loops.
|
B
|
2000
|
High
|
20
|
15
|
16+7L
|
-17~-3
|
- Hits high
- Does not go as far as 236A horizontally.
Useful for Cross Combo loops.
|
|
Air Persia
Air Persia j.236A > A/B/C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Movement
|
-
|
-
|
13
|
-
|
Until L+13
|
-
|
Detailed description of the usefulness of the move go here
|
Attack
|
1200
|
All
|
6
|
6
|
Until L+7 [16+3L]
|
-
|
Detailed description of the usefulness of the move go here
|
|
Swallow Moon
Swallow Moon j.236B
,,O x O,,
|
|
Magical Missile
Magical Missile 214A/B
,,> ▼ o,,
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
A
|
650, 1500 [800, 1800]
|
All
|
22
|
Until Hit,11
|
Total: 48
|
-8
|
B
|
650, 1500 [800, 1800]
|
All
|
22
|
Until Hit,11
|
Total: 48
|
-8
|
- The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.
Detailed description of the usefulness of the move go here
|
|
Magical Bomb
Magical Bomb j.214A/B
1 ▼ 1
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
A
|
650, 1500 [800, 1800]
|
All
|
19
|
Until Hit,(2)15
|
Total: Until L+9
|
-
|
B
|
650, 1500 [800, 1800]
|
All
|
19
|
Until Hit,(2)15
|
Total: Until L+9
|
-
|
Detailed description of the usefulness of the move go here
|
|
EX Mami Circular
EX Swallow Moon
EX Swallow Moon j.236C
,, O x O ,,
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
-
|
-
|
Earliest cancel at frame 9
|
-
|
Total: 90
|
-
|
- The EX version of this move causes Platinum to become completely invulnerable throughout the entirety of her flight.
- Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
- You can control the direction that Platinum moves while in the air slightly.
- Lasts slightly longer than the ordinary version.
This is a good EX move for baiting out certain reversal actions, or low active frame supers.
|
|
EX Magical Missile
EX Magical Missile 214C
> ▼ O
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
(650, 1500)*3 [(800, 1800)x3]
|
All
|
19 [14]
|
X(4)X(4)X [X(21)X(21)X]
|
Total: 47 [Total: 76]
|
+10 [+20]
|
- Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row
Detailed description of the usefulness of the move go here
|
|
EX Magical Bomb
EX Magical Bomb j.214C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
(650, 1500)*3 [(800, 1800)*3]
|
All
|
26
|
X(3)X(3)X
|
Total: Until L+9
|
-
|
- Throws out 3 bombs all at once.
Detailed description of the usefulness of the move go here
|
|
Partner Skills
5P
5P Air Persia
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
1700
|
All
|
(18)+18
|
7
|
18+9L
|
-15
|
- forward moving
- not random
hits kind of low, keeps opponents low to the ground. This is Platinum's only assist that is not random, making it the most consistent for combo purposes. It's otherwise fairly normal.
|
|
6P
6P Item Use 1
She does a random ranged attack
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Missile
|
650, 1500 [800, 1800]
|
All
|
(18)+23
|
Until Hit,10
|
Total: (17)+49
|
-
|
- Fires one missile forward.
Standard Projectile.
|
Boomerang
|
900*2 [1100*2]
|
All
|
(18)+24
|
-
|
Total: (17)+43
|
-
|
- It comes back, allowing for one hit going forward and one hit coming back.
- Launches the opponent up if hit.
- If Platinum is hit, then the boomerang loses its hitbox.
Since it's a delayed two hit projectile, it can be used to cover unsafe moves during pressure.
|
Bombs
|
(650, 1500)*3 [(800, 1800)*3]
|
All
|
(18)+20
|
X(3)X(3)X
|
Total: (17)+41
|
-
|
- Throws out 3 bombs at once.
Can catch people in the air.
|
|
4P
4P Item Use 2
She does a random melee attack
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Cat Hammer
|
1500 [2550]
|
All
|
16
|
8
|
35
|
-24
|
- Extremely fast.
- Bounces opponent up on hit.
|
Pan
|
1500 [2550]
|
All
|
18~39
|
6
|
30
|
-17
|
- Platinum will run up to the opponent's point character before swinging.
- Staggers the opponent on hit, allowing for ground combo followups.
|
Piko Hammer
|
1000*2 [1200*2]
|
All
|
23
|
Until L+4
|
26
|
-9
|
- Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
- If the second hit connects, allows for OTG pickup.
- Rarely, the second hit on the way down will not always connect.
- Scales the best in combos.
In Miracle Jeanne, has the quake effect upon hitting the ground.
|
|
Distortion Skills
Cure Dot Typhoon
Cure Dot Typhoon 236B+C (air OK)
▼ < > ▼ < > ▼
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Ground
|
990*13 [800*3, 670*20]
|
All
|
5+3
|
4(12)4(9)6,9*9,5 [4(12)4(9)6,7,6*19,4]
|
47
|
-33
|
Air
|
990*13 [800*3, 670*20]
|
All
|
5+3
|
4(12)4(9)6,9*9,5 [4(12)4(9)6,7,6*19,4]
|
Until L+47
|
-
|
- Platinum will track the opponent horizontally.
- Can be used in the air to end combos
- Occasionally will drop if used as an air combo ender.
- Hits in front and behind of Platinum.
- Sends the opponent flying fullscreen.
A fairly standard short ranged damage super. Can be used to deny sandwich cross assault pressure, but it's risky to use this way.
|
|
Miracle Jeanne
Miracle Jeanne 214B+C
O ▼ O
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
-
|
-
|
1+0
|
-
|
Total: 1+10
|
-
|
- Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.
Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.
|
|
Distortion Skill Duo
Cure Dot Typhoon P during Main Character's Distortion Skill
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
164*13 [167*2, 166, 100*20]
|
All
|
1+1
|
4(12)4(9)6,9*10,5 [4(12)4(9)6,7,6*19,4]
|
53
|
-39 [-38]
|
Detailed description of the usefulness of the move go here
|
|
Astral Heat
Shining Layered Force 222B+C
|
|
Navigation
|
To edit frame data, edit values in BBTag/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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