BBTag/Platinum the Trinity: Difference between revisions

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{{CharData-BBTagList|Platinum}}
{{#lsth:BBTag/Platinum the Trinity/Data|SystemData}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
;Playstyle
:Mid-range, Neutral-focused
;Team role
:Point
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
Line 30: Line 36:


In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.
{{CharLinks-BBTag|Platinum}}
<br style="clear:both;"/>
<br clear=all/>
 
 
{{#lst:BBTag/Platinum the Trinity/Data|Links}}
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
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|name=4A
|name=4A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1000|guard=All
{{!}}-
|startup=6 |active= |recovery= |frameAdv=-1
{{#lsth:BBTag/Platinum the Trinity/Data|4A}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Platinum will randomly choose to do Rock, Paper, or Scissors.
* Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant.
* If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other.
 
If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out.


Detailed description of the usefulness of the move go here
<small>O <sub>u</sub> O</small>
  }}
  }}
}}
}}
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|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5A
{{!}}-
|damage= 1500|guard=All
{{AttackVersion|name=5A}}
|startup=11 |active= |recovery= |frameAdv=-4
{{#lsth:BBTag/Platinum the Trinity/Data|5A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Jump cancelable.
 
Really huge normal, good for pressuring at midscreen.


Really huge normal, good for pressuring at midscreen


Armor's though Gord's normals
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AA}}
|version=5AA
{{#lsth:BBTag/Platinum the Trinity/Data|5AA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-7
{{Description|7|text=* Knocks down, powered up in Miracle Jeanne
|description=
* Knocks down, powered up in Miracle Jeanne


Knocks down on hit which can help stabilize juggles. has a similar animation to universal overhead and is cancelable into lows like 2B or 2C.
Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C.
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAA}}
|version=5AAA
{{#lsth:BBTag/Platinum the Trinity/Data|5AAA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.
|description=
* immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.


This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.
This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAAA}}
|version=5AAAA
{{#lsth:BBTag/Platinum the Trinity/Data|5AAAA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-15
{{Description|7|text=* Wall bounces
|description=
* Wall bounces


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 108: Line 115:
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5B
{{!}}-
|damage= 1500|guard=All
{{AttackVersion|name=5B}}
|startup=12 |active=4 |recovery= |frameAdv=-9
{{#lsth:BBTag/Platinum the Trinity/Data|5B}}
|description=
{{!}}-
* Can function as a short-ranged anti-air
{{Description|7|text=* Can function as a short-ranged anti-air
* Jump-cancellable on block and hit
* Jump-cancellable on block and hit
* 6-15f head invulnerable
* 6-15f head invulnerable


seems to have head invun
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BB}}
|version=5BB
{{#lsth:BBTag/Platinum the Trinity/Data|5BB}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-8
{{Description|7|text=* Has a good hitbox allowing for easy followups to 5B.
|description=
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BBB}}
|version=5BBB
{{#lsth:BBTag/Platinum the Trinity/Data|5BBB}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-7
{{Description|7|text=* Lots of hitstun
|description=
* Lots of hitstun
* Powered up in Miracle Jeanne
* Powered up in Miracle Jeanne
* Shorter range than 5BB, so may not connect at certain distances.


This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops.
This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops.
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|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Normal
{{!}}-
|damage= 800|guard=High
{{AttackVersion|name=Attack}}
|startup=22 |active= |recovery= |frameAdv=-10
{{#lsth:BBTag/Platinum the Trinity/Data|5C}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Quake|subtitle=Miracle Jeanne}}
|version=Miracle Jeanne
{{#lsth:BBTag/Platinum the Trinity/Data|5C Quake}}
|damage= 800|guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.  
|description=
}}
{{AttackData-BBTag
|header=no
|version=Quake
|damage= 0|guard=
|startup= |active= |recovery= |frameAdv=
|description=
* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.  
* This trait will take effect only when your opponent is standing on the ground, not while in the air.
* This trait will take effect only when your opponent is standing on the ground, not while in the air.
* You cannot block the knockdown effect of this move, you must dodge it by jumping.
* You cannot block the knockdown effect of this move, you must dodge it by jumping.
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|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1000|guard=Low
{{!}}-
|startup=8 |active= |recovery= |frameAdv=-1
{{#lsth:BBTag/Platinum the Trinity/Data|2A}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1500|guard=Low
{{!}}-
|startup=10 |active= |recovery= |frameAdv=-7
{{#lsth:BBTag/Platinum the Trinity/Data|2B}}
|description=
{{!}}-
Good for confirming meterlessly off of a 5AA when far away.
{{Description|6|text=Good for confirming meterlessly off of a 5AA when far away.
  }}
  }}
}}
}}
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|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1700|guard=Low
{{!}}-
|startup=12 |active= |recovery= |frameAdv=-8
{{#lsth:BBTag/Platinum the Trinity/Data|2C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.A
{{!}}-
|damage= 1700|guard=High
{{AttackVersion|name=j.A}}
|startup=12 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Big hitbox
Big hitbox
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=j.AA}}
|version=j.AA
{{#lsth:BBTag/Platinum the Trinity/Data|j.AA}}
|damage= |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Important points go here
|description=
* Important points go here


Not big hitbox
Not big hitbox
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|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= First: 600 / Other three hits: 307 |guard=High
{{!}}-
|startup=9 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.B}}
|description=
{{!}}-
* Can cross-up
{{Description|6|text=* Can cross-up


Hit four times.
Hit four times.
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|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1800|guard=High
{{!}}-
|startup=14 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 278: Line 270:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Universal Moves==
==Universal Moves==
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====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_GroundThrow.png |caption=
|image=BBTag_Platinum_GroundThrow.png |caption= <small>,,</small><sup>O</sup> ▼ <sup>O</sup><small>,,</small>
|name=Ground Throw
|name=Ground Throw
|input=5B+C
|input=5B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 2000|guard=Throw
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|BC}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 300: Line 292:
====== <font style="visibility:hidden" size="0">Magical Bat</font> ======
====== <font style="visibility:hidden" size="0">Magical Bat</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBat.png |caption=
|image=BBTag_Platinum_MagicalBat.png |caption= <sup>></sup> ▼ <sup><</sup>
|name=Magical Bat
|name=Magical Bat
|input=5A+D (air OK)
|input=5A+D (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= 2000|guard=Air Unblockable
{{AttackVersion|name=Ground}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|AD}}
|description=
{{!}}-
* Hits both in front of her and behind her.
{{Description|7|text=* Hits both in front of her and behind her.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Air}}
|version=Air
{{#lsth:BBTag/Platinum the Trinity/Data|j.AD}}
|damage= 2000|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Hits both in front of her and behind her.
|description=
* Hits both in front of her and behind her.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 325: Line 315:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Skills==
==Skills==
Line 331: Line 321:
{{MoveData
{{MoveData
|image=BBTag_Platinum_MamiCircularA.png |caption=
|image=BBTag_Platinum_MamiCircularA.png |caption=
|image2=BBTag_Platinum_MamiCircularB.png |caption2=
|image2=BBTag_Platinum_MamiCircularB.png |caption2= Surfin' USA!
|input=236A/B
|input=236A/B
|name=Mami Circular
|name=Mami Circular
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= 2000|guard=Low
{{AttackVersion|name=A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|236A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Hits low
* Goes a bit less than half screen.


Detailed description of the usefulness of the move go here
Useful for Cross Combo loops.


  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=B |header=no
{{AttackVersion|name=B}}
|damage= 2000|guard=High
{{#lsth:BBTag/Platinum the Trinity/Data|236B}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Hits high
* Important points go here
* Does not go as far as 236A horizontally.


Detailed description of the usefulness of the move go here
Useful for Cross Combo loops.


  }}
  }}
Line 363: Line 354:
|name=Air Persia
|name=Air Persia
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Movement
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Movement}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.236A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here


  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=Attack |header=no
{{AttackVersion|name=Attack}}
|damage= First: 1000 / Other two hits: 512 |guard=All
{{#lsth:BBTag/Platinum the Trinity/Data|j.236A > X}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 387: Line 377:
====== <font style="visibility:hidden" size="0">Swallow Moon</font> ======
====== <font style="visibility:hidden" size="0">Swallow Moon</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_SwallowMoon.png |caption=
|image=BBTag_Platinum_SwallowMoon.png |caption= <small><sup>,,</sup></small><sup>O</sup> x <sup>O</sup><small><sup>,,</sup></small>
|input=j.236B
|input=j.236B
|name=Swallow Moon
|name=Swallow Moon
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.236B}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 404: Line 394:
====== <font style="visibility:hidden" size="0">Magical Missile</font> ======
====== <font style="visibility:hidden" size="0">Magical Missile</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalMissile.png |caption=
|image=BBTag_Platinum_MagicalMissile.png |caption= <sup>,,></sup> ▼ <sup>o,,</sup>
|input=214A/B
|input=214A/B
|name=Magical Missile
|name=Magical Missile
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
{{AttackVersion|name=A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|214A}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=B}}
 
{{#lsth:BBTag/Platinum the Trinity/Data|214B}}
Detailed description of the usefulness of the move go here
{{!}}-
 
{{Description|7|text=* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.  
}}
{{AttackData-BBTag
|version=B |header=no
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.  


Detailed description of the usefulness of the move go here  
Detailed description of the usefulness of the move go here  
Line 432: Line 415:
====== <font style="visibility:hidden" size="0">Magical Bomb</font> ======
====== <font style="visibility:hidden" size="0">Magical Bomb</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBomb.png |caption=
|image=BBTag_Platinum_MagicalBomb.png |caption= <sup>1</sup> ▼ <sup>1</sup>
|input=j.214A/B
|input=j.214A/B
|name=Magical Bomb
|name=Magical Bomb
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
{{AttackVersion|name=A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.214A}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=B}}
 
{{#lsth:BBTag/Platinum the Trinity/Data|j.214B}}
Detailed description of the usefulness of the move go here
{{!}}-
 
{{Description|6|text=* Important points go here
}}
{{AttackData-BBTag
|version=B |header=no
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Extra Skills==
==Extra Skills==
Line 467: Line 442:
|name=EX Mami Circular
|name=EX Mami Circular
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 2400|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|236C}}
|description=
{{!}}-
* Wall Bounces, sticks if close to corner
{{Description|6|text=* Wall Bounces, sticks if close to corner


Detailed description of the usefulness of the move go here
Combo extender and punish from far away.
It has invincibility to projectiles between 1/4 and 3/4 of the total travel distance.


  }}
  }}
Line 480: Line 456:
====== <font style="visibility:hidden" size="0">EX Swallow Moon</font> ======
====== <font style="visibility:hidden" size="0">EX Swallow Moon</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_SwallowMoon.png |caption=
|image=BBTag_Platinum_SwallowMoon.png |caption= ,, <big><sup>O</sup> x <sup>O</sup></big> ,,
|input=j.236C
|input=j.236C
|name=EX Swallow Moon
|name=EX Swallow Moon
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.236C}}
|description=
{{!}}-
* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight.
{{Description|6|text=* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight.
* Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
* You can control the direction that Platinum moves while in the air slightly.
* You can control the direction that Platinum moves while in the air slightly.
* Lasts slightly longer than the ordinary version.
* Lasts slightly longer than the ordinary version.


Detailed description of the usefulness of the move go here
This is a good EX move for baiting out certain reversal actions, or low active frame supers.


  }}
  }}
Line 499: Line 476:
====== <font style="visibility:hidden" size="0">EX Magical Missile</font> ======
====== <font style="visibility:hidden" size="0">EX Magical Missile</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalMissile.png |caption=
|image=BBTag_Platinum_MagicalMissile.png |caption= <sup>></sup> ▼ <sup>O</sup>
|input=214C
|input=214C
|name=EX Magical Missile
|name=EX Magical Missile
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= Total: 3387 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|214C}}
|description=
{{!}}-
* Throws out 3 magical missiles at the same time in a vertical wall formation.
{{Description|6|text=* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 516: Line 493:
====== <font style="visibility:hidden" size="0">EX Magical Bomb</font> ======
====== <font style="visibility:hidden" size="0">EX Magical Bomb</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBomb.png |caption=
|image=BBTag_Platinum_ItemUseBombs.png |caption=
|input=j.214C
|input=j.214C
|name=EX Magical Bomb
|name=EX Magical Bomb
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= Total: 3387 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|j.214C}}
|description=
{{!}}-
* Throws out 3 bombs all at once.
{{Description|6|text=* Throws out 3 bombs all at once.


Detailed description of the usefulness of the move go here  
Detailed description of the usefulness of the move go here  
Line 530: Line 507:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>


==Partner Skills==
==Partner Skills==
Line 537: Line 514:
{{MoveData
{{MoveData
|image=BBTag_Platinum_AirPersia.png |caption=
|image=BBTag_Platinum_AirPersia.png |caption=
|name=Air Persia |input=5P
|name=5P |input=Air Persia
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1700|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|5P}}
|description=
{{!}}-
* forward moving
{{Description|6|text=* forward moving
* not random
* not random


Line 552: Line 529:
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_ItemUse1.png |caption=The orb's color determines what attack is done
|image=BBTag_Platinum_ItemUseMissile.png |caption=She does a random ranged attack
|input=6P
|image2=BBTag_Platinum_ItemUseHalo.png |caption2=
|name=Item Use 1
|image3=BBTag_Platinum_ItemUseBombs.png |caption3=
|input=Item Use 1
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version= Missile |subtitle=Light Blue
{{!}}-
|damage= Hit: 650 / Explosion: 756 / Total: 1406 |guard=All
{{AttackVersion|name=Missile}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|6P Missile}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Fires one missile forward.


Detailed description of the usefulness of the move go here
Standard Projectile.


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Boomerang}}
|version=Boomerang |subtitle=White
{{#lsth:BBTag/Platinum the Trinity/Data|6P Boomerang}}
|damage= Both: 1100|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* It comes back, allowing for one hit going forward and one hit coming back.
|description=
* Launches the opponent up if hit.
* It comes back
* If Platinum is hit, then the boomerang loses its hitbox.


Detailed description of the usefulness of the move go here
Since it's a delayed two hit projectile, it can be used to cover unsafe moves during pressure.


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Bombs}}
|version=Bombs |subtitle=Yellow
{{#lsth:BBTag/Platinum the Trinity/Data|6P Bomb}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Throws out 3 bombs at once.  
|description=
* Throws out 3 bombs at once.  


Detailed description of the usefulness of the move go here
Can catch people in the air.


  }}
  }}
Line 592: Line 569:
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_ItemUse2.png |caption=The orb's color determines what attack is done
|image=BBTag_Platinum_4P.png |caption=This part can hit the opponent too
|input=4P
|image2=BBTag_Platinum_ItemUseCatHammer.png |caption2=
|name=Item Use 2
|image3=BBTag_Platinum_ItemUsePan.png |caption3=
|image4=BBTag_Platinum_ItemUseHammer.png |caption4=
|input=Item Use 2
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Cat Hammer |subtitle=Blue
{{!}}-
|damage= 1700|guard=All
{{AttackVersion|name=First Hit}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|4P}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=Cat Hammer}}
{{#lsth:BBTag/Platinum the Trinity/Data|4P Cat Hammer}}
{{!}}-
{{Description|7|text=* Extremely fast.
* Bounces opponent up on hit.
*  
 


Detailed description of the usefulness of the move go here


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Pan}}
|version=Pan |subtitle=Green
{{#lsth:BBTag/Platinum the Trinity/Data|4P Pan}}
|damage= 1700 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Platinum will run up to the opponent's point character before swinging.
|description=
* Staggers the opponent on hit, allowing for ground combo followups.
* Important points go here
 


Detailed description of the usefulness of the move go here


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Piko Hammer}}
|version=Piko Hammer |subtitle=Red
{{#lsth:BBTag/Platinum the Trinity/Data|4P Piko Hammer}}
|damage= First: 1500 / Second: 672 / Total: 2172 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
|description=
* If the second hit connects, allows for OTG pickup.
* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.  
* Rarely, the second hit on the way down will not always connect.
* Scales the best in combos.


In Miracle Jeanne, has the quake effect upon hitting the ground.
In Miracle Jeanne, has the quake effect upon hitting the ground.
Line 630: Line 615:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Distortion Skills==
==Distortion Skills==
====== <font style="visibility:hidden" size="0">Cure Dot Typhoon</font> ======
====== <font style="visibility:hidden" size="0">Cure Dot Typhoon</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_CureDotTyphoon.png |caption=
|image=BBTag_Platinum_CureDotTyphoon.png |caption= ▼ <sup><</sup> <sup>></sup> ▼ <sup><</sup> <sup>></sup> ▼
|name=Cure Dot Typhoon |input=236B+C (air OK)
|name=Cure Dot Typhoon |input=236B+C (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|damage= Normal: 4484 / Resonance Blaze: 5634|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Ground}}
|description=
{{#lsth:BBTag/Platinum the Trinity/Data|236BC}}
* Important points go here
{{!}}-
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Platinum the Trinity/Data|j.236BC}}
{{!}}-
{{Description|7|text=* Platinum will track the opponent horizontally.
* Can be used in the air to end combos
* Occasionally will drop if used as an air combo ender.
* Hits in front and behind of Platinum.
* Sends the opponent flying fullscreen.


Detailed description of the usefulness of the move go here
A fairly standard short ranged damage super.  Can be used to deny sandwich cross assault pressure, but it's risky to use this way.
  }}
  }}
}}
}}
Line 650: Line 643:
====== <font style="visibility:hidden" size="0">Miracle Jeanne</font> ======
====== <font style="visibility:hidden" size="0">Miracle Jeanne</font> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MiracleJeanne.png |caption=
|image=BBTag_Platinum_MiracleJeanne.png |caption= <sup>O</sup> ▼ <sup>O</sup>
|name=Miracle Jeanne |input=214B+C
|name=Miracle Jeanne |input=214B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|214BC}}
|description=
{{!}}-
* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.
{{Description|6|text=* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.


Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.
Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.
Line 663: Line 656:
}}
}}


<br clear=all/>
<br style="clear:both;"/>
 
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Platinum_CureDotTyphoon.png |caption=
|input=P during Main Character's Distortion Skill
|name=Cure Dot Typhoon
|data=
{{AttackDataHeader-BBTag}}
{{!}}-
{{#lsth:BBTag/Platinum the Trinity/Data|Distortion Skill Duo}}
{{!}}-
{{Description|6|text=* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
}}
<br style="clear:both;"/>


==Astral Heat==
==Astral Heat==
Line 671: Line 682:
|name=Shining Layered Force
|name=Shining Layered Force
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Platinum the Trinity/Data|222BC}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 681: Line 692:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>
----
==Roadmap==
{{CharLinks-BBTag|Platinum}}
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag-->
{{Roadmap}}
==Navigation==
{{#lsth:BBTag/Platinum the Trinity/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Platinum the Trinity]]
[[Category:Platinum the Trinity]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 16:40, 5 December 2019

Platinum the Trinity
BBTag Platinum Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Neutral-focused
Team role
Point

Overview

"Luna: Hey, isn't this kind of like 3 vs. 2?"
"Sena: Y-You think...?"

Backstory

Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.

Playstyle

Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.

Strengths/Weaknesses

Drive: Magical Symphony

In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.



Normal Moves

4A
4A
BBTag Platinum 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 11 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Platinum 4A.png
BBTAG Platinum 4A Hitbox.png
  • Platinum will randomly choose to do Rock, Paper, or Scissors.
  • Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant.
  • If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other.

If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out.

O u O

5A
5A
BBTag Platinum 5A.png
BBTag Platinum 5AA.png
BBTag Platinum 5AAA.png
BBTag Platinum 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 - 11 6 15 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Platinum 5A.png
BBTAG Platinum 5A Hitbox.png
  • Jump cancelable.

Really huge normal, good for pressuring at midscreen.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2040] All 11 8 18 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 [85] 4 18 Launch 60 + Down 23 [+ GBounce] Launch 75 + Down 23 [+ GBounce] 12 +0 +5
Values in [] are for Miracle Jeanne version
BBTag Platinum 5AA.png
BBTAG Platinum 5AA Hitbox.png
  • Knocks down, powered up in Miracle Jeanne

Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C. In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 8 18 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 12 +0 +5
Platinum can perform moves and block at -7 frame adv, but cannot perform any movement options until -12 frame adv
BBTag Platinum 5AAA.png
BBTAG Platinum 5AAA Hitbox.png
  • Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.

This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 4 30 -15 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Platinum 5AAAA.png
BBTAG Platinum 5AAAA Hitbox.png
  • Wall bounces

Detailed description of the usefulness of the move go here

5B
5B
BBTag Platinum 5B.png
BBTag Platinum 5BB.png
BBTag Platinum 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 4 22 -9 B 6~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 11 +0 +2
BBTag Platinum 5B.png
"Buff me already Mori"
BBTAG Platinum 5B Hitbox.png
  • Can function as a short-ranged anti-air
  • Jump-cancellable on block and hit
  • 6-15f head invulnerable
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 6 19 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Platinum 5BB.png
BBTAG Platinum 5BB Hitbox.png
  • Has a good hitbox allowing for easy followups to 5B.

Detailed description of the usefulness of the move go here

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2040] All 10 6 20 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 [85] 4 18 Launch 40 Launch 55 15 +0 +5
Values in [] are for Miracle Jeanne version
BBTag Platinum 5BBB.png
BBTAG Platinum 5BBB Hitbox.pngBBTAG Platinum 5BBBMJ Hitbox.png
  • Lots of hitstun
  • Powered up in Miracle Jeanne
  • Shorter range than 5BB, so may not connect at certain distances.

This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops. In Miracle Jeanne the frying pan is upgraded to a fan, doing more damage and with a bigger hitbox, making connecting it off of an air hit or juggle much easier.

5C
5C
BBTag Platinum 5C.png
Template:AttackDataHeader-BBTag
Attack


5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
During Miracle Jeanne and 5C misses opponent, creates a Quake after active frames. See 5C Quake for exact properties
BBTag Platinum 5C.png
When powered up, it's "Slide Head" in a button.
BBTAG Platinum 5C Hitbox.pngBBTAG Platinum 5CMJ1 Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Quake
Miracle Jeanne
  • Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.
  • This trait will take effect only when your opponent is standing on the ground, not while in the air.
  • You cannot block the knockdown effect of this move, you must dodge it by jumping.

Detailed description of the usefulness of the move go here

2A
2A
BBTag Platinum 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 6 3 10 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Platinum 2A.png
Poke!
BBTAG Platinum 2A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

2B
2B
BBTag Platinum 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 10 3 21 -7 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Platinum 2B.png
5a...but it hits low!
BBTAG Platinum 2B Hitbox.png

Good for confirming meterlessly off of a 5AA when far away.

2C
2C
BBTag Platinum 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 3 24 -8 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 12 +0 +5
BBTag Platinum 2C.png
BBTAG Platinum 2C Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.A
j.A
BBTag Platinum jA.png
BBTag Platinum jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 12 4 13 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Platinum jA.png
Surprised this and j.B aren't the other way around.
BBTAG Platinum JA Hitbox.png
  • Important points go here

Big hitbox

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 6 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBTag Platinum jAA.png
BBTAG Platinum JAA Hitbox.png
  • Important points go here

Not big hitbox

j.B
j.B
BBTag Platinum jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×4 High 9 4,4,4,2 24+2L - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 4 +0 +2
BBTag Platinum jB.png
BBTAG Platinum JB Hitbox.png
  • Can cross-up

Hit four times.

j.C
j.C
BBTag Platinum jC.png
BOOOOOOOONGGGGGGG...
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 [2160] High 14 4 25+11L -8[-12] H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 [80] 3 16 Launch 50 + GBounce Launch 64 + GBounce 15 [20] +0 +2
Values in [] are for Miracle Jeanne version
BBTag Platinum jC.png
BBTAG Platinum JC Hitbox.pngBBTAG Platinum JCMJ Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Platinum GroundThrow.png
,,OO,,
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 + WBounce - - - - 0, 20 +0
Minimum Damage 2000
BBTag Platinum GroundThrow.png
yo check out my mixup
BBTAG Platinum Throw Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

Magical Bat
Magical Bat
5A+D (air OK)
BBTag Platinum MagicalBat.png
><
Template:AttackDataHeader-BBTag
Ground


AD
Magical Bat
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] Air Unblockable 11 4 43 -30 B 1~11 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 22 +0 +2
Values in [] are for Miracle Jeanne version
Minimum Damage 100 [125]
BBTag Platinum MagicalBat.png
haha funny bat go swin- wait they blocked OH GOD
BBTAG Platinum RA Hitbox.png
  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here

Air


j.AD
Air Magical Bat
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] Air Unblockable 11 4 Until L+26 - B 1~11 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 40 Launch 54 22 +0 +2
Values in [] are for Miracle Jeanne version
Minimum Damage 100 [125]
BBCS Platinum homerunjD.png
BBTAG Platinum RA Hitbox.png
  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here


Skills

Mami Circular
Mami Circular
236A/B
BBTag Platinum MamiCircularA.png
BBTag Platinum MamiCircularB.png
Surfin' USA!
Template:AttackDataHeader-BBTag
A


236A
A Mami Circular
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 13 15 23+11L -14 F - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 26 + Slide Launch 42 + Slide 13 +0 +8
Minimum Damage 100
Maximum Slide duration 5F
BBTag Platinum MamiCircularA.png
BBTAG Platinum 236A Hitbox.png
  • Hits low
  • Goes a bit less than half screen.

Useful for Cross Combo loops.

B


236B
B Mami Circular
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 20 15 16+7L -17~-3 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + GBounce Launch 76 + GBounce 13 +0 +8
Minimum Damage 100
BBTag Platinum MamiCircularB.png
BBTAG Platinum 236B Hitbox.png
  • Hits high
  • Does not go as far as 236A horizontally.

Useful for Cross Combo loops.

Air Persia
Air Persia
j.236A > A/B/C
BBTag Platinum AirPersia.png
Template:AttackDataHeader-BBTag
Movement


j.236A
Air Persia
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 13 - Until L+13 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Platinum AirPersia.png
  • Important points go here

Detailed description of the usefulness of the move go here

Attack


j.236A > X
Air Persia Followups
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 6 6 Until L+7 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 20 25 34 11 +0 +2
Minimum Damage 60
BBTag Platinum AirPersia.png
BBTAG Platinum J236AA Hitbox.pngBBTAG Platinum J236AB Hitbox.pngBBTAG Platinum J236AC Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Swallow Moon
Swallow Moon
j.236B
BBTag Platinum SwallowMoon.png
,,O x O,,
Template:AttackDataHeader-BBTag
j.236B
Swallow Moon
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - earliest cancel at frame 14 - Total: 90 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Platinum SwallowMoon.png
,,O x O,,
BBTAG Platinum J236B Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Magical Missile
Magical Missile
214A/B
BBTag Platinum MagicalMissile.png
,,>o,,
Template:AttackDataHeader-BBTag
A


214A
A Magical Missile
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650, 1500
[800, 1800]
All 22 Until Hit,11 Total: 48 -8 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 3 [4, 3] 16 [18, 16] 17, Launch
[19, Launch]
17, 30
[19, 30]
22, Launch [24, Launch] 31, 44 [34, 44] 0/+1, 0 +1, +0 +3, +2 [+6, +2]
Values in [] are for Miracle Jeanne version
Minimum Damage 32, 75 (107) [40, 90 (130)]
BBTag Platinum MagicalMissile.png
,,>o,,
BBTAG Platinum 214A Hitbox.pngBBTAG Platinum 214AMJ Hitbox.png
B


214B
B Magical Missile
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650, 1500
[800, 1800]
All 22 Until Hit,11 Total: 48 -8 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 3 [4, 3] 16 [18, 16] 17, Launch
[19, Launch]
17, 30
[19, 30]
22, Launch [24, Launch] 31, 44 [34, 44] 0/+1, 0 +1, +0 +3, +2 [+6, +2]
Values in [] are for Miracle Jeanne version
Minimum Damage 32, 75 (107) [40, 90 (130)]
BBTag Platinum MagicalMissile.png
,,>o,,
BBTAG Platinum 214A Hitbox.pngBBTAG Platinum 214AMJ Hitbox.png
  • The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.

Detailed description of the usefulness of the move go here

Magical Bomb
Magical Bomb
j.214A/B
BBTag Platinum MagicalBomb.png
11
Template:AttackDataHeader-BBTag
A


j.214A
A Magical Bomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650, 1500
[800, 1800]
All 19 Until Hit,(2)15 Total: Until L+9 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 1, 3 11, 16 17, Launch 12, 30
[14, 30]
21, Launch 23, 44
[25, 44]
0/+1, 0 +1, +0 +1, +2
Values in [] are for Miracle Jeanne version
Minimum Damage 32, 75 (107) [40, 90 (130)]
BBTag Platinum MagicalBomb.png
11
BBTAG Platinum J214A Hitbox.png
B


j.214B
B Magical Bomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650, 1500
[800, 1800]
All 19 Until Hit,(2)15 Total: Until L+9 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 1, 3 11, 16 17, Launch 12, 30
[14, 30]
21, Launch 23, 44
[25, 44]
0/+1, 0 +1, +0 +1, +2
Values in [] are for Miracle Jeanne version
Minimum Damage 32, 75 (107) [40, 90 (130)]
BBTag Platinum MagicalBomb.png
11
BBTAG Platinum J214A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here


Extra Skills

EX Mami Circular
EX Mami Circular
236C
BBTag Platinum MamiCircularB.png
Template:AttackDataHeader-BBTag
236C
EX Mami Circular
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 18 15 18+10L -22 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 60 + WBounce 60 Launch 76 + WBounce 60 + WStick 40 13 +0 +8
Minimum Damage 240
BBTag Platinum MamiCircularB.png
your neutral is mine now.
BBTAG Platinum 236C Hitbox.png
  • Wall Bounces, sticks if close to corner

Combo extender and punish from far away. It has invincibility to projectiles between 1/4 and 3/4 of the total travel distance.

EX Swallow Moon
EX Swallow Moon
j.236C
BBTag Platinum SwallowMoon.png
,, O x O ,,
Template:AttackDataHeader-BBTag
j.236C
EX Swallow Moon
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - Earliest cancel at frame 9 - Total: 90 - - 4~End HBFP - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Platinum SwallowMoon.png
,, O x O ,,
BBTAG Platinum J236C.png
  • The EX version of this move causes Platinum to become completely invulnerable throughout the entirety of her flight.
  • Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
  • You can control the direction that Platinum moves while in the air slightly.
  • Lasts slightly longer than the ordinary version.

This is a good EX move for baiting out certain reversal actions, or low active frame supers.

EX Magical Missile
EX Magical Missile
214C
BBTag Platinum MagicalMissile.png
>O
Template:AttackDataHeader-BBTag
214C
EX Magical Missile
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(650, 1500)×3
[(800, 1800)×3]
All 19 [14] X(4)X(4)X
[X(21)X(21)X]
Total: 47
[Total: 76]
+10 [+20] P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 3 [4, 3] 16 [18, 16] 17, Launch
[19, Launch]
17, 30
[19, 30]
22, Launch [24, Launch] 31, 44 [34, 44] 0/+1, 0 +1, +0 +3, +2 [+6, +2]
Values in [] are for Miracle Jeanne version
Each Missile has active frames: Until Hit,11
Minimum Damage per missile: 32, 75 (107) [40, 90 (130)]
BBTag Platinum MagicalMissile.png
>O
BBTAG Platinum 214C Hitbox.png
  • Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row

Detailed description of the usefulness of the move go here

EX Magical Bomb
EX Magical Bomb
j.214C
BBTag Platinum ItemUseBombs.png
Template:AttackDataHeader-BBTag
j.214C
EX Magical Bomb
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(650, 1500)×3
[(800, 1800)×3]
All 26 X(3)X(3)X Total: Until L+9 - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 1, 3 11, 16 17, Launch 12, 30
[14, 30]
21, Launch 23, 44
[25, 44]
0/+1, 0 +1, +0 +1, +2
Values in [] are for Miracle Jeanne version
Each Bomb has active frames: Until Hit,(2)15
Minimum Damage per bomb: 32, 75 (107) [40, 90 (130)]
BBTag Platinum ItemUseBombs.png
BBTAG Platinum J214C Hitbox.pngBBTAG Platinum J214C1MJ Hitbox.pngBBTAG Platinum J214C2MJ Hitbox.png
  • Throws out 3 bombs all at once.

Detailed description of the usefulness of the move go here


Partner Skills

5P
5P
Air Persia
BBTag Platinum AirPersia.png
Template:AttackDataHeader-BBTag
5P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+18 7 18+9L -15 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 60 + GBounce - - 12 +0 -
Mnimum Damage 85
BBCS Platinum AirPersia.png
BBTAG Platinum 5P Hitbox.png
  • forward moving
  • not random

hits kind of low, keeps opponents low to the ground. This is Platinum's only assist that is not random, making it the most consistent for combo purposes. It's otherwise fairly normal.

6P
6P
Item Use 1
BBTag Platinum ItemUseMissile.png
She does a random ranged attack
BBTag Platinum ItemUseHalo.png
BBTag Platinum ItemUseBombs.png
Template:AttackDataHeader-BBTag
Missile


6P Missile
Missile
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650, 1500
[800, 1800]
All (18)+23 Until Hit,10 Total: (17)+49 - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 3 [4, 3] 16 17, Launch 17, 30 [19, 30] - - 0/+1, 0 +1, +0 -
Values in [] are for Miracle Jeanne version
Mnimum Damage 32, 75 (107) [40, 90 (130)]
BBTag Platinum ItemUseMissile.png
She does a random ranged attack
BBTAG Platinum 6P Hitbox.png
  • Fires one missile forward.

Standard Projectile.

Boomerang


6P Boomerang
Boomerang
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 [1100×2] All (18)+24 - Total: (17)+43 - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 [4] 16 Launch 55 [60] - - 0/+7 +1 -
Values in [] are for Miracle Jeanne version
Minimum Damage 45×2 (90) [55×2 (110)]
BBTag Platinum ItemUseHalo.png
BBTAG Platinum 6P3 Hitbox.png
  • It comes back, allowing for one hit going forward and one hit coming back.
  • Launches the opponent up if hit.
  • If Platinum is hit, then the boomerang loses its hitbox.

Since it's a delayed two hit projectile, it can be used to cover unsafe moves during pressure.

Bombs


6P Bomb
Bomb
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(650, 1500)×3
[(800, 1800)×3]
All (18)+20 X(3)X(3)X Total: (17)+41 - P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 1, 3 16 17, Launch 12, 30
[14, 30]
- - 0/+1, 0 +1, +0 -
Values in [] are for Miracle Jeanne version
Each Bomb has active frames: Until Hit,(2)15
Minimum Damage per bomb 32, 75 (107) [40, 90 (130)]
BBTag Platinum ItemUseBombs.png
BBTAG Platinum 6P2 Hitbox.png
  • Throws out 3 bombs at once.

Can catch people in the air.

4P
4P
Item Use 2
BBTag Platinum 4P.png
This part can hit the opponent too
BBTag Platinum ItemUseCatHammer.png
BBTag Platinum ItemUsePan.png
BBTag Platinum ItemUseHammer.png
Template:AttackDataHeader-BBTag
First Hit


4P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All (18)+13 4 19 - B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 60 - - 12 +0 -
Automatically goes into followup attack after recovery
Minimum Damage 60
BBTag Platinum 4P.png
This part can hit the opponent too
BBTAG Platinum 4P1 Hitbox.png
Cat Hammer


4P Cat Hammer
Cat Hammer
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2550] All 16 8 35 -24 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 70 + GBounce [80 + GBounce] - - 12 +0 -
Values in [] are for Miracle Jeanne version
Minimum Damage 75 [127]
BBTag Platinum ItemUseCatHammer.png
Did I say you can get up?
BBTAG Platinum 4P2 Hitbox.png
  • Extremely fast.
  • Bounces opponent up on hit.
Pan


4P Pan
Pan
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2550] All 18~39 6 30 -17 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Crumple 60 - - 15 [20] +0 -
Values in [] are for Miracle Jeanne version
Minimum Damage 75 [127]
Crumple Duration: 40F [50F], Crumple Fall 50F
BBTag Platinum ItemUsePan.png
alright stay there
BBTAG Platinum 4P4 Hitbox.png
  • Platinum will run up to the opponent's point character before swinging.
  • Staggers the opponent on hit, allowing for ground combo followups.
Piko Hammer


4P Piko Hammer
Piko Hammer
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 [1200×2] All 18 Until L+4 26 -9 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 30 + Down 33 [30 + Down 23] - - 13 +0 -
Values in [] are for Miracle Jeanne version
During Miracle Jeanne, if attack misses, then after active frames creates an unblockable quake. See 5C Quake for exact properties
Minimum Damage 50×2 (100) [60×2 (120)]
BBTag Platinum ItemUseHammer.png
Nvm sit down bro
BBTAG Platinum 4P3 Hitbox.png
  • Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
  • If the second hit connects, allows for OTG pickup.
  • Rarely, the second hit on the way down will not always connect.
  • Scales the best in combos.

In Miracle Jeanne, has the quake effect upon hitting the ground.


Distortion Skills

Cure Dot Typhoon
Cure Dot Typhoon
236B+C (air OK)
BBTag Platinum CureDotTyphoon.png
< >< >
Template:AttackDataHeader-BBTag
Ground


236BC
Cure Dot Typhoon
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
990×13 [800×3, 670×20] All 5+(76 Flash)+3 4(12)4(9)6,9×9,5
[4(12)4(9)6,7,6×19,4]
47 -33 B 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18×13 Launch 100×12 [×22], 150 + Down 49 Launch 115×12 [×22], 165 + Down 49 12×3, 0×10 [×20] +0 +5
Values in [] are for Enhanced version
Minimum damage 138×13 (1794) [104×3, 87×20 (2052)]
BBTag Platinum CureDotTyphoon.png
< >< >
BBTAG Platinum 236BC Hitbox.png
Air


j.236BC
Air Cure Dot Typhoon
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
990×13 [800×3, 670×20] All 5+(70 Flash)+3 4(12)4(9)6,9×9,5
[4(12)4(9)6,7,6×19,4]
47 -33 B 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18×13 Launch 100×12 [×22], 150 + Down 49 Launch 115×12 [×22], 165 + Down 49 12×3, 0×10 [×20] +0 +5
Values in [] are for Enhanced version
Minimum damage 138×13 (1794) [104×3, 87×20 (2052)]
BBTag Platinum CureDotTyphoon.png
< >< >
BBTAG Platinum 236BC Hitbox.png
  • Platinum will track the opponent horizontally.
  • Can be used in the air to end combos
  • Occasionally will drop if used as an air combo ender.
  • Hits in front and behind of Platinum.
  • Sends the opponent flying fullscreen.

A fairly standard short ranged damage super. Can be used to deny sandwich cross assault pressure, but it's risky to use this way.

Miracle Jeanne
Miracle Jeanne
214B+C
BBTag Platinum MiracleJeanne.png
OO
Template:AttackDataHeader-BBTag
214BC
Miracle Jeanne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 1+(125 Flash)+10 - - 1~1 All
[1~1 All]
[2~11 P]
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Values in [] are for Enhanced version
Platinum gains powerup on superflash for ???F [???F]
BBCF Platinum 236236D.png
Mini buff for 2 bars...


  • Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.

Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.


Distortion Skill Duo

Cure Dot Typhoon
P during Main Character's Distortion Skill
BBTag Platinum CureDotTyphoon.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Cure Dot Typhoon
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
164×13 [167×2, 166, 100×20] All 1+(106 Flash)+1 4(12)4(9)6,9×10,5
[4(12)4(9)6,7,6×19,4]
53 -39 [-38] B 1~2 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18×13 Launch 100×12 [×22], 150 + Down 49 Launch 115×12 [×22], 165 + Down 49 12×3, 0×10 [×20] +0 +5
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Platinum CureDotTyphoon.png
BBTAG Platinum DSD Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Shining Layered Force
222B+C
BBTag Platinum ShiningLayeredForce.png
Template:AttackDataHeader-BBTag
222BC
Shining Layered Force
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 10+(69 Flash)+15 3 Until L +4 P3 1~27 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 13 - -
BBTag Platinum ShiningLayeredForce.png
BBTAG Platinum 222BC Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Roadmap

Template:Roadmap

Navigation

To edit frame data, edit values in BBTag/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.