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{{# | {{#lst:BBTag/Platinum the Trinity/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Platinum will randomly choose to do Rock, Paper, or Scissors. | {{Description|6|text=* Platinum will randomly choose to do Rock, Paper, or Scissors. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jump cancelable. | {{Description|7|text=* Jump cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Knocks down, powered up in Miracle Jeanne | {{Description|7|text=* Knocks down, powered up in Miracle Jeanne | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials. | {{Description|7|text=* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Wall bounces | {{Description|7|text=* Wall bounces | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can function as a short-ranged anti-air | {{Description|7|text=* Can function as a short-ranged anti-air | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Has a good hitbox allowing for easy followups to 5B. | {{Description|7|text=* Has a good hitbox allowing for easy followups to 5B. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Lots of hitstun | {{Description|7|text=* Lots of hitstun | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Quake|subtitle=Miracle Jeanne}} | {{AttackVersion|name=Quake|subtitle=Miracle Jeanne}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5C Quake}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up. | {{Description|7|text=* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Good for confirming meterlessly off of a 5AA when far away. | {{Description|6|text=Good for confirming meterlessly off of a 5AA when far away. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Can cross-up | {{Description|6|text=* Can cross-up | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Hits both in front of her and behind her. | {{Description|7|text=* Hits both in front of her and behind her. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Hits both in front of her and behind her. | {{Description|7|text=* Hits both in front of her and behind her. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Hits low | {{Description|7|text=* Hits low | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Hits high | {{Description|7|text=* Hits high | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Movement}} | {{AttackVersion|name=Movement}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.236A > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it. | {{Description|7|text=* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Wall Bounces, sticks if close to corner | {{Description|6|text=* Wall Bounces, sticks if close to corner | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight. | {{Description|6|text=* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row | {{Description|6|text=* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Throws out 3 bombs all at once. | {{Description|6|text=* Throws out 3 bombs all at once. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* forward moving | {{Description|6|text=* forward moving | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Missile}} | {{AttackVersion|name=Missile}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|6P Missile}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Fires one missile forward. | {{Description|7|text=* Fires one missile forward. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Boomerang}} | {{AttackVersion|name=Boomerang}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|6P Boomerang}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* It comes back, allowing for one hit going forward and one hit coming back. | {{Description|7|text=* It comes back, allowing for one hit going forward and one hit coming back. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Bombs}} | {{AttackVersion|name=Bombs}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|6P Bomb}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Throws out 3 bombs at once. | {{Description|7|text=* Throws out 3 bombs at once. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=First Hit}} | {{AttackVersion|name=First Hit}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Cat Hammer}} | {{AttackVersion|name=Cat Hammer}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|4P Cat Hammer}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Extremely fast. | {{Description|7|text=* Extremely fast. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Pan}} | {{AttackVersion|name=Pan}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|4P Pan}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Platinum will run up to the opponent's point character before swinging. | {{Description|7|text=* Platinum will run up to the opponent's point character before swinging. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Piko Hammer}} | {{AttackVersion|name=Piko Hammer}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|4P Piko Hammer}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue. | {{Description|7|text=* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Platinum will track the opponent horizontally. | {{Description|7|text=* Platinum will track the opponent horizontally. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles. | {{Description|6|text=* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{Roadmap}} | {{Roadmap}} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Platinum the Trinity/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Platinum the Trinity]] | [[Category:Platinum the Trinity]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:43, 6 March 2020
Platinum the Trinity |
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Overview
"Luna: Hey, isn't this kind of like 3 vs. 2?"
"Sena: Y-You think...?"
Backstory
Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.
Playstyle
Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.
Strengths/Weaknesses
Drive: Magical Symphony
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Magical Bat
Magical Bat 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Mami Circular
Mami Circular 236A/B |
Template:AttackDataHeader-BBTag |
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Air Persia
Air Persia j.236A > A/B/C |
Template:AttackDataHeader-BBTag |
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Swallow Moon
Swallow Moon j.236B |
Template:AttackDataHeader-BBTag |
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Magical Missile
Magical Missile 214A/B |
Template:AttackDataHeader-BBTag |
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Magical Bomb
Magical Bomb j.214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Mami Circular
EX Mami Circular 236C |
Template:AttackDataHeader-BBTag |
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EX Swallow Moon
EX Swallow Moon j.236C |
Template:AttackDataHeader-BBTag |
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EX Magical Missile
EX Magical Missile 214C |
Template:AttackDataHeader-BBTag |
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EX Magical Bomb
EX Magical Bomb j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Air Persia |
Template:AttackDataHeader-BBTag |
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6P
6P Item Use 1 |
Template:AttackDataHeader-BBTag |
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4P
4P Item Use 2 |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Cure Dot Typhoon
Cure Dot Typhoon 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Miracle Jeanne
Miracle Jeanne 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Cure Dot Typhoon P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Shining Layered Force 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •