(→Skills) |
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{{#lst:BBTag/Platinum the Trinity/Data|4A}} | {{#lst:BBTag/Platinum the Trinity/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Platinum will randomly choose to do Rock, Paper, or Scissors. | ||
* Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant. | * Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant. | ||
* If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other. | * If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5A}} | {{#lst:BBTag/Platinum the Trinity/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable. | ||
Really huge normal, good for pressuring at midscreen. | Really huge normal, good for pressuring at midscreen. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5AA}} | {{#lst:BBTag/Platinum the Trinity/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Knocks down, powered up in Miracle Jeanne | ||
Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C. | Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5AAA}} | {{#lst:BBTag/Platinum the Trinity/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials. | ||
This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc. | This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5AAAA}} | {{#lst:BBTag/Platinum the Trinity/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Wall bounces | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5B}} | {{#lst:BBTag/Platinum the Trinity/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can function as a short-ranged anti-air | ||
* Jump-cancellable on block and hit | * Jump-cancellable on block and hit | ||
* 6-15f head invulnerable | * 6-15f head invulnerable | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5BB}} | {{#lst:BBTag/Platinum the Trinity/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Has a good hitbox allowing for easy followups to 5B. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5BBB}} | {{#lst:BBTag/Platinum the Trinity/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Lots of hitstun | ||
* Powered up in Miracle Jeanne | * Powered up in Miracle Jeanne | ||
* Shorter range than 5BB, so may not connect at certain distances. | * Shorter range than 5BB, so may not connect at certain distances. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5C}} | {{#lst:BBTag/Platinum the Trinity/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5C Quake}} | {{#lst:BBTag/Platinum the Trinity/Data|5C Quake}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up. | ||
* This trait will take effect only when your opponent is standing on the ground, not while in the air. | * This trait will take effect only when your opponent is standing on the ground, not while in the air. | ||
* You cannot block the knockdown effect of this move, you must dodge it by jumping. | * You cannot block the knockdown effect of this move, you must dodge it by jumping. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|2A}} | {{#lst:BBTag/Platinum the Trinity/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|2B}} | {{#lst:BBTag/Platinum the Trinity/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Good for confirming meterlessly off of a 5AA when far away. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Platinum the Trinity/Data|2C}} | {{#lst:BBTag/Platinum the Trinity/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.A}} | {{#lst:BBTag/Platinum the Trinity/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Big hitbox | Big hitbox | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.AA}} | {{#lst:BBTag/Platinum the Trinity/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Not big hitbox | Not big hitbox | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.B}} | {{#lst:BBTag/Platinum the Trinity/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Can cross-up | ||
Hit four times. | Hit four times. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.C}} | {{#lst:BBTag/Platinum the Trinity/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|BC}} | {{#lst:BBTag/Platinum the Trinity/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|AD}} | {{#lst:BBTag/Platinum the Trinity/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits both in front of her and behind her. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.AD}} | {{#lst:BBTag/Platinum the Trinity/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits both in front of her and behind her. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|236A}} | {{#lst:BBTag/Platinum the Trinity/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits low | ||
* Goes a bit less than half screen. | * Goes a bit less than half screen. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|236B}} | {{#lst:BBTag/Platinum the Trinity/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits high | ||
* Does not go as far as 236A horizontally. | * Does not go as far as 236A horizontally. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.236A}} | {{#lst:BBTag/Platinum the Trinity/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.236A X}} | {{#lst:BBTag/Platinum the Trinity/Data|j.236A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.236B}} | {{#lst:BBTag/Platinum the Trinity/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|214B}} | {{#lst:BBTag/Platinum the Trinity/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.214B}} | {{#lst:BBTag/Platinum the Trinity/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|236C}} | {{#lst:BBTag/Platinum the Trinity/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Wall Bounces, sticks if close to corner | ||
Combo extender and punish from far away. | Combo extender and punish from far away. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.236C}} | {{#lst:BBTag/Platinum the Trinity/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight. | ||
* Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately. | * Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately. | ||
* You can control the direction that Platinum moves while in the air slightly. | * You can control the direction that Platinum moves while in the air slightly. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|214C}} | {{#lst:BBTag/Platinum the Trinity/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.214C}} | {{#lst:BBTag/Platinum the Trinity/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Throws out 3 bombs all at once. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|5P}} | {{#lst:BBTag/Platinum the Trinity/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* forward moving | ||
* not random | * not random | ||
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{{#lst:BBTag/Platinum the Trinity/Data|6P Missile}} | {{#lst:BBTag/Platinum the Trinity/Data|6P Missile}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fires one missile forward. | ||
Standard Projectile. | Standard Projectile. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|6P Boomerang}} | {{#lst:BBTag/Platinum the Trinity/Data|6P Boomerang}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* It comes back, allowing for one hit going forward and one hit coming back. | ||
* Launches the opponent up if hit. | * Launches the opponent up if hit. | ||
* If Platinum is hit, then the boomerang loses its hitbox. | * If Platinum is hit, then the boomerang loses its hitbox. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|6P Bomb}} | {{#lst:BBTag/Platinum the Trinity/Data|6P Bomb}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Throws out 3 bombs at once. | ||
Can catch people in the air. | Can catch people in the air. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|4P Cat Hammer}} | {{#lst:BBTag/Platinum the Trinity/Data|4P Cat Hammer}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Extremely fast. | ||
* Bounces opponent up on hit. | * Bounces opponent up on hit. | ||
* | * | ||
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{{#lst:BBTag/Platinum the Trinity/Data|4P Pan}} | {{#lst:BBTag/Platinum the Trinity/Data|4P Pan}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Platinum will run up to the opponent's point character before swinging. | ||
* Staggers the opponent on hit, allowing for ground combo followups. | * Staggers the opponent on hit, allowing for ground combo followups. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|4P Piko Hammer}} | {{#lst:BBTag/Platinum the Trinity/Data|4P Piko Hammer}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue. | ||
* If the second hit connects, allows for OTG pickup. | * If the second hit connects, allows for OTG pickup. | ||
* Rarely, the second hit on the way down will not always connect. | * Rarely, the second hit on the way down will not always connect. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|j.236BC}} | {{#lst:BBTag/Platinum the Trinity/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Platinum will track the opponent horizontally. | ||
* Can be used in the air to end combos | * Can be used in the air to end combos | ||
* Occasionally will drop if used as an air combo ender. | * Occasionally will drop if used as an air combo ender. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|214BC}} | {{#lst:BBTag/Platinum the Trinity/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles. | ||
Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up. | Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up. | ||
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{{#lst:BBTag/Platinum the Trinity/Data|Distortion Skill Duo}} | {{#lst:BBTag/Platinum the Trinity/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Platinum the Trinity/Data|222BC}} | {{#lst:BBTag/Platinum the Trinity/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here |
Revision as of 05:59, 16 April 2020
Platinum the Trinity |
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Overview
"Luna: Hey, isn't this kind of like 3 vs. 2?"
"Sena: Y-You think...?"
Backstory
Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.
Playstyle
Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.
Strengths/Weaknesses
Drive: Magical Symphony
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Magical Bat
Magical Bat 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Mami Circular
Mami Circular 236A/B |
Template:AttackDataHeader-BBTag |
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Air Persia
Air Persia j.236A > A/B/C |
Template:AttackDataHeader-BBTag |
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Swallow Moon
Swallow Moon j.236B |
Template:AttackDataHeader-BBTag |
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Magical Missile
Magical Missile 214A/B |
Template:AttackDataHeader-BBTag |
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Magical Bomb
Magical Bomb j.214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Mami Circular
EX Mami Circular 236C |
Template:AttackDataHeader-BBTag |
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EX Swallow Moon
EX Swallow Moon j.236C |
Template:AttackDataHeader-BBTag |
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EX Magical Missile
EX Magical Missile 214C |
Template:AttackDataHeader-BBTag |
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EX Magical Bomb
EX Magical Bomb j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Air Persia |
Template:AttackDataHeader-BBTag |
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6P
6P Item Use 1 |
Template:AttackDataHeader-BBTag |
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4P
4P Item Use 2 |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Cure Dot Typhoon
Cure Dot Typhoon 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Miracle Jeanne
Miracle Jeanne 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Cure Dot Typhoon P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Shining Layered Force 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •