BBTag/Platinum the Trinity: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%"
|-
|-
!Platinum the Trinity
!Platinum the Trinity
|-
|-
||
||
[[File:BBTag_Platinum_Portrait.png|350x500px|center]]
[[File:BBTag_Platinum_Portrait.png|300x500px|center]]
|-
|-
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{{#lsth:BBTag/Platinum the Trinity/Data|SystemData}}
{{#lst:BBTag/Platinum the Trinity/Data|System Data}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
;Playstyle
:Mid-range, Neutral-focused
;Team role
:Point
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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</div>
</div>
==Overview==
==Overview==
''"Luna: Hey, isn't this kind of like 3 vs. 2?"''<br>
{{Bio
''"Sena: Y-You think...?"''
| name = Platinum the Trinity
| game = BBTag
| icon = BBTag_Platinum_Icon.png
| quote = Luna: Hey, isn't this kind of like 3 vs. 2?<br>Sena: Y-You think...?
| lore = Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.


===Backstory===
}}
 
===Drive: Magical Symphony===
Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.


===Playstyle===
===Playstyle===
{{StrengthsAndWeaknesses
|intro=
Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.
Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.


===Strengths/Weaknesses===
|pros=
*Strength
|cons=
*Weakness
}}


===Drive: Magical Symphony===
<br style="clear:both;"/>
 
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.
<br clear=all/>




{{#lst:BBTag/Platinum the Trinity/Data|Links}}
{{#lst:BBTag/Platinum the Trinity/Data|Links}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">4A</font> ======
====== <span style="visibility:hidden;font-size:0">4A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_4A.png |caption=
|image=BBTag_Platinum_4A.png |caption=
|name=4A
|name=4A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1000|guard=All
{{!}}-
|startup=6 |active= |recovery= |frameAdv=-1
{{#lst:BBTag/Platinum the Trinity/Data|4A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Platinum will randomly choose to do Rock, Paper, or Scissors.
* Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant.
* If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other.


Detailed description of the usefulness of the move go here
If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out.
 
<small>O <sub>u</sub> O</small>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <span style="visibility:hidden;font-size:0">5A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_5A.png |caption=
|image=BBTag_Platinum_5A.png |caption=
Line 60: Line 77:
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5A
{{!}}-
|damage= 1500|guard=All
{{AttackVersion|name=5A}}
|startup=11 |active= |recovery= |frameAdv=-4
{{#lst:BBTag/Platinum the Trinity/Data|5A}}
|description=
{{!}}-
* Jump cancelable.
{{Description|8|text=* Jump cancelable.


Really huge normal, good for pressuring at midscreen.
Really huge normal, good for pressuring at midscreen.
Line 71: Line 88:


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AA}}
|version=5AA
{{#lst:BBTag/Platinum the Trinity/Data|5AA}}
|damage=1700 [2040] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-7
{{Description|8|text=* Knocks down, powered up in Miracle Jeanne
|description=
* Knocks down, powered up in Miracle Jeanne


Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C.
Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C.
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAA}}
|version=5AAA
{{#lst:BBTag/Platinum the Trinity/Data|5AAA}}
|damage=1700 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.
|description=
* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.


This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.
This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAAA}}
|version=5AAAA
{{#lst:BBTag/Platinum the Trinity/Data|5AAAA}}
|damage=1700 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-15
{{Description|8|text=* Wall bounces
|description=
* Wall bounces


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <span style="visibility:hidden;font-size:0">5B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_5B.png |caption=
|image=BBTag_Platinum_5B.png |caption=
Line 111: Line 122:
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5B
{{!}}-
|damage= 1500|guard=All
{{AttackVersion|name=5B}}
|startup=12 |active=4 |recovery= |frameAdv=-9
{{#lst:BBTag/Platinum the Trinity/Data|5B}}
|description=
{{!}}-
* Can function as a short-ranged anti-air
{{Description|8|text=* Can function as a short-ranged anti-air
* Jump-cancellable on block and hit
* Jump-cancellable on block and hit
* 6-15f head invulnerable
* 6-15f head invulnerable


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BB}}
|version=5BB
{{#lst:BBTag/Platinum the Trinity/Data|5BB}}
|damage=1500 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-8
{{Description|8|text=* Has a good hitbox allowing for easy followups to 5B.
|description=
* Has a good hitbox allowing for easy followups to 5B.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BBB}}
|version=5BBB
{{#lst:BBTag/Platinum the Trinity/Data|5BBB}}
|damage=1700 [2040] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-7
{{Description|8|text=* Lots of hitstun
|description=
* Lots of hitstun
* Powered up in Miracle Jeanne
* Powered up in Miracle Jeanne
* Shorter range than 5BB, so may not connect at certain distances.
* Shorter range than 5BB, so may not connect at certain distances.
Line 145: Line 152:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5C</font> ======
====== <span style="visibility:hidden;font-size:0">5C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_5C.png |caption=
|image=BBTag_Platinum_5C.png |caption=
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Normal
{{!}}-
|damage= 800|guard=High
{{AttackVersion|name=Attack}}
|startup=22 |active= |recovery= |frameAdv=-10
{{#lst:BBTag/Platinum the Trinity/Data|5C}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Quake|subtitle=Miracle Jeanne}}
|version=Miracle Jeanne
{{#lst:BBTag/Platinum the Trinity/Data|5C Quake}}
|damage= 800|guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.  
|description=
}}
{{AttackData-BBTag
|header=no
|version=Quake
|damage= 0|guard=
|startup= |active= |recovery= |frameAdv=
|description=
* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.  
* This trait will take effect only when your opponent is standing on the ground, not while in the air.
* This trait will take effect only when your opponent is standing on the ground, not while in the air.
* You cannot block the knockdown effect of this move, you must dodge it by jumping.
* You cannot block the knockdown effect of this move, you must dodge it by jumping.
Line 180: Line 178:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <span style="visibility:hidden;font-size:0">2A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_2A.png |caption=
|image=BBTag_Platinum_2A.png |caption=
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1000|guard=Low
{{!}}-
|startup=8 |active= |recovery= |frameAdv=-1
{{#lst:BBTag/Platinum the Trinity/Data|2A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <span style="visibility:hidden;font-size:0">2B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_2B.png |caption=
|image=BBTag_Platinum_2B.png |caption=
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1500|guard=Low
{{!}}-
|startup=10 |active= |recovery= |frameAdv=-7
{{#lst:BBTag/Platinum the Trinity/Data|2B}}
|description=
{{!}}-
Good for confirming meterlessly off of a 5AA when far away.
{{Description|7|text=Good for confirming meterlessly off of a 5AA when far away.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <span style="visibility:hidden;font-size:0">2C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_2C.png |caption=
|image=BBTag_Platinum_2C.png |caption=
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1700|guard=Low
{{!}}-
|startup=12 |active= |recovery= |frameAdv=-8
{{#lst:BBTag/Platinum the Trinity/Data|2C}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <span style="visibility:hidden;font-size:0">j.A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_jA.png |caption=
|image=BBTag_Platinum_jA.png |caption=
Line 230: Line 228:
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.A
{{!}}-
|damage= 1700|guard=High
{{AttackVersion|name=j.A}}
|startup=12 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.A}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Important points go here


Big hitbox
Big hitbox
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=j.AA}}
|version=j.AA
{{#lst:BBTag/Platinum the Trinity/Data|j.AA}}
|damage=1500 |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Important points go here
|description=
* Important points go here


Not big hitbox
Not big hitbox
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <span style="visibility:hidden;font-size:0">j.B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_jB.png |caption=
|image=BBTag_Platinum_jB.png |caption=
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=600*4 |guard=High
{{!}}-
|startup=9 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.B}}
|description=
{{!}}-
* Can cross-up
{{Description|7|text=* Can cross-up


Hit four times.
Hit four times.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <span style="visibility:hidden;font-size:0">j.C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_jC.png |caption=BOOOOOOOONGGGGGGG...
|image=BBTag_Platinum_jC.png |caption=BOOOOOOOONGGGGGGG...
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1800 [2160] |guard=High
{{!}}-
|startup=14 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.C}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here
 
Can be TK'd for an Instant overhead against most characters.
Detailed description of the usefulness of the move go here
Has surprising vertical and horizontal range. Can Catch Backdashes.
  }}
  }}
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Universal Moves==
==Universal Moves==


====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_GroundThrow.png |caption=
|image=BBTag_Platinum_GroundThrow.png |caption= <small>,,</small><sup>O</sup> ▼ <sup>O</sup><small>,,</small>
|name=Ground Throw
|name=Ground Throw
|input=5B+C
|input=5B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 2000|guard=Throw
{{!}}-
|startup=7 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|BC}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Magical Bat</font> ======
====== <span style="visibility:hidden;font-size:0">Magical Bat</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBat.png |caption=
|image=BBTag_Platinum_MagicalBat.png |caption= <sup>></sup> ▼ <sup><</sup>
|name=Magical Bat
|name=Magical Bat
|input=5A+D (air OK)
|input=5A+D (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= 2000 [2500]|guard=Air Unblockable
{{AttackVersion|name=Ground}}
|startup=11 |active= |recovery= |frameAdv=-30
{{#lst:BBTag/Platinum the Trinity/Data|AD}}
|description=
{{!}}-
* Hits both in front of her and behind her.
{{Description|8|text=* Hits both in front of her and behind her.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Air}}
|version=Air
{{#lst:BBTag/Platinum the Trinity/Data|j.AD}}
|damage= 2000 [2500]|guard=All
{{!}}-
|startup=11 |active= |recovery= |frameAdv=
{{Description|8|text=* Hits both in front of her and behind her.
|description=
* Hits both in front of her and behind her.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 328: Line 322:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Skills==
==Skills==
====== <font style="visibility:hidden" size="0">Mami Circular</font> ======
====== <span style="visibility:hidden;font-size:0">Mami Circular</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MamiCircularA.png |caption=
|image=BBTag_Platinum_MamiCircularA.png |caption=
|image2=BBTag_Platinum_MamiCircularB.png |caption2=
|image2=BBTag_Platinum_MamiCircularB.png |caption2= Surfin' USA!
|input=236A/B
|input=236A/B
|name=Mami Circular
|name=Mami Circular
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= 2000|guard=Low
{{AttackVersion|name=A}}
|startup=13 |active= |recovery= |frameAdv=-14
{{#lst:BBTag/Platinum the Trinity/Data|236A}}
|description=
{{!}}-
* Hits low
{{Description|8|text=* Hits low
* Goes a bit less than half screen.
* Goes a bit less than half screen.


Line 349: Line 343:


  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=B |header=no
{{AttackVersion|name=B}}
|damage= 2000|guard=High
{{#lst:BBTag/Platinum the Trinity/Data|236B}}
|startup=21 |active= |recovery= |frameAdv=-16~-3
{{!}}-
|description=
{{Description|8|text=* Hits high
* Hits high
* Does not go as far as 236A horizontally.
* Does not go as far as 236A horizontally.


Line 361: Line 354:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Air Persia</font> ======
====== <span style="visibility:hidden;font-size:0">Air Persia</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_AirPersia.png |caption=
|image=BBTag_Platinum_AirPersia.png |caption=
Line 368: Line 361:
|name=Air Persia
|name=Air Persia
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Movement
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Movement}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.236A}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here


  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=Attack |header=no
{{AttackVersion|name=Attack}}
|damage=1000*3 |guard=All
{{#lst:BBTag/Platinum the Trinity/Data|j.236A X}}
|startup=6 |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|8|text=* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 389: Line 381:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Swallow Moon</font> ======
====== <span style="visibility:hidden;font-size:0">Swallow Moon</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_SwallowMoon.png |caption=
|image=BBTag_Platinum_SwallowMoon.png |caption= <small><sup>,,</sup></small><sup>O</sup> x <sup>O</sup><small><sup>,,</sup></small>
|input=j.236B
|input=j.236B
|name=Swallow Moon
|name=Swallow Moon
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.236B}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 406: Line 398:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Magical Missile</font> ======
====== <span style="visibility:hidden;font-size:0">Magical Missile</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalMissile.png |caption=
|image=BBTag_Platinum_MagicalMissile.png |caption= <sup>,,></sup> ▼ <sup>o,,</sup>
|input=214A/B
|input=214A/B
|name=Magical Missile
|name=Magical Missile
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage=650, 1500<br/>[800, 1800]  |guard=All
{{AttackVersion|name=A}}
|startup=22 |active= |recovery= |frameAdv=-8~+29
{{#lst:BBTag/Platinum the Trinity/Data|214A}}
}}
{{!}}-
{{AttackData-BBTag
{{AttackVersion|name=B}}
|version=B |header=no
{{#lst:BBTag/Platinum the Trinity/Data|214B}}
|damage=650, 1500<br/>[800, 1800] |guard=All
{{!}}-
|startup=22 |active= |recovery= |frameAdv=-8~+45
{{Description|8|text=* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.  
|description=
* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.  


Detailed description of the usefulness of the move go here  
Detailed description of the usefulness of the move go here  
Line 429: Line 419:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Magical Bomb</font> ======
====== <span style="visibility:hidden;font-size:0">Magical Bomb</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBomb.png |caption=
|image=BBTag_Platinum_MagicalBomb.png |caption= <sup>1</sup> ▼ <sup>1</sup>
|input=j.214A/B
|input=j.214A/B
|name=Magical Bomb
|name=Magical Bomb
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage=650, 1500<br/>[800, 1800]  |guard=All
{{AttackVersion|name=A}}
|startup=19 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.214A}}
}}
{{!}}-
{{AttackData-BBTag
{{AttackVersion|name=B}}
|version=B |header=no
{{#lst:BBTag/Platinum the Trinity/Data|j.214B}}
|damage=650, 1500<br/>[800, 1800]  |guard=All
{{!}}-
|startup=19 |active= |recovery= |frameAdv=
{{Description|7|text=* Important points go here
|description=
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 452: Line 440:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Extra Skills==
==Extra Skills==
====== <font style="visibility:hidden" size="0">EX Mami Circular</font> ======
====== <span style="visibility:hidden;font-size:0">EX Mami Circular</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MamiCircularB.png |caption=
|image=BBTag_Platinum_MamiCircularB.png |caption=
Line 461: Line 449:
|name=EX Mami Circular
|name=EX Mami Circular
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 2400|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-22~-9
{{#lst:BBTag/Platinum the Trinity/Data|236C}}
|description=
{{!}}-
* Wall Bounces, sticks if close to corner
{{Description|7|text=* Wall Bounces, sticks if close to corner


Detailed description of the usefulness of the move go here
Combo extender and punish from far away.
It has invincibility to projectiles between 1/4 and 3/4 of the total travel distance.


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">EX Swallow Moon</font> ======
====== <span style="visibility:hidden;font-size:0">EX Swallow Moon</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_SwallowMoon.png |caption=
|image=BBTag_Platinum_SwallowMoon.png |caption= ,, <big><sup>O</sup> x <sup>O</sup></big> ,,
|input=j.236C
|input=j.236C
|name=EX Swallow Moon
|name=EX Swallow Moon
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.236C}}
|description=
{{!}}-
* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight.
{{Description|7|text=* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight.
* Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
* Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
* You can control the direction that Platinum moves while in the air slightly.
* You can control the direction that Platinum moves while in the air slightly.
Line 491: Line 480:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">EX Magical Missile</font> ======
====== <span style="visibility:hidden;font-size:0">EX Magical Missile</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalMissile.png |caption=
|image=BBTag_Platinum_MagicalMissile.png |caption= <sup>></sup> ▼ <sup>O</sup>
|input=214C
|input=214C
|name=EX Magical Missile
|name=EX Magical Missile
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=(650, 1500)*3<br/>[(800, 1800)x3] |guard=All
{{!}}-
|startup=19 |active= |recovery= |frameAdv=+10~+37 vs standing, -6~+33 vs crouching<br/>[+20 ~ +36]
{{#lst:BBTag/Platinum the Trinity/Data|214C}}
|description=
{{!}}-
* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row
{{Description|7|text=* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 508: Line 497:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">EX Magical Bomb</font> ======
====== <span style="visibility:hidden;font-size:0">EX Magical Bomb</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_ItemUseBombs.png |caption=
|image=BBTag_Platinum_ItemUseBombs.png |caption=
Line 515: Line 504:
|name=EX Magical Bomb
|name=EX Magical Bomb
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=(650, 1500)*3<br/>[(800, 1800)x3] |guard=All
{{!}}-
|startup=23 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.214C}}
|description=
{{!}}-
* Throws out 3 bombs all at once.
{{Description|7|text=* Throws out 3 bombs all at once.


Detailed description of the usefulness of the move go here  
Detailed description of the usefulness of the move go here  
Line 525: Line 514:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>


==Partner Skills==
==Partner Skills==


====== <font style="visibility:hidden" size="0">5P</font> ======
====== <span style="visibility:hidden;font-size:0">5P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_AirPersia.png |caption=
|image=BBTag_Platinum_AirPersia.png |caption=
|name=5P |input=Air Persia
|name=5P |input=Air Persia
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1700|guard=All
{{!}}-
|startup=37 |active=N/A |recovery=N/A |frameAdv=+29
{{#lst:BBTag/Platinum the Trinity/Data|5P}}
|description=
{{!}}-
* forward moving
{{Description|7|text=* forward moving
* not random
* not random


Line 544: Line 533:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <span style="visibility:hidden;font-size:0">6P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_ItemUseMissile.png |caption=She does a random ranged attack
|image=BBTag_Platinum_ItemUseMissile.png |caption=She does a random ranged attack
Line 553: Line 542:
|name=6P
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version= Missile
{{!}}-
|damage=650, 1500<br/>[800, 1800] |guard=All
{{AttackVersion|name=Missile}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|6P Missile}}
|description=
{{!}}-
* Fires one missile forward.
{{Description|8|text=* Fires one missile forward.


Standard Projectile.
Standard Projectile.


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Boomerang}}
|version=Boomerang
{{#lst:BBTag/Platinum the Trinity/Data|6P Boomerang}}
|damage=1100*2 [1350*2] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* It comes back, allowing for one hit going forward and one hit coming back.
|description=
* It comes back, allowing for one hit going forward and one hit coming back.
* Launches the opponent up if hit.
* Launches the opponent up if hit.
* If Platinum is hit, then the boomerang loses its hitbox.
* If Platinum is hit, then the boomerang loses its hitbox.
Line 576: Line 563:


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Bombs}}
|version=Bombs
{{#lst:BBTag/Platinum the Trinity/Data|6P Bomb}}
|damage=(650, 1500)*3<br/>[(800, 1800)*3] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Throws out 3 bombs at once.  
|description=
* Throws out 3 bombs at once.  


Can catch people in the air.
Can catch people in the air.
Line 588: Line 573:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <span style="visibility:hidden;font-size:0">4P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_ItemUseCatHammer.png |caption=She does a random melee attack
|image=BBTag_Platinum_4P.png |caption=This part can hit the opponent too
|image2=BBTag_Platinum_ItemUsePan.png |caption2=
|image2=BBTag_Platinum_ItemUseCatHammer.png |caption2=
|image3=BBTag_Platinum_ItemUseHammer.png |caption3=
|image3=BBTag_Platinum_ItemUsePan.png |caption3=
|image4=BBTag_Platinum_ItemUseHammer.png |caption4=
|input=Item Use 2
|input=Item Use 2
|name=4P
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Cat Hammer
{{!}}-
|damage=1700 [2040] |guard=All
{{AttackVersion|name=First Hit}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|4P}}
|description=
{{!}}-
* Extremely fast.
{{AttackVersion|name=Cat Hammer}}
{{#lst:BBTag/Platinum the Trinity/Data|4P Cat Hammer}}
{{!}}-
{{Description|8|text=* Extremely fast.
* Bounces opponent up on hit.
* Bounces opponent up on hit.
*  
*  
Line 609: Line 598:


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Pan}}
|version=Pan
{{#lst:BBTag/Platinum the Trinity/Data|4P Pan}}
|damage=1700 [2040] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Platinum will run up to the opponent's point character before swinging.
|description=
* Platinum will run up to the opponent's point character before swinging.
* Staggers the opponent on hit, allowing for ground combo followups.
* Staggers the opponent on hit, allowing for ground combo followups.


Line 621: Line 608:


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Piko Hammer}}
|version=Piko Hammer
{{#lst:BBTag/Platinum the Trinity/Data|4P Piko Hammer}}
|damage=1500*2 [1800*2] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
|description=
* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
* If the second hit connects, allows for OTG pickup.
* If the second hit connects, allows for OTG pickup.
* Rarely, the second hit on the way down will not always connect.
* Rarely, the second hit on the way down will not always connect.
Line 637: Line 622:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Distortion Skills==
==Distortion Skills==
====== <font style="visibility:hidden" size="0">Cure Dot Typhoon</font> ======
====== <span style="visibility:hidden;font-size:0">Cure Dot Typhoon</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_CureDotTyphoon.png |caption=
|image=BBTag_Platinum_CureDotTyphoon.png |caption= ▼ <sup><</sup> <sup>></sup> ▼ <sup><</sup> <sup>></sup> ▼
|name=Cure Dot Typhoon |input=236B+C (air OK)
|name=Cure Dot Typhoon |input=236B+C (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage=800*13 [8003, 550*20] |guard=All
{{AttackVersion|name=Ground}}
|startup=5+3 |active= |recovery= |frameAdv=-31
{{#lst:BBTag/Platinum the Trinity/Data|236BC}}
}}
{{!}}-
{{AttackData-BBTag
{{AttackVersion|name=Air}}
|version=Air |header=no
{{#lst:BBTag/Platinum the Trinity/Data|j.236BC}}
|damage=800*13 [8003, 550*20] |guard=All
{{!}}-
|startup=5+3 |active= |recovery= |frameAdv=
{{Description|8|text=* Platinum will track the opponent horizontally.
|description=
* Platinum will track the opponent horizontally.
* Can be used in the air to end combos
* Can be used in the air to end combos
* Occasionally will drop if used as an air combo ender.
* Occasionally will drop if used as an air combo ender.
Line 664: Line 647:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Miracle Jeanne</font> ======
====== <span style="visibility:hidden;font-size:0">Miracle Jeanne</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MiracleJeanne.png |caption=
|image=BBTag_Platinum_MiracleJeanne.png |caption= <sup>O</sup> ▼ <sup>O</sup>
|name=Miracle Jeanne |input=214B+C
|name=Miracle Jeanne |input=214B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup=1+10 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|214BC}}
|description=
{{!}}-
* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.
{{Description|7|text=* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.


Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.
Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.
Line 680: Line 663:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Distortion Skill Duo==
==Distortion Skill Duo==
Line 688: Line 671:
|name=Cure Dot Typhoon
|name=Cure Dot Typhoon
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|Distortion Skill Duo}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 698: Line 681:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>


==Astral Heat==
==Astral Heat==
Line 706: Line 689:
|name=Shining Layered Force
|name=Shining Layered Force
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|222BC}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 716: Line 699:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>
----
==Roadmap==
{{#lsth:BBTag/Platinum the Trinity/Data|Links}}
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag-->
{{Roadmap}}
==Navigation==
{{#lst:BBTag/Platinum the Trinity/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Platinum the Trinity]]
[[Category:Platinum the Trinity]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 06:17, 24 May 2020

Platinum the Trinity
BBTag Platinum Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Neutral-focused
Team role
Point

Overview

"Luna: Hey, isn't this kind of like 3 vs. 2?
Sena: Y-You think...?"
Lore:Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.

Drive: Magical Symphony

In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.

Playstyle

 Platinum the Trinity Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.

Pros
Cons
  • Strength
  • Weakness




Normal Moves

4A
4A
BBTag Platinum 4A.png
Template:AttackDataHeader-BBTag
  • Platinum will randomly choose to do Rock, Paper, or Scissors.
  • Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant.
  • If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other.

If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out.

O u O

5A
5A
BBTag Platinum 5A.png
BBTag Platinum 5AA.png
BBTag Platinum 5AAA.png
BBTag Platinum 5AAAA.png
Template:AttackDataHeader-BBTag
5A
  • Jump cancelable.

Really huge normal, good for pressuring at midscreen.

5AA
  • Knocks down, powered up in Miracle Jeanne

Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C. In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.

5AAA
  • Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.

This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.

5AAAA
  • Wall bounces

Detailed description of the usefulness of the move go here

5B
5B
BBTag Platinum 5B.png
BBTag Platinum 5BB.png
BBTag Platinum 5BBB.png
Template:AttackDataHeader-BBTag
5B
  • Can function as a short-ranged anti-air
  • Jump-cancellable on block and hit
  • 6-15f head invulnerable
5BB
  • Has a good hitbox allowing for easy followups to 5B.

Detailed description of the usefulness of the move go here

5BBB
  • Lots of hitstun
  • Powered up in Miracle Jeanne
  • Shorter range than 5BB, so may not connect at certain distances.

This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops. In Miracle Jeanne the frying pan is upgraded to a fan, doing more damage and with a bigger hitbox, making connecting it off of an air hit or juggle much easier.

5C
5C
BBTag Platinum 5C.png
Template:AttackDataHeader-BBTag
Attack
  • Important points go here

Detailed description of the usefulness of the move go here

Quake
Miracle Jeanne
  • Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.
  • This trait will take effect only when your opponent is standing on the ground, not while in the air.
  • You cannot block the knockdown effect of this move, you must dodge it by jumping.

Detailed description of the usefulness of the move go here

2A
2A
BBTag Platinum 2A.png
Template:AttackDataHeader-BBTag
  • Important points go here

Detailed description of the usefulness of the move go here

2B
2B
BBTag Platinum 2B.png
Template:AttackDataHeader-BBTag

Good for confirming meterlessly off of a 5AA when far away.

2C
2C
BBTag Platinum 2C.png
Template:AttackDataHeader-BBTag
  • Important points go here

Detailed description of the usefulness of the move go here

j.A
j.A
BBTag Platinum jA.png
BBTag Platinum jAA.png
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j.A
  • Important points go here

Big hitbox

j.AA
  • Important points go here

Not big hitbox

j.B
j.B
BBTag Platinum jB.png
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  • Can cross-up

Hit four times.

j.C
j.C
BBTag Platinum jC.png
BOOOOOOOONGGGGGGG...
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  • Important points go here

Can be TK'd for an Instant overhead against most characters. Has surprising vertical and horizontal range. Can Catch Backdashes.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Platinum GroundThrow.png
,,OO,,
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  • Important points go here

Detailed description of the usefulness of the move go here

Magical Bat
Magical Bat
5A+D (air OK)
BBTag Platinum MagicalBat.png
><
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Ground
  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here

Air
  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here


Skills

Mami Circular
Mami Circular
236A/B
BBTag Platinum MamiCircularA.png
BBTag Platinum MamiCircularB.png
Surfin' USA!
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A
  • Hits low
  • Goes a bit less than half screen.

Useful for Cross Combo loops.

B
  • Hits high
  • Does not go as far as 236A horizontally.

Useful for Cross Combo loops.

Air Persia
Air Persia
j.236A > A/B/C
BBTag Platinum AirPersia.png
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Movement
  • Important points go here

Detailed description of the usefulness of the move go here

Attack
  • Important points go here

Detailed description of the usefulness of the move go here

Swallow Moon
Swallow Moon
j.236B
BBTag Platinum SwallowMoon.png
,,O x O,,
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  • Important points go here

Detailed description of the usefulness of the move go here

Magical Missile
Magical Missile
214A/B
BBTag Platinum MagicalMissile.png
,,>o,,
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A
B
  • The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.

Detailed description of the usefulness of the move go here

Magical Bomb
Magical Bomb
j.214A/B
BBTag Platinum MagicalBomb.png
11
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A
B
  • Important points go here

Detailed description of the usefulness of the move go here


Extra Skills

EX Mami Circular
EX Mami Circular
236C
BBTag Platinum MamiCircularB.png
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  • Wall Bounces, sticks if close to corner

Combo extender and punish from far away. It has invincibility to projectiles between 1/4 and 3/4 of the total travel distance.

EX Swallow Moon
EX Swallow Moon
j.236C
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,, O x O ,,
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  • The EX version of this move causes Platinum to become completely invulnerable throughout the entirety of her flight.
  • Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
  • You can control the direction that Platinum moves while in the air slightly.
  • Lasts slightly longer than the ordinary version.

This is a good EX move for baiting out certain reversal actions, or low active frame supers.

EX Magical Missile
EX Magical Missile
214C
BBTag Platinum MagicalMissile.png
>O
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  • Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row

Detailed description of the usefulness of the move go here

EX Magical Bomb
EX Magical Bomb
j.214C
BBTag Platinum ItemUseBombs.png
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  • Throws out 3 bombs all at once.

Detailed description of the usefulness of the move go here


Partner Skills

5P
5P
Air Persia
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  • forward moving
  • not random

hits kind of low, keeps opponents low to the ground. This is Platinum's only assist that is not random, making it the most consistent for combo purposes. It's otherwise fairly normal.

6P
6P
Item Use 1
BBTag Platinum ItemUseMissile.png
She does a random ranged attack
BBTag Platinum ItemUseHalo.png
BBTag Platinum ItemUseBombs.png
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Missile
  • Fires one missile forward.

Standard Projectile.

Boomerang
  • It comes back, allowing for one hit going forward and one hit coming back.
  • Launches the opponent up if hit.
  • If Platinum is hit, then the boomerang loses its hitbox.

Since it's a delayed two hit projectile, it can be used to cover unsafe moves during pressure.

Bombs
  • Throws out 3 bombs at once.

Can catch people in the air.

4P
4P
Item Use 2
BBTag Platinum 4P.png
This part can hit the opponent too
BBTag Platinum ItemUseCatHammer.png
BBTag Platinum ItemUsePan.png
BBTag Platinum ItemUseHammer.png
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First Hit
Cat Hammer
  • Extremely fast.
  • Bounces opponent up on hit.
Pan
  • Platinum will run up to the opponent's point character before swinging.
  • Staggers the opponent on hit, allowing for ground combo followups.
Piko Hammer
  • Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
  • If the second hit connects, allows for OTG pickup.
  • Rarely, the second hit on the way down will not always connect.
  • Scales the best in combos.

In Miracle Jeanne, has the quake effect upon hitting the ground.


Distortion Skills

Cure Dot Typhoon
Cure Dot Typhoon
236B+C (air OK)
BBTag Platinum CureDotTyphoon.png
< >< >
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Ground
Air
  • Platinum will track the opponent horizontally.
  • Can be used in the air to end combos
  • Occasionally will drop if used as an air combo ender.
  • Hits in front and behind of Platinum.
  • Sends the opponent flying fullscreen.

A fairly standard short ranged damage super. Can be used to deny sandwich cross assault pressure, but it's risky to use this way.

Miracle Jeanne
Miracle Jeanne
214B+C
BBTag Platinum MiracleJeanne.png
OO
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  • Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.

Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.


Distortion Skill Duo

Cure Dot Typhoon
P during Main Character's Distortion Skill
BBTag Platinum CureDotTyphoon.png
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  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Shining Layered Force
222B+C
BBTag Platinum ShiningLayeredForce.png
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  • Important points go here

Detailed description of the usefulness of the move go here


Roadmap

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Navigation

To edit frame data, edit values in BBTag/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.