BBTag/Platinum the Trinity: Difference between revisions

From Dustloop Wiki
(102 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Platinum the Trinity}}
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%"
|-
|-
!Platinum the Trinity
!Platinum the Trinity
|-
|-
||
||
[[File:BBTag_Platinum_Portrait.png|350x500px|center]]
[[File:BBTag_Platinum_Portrait.png|300x500px|center]]
|-
|-
||
||
{{CharData-BBTag|Platinum}}
{{#lst:BBTag/Platinum the Trinity/Data|System Data}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
;Playstyle
:Mid-range, Neutral-focused
;Team role
:Point
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
Line 15: Line 22:
</div>
</div>
==Overview==
==Overview==
''"Luna: Hey, isn't this kind of like 3 vs. 2?"''<br>
{{Bio
''"Sena: Y-You think...?"''
| name = Platinum the Trinity
| game = BBTag
| icon = BBTag_Platinum_Icon.png
| quote = Luna: Hey, isn't this kind of like 3 vs. 2?<br>Sena: Y-You think...?
| lore = Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.


===Backstory===
}}
 
===Drive: Magical Symphony===
Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.


===Playstyle===
===Playstyle===
{{StrengthsAndWeaknesses
|intro=
Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.
Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.


===Strengths/Weaknesses===
|pros=
 
*Strength
===Drive: Magical Symphony===
|cons=
 
*Weakness
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.
}}
<br clear=all/>
 


{{CharLinks-BBTag|Platinum}}
<br style="clear:both;"/>
<br clear=all/>


==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">4A</font> ======
====== <span style="visibility:hidden;font-size:0">4A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_4A.png |caption=
|image=BBTag_Platinum_4A.png |caption=
|name=4A
|name=4A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1000|guard=All
{{!}}-
|startup=6 |active= |recovery= |frameAdv=-1
{{#lst:BBTag/Platinum the Trinity/Data|4A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Platinum will randomly choose to do Rock, Paper, or Scissors.
* Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant.
* If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other.
 
If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out.


Detailed description of the usefulness of the move go here
<small>O <sub>u</sub> O</small>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <span style="visibility:hidden;font-size:0">5A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_5A.png |caption=
|image=BBTag_Platinum_5A.png |caption=
Line 60: Line 74:
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5A
{{!}}-
|damage= 1500|guard=All
{{AttackVersion|name=5A}}
|startup=11 |active= |recovery= |frameAdv=-4
{{#lst:BBTag/Platinum the Trinity/Data|5A}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Jump cancelable.
 
Really huge normal, good for pressuring at midscreen.


Really huge normal, good for pressuring at midscreen


Armor's though Gord's normals
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AA}}
|version=5AA
{{#lst:BBTag/Platinum the Trinity/Data|5AA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-7
{{Description|8|text=* Knocks down, powered up in Miracle Jeanne
|description=
* Knocks down, powered up in Miracle Jeanne


Knocks down on hit which can help stabilize juggles. has a similar animation to universal overhead and is cancelable into lows like 2B or 2C.
Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C.
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAA}}
|version=5AAA
{{#lst:BBTag/Platinum the Trinity/Data|5AAA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.
|description=
* immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.


This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.
This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAAA}}
|version=5AAAA
{{#lst:BBTag/Platinum the Trinity/Data|5AAAA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-15
{{Description|8|text=* Wall bounces
|description=
* Wall bounces


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <span style="visibility:hidden;font-size:0">5B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_5B.png |caption=
|image=BBTag_Platinum_5B.png |caption="Buff me already Mori"
|image2=BBTag_Platinum_5BB.png |caption2=
|image2=BBTag_Platinum_5BB.png |caption2=
|image3=BBTag_Platinum_5BBB.png |caption3=
|image3=BBTag_Platinum_5BBB.png |caption3=
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5B
{{!}}-
|damage= 1500|guard=All
{{AttackVersion|name=5B}}
|startup=12 |active=4 |recovery= |frameAdv=-9
{{#lst:BBTag/Platinum the Trinity/Data|5B}}
|description=
{{!}}-
* Can function as a short-ranged anti-air
{{Description|8|text=* Can function as a short-ranged anti-air
* Jump-cancellable on block and hit
* Jump-cancellable on block and hit
* 6-15f head invulnerable
* 6-15f head invulnerable


seems to have head invun
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BB}}
|version=5BB
{{#lst:BBTag/Platinum the Trinity/Data|5BB}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-8
{{Description|8|text=* Has a good hitbox allowing for easy followups to 5B.
|description=
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BBB}}
|version=5BBB
{{#lst:BBTag/Platinum the Trinity/Data|5BBB}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-7
{{Description|8|text=* Lots of hitstun
|description=
* Lots of hitstun
* Powered up in Miracle Jeanne
* Powered up in Miracle Jeanne
* Shorter range than 5BB, so may not connect at certain distances.


This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops.
This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops.
Line 145: Line 149:
  }}
  }}
}}
}}
<nowiki/>


====== <font style="visibility:hidden" size="0">5C</font> ======
====== <span style="visibility:hidden;font-size:0">5C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_5C.png |caption=
|image=BBTag_Platinum_5C.png |caption=
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Normal
{{!}}-
|damage= 800|guard=High
{{AttackVersion|name=Attack}}
|startup=22 |active= |recovery= |frameAdv=-10
{{#lst:BBTag/Platinum the Trinity/Data|5C}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Quake|subtitle=Miracle Jeanne}}
|version=Miracle Jeanne
{{#lst:BBTag/Platinum the Trinity/Data|5C Quake}}
|damage= 800|guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.  
|description=
}}
{{AttackData-BBTag
|header=no
|version=Quake
|damage= 0|guard=
|startup= |active= |recovery= |frameAdv=
|description=
* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.  
* This trait will take effect only when your opponent is standing on the ground, not while in the air.
* This trait will take effect only when your opponent is standing on the ground, not while in the air.
* You cannot block the knockdown effect of this move, you must dodge it by jumping.
* You cannot block the knockdown effect of this move, you must dodge it by jumping.
Line 180: Line 176:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <span style="visibility:hidden;font-size:0">2A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_2A.png |caption=
|image=BBTag_Platinum_2A.png |caption=Poke!
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1000|guard=Low
{{!}}-
|startup=8 |active= |recovery= |frameAdv=-1
{{#lst:BBTag/Platinum the Trinity/Data|2A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Used as a quick combo extender, usually after Mami Circular.
  }}
  }}
}}
}}
<nowiki/>


====== <font style="visibility:hidden" size="0">2B</font> ======
====== <span style="visibility:hidden;font-size:0">2B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_2B.png |caption=
|image=BBTag_Platinum_2B.png |caption=
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1500|guard=Low
{{!}}-
|startup=10 |active= |recovery= |frameAdv=-7
{{#lst:BBTag/Platinum the Trinity/Data|2B}}
|description=
{{!}}-
Good for confirming meterlessly off of a 5AA when far away.
{{Description|7|text=Good for confirming meterlessly off of a 5AA when far away.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <span style="visibility:hidden;font-size:0">2C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_2C.png |caption=
|image=BBTag_Platinum_2C.png |caption=Sweepsies!
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1700|guard=Low
{{!}}-
|startup=12 |active= |recovery= |frameAdv=-8
{{#lst:BBTag/Platinum the Trinity/Data|2C}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Has more range than 5A


Detailed description of the usefulness of the move go here
A quick long range low. Can be thrown out in neutral effectively and is a good combo starter.
  }}
  }}
}}
}}
<nowiki/>


====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <span style="visibility:hidden;font-size:0">j.A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_jA.png |caption=
|image=BBTag_Platinum_jA.png |caption=
Line 230: Line 228:
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.A
{{!}}-
|damage= 1700|guard=High
{{AttackVersion|name=j.A}}
|startup=12 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.A}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Important points go here


Big hitbox
Big hitbox
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=j.AA}}
|version=j.AA
{{#lst:BBTag/Platinum the Trinity/Data|j.AA}}
|damage= |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Important points go here
|description=
* Important points go here


Not big hitbox
Not big hitbox
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <span style="visibility:hidden;font-size:0">j.B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_jB.png |caption=
|image=BBTag_Platinum_jB.png |caption=
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= First: 600 / Other three hits: 307 |guard=High
{{!}}-
|startup=9 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.B}}
|description=
{{!}}-
* Can cross-up
{{Description|7|text=* Can cross-up


Hit four times.
Hit four times.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <span style="visibility:hidden;font-size:0">j.C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_jC.png |caption=BOOOOOOOONGGGGGGG...
|image=BBTag_Platinum_jC.png |caption=BOOOOOOOONGGGGGGG...
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1800|guard=High
{{!}}-
|startup=14 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.C}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here
 
Can be TK'd for an Instant overhead against most characters.
Detailed description of the usefulness of the move go here
Has surprising vertical and horizontal range. Can Catch Backdashes.
  }}
  }}
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Universal Moves==
==Universal Moves==


====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_GroundThrow.png |caption=
|image=BBTag_Platinum_GroundThrow.png |caption= yo check out my mixup
|name=Ground Throw
|name=Ground Throw
|input=5B+C
|input=5B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 2000|guard=Throw
{{!}}-
|startup=7 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|BC}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
<nowiki/>


====== <font style="visibility:hidden" size="0">Magical Bat</font> ======
====== <span style="visibility:hidden;font-size:0">Magical Bat</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBat.png |caption=
|image=BBTag_Platinum_MagicalBat.png |caption= haha funny bat go swin- wait they blocked OH GOD OH FUCK
|name=Magical Bat
|name=Magical Bat
|input=5A+D (air OK)
|input=5A+D (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= 2000|guard=Air Unblockable
{{AttackVersion|name=Ground}}
|startup=11 |active= |recovery= |frameAdv=-30
{{#lst:BBTag/Platinum the Trinity/Data|AD}}
|description=
{{!}}-
* Hits both in front of her and behind her.
{{Description|8|text=* Hits both in front of her and behind her.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Air}}
|version=Air
{{#lst:BBTag/Platinum the Trinity/Data|j.AD}}
|damage= 2000|guard=All
{{!}}-
|startup=11 |active= |recovery= |frameAdv=
{{Description|8|text=* Hits both in front of her and behind her.
|description=
* Hits both in front of her and behind her.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 328: Line 323:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Skills==
==Skills==
====== <font style="visibility:hidden" size="0">Mami Circular</font> ======
====== <span style="visibility:hidden;font-size:0">Mami Circular</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MamiCircularA.png |caption=
|image=BBTag_Platinum_MamiCircularA.png |caption=
|image2=BBTag_Platinum_MamiCircularB.png |caption2=
|image2=BBTag_Platinum_MamiCircularB.png |caption2= Surfin' USA!
|input=236A/B
|input=236A/B
|name=Mami Circular
|name=Mami Circular
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= 2000|guard=Low
{{AttackVersion|name=A}}
|startup=13 |active= |recovery= |frameAdv=-14
{{#lst:BBTag/Platinum the Trinity/Data|236A}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Hits low
* Goes a bit less than half screen.


Detailed description of the usefulness of the move go here
Useful for Cross Combo loops.


  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=B |header=no
{{AttackVersion|name=B}}
|damage= 2000|guard=High
{{#lst:BBTag/Platinum the Trinity/Data|236B}}
|startup=21 |active= |recovery= |frameAdv=-16~-3
{{!}}-
|description=
{{Description|8|text=* Hits high
* Important points go here
* Does not go as far as 236A horizontally.


Detailed description of the usefulness of the move go here
Useful for Cross Combo loops.


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Air Persia</font> ======
====== <span style="visibility:hidden;font-size:0">Air Persia</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_AirPersia.png |caption=
|image=BBTag_Platinum_AirPersia.png |caption=
Line 366: Line 362:
|name=Air Persia
|name=Air Persia
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Movement
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Movement}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.236A}}
|description=
{{!}}-
* Important points go here
{{Description|8|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here


  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=Attack |header=no
{{AttackVersion|name=Attack}}
|damage= First: 1000 / Other two hits: 512 |guard=All
{{#lst:BBTag/Platinum the Trinity/Data|j.236A X}}
|startup=6 |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|8|text=* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 387: Line 382:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Swallow Moon</font> ======
====== <span style="visibility:hidden;font-size:0">Swallow Moon</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_SwallowMoon.png |caption=
|image=BBTag_Platinum_SwallowMoon.png |caption= <small><sup>,,</sup></small><sup>O</sup> x <sup>O</sup><small><sup>,,</sup></small>
|input=j.236B
|input=j.236B
|name=Swallow Moon
|name=Swallow Moon
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.236B}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 404: Line 399:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Magical Missile</font> ======
====== <span style="visibility:hidden;font-size:0">Magical Missile</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalMissile.png |caption=
|image=BBTag_Platinum_MagicalMissile.png |caption= <sup>,,></sup> ▼ <sup>o,,</sup>
|input=214A/B
|input=214A/B
|name=Magical Missile
|name=Magical Missile
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
{{AttackVersion|name=A}}
|startup=22 |active= |recovery= |frameAdv=-8~+29
{{#lst:BBTag/Platinum the Trinity/Data|214A}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=B}}
 
{{#lst:BBTag/Platinum the Trinity/Data|214B}}
Detailed description of the usefulness of the move go here
{{!}}-
 
{{Description|8|text=* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.  
}}
{{AttackData-BBTag
|version=B |header=no
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
|startup=22 |active= |recovery= |frameAdv=-8~+45
|description=
* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.  


Detailed description of the usefulness of the move go here  
Detailed description of the usefulness of the move go here  
Line 432: Line 420:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Magical Bomb</font> ======
====== <span style="visibility:hidden;font-size:0">Magical Bomb</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBomb.png |caption=
|image=BBTag_Platinum_MagicalBomb.png |caption= <sup>1</sup> ▼ <sup>1</sup>
|input=j.214A/B
|input=j.214A/B
|name=Magical Bomb
|name=Magical Bomb
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
{{AttackVersion|name=A}}
|startup=19 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.214A}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=B}}
 
{{#lst:BBTag/Platinum the Trinity/Data|j.214B}}
Detailed description of the usefulness of the move go here
{{!}}-
 
{{Description|7|text=* Important points go here
}}
{{AttackData-BBTag
|version=B |header=no
|damage= Hit: 650 / Explosion: 864 / Total: 1514 |guard=All
|startup=19 |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here


Aerial projectiles that travel a further distance depending on what varient you are using. Useful as a zoning tool for when you wanna keep the opponent away.
  }}
  }}
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Extra Skills==
==Extra Skills==
====== <font style="visibility:hidden" size="0">EX Mami Circular</font> ======
====== <span style="visibility:hidden;font-size:0">EX Mami Circular</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MamiCircularB.png |caption=
|image=BBTag_Platinum_MamiCircularB.png |caption=your neutral is mine now.
|input=236C
|input=236C
|name=EX Mami Circular
|name=EX Mami Circular
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 2400|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-22~-9
{{#lst:BBTag/Platinum the Trinity/Data|236C}}
|description=
{{!}}-
* Wall Bounces, sticks if close to corner
{{Description|7|text=* Wall Bounces, sticks if close to corner


Detailed description of the usefulness of the move go here
Combo extender and punish from far away.
It has invincibility to projectiles between 1/4 and 3/4 of the total travel distance.


  }}
  }}
}}
}}
<nowiki/>


====== <font style="visibility:hidden" size="0">EX Swallow Moon</font> ======
====== <span style="visibility:hidden;font-size:0">EX Swallow Moon</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_SwallowMoon.png |caption=
|image=BBTag_Platinum_SwallowMoon.png |caption= ,, <big><sup>O</sup> x <sup>O</sup></big> ,,
|input=j.236C
|input=j.236C
|name=EX Swallow Moon
|name=EX Swallow Moon
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.236C}}
|description=
{{!}}-
* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight.
{{Description|7|text=* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight.
* Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
* You can control the direction that Platinum moves while in the air slightly.
* You can control the direction that Platinum moves while in the air slightly.
* Lasts slightly longer than the ordinary version.
* Lasts slightly longer than the ordinary version.


Detailed description of the usefulness of the move go here
This is a good EX move for baiting out certain reversal actions, or low active frame supers.


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">EX Magical Missile</font> ======
====== <span style="visibility:hidden;font-size:0">EX Magical Missile</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalMissile.png |caption=
|image=BBTag_Platinum_MagicalMissile.png |caption= <sup>></sup> ▼ <sup>O</sup>
|input=214C
|input=214C
|name=EX Magical Missile
|name=EX Magical Missile
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= Total: 3387 |guard=All
{{!}}-
|startup=19 |active= |recovery= |frameAdv=+10~+37 vs standing, -6~+33 vs crouching
{{#lst:BBTag/Platinum the Trinity/Data|214C}}
|description=
{{!}}-
* Throws out 3 magical missiles at the same time in a vertical wall formation.
{{Description|7|text=* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 516: Line 499:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">EX Magical Bomb</font> ======
====== <span style="visibility:hidden;font-size:0">EX Magical Bomb</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MagicalBomb.png |caption=
|image=BBTag_Platinum_ItemUseBombs.png |caption=
|input=j.214C
|input=j.214C
|name=EX Magical Bomb
|name=EX Magical Bomb
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= Total: 3387 |guard=All
{{!}}-
|startup=23 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|j.214C}}
|description=
{{!}}-
* Throws out 3 bombs all at once.
{{Description|7|text=* Throws out 3 bombs all at once.


Detailed description of the usefulness of the move go here  
Detailed description of the usefulness of the move go here  
Line 533: Line 516:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>


==Partner Skills==
==Partner Skills==


====== <font style="visibility:hidden" size="0">5P</font> ======
====== <span style="visibility:hidden;font-size:0">5P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_AirPersia.png |caption=
|image=BBTag_Platinum_AirPersia.png |caption=
|name=5P |input=Air Persia
|name=5P |input=Air Persia
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= 1700|guard=All
{{!}}-
|startup=37 |active=N/A |recovery=N/A |frameAdv=+29
{{#lst:BBTag/Platinum the Trinity/Data|5P}}
|description=
{{!}}-
* forward moving
{{Description|7|text=* forward moving
* not random
* not random


Line 552: Line 535:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <span style="visibility:hidden;font-size:0">6P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_ItemUse1.png |caption=Attack she uses is random. No longer has the cast animation seen above!
|image=BBTag_Platinum_ItemUseMissile.png |caption=She does a random ranged attack
|image2=BBTag_Platinum_ItemUseHalo.png |caption2=
|image3=BBTag_Platinum_ItemUseBombs.png |caption3=
|input=Item Use 1
|input=Item Use 1
|name=6P
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version= Missile
{{!}}-
|damage= Hit: 650 / Explosion: 756 / Total: 1406 |guard=All
{{AttackVersion|name=Missile}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|6P Missile}}
|description=
{{!}}-
* Fires one missile forward.
{{Description|8|text=* Fires one missile forward.


Standard Projectile.
Standard Projectile.


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Boomerang}}
|version=Boomerang
{{#lst:BBTag/Platinum the Trinity/Data|6P Boomerang}}
|damage= Both: 1100|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* It comes back, allowing for one hit going forward and one hit coming back.
|description=
* It comes back, allowing for one hit going forward and one hit coming back.
* Launches the opponent up if hit.
* Launches the opponent up if hit.
* If Platinum is hit, then the boomerang loses its hitbox.
* If Platinum is hit, then the boomerang loses its hitbox.
Line 582: Line 565:


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Bombs}}
|version=Bombs
{{#lst:BBTag/Platinum the Trinity/Data|6P Bomb}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Throws out 3 bombs at once.  
|description=
* Throws out 3 bombs at once.  


Can catch people in the air.
Can catch people in the air.
Line 594: Line 575:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <span style="visibility:hidden;font-size:0">4P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_ItemUse2.png |caption=Attack she uses is random. No longer has the cast animation seen above!
|image=BBTag_Platinum_4P.png |caption=This part can hit the opponent too
|image2=BBTag_Platinum_ItemUseCatHammer.png |caption2=Did I say you can get up?
|image3=BBTag_Platinum_ItemUsePan.png |caption3=alright stay there
|image4=BBTag_Platinum_ItemUseHammer.png |caption4=Nvm sit down bro
|input=Item Use 2
|input=Item Use 2
|name=4P
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Cat Hammer
{{!}}-
|damage= 1700|guard=All
{{AttackVersion|name=First Hit}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|4P}}
|description=
{{!}}-
* Extremely fast.
{{AttackVersion|name=Cat Hammer}}
{{#lst:BBTag/Platinum the Trinity/Data|4P Cat Hammer}}
{{!}}-
{{Description|8|text=* Extremely fast.
* Bounces opponent up on hit.
* Bounces opponent up on hit.
*






  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Pan}}
|version=Pan
{{#lst:BBTag/Platinum the Trinity/Data|4P Pan}}
|damage= 1700 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Platinum will run up to the opponent's point character before swinging.
|description=
* Platinum will run up to the opponent's point character before swinging.
* Staggers the opponent on hit, allowing for ground combo followups.
* Staggers the opponent on hit, allowing for ground combo followups.


Line 624: Line 610:


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Piko Hammer}}
|version=Piko Hammer
{{#lst:BBTag/Platinum the Trinity/Data|4P Piko Hammer}}
|damage= First: 1500 / Second: 672 / Total: 2172 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|8|text=* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
|description=
* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
* If the second hit connects, allows for OTG pickup.
* If the second hit connects, allows for OTG pickup.
* Rarely, the second hit on the way down will not always connect.
* Rarely, the second hit on the way down will not always connect.
* Scales the best in combos.


In Miracle Jeanne, has the quake effect upon hitting the ground.
In Miracle Jeanne, has the quake effect upon hitting the ground.
Line 639: Line 624:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Distortion Skills==
==Distortion Skills==
====== <font style="visibility:hidden" size="0">Cure Dot Typhoon</font> ======
====== <span style="visibility:hidden;font-size:0">Cure Dot Typhoon</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_CureDotTyphoon.png |caption=
|image=BBTag_Platinum_CureDotTyphoon.png |caption= ▼ <sup><</sup> <sup>></sup> ▼ <sup><</sup> <sup>></sup> ▼
|name=Cure Dot Typhoon |input=236B+C (air OK)
|name=Cure Dot Typhoon |input=236B+C (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|damage= Normal: 4484 / Resonance Blaze: 5634|guard=All
{{!}}-
|startup=5+3 |active= |recovery= |frameAdv=
{{AttackVersion|name=Ground}}
|description=
{{#lst:BBTag/Platinum the Trinity/Data|236BC}}
* Platinum will track the opponent horizontally.
{{!}}-
{{AttackVersion|name=Air}}
{{#lst:BBTag/Platinum the Trinity/Data|j.236BC}}
{{!}}-
{{Description|8|text=* Platinum will track the opponent horizontally.
* Can be used in the air to end combos
* Can be used in the air to end combos
* Occasionally will drop if used as an air combo ender.
* Occasionally will drop if used as an air combo ender.
Line 660: Line 649:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Miracle Jeanne</font> ======
====== <span style="visibility:hidden;font-size:0">Miracle Jeanne</span> ======
{{MoveData
{{MoveData
|image=BBTag_Platinum_MiracleJeanne.png |caption=
|image=BBTag_Platinum_MiracleJeanne.png |caption= Mini buff for 2 bars...
|name=Miracle Jeanne |input=214B+C
|name=Miracle Jeanne |input=214B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup=1+10 |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|214BC}}
|description=
{{!}}-
* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.
{{Description|7|text=* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.


Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.
Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.
Line 676: Line 665:
}}
}}


<br clear=all/>
<br style="clear:both;"/>
 
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Platinum_CureDotTyphoon.png |caption=
|input=P during Main Character's Distortion Skill
|name=Cure Dot Typhoon
|data=
{{AttackDataHeader-BBTag}}
{{!}}-
{{#lst:BBTag/Platinum the Trinity/Data|Distortion Skill Duo}}
{{!}}-
{{Description|7|text=* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
}}
<br style="clear:both;"/>


==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Platinum_ShiningLayeredForce.png |caption=
|image=BBTag_Platinum_ShiningLayeredForce.png |caption= SUPER LASER PISS
|input=222B+C
|input=222B+C
|name=Shining Layered Force
|name=Shining Layered Force
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Platinum the Trinity/Data|222BC}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* extremely thin hitbox
*whiffs up close.
*Try to combo 236a to astral


Detailed description of the usefulness of the move go here


  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>
----
 
{{CharLinks-BBTag|Platinum}}
==Roadmap==
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag-->
{{Roadmap}}
==Navigation==
{{#lst:BBTag/Platinum the Trinity/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Platinum the Trinity]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 16:44, 20 July 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Platinum the Trinity
BBTag Platinum Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Neutral-focused
Team role
Point

Overview

"Luna: Hey, isn't this kind of like 3 vs. 2?
Sena: Y-You think...?"
Lore:Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi.

Drive: Magical Symphony

In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.

Playstyle

 Platinum the Trinity Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.

Pros
Cons
  • Strength
  • Weakness


Normal Moves

4A
4A
BBTag Platinum 4A.png
Template:AttackDataHeader-BBTag
  • Platinum will randomly choose to do Rock, Paper, or Scissors.
  • Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant.
  • If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other.

If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out.

O u O

5A
5A
BBTag Platinum 5A.png
BBTag Platinum 5AA.png
BBTag Platinum 5AAA.png
BBTag Platinum 5AAAA.png
Template:AttackDataHeader-BBTag
5A
  • Jump cancelable.

Really huge normal, good for pressuring at midscreen.

5AA
  • Knocks down, powered up in Miracle Jeanne

Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C. In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down.

5AAA
  • Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials.

This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc.

5AAAA
  • Wall bounces

Detailed description of the usefulness of the move go here

5B
5B
BBTag Platinum 5B.png
"Buff me already Mori"
BBTag Platinum 5BB.png
BBTag Platinum 5BBB.png
Template:AttackDataHeader-BBTag
5B
  • Can function as a short-ranged anti-air
  • Jump-cancellable on block and hit
  • 6-15f head invulnerable
5BB
  • Has a good hitbox allowing for easy followups to 5B.

Detailed description of the usefulness of the move go here

5BBB
  • Lots of hitstun
  • Powered up in Miracle Jeanne
  • Shorter range than 5BB, so may not connect at certain distances.

This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops. In Miracle Jeanne the frying pan is upgraded to a fan, doing more damage and with a bigger hitbox, making connecting it off of an air hit or juggle much easier.

5C
5C
BBTag Platinum 5C.png
Template:AttackDataHeader-BBTag
Attack
  • Important points go here

Detailed description of the usefulness of the move go here

Quake
Miracle Jeanne
  • Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up.
  • This trait will take effect only when your opponent is standing on the ground, not while in the air.
  • You cannot block the knockdown effect of this move, you must dodge it by jumping.

Detailed description of the usefulness of the move go here

2A
2A
BBTag Platinum 2A.png
Poke!
Template:AttackDataHeader-BBTag
  • Important points go here

Used as a quick combo extender, usually after Mami Circular.

2B
2B
BBTag Platinum 2B.png
Template:AttackDataHeader-BBTag

Good for confirming meterlessly off of a 5AA when far away.

2C
2C
BBTag Platinum 2C.png
Sweepsies!
Template:AttackDataHeader-BBTag
  • Has more range than 5A

A quick long range low. Can be thrown out in neutral effectively and is a good combo starter.

j.A
j.A
BBTag Platinum jA.png
BBTag Platinum jAA.png
Template:AttackDataHeader-BBTag
j.A
  • Important points go here

Big hitbox

j.AA
  • Important points go here

Not big hitbox

j.B
j.B
BBTag Platinum jB.png
Template:AttackDataHeader-BBTag
  • Can cross-up

Hit four times.

j.C
j.C
BBTag Platinum jC.png
BOOOOOOOONGGGGGGG...
Template:AttackDataHeader-BBTag
  • Important points go here

Can be TK'd for an Instant overhead against most characters. Has surprising vertical and horizontal range. Can Catch Backdashes.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Platinum GroundThrow.png
yo check out my mixup
Template:AttackDataHeader-BBTag
  • Important points go here

Detailed description of the usefulness of the move go here

Magical Bat
Magical Bat
5A+D (air OK)
BBTag Platinum MagicalBat.png
haha funny bat go swin- wait they blocked OH GOD OH FUCK
Template:AttackDataHeader-BBTag
Ground
  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here

Air
  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here


Skills

Mami Circular
Mami Circular
236A/B
BBTag Platinum MamiCircularA.png
BBTag Platinum MamiCircularB.png
Surfin' USA!
Template:AttackDataHeader-BBTag
A
  • Hits low
  • Goes a bit less than half screen.

Useful for Cross Combo loops.

B
  • Hits high
  • Does not go as far as 236A horizontally.

Useful for Cross Combo loops.

Air Persia
Air Persia
j.236A > A/B/C
BBTag Platinum AirPersia.png
Template:AttackDataHeader-BBTag
Movement
  • Important points go here

Detailed description of the usefulness of the move go here

Attack
  • Important points go here

Detailed description of the usefulness of the move go here

Swallow Moon
Swallow Moon
j.236B
BBTag Platinum SwallowMoon.png
,,O x O,,
Template:AttackDataHeader-BBTag
  • Important points go here

Detailed description of the usefulness of the move go here

Magical Missile
Magical Missile
214A/B
BBTag Platinum MagicalMissile.png
,,>o,,
Template:AttackDataHeader-BBTag
A
B
  • The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it.

Detailed description of the usefulness of the move go here

Magical Bomb
Magical Bomb
j.214A/B
BBTag Platinum MagicalBomb.png
11
Template:AttackDataHeader-BBTag
A
B
  • Important points go here

Aerial projectiles that travel a further distance depending on what varient you are using. Useful as a zoning tool for when you wanna keep the opponent away.


Extra Skills

EX Mami Circular
EX Mami Circular
236C
BBTag Platinum MamiCircularB.png
your neutral is mine now.
Template:AttackDataHeader-BBTag
  • Wall Bounces, sticks if close to corner

Combo extender and punish from far away. It has invincibility to projectiles between 1/4 and 3/4 of the total travel distance.

EX Swallow Moon
EX Swallow Moon
j.236C
BBTag Platinum SwallowMoon.png
,, O x O ,,
Template:AttackDataHeader-BBTag
  • The EX version of this move causes Platinum to become completely invulnerable throughout the entirety of her flight.
  • Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately.
  • You can control the direction that Platinum moves while in the air slightly.
  • Lasts slightly longer than the ordinary version.

This is a good EX move for baiting out certain reversal actions, or low active frame supers.

EX Magical Missile
EX Magical Missile
214C
BBTag Platinum MagicalMissile.png
>O
Template:AttackDataHeader-BBTag
  • Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row

Detailed description of the usefulness of the move go here

EX Magical Bomb
EX Magical Bomb
j.214C
BBTag Platinum ItemUseBombs.png
Template:AttackDataHeader-BBTag
  • Throws out 3 bombs all at once.

Detailed description of the usefulness of the move go here


Partner Skills

5P
5P
Air Persia
BBTag Platinum AirPersia.png
Template:AttackDataHeader-BBTag
  • forward moving
  • not random

hits kind of low, keeps opponents low to the ground. This is Platinum's only assist that is not random, making it the most consistent for combo purposes. It's otherwise fairly normal.

6P
6P
Item Use 1
BBTag Platinum ItemUseMissile.png
She does a random ranged attack
BBTag Platinum ItemUseHalo.png
BBTag Platinum ItemUseBombs.png
Template:AttackDataHeader-BBTag
Missile
  • Fires one missile forward.

Standard Projectile.

Boomerang
  • It comes back, allowing for one hit going forward and one hit coming back.
  • Launches the opponent up if hit.
  • If Platinum is hit, then the boomerang loses its hitbox.

Since it's a delayed two hit projectile, it can be used to cover unsafe moves during pressure.

Bombs
  • Throws out 3 bombs at once.

Can catch people in the air.

4P
4P
Item Use 2
BBTag Platinum 4P.png
This part can hit the opponent too
BBTag Platinum ItemUseCatHammer.png
Did I say you can get up?
BBTag Platinum ItemUsePan.png
alright stay there
BBTag Platinum ItemUseHammer.png
Nvm sit down bro
Template:AttackDataHeader-BBTag
First Hit
Cat Hammer
  • Extremely fast.
  • Bounces opponent up on hit.
Pan
  • Platinum will run up to the opponent's point character before swinging.
  • Staggers the opponent on hit, allowing for ground combo followups.
Piko Hammer
  • Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue.
  • If the second hit connects, allows for OTG pickup.
  • Rarely, the second hit on the way down will not always connect.
  • Scales the best in combos.

In Miracle Jeanne, has the quake effect upon hitting the ground.


Distortion Skills

Cure Dot Typhoon
Cure Dot Typhoon
236B+C (air OK)
BBTag Platinum CureDotTyphoon.png
< >< >
Template:AttackDataHeader-BBTag
Ground
Air
  • Platinum will track the opponent horizontally.
  • Can be used in the air to end combos
  • Occasionally will drop if used as an air combo ender.
  • Hits in front and behind of Platinum.
  • Sends the opponent flying fullscreen.

A fairly standard short ranged damage super. Can be used to deny sandwich cross assault pressure, but it's risky to use this way.

Miracle Jeanne
Miracle Jeanne
214B+C
BBTag Platinum MiracleJeanne.png
Mini buff for 2 bars...
Template:AttackDataHeader-BBTag
  • Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles.

Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up.


Distortion Skill Duo

Cure Dot Typhoon
P during Main Character's Distortion Skill
BBTag Platinum CureDotTyphoon.png
Template:AttackDataHeader-BBTag
  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Shining Layered Force
222B+C
BBTag Platinum ShiningLayeredForce.png
SUPER LASER PISS
Template:AttackDataHeader-BBTag
  • extremely thin hitbox
  • whiffs up close.
  • Try to combo 236a to astral


Roadmap

Template:Roadmap

Navigation

To edit frame data, edit values in BBTag/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.