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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Platinum the Trinity}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Platinum the Trinity | !Platinum the Trinity | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Platinum_Portrait.png| | [[File:BBTag_Platinum_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{ | {{#lst:BBTag/Platinum the Trinity/Data|System Data}} | ||
| | |||
}} | |||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Mid-range, Neutral-focused | |||
;Team role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Platinum the Trinity | |||
| game = BBTag | |||
| icon = BBTag_Platinum_Icon.png | |||
| quote = Luna: Hey, isn't this kind of like 3 vs. 2?<br>Sena: Y-You think...? | |||
| lore = Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi. | |||
}} | |||
===Drive: Magical Symphony=== | |||
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset. | |||
=== | |||
Platinum the | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists. | |||
== | |pros= | ||
*Strength | |||
|cons= | |||
*Weakness | |||
}} | |||
<br style="clear:both;"/> | |||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_4A.png |caption= | |image=BBTag_Platinum_4A.png |caption= | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|4A}} | |||
{{!}}- | |||
* | {{Description|7|text=* Platinum will randomly choose to do Rock, Paper, or Scissors. | ||
* Playing against another Platinum player, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. This will never be relevant. | |||
* If both Platinums throw the same move, they'll trade. Otherwise one jab will beat the other. | |||
If you ever feel like playing Rock-Paper-Scissors, but with no control over what move you throw out. | |||
<small>O <sub>u</sub> O</small> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_5A.png |caption= | |image=BBTag_Platinum_5A.png |caption= | ||
Line 65: | Line 74: | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5A}} | |||
{{!}}- | |||
{{Description|8|text=* Jump cancelable. | |||
Really huge normal, good for pressuring at midscreen. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5AA}} | |||
{{!}}- | |||
{{Description|8|text=* Knocks down, powered up in Miracle Jeanne | |||
* | |||
Knocks down on hit which can help stabilize juggles, and is cancelable into lows like 2B or 2C. | |||
In Miracle Jeanne this move is powered up. It does more damage and bounces opponents on hit instead of knocking them down. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5AAA}} | |||
{{!}}- | |||
{{Description|8|text=* Immediately after the hit when the pogo touches ground you can cancel into grounded specials. If you wait a bit for the pogo to bounce you can cancel into air specials. | |||
* | |||
This move doesn't cancel into any normals except for 5AAA, but it can be canceled into Miracle Jeanne for combo extension. When following up a Miracle Jeanne 5AA this move will leave the opponent higher up than normal, letting you recover and continue with a link into another normal like 5A, 4A, 5B, etc. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|8|text=* Wall bounces | |||
* | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_5B.png |caption= | |image=BBTag_Platinum_5B.png |caption="Buff me already Mori" | ||
|image2=BBTag_Platinum_5BB.png |caption2= | |image2=BBTag_Platinum_5BB.png |caption2= | ||
|image3=BBTag_Platinum_5BBB.png |caption3= | |image3=BBTag_Platinum_5BBB.png |caption3= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5B}} | |||
{{!}}- | |||
* Can function as a short-ranged anti-air | {{Description|8|text=* Can function as a short-ranged anti-air | ||
* Jump-cancellable on block | * Jump-cancellable on block and hit | ||
* 6-15f head invulnerable | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5BB}} | |||
{{!}}- | |||
{{Description|8|text=* Has a good hitbox allowing for easy followups to 5B. | |||
* | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BBB}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5BBB}} | |||
{{!}}- | |||
{{Description|8|text=* Lots of hitstun | |||
* Powered up in Miracle Jeanne | |||
* | * Shorter range than 5BB, so may not connect at certain distances. | ||
This move will keep opponents in hitstun until they hit the ground unless the combo is extremely porated. This lets the move enable TK swallow moon loops or rejump loops. | |||
In Miracle Jeanne the frying pan is upgraded to a fan, doing more damage and with a bigger hitbox, making connecting it off of an air hit or juggle much easier. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_5C.png |caption= | |image=BBTag_Platinum_5C.png |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Attack}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5C}} | |||
{{!}}- | |||
* Important points go here | {{Description|8|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Quake|subtitle=Miracle Jeanne}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|5C Quake}} | |||
{{!}}- | |||
{{Description|8|text=* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up. | |||
* Hitting the ground with this move will cause your opponent to fall over and enter a knockdown state, which has a decent amount of recovery before being able to get up. | |||
* This trait will take effect only when your opponent is standing on the ground, not while in the air. | * This trait will take effect only when your opponent is standing on the ground, not while in the air. | ||
* You cannot block the knockdown effect of this move, you must dodge it by jumping. | * You cannot block the knockdown effect of this move, you must dodge it by jumping. | ||
Line 179: | Line 176: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_2A.png |caption= | |image=BBTag_Platinum_2A.png |caption=Poke! | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|2A}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Used as a quick combo extender, usually after Mami Circular. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_2B.png |caption= | |image=BBTag_Platinum_2B.png |caption= | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|2B}} | |||
{{!}}- | |||
{{Description|7|text=Good for confirming meterlessly off of a 5AA when far away. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_2C.png |caption= | |image=BBTag_Platinum_2C.png |caption=Sweepsies! | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|2C}} | |||
{{!}}- | |||
* | {{Description|7|text=* Has more range than 5A | ||
A quick long range low. Can be thrown out in neutral effectively and is a good combo starter. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_jA.png |caption= | |image=BBTag_Platinum_jA.png |caption= | ||
Line 231: | Line 228: | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.A}} | |||
{{!}}- | |||
* Important points go here | {{Description|8|text=* Important points go here | ||
Big hitbox | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.AA}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.AA}} | |||
{{!}}- | |||
{{Description|8|text=* Important points go here | |||
* Important points go here | |||
Not big hitbox | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_jB.png |caption= | |image=BBTag_Platinum_jB.png |caption= | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.B}} | |||
{{!}}- | |||
* | {{Description|7|text=* Can cross-up | ||
Hit four times. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_jC.png |caption= | |image=BBTag_Platinum_jC.png |caption=BOOOOOOOONGGGGGGG... | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.C}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Can be TK'd for an Instant overhead against most characters. | |||
Has surprising vertical and horizontal range. Can Catch Backdashes. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_GroundThrow.png |caption= | |image=BBTag_Platinum_GroundThrow.png |caption= yo check out my mixup | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|BC}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Magical Bat</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_MagicalBat.png |caption= | |image=BBTag_Platinum_MagicalBat.png |caption= haha funny bat go swin- wait they blocked OH GOD OH FUCK | ||
|name=Magical Bat | |name=Magical Bat | ||
|input=5A+D (air OK) | |input=5A+D (air OK) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|AD}} | |||
* Hits both in front of her and behind her. | {{!}}- | ||
{{Description|8|text=* Hits both in front of her and behind her. | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.AD}} | |||
{{!}}- | |||
{{Description|8|text=* Hits both in front of her and behind her. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 318: | Line 323: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Mami Circular</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_MamiCircularA.png |caption= | |image=BBTag_Platinum_MamiCircularA.png |caption= | ||
|image2=BBTag_Platinum_MamiCircularB.png |caption2= | |image2=BBTag_Platinum_MamiCircularB.png |caption2= Surfin' USA! | ||
|input=236A/B | |input=236A/B | ||
|name=Mami Circular | |name=Mami Circular | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|236A}} | |||
{{!}}- | |||
* | {{Description|8|text=* Hits low | ||
* Goes a bit less than half screen. | |||
Useful for Cross Combo loops. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=B}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|236B}} | |||
{{!}}- | |||
{{Description|8|text=* Hits high | |||
* | * Does not go as far as 236A horizontally. | ||
Useful for Cross Combo loops. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Air Persia</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_AirPersia.png |caption= | |image=BBTag_Platinum_AirPersia.png |caption= | ||
Line 356: | Line 362: | ||
|name=Air Persia | |name=Air Persia | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Movement}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.236A}} | |||
{{!}}- | |||
* Important points go here | {{Description|8|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Attack}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.236A X}} | |||
{{!}}- | |||
{{Description|8|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 377: | Line 382: | ||
}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">Swallow Moon</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_SwallowMoon.png |caption= | |image=BBTag_Platinum_SwallowMoon.png |caption= <small><sup>,,</sup></small><sup>O</sup> x <sup>O</sup><small><sup>,,</sup></small> | ||
|input=j.236B | |input=j.236B | ||
|name=Swallow Moon | |name=Swallow Moon | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.236B}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 393: | Line 399: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Magical Missile</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_MagicalMissile.png |caption= | |image=BBTag_Platinum_MagicalMissile.png |caption= <sup>,,></sup> ▼ <sup>o,,</sup> | ||
|input=214A/B | |input=214A/B | ||
|name=Magical Missile | |name=Magical Missile | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|214A}} | |||
{{!}}- | |||
* | {{AttackVersion|name=B}} | ||
{{#lst:BBTag/Platinum the Trinity/Data|214B}} | |||
{{!}}- | |||
{{Description|8|text=* The B version of Magical Missile has a small delay before it fires forward, giving Platinum enough time to recover and approach behind it. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Magical Bomb</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_MagicalBomb.png |caption= | |image=BBTag_Platinum_MagicalBomb.png |caption= <sup>1</sup> ▼ <sup>1</sup> | ||
|input=j.214A/B | |input=j.214A/B | ||
|name=Magical Bomb | |name=Magical Bomb | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.214A}} | |||
{{!}}- | |||
* Important points | {{AttackVersion|name=B}} | ||
{{#lst:BBTag/Platinum the Trinity/Data|j.214B}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
Aerial projectiles that travel a further distance depending on what varient you are using. Useful as a zoning tool for when you wanna keep the opponent away. | |||
}} | }} | ||
}} | |||
<br style="clear:both;"/> | |||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Mami Circular</span> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Platinum_MamiCircularB.png |caption=your neutral is mine now. | ||
|input=236C | |input=236C | ||
|name=Mami Circular | |name=EX Mami Circular | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|236C}} | |||
{{!}}- | |||
* Wall Bounces | {{Description|7|text=* Wall Bounces, sticks if close to corner | ||
Combo extender and punish from far away. | |||
It has invincibility to projectiles between 1/4 and 3/4 of the total travel distance. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Swallow Moon</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_SwallowMoon.png |caption= | |image=BBTag_Platinum_SwallowMoon.png |caption= ,, <big><sup>O</sup> x <sup>O</sup></big> ,, | ||
|input=j.236C | |input=j.236C | ||
|name=Swallow Moon | |name=EX Swallow Moon | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.236C}} | |||
{{!}}- | |||
* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight. | {{Description|7|text=* The EX version of this move causes Platinum to become '''completely invulnerable''' throughout the entirety of her flight. | ||
* Unfortunately, Platinum can not block out of EX Swallowmoon, so a smart opponent will be able to meaty appropriately. | |||
* You can control the direction that Platinum moves while in the air slightly. | * You can control the direction that Platinum moves while in the air slightly. | ||
* Lasts slightly longer than the ordinary version. | * Lasts slightly longer than the ordinary version. | ||
This is a good EX move for baiting out certain reversal actions, or low active frame supers. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Magical Missile</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_MagicalMissile.png |caption= | |image=BBTag_Platinum_MagicalMissile.png |caption= <sup>></sup> ▼ <sup>O</sup> | ||
|input=214C | |input=214C | ||
|name=Magical Missile | |name=EX Magical Missile | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|214C}} | |||
{{!}}- | |||
* Throws out 3 magical missiles at | {{Description|7|text=* Throws out 3 magical missiles at once. Miracle Jeanne version shoots out 3 in a row | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 504: | Line 499: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Magical Bomb</span> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Platinum_ItemUseBombs.png |caption= | ||
|input=j.214C | |input=j.214C | ||
|name=Magical Bomb | |name=EX Magical Bomb | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.214C}} | |||
{{!}}- | |||
* Throws out 3 bombs all at once. | {{Description|7|text=* Throws out 3 bombs all at once. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 521: | Line 516: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_AirPersia.png |caption= | |image=BBTag_Platinum_AirPersia.png |caption= | ||
|name= | |name=5P |input=Air Persia | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|5P}} | |||
{{!}}- | |||
* | {{Description|7|text=* forward moving | ||
* not random | |||
hits kind of low, keeps opponents low to the ground. This is Platinum's only assist that is not random, making it the most consistent for combo purposes. It's otherwise fairly normal. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Platinum_ItemUseMissile.png |caption=She does a random ranged attack | ||
| | |image2=BBTag_Platinum_ItemUseHalo.png |caption2= | ||
| | |image3=BBTag_Platinum_ItemUseBombs.png |caption3= | ||
|input=Item Use 1 | |||
|name=6P | |||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Missile}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|6P Missile}} | |||
{{!}}- | |||
* | {{Description|8|text=* Fires one missile forward. | ||
Standard Projectile. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Boomerang}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|6P Boomerang}} | |||
{{!}}- | |||
{{Description|8|text=* It comes back, allowing for one hit going forward and one hit coming back. | |||
* Launches the opponent up if hit. | |||
* | * If Platinum is hit, then the boomerang loses its hitbox. | ||
Since it's a delayed two hit projectile, it can be used to cover unsafe moves during pressure. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Bombs}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|6P Bomb}} | |||
{{!}}- | |||
{{Description|8|text=* Throws out 3 bombs at once. | |||
* Throws out 3 bombs at once. | |||
Can catch people in the air. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Platinum_4P.png |caption=This part can hit the opponent too | ||
| | |image2=BBTag_Platinum_ItemUseCatHammer.png |caption2=Did I say you can get up? | ||
| | |image3=BBTag_Platinum_ItemUsePan.png |caption3=alright stay there | ||
|image4=BBTag_Platinum_ItemUseHammer.png |caption4=Nvm sit down bro | |||
|input=Item Use 2 | |||
|name=4P | |||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=First Hit}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|4P}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Cat Hammer}} | ||
{{#lst:BBTag/Platinum the Trinity/Data|4P Cat Hammer}} | |||
{{!}}- | |||
{{Description|8|text=* Extremely fast. | |||
* Bounces opponent up on hit. | |||
* | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Pan}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|4P Pan}} | |||
{{!}}- | |||
{{Description|8|text=* Platinum will run up to the opponent's point character before swinging. | |||
* Staggers the opponent on hit, allowing for ground combo followups. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Piko Hammer}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|4P Piko Hammer}} | |||
{{!}}- | |||
{{Description|8|text=* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue. | |||
* If the second hit connects, allows for OTG pickup. | |||
* Platinum jumps up in front of you and does the air version of Piko Hammer from the original BlazBlue. | * Rarely, the second hit on the way down will not always connect. | ||
* Scales the best in combos. | |||
In Miracle Jeanne, has the quake effect upon hitting the ground. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Cure Dot Typhoon</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_CureDotTyphoon.png |caption= | |image=BBTag_Platinum_CureDotTyphoon.png |caption= ▼ <sup><</sup> <sup>></sup> ▼ <sup><</sup> <sup>></sup> ▼ | ||
|name=Cure Dot Typhoon |input=236B+C | |name=Cure Dot Typhoon |input=236B+C (air OK) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|236BC}} | |||
* | {{!}}- | ||
{{AttackVersion|name=Air}} | |||
{{#lst:BBTag/Platinum the Trinity/Data|j.236BC}} | |||
{{!}}- | |||
{{Description|8|text=* Platinum will track the opponent horizontally. | |||
* Can be used in the air to end combos | |||
* Occasionally will drop if used as an air combo ender. | |||
* Hits in front and behind of Platinum. | |||
* Sends the opponent flying fullscreen. | |||
A fairly standard short ranged damage super. Can be used to deny sandwich cross assault pressure, but it's risky to use this way. | |||
}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">Miracle Jeanne</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_MiracleJeanne.png |caption= | |image=BBTag_Platinum_MiracleJeanne.png |caption= Mini buff for 2 bars... | ||
|name=Miracle Jeanne |input=214B+C | |name=Miracle Jeanne |input=214B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|214BC}} | |||
{{!}}- | |||
* Spend 2 bars to grant a 20-second power-up to most of Platinum's | {{Description|7|text=* Spend 2 bars to grant a 20-second power-up to most of Platinum's normals and her projectiles. | ||
Can be canceled into after a 5AAA to continue the combo. Platinum's 4P and 6P assists will also get powered up. | |||
}} | |||
}} | |||
<br style="clear:both;"/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Platinum_CureDotTyphoon.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Cure Dot Typhoon | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | |||
<br clear | |||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Platinum_ShiningLayeredForce.png |caption= | |image=BBTag_Platinum_ShiningLayeredForce.png |caption= SUPER LASER PISS | ||
|input=222B+C | |input=222B+C | ||
|name=Shining Layered Force | |name=Shining Layered Force | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Platinum the Trinity/Data|222BC}} | |||
{{!}}- | |||
* | {{Description|7|text=* extremely thin hitbox | ||
*whiffs up close. | |||
*Try to combo 236a to astral | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
---- | |||
{{ | ==Roadmap== | ||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
| | {{Roadmap}} | ||
}} | ==Navigation== | ||
{{#lst:BBTag/Platinum the Trinity/Data|Links}} | |||
{{notice|To edit frame data, edit values in [[BBTag/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 16:44, 20 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Platinum the Trinity |
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Overview
"Luna: Hey, isn't this kind of like 3 vs. 2? Sena: Y-You think...?" | |
Lore: | Platinum the Trinity is a small girl, and a vessel within which used to reside three, now two, souls: the short-tempered and hot-headed young girl, Luna, the laid back and carefree young boy, Sena, and, formerly, one of the Six Heroes, Trinity Glassfille. Since her and his personalities appear and disappear, it’s difficult to determine which action belongs to which; although, the tone of their voice is certainly a strong clue. The one point they have in common, though, is admiration and adoration for their master Jubei. The two also hate conflict of any sort and used to live quietly in the ruins of Ibukido. However, due to a request from Jubei, to whom they owe their lives, they set out on a quest with their Nox Nyctores "Muchorin" in hand to locate and defeat Yuuki Terumi. |
Drive: Magical Symphony
In the original BlazBlue series, Platinum had the ability to equip magical items that she would use in gameplay. She could only equip one item at a time and which item she would be able to equip next was random but could be seen on the HUD. In BlazBlue Cross Tag Battle, these magical items return as various normals, mechanics and specials that Platinum uses in her moveset.
Playstyle
Platinum the Trinity Platinum is a very versatile point character that can approach and bait out opponents using a combination of strong rushdown moves and zoning tools. Her normals have solid range, good startup, and a large number of her moves consist of a wide variety of lows and overheads. For instance, all her 2'X' moves must be blocked low, and her 'A' and 'B' versions of Mami Circular are a low and an overhead, respectively. With the removal of her items being random like in the mainline Blazblue series, she can now swiftly utilize both bombs and missiles at will for both deadly block-strings and zoning. Platinum's Miracle Jeanne distortion is an Install, further increasing the potency of her moveset by enlarging some of her normals' hitboxes and her projectiles as well as adding a special knockdown quality to her 5C. This power-up also applies to her bomb, missile, and boomerang assists if you swap her for your second character while the Install is activated. However, Platinum holds a key flaw in her assists. Her 6P and 4P each contain a set of three items, but are randomized, meaning it is impossible to tell which item you will get when using these two assists.
- Strength
- Weakness
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Magical Bat 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Mami Circular 236A/B |
Template:AttackDataHeader-BBTag |
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Air Persia j.236A > A/B/C |
Template:AttackDataHeader-BBTag |
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Swallow Moon j.236B |
Template:AttackDataHeader-BBTag |
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Magical Missile 214A/B |
Template:AttackDataHeader-BBTag |
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Magical Bomb j.214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Mami Circular 236C |
Template:AttackDataHeader-BBTag |
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EX Swallow Moon j.236C |
Template:AttackDataHeader-BBTag |
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EX Magical Missile 214C |
Template:AttackDataHeader-BBTag |
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EX Magical Bomb j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Air Persia |
Template:AttackDataHeader-BBTag |
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6P Item Use 1 |
Template:AttackDataHeader-BBTag |
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4P Item Use 2 |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Cure Dot Typhoon 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Miracle Jeanne 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Cure Dot Typhoon P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Shining Layered Force 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •