BBTag/Platinum the Trinity/Frame Data

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< BBTag‎ | Platinum the Trinity
Revision as of 23:05, 20 July 2018 by Shtkn (talk | contribs) (System Data)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 6 - - -1 - - - - - - - - - - - - - 11 - - -4 - - - - - - - - - - - - - - - - -7 - - - - - - - - - - - - - - - - -7 - - - - - - - - - - - - - - - - -7, -12 - - - - - - - - - - - - - - - - -15 - - - - - - - - - - - - - 8 - - -1 - - - - - - - - - - - - - 12 - - -9 - - - - - f6 Head - - - - - - - - - - -8 - - - - - - - - - - - - - - - - -7 - - - - - - - - - - - - - - - - -7 - - - - - - - - - - - - - 10 - - -7 - - - - - - - - - - - - - 22 - - -10 - - - - - - - - - - - - - 25 - - - - - - - - - - - - - - - - 12 - - -8 - - - - - - - - - - - - - 12 - - - - - - - - - - - - - - - - 9 - - - - - - - - - - - - - - - - 14 - 11f landing recovery - - - - - - - - - - - - - - 14 - 11f landing recovery - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 7f (point blank) - - - - - - - - - - - - - - - - 11 - - -30 - - - - - - - - - - - - - 11 - - - - - - - - - - - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 13 - - -14 - - - - - - - - - - - - - 21 - - -16~-3 - - - - - - - - - - - - - 13 - - - - - - - - - - - - - - - - 6(A)/6(B) - - (lowest possible) -4(A)/-1(B)/-3(BBA)/-6(BBB) - - - - - - - - - - - - - earliest cancel at frame 14 - - - - - - - - - - - - - - - - 13 - - --8~+29 - - - - - - - - - - - - - 22 - - --7~+22 - - - - - - - - - - - - - 22 - - -8~+45 - - - - - - - - - - - - - 22 - - -7~+40 - - - - - - - - - - - - - 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 - - - - - - - - - - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 18 - - -22~-9 - - - - - - - - - - - - - Earliest cancel at frame 9 - - - - - - - - full invun from frame 4-end - - - - - - - 19 - - +10~+37(standing) -6~+33(crouching) - - - - - - - - - - - - - 19 - - +20 ~ +36 - - - - - - - - - - - - - 23 - - - - - - - - - - - - - - - - - - - - - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 5+3 - - -31 - - - - - - - - - - - - - 5+3 - - - - - - - - - - - - - - - - 1+0 - 10 - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - Special, Super
2A[2] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A, 2A 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - -
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B j.A - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

https://docs.google.com/spreadsheets/d/1ZURVCsR_HSxNRXcIgZmFhSf7Ymh9tZxoIWtcO64329I/edit#gid=699842955


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