BBTag/Rachel Alucard/Data

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Links

Infobox Data

Portrait Name Health Prejump
BBTag Rachel Portrait.png
Rachel Alucard 17,000 4F
Backdash Forward Dash Unique Movement Options
25F (1~7F Inv All) Sylpheed
Icon
BBTag Rachel Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 17 -5 B 5~12 Guard H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 30 Launch 44 11 +0 +2
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop is unchanged
BBTag Rachel 4A.png
BBTAG Rachel 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 23 4 17 -2 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 53 + GBounce 24 68 + GBounce 12 +0 +5
BBTag Rachel 4AA.png
BBTAG Rachel 4AA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 6 15 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Rachel 5A.png
BBTAG Rachel 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 15 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Rachel 5AA.png
BBTAG Rachel 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
180×N All 7 3×N 22L -8 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 Launch 31 2 +0 +2
BBTag Rachel 5AAA.png
BBTAG Rachel 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 8 6 Until L+9 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBTag Rachel 5AAAA.png
BBTAG Rachel 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 10 6 18 -10 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Rachel 2A.png
BBTAG Rachel 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 3 15 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Rachel 5B.png
BBTAG Rachel 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 8 22 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Rachel 5BB.png
BBTAG Rachel 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 8 18 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Crumple 50 Crumple 65 12 +0 +5
Crumple Duration 50, Crumple Fall 28F
BBTag Rachel 5BBB.png
BBTAG Rachel 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11 30 18 -27 B 5~23 Guard HBFP - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 30 Launch 46 13 +0 +8
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop is unchanged
BBTag Rachel 2B.png
BBTAG Rachel 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Rachel 5C.png
BBTAG Rachel 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×3 Low 10 4×2,2 17 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 80 Launch 94 8 +0 +2
BBTag Rachel 2C.png
BBTAG Rachel 2C Hitbox.png

2[C]

2[C]
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×7 Low 10 4,4,4,4,4,4,2 17 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 80 Launch 94 8 +0 +2
BBTag Rachel 2C.png
BBTAG Rachel 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 8 6 12 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 17 17 21 29 10 +0 +1
BBTag Rachel jA.png
BBTAG Rachel JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 6 12 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 17 17 21 29 10 +0 +1
BBTag Rachel jAA.png
"They weren't ready for the 4th overhead"
BBTAG Rachel JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 8 9 20 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 24 Launch 39 12 +0 +5
BBTag Rachel jB.png
BBTAG Rachel JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500/1700/2000 All/High/All 13 Until L 31L -25/-25/-17 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/75/80 3/4/5 16 20 90 + GBounce 25 104 + GBounce 11 +0 +2
Values in // are from slowest j.C, to fastest j.C. Use Downward wind to increase speed
BBTag Rachel jC.png
BBTAG Rachel JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - 0, 12 - -
Minimum Damage 2000
BBTag Rachel GroundThrow.png
BBTAG Rachel Throw Hitbox.png

AD
Gerbera Lute
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Air Unblockable 16 8 40 -27 B 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 60 Launch 76 3 +0 +0
Minimum Damage 100
BBTag Rachel GerberaLute.png
BBTAG Rachel RA Hitbox.png

Skills

236A

236A
A Tiny Lobelia
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1230 All 11 Until Hit Total: 42 -4 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
BBTag Rachel TinyLobelia.png
BBTAG Rachel 236A Hitbox.png

236B

236B
B Tiny Lobelia
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1230 All 17 - Total: 44 0 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
Minimum Damage 61
BBTag Rachel TinyLobelia.png
BBTAG Rachel 236B Hitbox.png

j.236A

j.236A
Air A Tiny Lobelia
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1230 All 9 - Total: 53+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 30 Launch 44 0/+11 +11 +13
Minimum Damage 61
BBTag Rachel TinyLobeliaAir.png
BBTAG Rachel J236A Hitbox.png

j.236B

j.236B
Air B Tiny Lobelia
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1230 All 22 - Total: 55+9L -6 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 30 Launch 44 0/+11 +11 +13
Minimum Damage 61
BBTag Rachel TinyLobeliaAir.png
BBTAG Rachel J236B Hitbox.png

214A

214A
Barrel Lotus
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 1000 All 25 120 [(6)8] Total: 36 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 75 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
Multiple bats do not scale the combo further
Only does 2nd attack (the lightning) on hit/block. See values in []
Minimum Damage 25, 50 (75)
BBTag Rachel BarrelLotus.png
BBTAG Rachel 214A Hitbox.png

j.214A

j.214A
Air Barrel Lotus
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500,1000 All 25 120 [(6)8] Total: 36 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 75 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
Multiple bats do not scale the combo further
Only does 2nd attack (the lightning) on hit/block. See values in []
Minimum Damage 25, 50 (75)
BBTag Rachel BarrelLotus.png
BBTAG Rachel 214A Hitbox.png

214B

214B
Sword Iris
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 17 8 Total: 40 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13
Minimum Damage 50
BBTag Rachel SwordIris.png
BBTAG Rachel 214B Hitbox.png

j.214B

j.214B
Air Sword Iris
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 22 8 Total: 45 - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13
Minimum Damage 50
BBTag Rachel SwordIris.png
BBTAG Rachel 214B Hitbox.png

Extra Skills

236C

236C
EX Tiny Lobelia
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1230×3 All 20 P(5)P(5)P Total: 57 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
During the first 4 active frames of each shot, launches the opponent on ground hit and has untechable time 40F
Each P in active frames represents a projectile spawned
Minimum Damage 123×3 (369)
BBTag Rachel TinyLobeliaEX.png
BBTAG Rachel 236C Hitbox.png

j.236C

j.236C
Air EX Tiny Lobelia
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1230×3 All 22 P(2)P(2)P Total: 55+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 Launch 30 Launch 44 0/+11 +11 +13
Each P in active frames represents a projectile spawned
Minimum Damage 123×3 (369)
BBTag Rachel TinyLobeliaEX.png

214C

214C
George the 13th
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 400×12 All 24 Until L (in range+18) 3×12 Total: 44 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17, Launch×12 60, 35×12 22, Launch×12 74, 49×12 0/+11, 0/+2×12 +11, +2×12 +11, +4×12
Minimum Damage 150, 40×12 (630)
BBTag Rachel GeorgeThe13th.png
Everyone's favorite living landmine!
BBTAG Rachel 214C Hitbox.pngBBTAG Rachel 214C1 Hitbox.pngBBTAG Rachel 214C Wind Hitbox.pngBBTAG Rachel 214C2 Hitbox.png

j.214C

j.214C
Air George the 13th
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 400×12 All 24 Until L (in range+18) 3×12 Total: 44 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17, Launch×12 60, 35×12 22, Launch×12 74, 49×12 0/+11, 0/+2×12 +11, +2×12 +11, +4×12
Minimum Damage 150, 40×12 (630)
BBTag Rachel GeorgeThe13th.png
Everyone's favorite living landmine!
BBTAG Rachel 214C Hitbox.pngBBTAG Rachel 214C1 Hitbox.pngBBTAG Rachel 214C Wind Hitbox.pngBBTAG Rachel 214C2 Hitbox.png

Partner Skills

5P

5P
Winded 6C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
400×8, 1700 All (18)+13 3×14
[(7)6]
Until L+4 - H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3×8, 4 16×8, 18 17×8, Launch 36×8, 40 + Down 33 - - 1 +0 -
Goes into followup (values in []) when 8th hit hits opponent
Minimum Damage 20×8, 85 (245)
BBTag Rachel 5AAA.png
BBTAG Rachel 5P Hitbox.png

6P

6P
Tiny Lobelia
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1230×2 All (18)+19 P(5)P Total: (18)+42 +8 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch/ 17 30 - - 0/+11 +11 -
Each P in active frames represents a projectile spawned
Minimum Damage 61×2 (122)
BBTag Rachel TinyLobeliaAssist.png
BBTAG Rachel 6P Hitbox.png

4P

4P
Sword Iris
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All (18)+12 8 Total: (18)+42 -5 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 Launch 34 Launch 46 0/+12 +12 +13
Also detonates all rods on screen
Each rod has same properties as 4P except P1=80
Minimum Damage 50
BBTag Rachel SwordIris.png
BBTAG Rachel 4P Hitbox.png

Distortion Skills

236BC

236BC
Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
400×8, 800×3, 1200×3
[400×11, 800×6, 1200×3]
All 10+(34 Flash)+17 See notes Total: 74 - P2 1~27 P - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3×8, 4×3, 5×3
[3×11, 4×6, 5×3]
16×8, 18×3, 20×3
[16×11, 18×6, 20×3]
25×8, Launch×5
[25×11, Launch×9]
40×2, 50, 40×2, 50×3, 90×6
[40×2, 50, 40×2, 50, 40×2, 50×6, 90×3]
30×8, Launch×5
[30×11, Launch×9]
54×2, 64, 54×2, 65×3, 106×6
[54×2, 64, 54×2, 64, 54×2, 65×6, 106×3]
0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20
[0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20]
+11×8, +3×2, +11, +3×2, +20
[+11×11, +3×2, +11, +3×2, +11, +3×2, +20]
-
Values in [] are for Enhanced version
Active frames are P(5)P(5)P(5)P(5)P(5)P(5)P(5)P(15)P [P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(5)P(5)P(5)P(5)P]
Each P in active frames represents a projectile spawned
Minimum damage 60×8, 120×2, 180×3 (1260)
[Minimum damage 60×11, 120×6, 180×3 (1920)]
BBTag Rachel TempestDahlia.png
BBTAG Rachel 236BC Hitbox.png

j.236BC

j.236BC
Air Tempest Dahlia
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
400×8, 800×2, 1200×3
[400×11, 800×6, 1200×3]
All 10+(34 Flash)+17 See notes Total: 74 - P2 1~27 P - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3×8, 4×2, 5×3 16×8, 18×3, 20×3
[16×11, 18×6, 20×3]
25×8, Launch×5
[25×11, Launch×9]
40×2, 50, 40×2, 50×3, 90×6
[40×2, 50, 40×2, 50, 40×2, 50×6, 90×3]
30×8, Launch×5
[30×11, Launch×9]
54×2, 64, 54×2, 65×3, 106×6
[54×2, 64, 54×2, 64, 54×2, 65×6, 106×3]
0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20
[0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20]
+11×8, +3×2, +11, +3×2, +20
[+11×11, +3×2, +11, +3×2, +11, +3×2, +20]
-
Values in [] are for Enhanced version
Active frames are P(5)P(5)P(5)P(5)P(5)P(5)P(5)P(15)P [P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(4)P(5)P(5)P(5)P(5)P]
Each P in active frames represents a projectile spawned
Minimum damage 60×8, 120×2, 180×3 (1260)
[Minimum damage 60×11, 120×6, 180×3 (1920)]
BBTag Rachel TempestDahlia.png
BBTAG Rachel 236BC Hitbox.png

214BC

214BC
Baden Baden Lily
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×8 [1370×8] All 10+(33 Flash)+4 2×28 Total: 97+14L -16 P2 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 100 Launch 115 0/+6 +20 +25
Values in [] are for Enhanced version
After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
Minimum damage 110×8 (880) [137×8 (1096)]
BBTag Rachel BadenBadenLily.png
Still asserting dominance, though in a totally different way.
BBTAG Rachel 214BC Hitbox.png

j.214BC

j.214BC
Air Baden Baden Lily
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×8 [1370×8] All 10+(33 Flash)+4 2×28 Total: Until L+8 - P2 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 100 Launch 115 0/+6 +20 +25
Values in [] are for Enhanced version
After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
Minimum damage 110×8 (880) [137×8 (1096)]
BBTag Rachel BadenBadenLily.png
Still asserting dominance, though in a totally different way.
BBTAG Rachel 214BC Hitbox.png

214BC Rods

214BC Rods
Baden Baden Lily (Rods)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×4 All 10+(33 Flash)+8 2×4 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 2 13 Launch 100 Launch 112 0/+6 +20 +25
Rods detonate in 4F intervals
Minimum damage 50×4 (200)
BBTag Rachel BadenBadenLily.png
BBTAG Rachel 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Baden Baden Lily
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
250×8 [310×7, 330] All 1+(71 Flash)+1 2×28 Total: 98+14L -32 P2 1~7 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 100 Launch 115 0/+6 +20 +25
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Rachel BadenBadenLily.png
BBTAG Rachel DSD Hitbox.png

Astral Heat

222BC

222BC
Clownish Calendula
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 6+(120 Flash)+10 40 25 -44 P2 1~55 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
BBTag Rachel ClownishCalendula.png
You would think the foe would at least look seared after the lighting strike
BBTAG Rachel 222BC Hitbox.png

Category

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