BBTag/Rachel Alucard/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 46F / Invul: 1-7F All

  • Backdash can cancel into all actions except back walk 26F onward


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
- - - - - - - - - - - - - - - -
5A
1400~ - - - - - - - - - - - - - - -
5AA
- - - - - - - - - - - - - - - -
5AAA
- - - - - - - - - - - - - - - -
5AAAA
- - - - - - - - - - - - - - - -
2A
- - - - - - - - - - - - - - - -
5B
- - - - - - - - - - - - - - - -
5BB
- - - - - - - - - - - - - - - -
5BBB
- - - - - - - - - - - - - - - -
2B
- - - - - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - -
2C
- - - - - - - - - - - - - - - -
2[C]
- - - - - - - - - - - - - - - -
j.A
- - - - - - - - - - - - - - - -
j.B
- - - - - - - - - - - - - - - -
j.[B]
- - - - - - - - - - - - - - - -
j.C
- - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
2000 - - - - - - - - - - - - - - -
Gerbera Lute
Reversal Action
- - - - - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Tiny Lobelia
236A
- - - - - - - - - - - - - - - -
B Tiny Lobelia
236B
- - - - - - - - - - - - - - - -
Air A Tiny Lobelia
j.236A
- - - - - - - - - - - - - - - -
Air B Tiny Lobelia
j.236B
- - - - - - - - - - - - - - - -
Barrel Lotus
214A
- - - - - - - - - - - - - - - -
Air Barrel Lotus
j.214A
- - - - - - - - - - - - - - - -
Sword Iris
214B
- - - - - - - - - - - - - - - -
Air Sword Iris
j.214B
- - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Tiny Lobelia
236C
- - - - - - - - - - - - - - - -
Air EX Tiny Lobelia
j.236C
- - - - - - - - - - - - - - - -
George the 13th
214C
- - - - - - - - - - - - - - - -
Air George the 13th
j.214C
- - - - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Tiny Lobelia
- - - - - - - - - - - - - - - -
6P
Winded 6C
- - - - - - - - - - - - - - - -
4P
Sword Iris
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Tempest Dahlia
236B+C
- - - - - - - - - - - - - - - -
Air Tempest Dahlia
j.236B+C
- - - - - - - - - - - - - - - -
Baden Baden Lily
214B+C
- - - - - - - - - - - - - - - -
Air Baden Baden Lily
j.214B+C
- - - - - - - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Clownish Calendula
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Wind[+], Special, Super
5AAAA - - - -
2A[3] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Wind[+], Special, Super
2B - - - -
5C - - - -
2C and 2[C] - - - Wind[+], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Wind[+], Jump, Special, Super
j.AA[2] j.A j.B j.C Wind[+], Jump, Special, Super
j.B - - j.C Wind[+], Jump, Special, Super
j.C - - - Wind[+], Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Wind = Hold direction during move to use Wind, each move can only Wind in certain directions
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc