BBTag/Rachel Alucard/Frame Data: Difference between revisions

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{{#lsth:BBTag/Rachel Alucard/Data|Nav}}
<center>{{Character Label|BBTag|Rachel Alucard|size=36px}}</center>
{{BBTag/CharacterLinks}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{FrameDataGlossary-BBTag}}
<br style="clear:both;"/>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Rachel Alucard/Data|SystemData}}
{{#cargo_query:tables=bbtagCharacters
;Wind Gauge
|fields=name,health,prejump,backdash,forwarddash,umo=Unique Movement Options
 
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
<br style="clear:both;"/>
|format=table
}}
*Backdash is 46F total, but can cancel into all actions except back walk on 26F


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=4A|subtitle=}}
|details fields=notes,images,hitboxes
{{#lsth:BBTag/Rachel Alucard/Data|4A Full}}
|-
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5A Full}}
|-
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5AA Full}}
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5AAA Full}}
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5AAAA Full}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|2A Full}}
|-
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5B Full}}
|-
{{AttackVersion|name=5BB|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5BB Full}}
|-
{{AttackVersion|name=5BBB|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5BBB Full}}
|-
{{AttackVersion|name=2B|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|2B Full}}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|5C Full}}
|-
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|2C Full}}
|-
{{AttackVersion|name=2[C]|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|2[C] Full}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|j.A Full}}
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|j.AA Full}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|j.B Full}}
|-
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|j.C Full}}
|-
{{Description|18|text={{ColumnList |text=
*When winded, guard changes to High
}}
}}
}}
|}


==Universal Mechanics==
==Universal Mechanics==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
{{FrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|BC Full}}
|-
{{Description|14|text={{ColumnList|text=
*Minimum Damage 100% (2000)
}}
}}
}}
|-
{{AttackVersion|name=Gerbera Lute|subtitle=Reversal Action}}
{{#lsth:BBTag/Rachel Alucard/Data|AD Full}}
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|DP Full}}
|}


==Skills==
==Skills==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
{{FrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=A Tiny Lobelia |subtitle=236A|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|236A Full}}
|-
{{Description|18|text={{ColumnList |text=
*During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
}}
}}
}}
|-
{{AttackVersion|name=B Tiny Lobelia |subtitle=236B|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|236B Full}}
|-
{{Description|18|text={{ColumnList |text=
*During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
}}
}}
|-
{{AttackVersion|name=Air A Tiny Lobelia |subtitle=j.236A}}
{{#lsth:BBTag/Rachel Alucard/Data|j.236A Full}}
|-
{{AttackVersion|name=Air B Tiny Lobelia |subtitle=j.236B}}
{{#lsth:BBTag/Rachel Alucard/Data|j.236B Full}}
|-
{{AttackVersion|name=Barrel Lotus |subtitle=214A|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|214A Full}}
|-
{{Description|18|text={{ColumnList |text=
*Multiple bats do not scale the combo further
*Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
}}
}}
|-
{{AttackVersion|name=Air Barrel Lotus |subtitle=j.214A|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|j.214A Full}}
|-
{{Description|18|text={{ColumnList |text=
*Multiple bats do not scale the combo further
*Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
}}
}}
|-
{{AttackVersion|name=Sword Iris |subtitle=214B}}
{{#lsth:BBTag/Rachel Alucard/Data|214B Full}}
|-
{{AttackVersion|name=Air Sword Iris |subtitle=j.214B}}
{{#lsth:BBTag/Rachel Alucard/Data|j.214B Full}}
|}


==Extra Skills==
==Extra Skills==
Line 149: Line 46:
**Cost 1 Skill Gauge on 4F
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="ex"
}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=EX Tiny Lobelia |subtitle=236C|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|236C Full}}
|-
{{Description|18|text={{ColumnList |text=
*During the first 4 active frames of each shot, launches the opponent on ground hit and has untechable time 40F
}}
}}
}}
|-
{{AttackVersion|name=Air EX Tiny Lobelia |subtitle=j.236C}}
{{#lsth:BBTag/Rachel Alucard/Data|j.236C Full}}
|-
{{AttackVersion|name=George the 13th |subtitle=214C}}
{{#lsth:BBTag/Rachel Alucard/Data|214C Full}}
|-
{{AttackVersion|name=Air George the 13th |subtitle=j.214C}}
{{#lsth:BBTag/Rachel Alucard/Data|j.214C Full}}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5P |subtitle=Winded 6C}}
|details fields=notes,images,hitboxes
{{#lsth:BBTag/Rachel Alucard/Data|5P Full}}
|-
{{AttackVersion|name=6P |subtitle=Tiny Lobelia}}
{{#lsth:BBTag/Rachel Alucard/Data|6P Full}}
|-
{{AttackVersion|name=4P |subtitle=Sword Iris|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|4P Full}}
|-
{{Description|18|text={{ColumnList |text=
*Also detonates all rods on screen. Those rods deal 1000 damage, P1 80, and P2 75
}}
}}
}}
|}


==Distortion Skills==
==Distortion Skills==
*All Distortion Skills have the following properties unless otherwise stated:
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge at the beginning of superflash
**Cost 2 Skill Gauge the frame before superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Tempest Dahlia |subtitle=236B+C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:BBTag/Rachel Alucard/Data|236BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
|-
{{AttackVersion|name=Air Tempest Dahlia |subtitle=j.236B+C|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|j.236BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
|-
{{AttackVersion|name=Baden Baden Lily |subtitle=214B+C|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|214BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
}}
}}
|-
{{AttackVersion|name=Air Baden Baden Lily |subtitle=j.214B+C|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|j.214BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
}}
}}
|-
{{AttackVersion|name=Baden Baden Lily |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|Distortion Skill Duo Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
}}
}}
}}
|-
|}


==Astral Heat==
==Astral Heat==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
{{FrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=Clownish Calendula |subtitle=222B+C}}
}}
{{#lsth:BBTag/Rachel Alucard/Data|222BC Full}}
|}


==Revolver Action Table==
==Revolver Action Table==
Line 263: Line 88:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! 4A
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=4A}}
| 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
| 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! <span style="color:blue">5A<sup>[3*]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5A}}<sup>[3*]</sup>}}
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5AA  
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5AA}}
| 5AAA || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
| 5AAA || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5AAA  
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5AAA}}
| 5AAAA || - || - || <span style="color:green">Wind<sup>[+]</sup></span>, Special, Super
| 5AAAA || - || - || {{color|green|Wind<sup>[+]</sup>}}, Special, Super
|-
|-
! 5AAAA  
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5AAAA}}
| - || - || - || -
| - || - || - || -
|-
|-
! <span style="color:blue">2A<sup>[3*]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=2A}}<sup>[3*]</sup>}}
| 5A || 5B, 2B || 5C, 2C || Throw, Special, Super
| 5A || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! 5B
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5B}}
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
|-
|-
! 5BB
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5BB}}
| - || 5BBB, 2B || 5C, 2C || Special, Super
| - || 5BBB, 2B || 5C, 2C || Special, Super
|-
|-
! 5BBB
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5BBB}}
| - || 2B || 5C, 2C || <span style="color:green">Wind<sup>[+]</sup></span>, Special, Super
| - || 2B || 5C, 2C || {{color|green|Wind<sup>[+]</sup>}}, Special, Super
|-
|-
! 2B  
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=2B}}
| - || - || - || -
| - || - || - || Special, Super
|-
|-
! 5C  
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=5C}}
| - || - || - || -
| - || - || - || -
|-
|-
! 2C and 2[C]
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=2C|label=2C and 2[C]}}
| - || - || - || <span style="color:green">Wind<sup>[+]</sup></span>, Special, Super
| - || - || - || {{color|green|Wind<sup>[+]</sup>}}, Special, Super
|}
|}


Line 305: Line 130:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! <span style="color:blue">j.A<sup>[2]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=j.A}}<sup>[2]</sup>}}
| j.AA || j.B || j.C || <span style="color:green">Wind<sup>[+]</sup></span>, Jump, Special, Super
| j.AA || j.B || j.C || {{color|green|Wind<sup>[+]</sup>}}, Jump, Special, Super
|-
|-
! <span style="color:blue">j.AA<sup>[2]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=j.AA}}<sup>[2]</sup>}}
| j.A || j.B || j.C || <span style="color:green">Wind<sup>[+]</sup></span>, Jump, Special, Super
| j.A || j.B || j.C || {{color|green|Wind<sup>[+]</sup>}}, Jump, Special, Super
|-
|-
! j.B
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=j.B}}
| - || - || j.C || <span style="color:green">Wind<sup>[+]</sup></span>, Jump, Special, Super
| - || - || j.C || {{color|green|Wind<sup>[+]</sup>}}, Jump, Special, Super
|-
|-
! j.C
! {{MiniMoveCard|game=BBTag|chara=Rachel Alucard|input=j.C}}
| - || - || - || <span style="color:green">Wind<sup>[+]</sup></span>, Special
| - || - || - || {{color|green|Wind<sup>[+]</sup>}}, Special
|}
|}


:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:{{color|red|2='''X<sup>[-]</sup>''' = X is available only on hit}}
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:{{color|green|2='''X<sup>[+]</sup>''' = X is available on hit, block, or whiff}}
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
:{{color|cornflowerblue|2='''X<sup>[#]</sup>''' = X can be used only # times per string}}
:'''Wind''' = Hold direction during move to use Wind, each move can only Wind in certain directions
:'''Wind''' = Hold direction during move to use Wind, each move can only Wind in certain directions
*'''5A''' and '''2A''' can be used a combined total of 3 times per string
*'''5A''' and '''2A''' are tied together - they can be used a combined total of 3 times per string


==Sources==
==Sources==
Line 329: Line 154:


==Navigation==
==Navigation==
{{#lsth:BBTag/Rachel Alucard/Data|Links}}
<center>{{Character Label|BBTag|Rachel Alucard|size=36px}}</center>
{{notice|To edit frame data, edit values in [[BBTag/Rachel Alucard/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{BBTag/CharacterLinks}}
{{Navbar-BBTag}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
[[Category:Rachel Alucard]]
{{BBTag/Navigation}}
[[Category:BlazBlue Cross Tag Battle]]

Latest revision as of 05:03, 13 December 2023

 Rachel Alucard

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
Attributes
H Head
B Body
F Foot
P Projectile. Independent projectiles will have their Clash level listed. For example a projectile that is Clash level 2 will show P2
T Throw
Invuln Attribute and Hitbox invincibility for this attack
P1 Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2.
P2 Proration value that is applied to the combo proration value when this attack is used.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
C self cancellable
S special/distortion cancellable
T throw cancellable
J jump cancellable
P can call Partner during this attack
(X) X cancellable on hit only
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
GroundCH When Counter Hitting a grounded opponent, how many frames of hitstun they experience.
AirCH When Counter Hitting an airborne opponent, how many frames for which they cannot air tech.
Blockstop When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
Hitstop When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop.
CHstop When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences.


Attack Level Values
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstop 8 9 10 11 12 13
Hitstop (Counter Hit) +0 +0 +1 +2 +5 +8
Hitstun (Standing) 10 12 14 17 19 21
Hitstun (Ground Counter Hit) +4 +4 +4 +5 +5 +6
Crumple Duration 20 22 24 27 29 31
Crumple Fall 53 55 57 60 62 64
Crumple Fall (Counter Hit) 67 70 73 78 81 84
Untechable (Air Hit) 12 12 14 17 19 21
Untechable (Air Counter Hit) +11 +11 +12 +14 +15 +16
Blockstun (Ground) 9 11 13 16 18 20
Damage 1000 1000 1500 1700 2000
P1 100 100 100 100 100 100
P2 70 75 80 85 90
  • Blockstun (Air) = Ground Blockstun + 2
  • Crumple Duration (Counter Hit) = Crumple Duration × 2
  • Crumple Fall (Counter Hit) = (Crumple Fall - 24) × 1.5 + 24
    • The above formula is the non-fall part of Crumple Fall × 1.5. The Fall animation is 24F.
  • Additional hitstop on Counter Hit only applies to the person being hit
  • Air hitstun is the same as ground hitstun by default.
For more values, see BBTag/Frame Data


System Data

name health prejump backdash forwarddash Unique Movement Options
Rachel Alucard 17,000 4F 25F (1~7F Inv All) Sylpheed
  • Backdash is 46F total, but can cancel into all actions except back walk on 26F

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1500 All 13 5 17 -5 B 5~12 Guard H 90 70 3 16 Launch 30 Launch 44 11 +0 +2
4AA 1700 All 23 4 17 -2 B 90 85 4 18 19 53 + GBounce 24 68 + GBounce 12 +0 +5
5A 1500 All 8 6 15 -4 B 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1200 All 15 3 18 -4 B 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 180×N All 7 3×N 22L -8 H 100 80 3 16 17 17 Launch 31 2 +0 +2
5AAAA 1700 All 8 6 Until L+9 H 100 85 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
2A 1000 Low 10 6 18 -10 F 90 75 2 13 14 14 18 26 10 +0 +1
5B 1500 All 11 3 15 -1 B 100 80 3 16 17 17 22 31 11 +0 +2
5BB 1500 All 13 8 22 -13 B 100 80 3 16 17 17 22 31 11 +0 +2
5BBB 1700 All 11 8 18 -7 B 100 85 4 18 Crumple 50 Crumple 65 12 +0 +5
2B 2000 All 11 30 18 -27 B 5~23 Guard HBFP 80 80 5 20 Launch 30 Launch 46 13 +0 +8
5C 800 High 22 3 24 -10 B 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 600×3 Low 10 4×2,2 17 -2 F 90 70 3 16 Launch 80 Launch 94 8 +0 +2
2[C] 600×7 Low 10 4,4,4,4,4,4,2 17 -2 F 90 70 3 16 Launch 80 Launch 94 8 +0 +2
j.A 1000 High 8 6 12 H 100 75 2 13 17 17 21 29 10 +0 +1
j.AA 1000 All 6 6 12 H 100 75 2 13 17 17 21 29 10 +0 +1
j.B 1700 All 8 9 20 H 100 75 4 18 Launch 24 Launch 39 12 +0 +5
j.C 1500/1700/2000 All/High/All 13 Until L 31L -25/-25/-17 H 80 80/75/80 3/4/5 16 20 90 + GBounce 25 104 + GBounce 11 +0 +2

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7-30 3 23 T 100 50 0, 4 Launch 60 0, 12
AD Gerbera Lute 2000 Air Unblockable 16 8 40 -27 B 1~23 All 80 60 5 20 Launch 60 Launch 76 3 +0 +0

Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Tiny Lobelia 1230 All 11 Until Hit Total: 42 -4 P1 80 80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
236B B Tiny Lobelia 1230 All 17 Total: 44 0 P1 80 80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
j.236A Air A Tiny Lobelia 1230 All 9 Total: 53+9L P1 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
j.236B Air B Tiny Lobelia 1230 All 22 Total: 55+9L -6 P 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
214A Barrel Lotus 500, 1000 All 25 120 [(6)8] Total: 36 P1 80 100, 75 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
j.214A Air Barrel Lotus 500,1000 All 25 120 [(6)8] Total: 36 P1 80 100, 75 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
214B Sword Iris 1000 All 17 8 Total: 40 P1 80 75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13
j.214B Air Sword Iris 1000 All 22 8 Total: 45 P 80 75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Tiny Lobelia 1230×3 All 20 P(5)P(5)P Total: 57 P1 80 80×3 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
j.236C Air EX Tiny Lobelia 1230×3 All 22 P(2)P(2)P Total: 55+9L P1 80 80×3 3 16 Launch 30 Launch 44 0/+11 +11 +13
214C George the 13th 1500, 400×12 All 24 Until L (in range+18) 3×12 Total: 44 P1 80 80 3 16 17, Launch×12 60, 35×12 22, Launch×12 74, 49×12 0/+11, 0/+2×12 +11, +2×12 +11, +4×12
j.214C Air George the 13th 1500, 400×12 All 24 Until L (in range+18) 3×12 Total: 44 P1 80 80 3 16 17, Launch×12 60, 35×12 22, Launch×12 74, 49×12 0/+11, 0/+2×12 +11, +2×12 +11, +4×12

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Winded 6C 400×8, 1700 All (18)+13 3×14
[(7)6]
Until L+4 H 70 80 3×8, 4 16×8, 18 17×8, Launch 36×8, 40 + Down 33 1 +0
6P Tiny Lobelia 1230×2 All (18)+19 P(5)P Total: (18)+42 +8 P 80 80 3 16 Launch/ 17 30 0/+11 +11
4P Sword Iris 1000 All (18)+12 8 Total: (18)+42 -5 P1 70 75 2 13 Launch 34 Launch 46 0/+12 +12 +13

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge the frame before superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Tempest Dahlia 400×8, 800×3, 1200×3
[400×11, 800×6, 1200×3]
All 10+(34 Flash)+17 See notes Total: 74 P2 1~27 P 80 60 3×8, 4×3, 5×3
[3×11, 4×6, 5×3]
16×8, 18×3, 20×3
[16×11, 18×6, 20×3]
25×8, Launch×5
[25×11, Launch×9]
40×2, 50, 40×2, 50×3, 90×6
[40×2, 50, 40×2, 50, 40×2, 50×6, 90×3]
30×8, Launch×5
[30×11, Launch×9]
54×2, 64, 54×2, 65×3, 106×6
[54×2, 64, 54×2, 64, 54×2, 65×6, 106×3]
0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20
[0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20]
+11×8, +3×2, +11, +3×2, +20
[+11×11, +3×2, +11, +3×2, +11, +3×2, +20]
j.236BC Air Tempest Dahlia 400×8, 800×2, 1200×3
[400×11, 800×6, 1200×3]
All 10+(34 Flash)+17 See notes Total: 74 P2 1~27 P 80 60 3×8, 4×2, 5×3 16×8, 18×3, 20×3
[16×11, 18×6, 20×3]
25×8, Launch×5
[25×11, Launch×9]
40×2, 50, 40×2, 50×3, 90×6
[40×2, 50, 40×2, 50, 40×2, 50×6, 90×3]
30×8, Launch×5
[30×11, Launch×9]
54×2, 64, 54×2, 65×3, 106×6
[54×2, 64, 54×2, 64, 54×2, 65×6, 106×3]
0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20
[0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20]
+11×8, +3×2, +11, +3×2, +20
[+11×11, +3×2, +11, +3×2, +11, +3×2, +20]
214BC Baden Baden Lily 1100×8 [1370×8] All 10+(33 Flash)+4 2×28 Total: 97+14L -16 P2 1~20 All 80 60 4 18 Launch 100 Launch 115 0/+6 +20 +25
j.214BC Air Baden Baden Lily 1100×8 [1370×8] All 10+(33 Flash)+4 2×28 Total: Until L+8 P2 1~20 All 80 60 4 18 Launch 100 Launch 115 0/+6 +20 +25
214BC Rods Baden Baden Lily (Rods) 500×4 All 10+(33 Flash)+8 2×4 P2 80 100 2 13 Launch 100 Launch 112 0/+6 +20 +25
Distortion Skill Duo Baden Baden Lily 250×8 [310×7, 330] All 1+(71 Flash)+1 2×28 Total: 98+14L -32 P2 1~7 All 100 100 4 18 Launch 100 Launch 115 0/+6 +20 +25

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Clownish Calendula All 6+(120 Flash)+10 40 25 -44 P2 1~55 Guard All 5 20 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4ABBTag Rachel 4A.pngGuardAllStartup13Recovery17Advantage-5 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5ABBTag Rachel 5A.pngGuardAllStartup8Recovery15Advantage-4[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AABBTag Rachel 5AA.pngGuardAllStartup15Recovery18Advantage-4 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAABBTag Rachel 5AAA.pngGuardAllStartup7Recovery22LAdvantage-8 5AAAA - - Wind[+], Special, Super
5AAAABBTag Rachel 5AAAA.pngGuardAllStartup8RecoveryUntil L+9Advantage- - - - -
2ABBTag Rachel 2A.pngGuardLowStartup10Recovery18Advantage-10[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5BBBTag Rachel 5B.pngGuardAllStartup11Recovery15Advantage-1 - 5BB, 2B 5C, 2C Jump, Special, Super
5BBBBTag Rachel 5BB.pngGuardAllStartup13Recovery22Advantage-13 - 5BBB, 2B 5C, 2C Special, Super
5BBBBBTag Rachel 5BBB.pngGuardAllStartup11Recovery18Advantage-7 - 2B 5C, 2C Wind[+], Special, Super
2BBBTag Rachel 2B.pngGuardAllStartup11Recovery18Advantage-27 - - - Special, Super
5CBBTag Rachel 5C.pngGuardHighStartup22Recovery24Advantage-10 - - - -
2C and 2[C]BBTag Rachel 2C.pngGuardLowStartup10Recovery17Advantage-2 - - - Wind[+], Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Rachel jA.pngGuardHighStartup8Recovery12Advantage-[2] j.AA j.B j.C Wind[+], Jump, Special, Super
j.AABBTag Rachel jAA.pngGuardAllStartup6Recovery12Advantage-[2] j.A j.B j.C Wind[+], Jump, Special, Super
j.BBBTag Rachel jB.pngGuardAllStartup8Recovery20Advantage- - - j.C Wind[+], Jump, Special, Super
j.CBBTag Rachel jC.pngGuardAll/High/AllStartup13Recovery31LAdvantage-25/-25/-17 - - - Wind[+], Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
Wind = Hold direction during move to use Wind, each move can only Wind in certain directions
  • 5A and 2A are tied together - they can be used a combined total of 3 times per string

Sources

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