Difference between revisions of "BBTag/Rachel Alucard/Frame Data"

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(Distortion Skills)
(Distortion Skills)
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*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
 
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
 
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
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{{AttackVersion|name=Baden Baden Lily Rods|subtitle=|rowspan=2}}
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{{#lsth:BBTag/Rachel Alucard/Data|214BC Rods Full}}
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{{Description|18|text={{ColumnList |text=
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*Rods detonate in 4F intervals
 
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Revision as of 01:47, 17 July 2019

System Data

Health: 17,000
Prejump: 4F
Backdash Time 46F / Invul: 1-7F All

*Backdash can cancel into all actions except back walk 26F onward


Wind Gauge


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A - - 90 70 B All 13 5 17 -5 3 16 Launch 30 11 5-12 Guard H -
5A 1500 - 100 80 B All 8 6 15 -4 3 16 17 17 11 - -
5AA 1200 - 100 80 B All 15 3 18 -4 3 16 17 17 11 - -
5AAA 180*N - 100 80 (once) H All 7 3*N 22L -8 3 16 17 17 2 - -
5AAAA 1700 - 100 85 H All 8 6 ??+9L - 4 18 19 40 12 - -
2A 1000 - 90 75 F Low 10 6 18 -10 2 13 14 14 10 - -
5B 1500 - 100 80 B All 11 3 15 -1 3 16 17 17 11 - -
5BB 1500 - 100 80 B All 13 8 22 -13 3 16 17 17 11 - -
5BBB 1700 - 100 85 B All 11 8 18 -7 4 18 19 50 12 - -
2B 2000 - 80 80 B All 11 30 18 -27 5 20 21 30 13 5-23 Guard HBFP -
5C 800 - 100 100 B All 22 3 24 -10 3 16 - - 11 - -
2C 600*3 - 90 70 (once) F Low 10 4*2,2 17 -2 3 16 Launch 80 8 - -
2[C] 600*7 - 90 70 (once) F Low 10 4,4,4,4,4,4,2 17 -2 3 16 Launch 80 8 - -
j.A 1000 - 100 75 H High 8 6 12 - 2 13 17 17 10 - -
j.AA 1000 - 100 75 H All 6 6 12 - 2 13 17 17 10 - -
j.B 1700 - 100 75 H All 5 9 20 - 4 18 19 24 12 - -
j.C 1500/1700/2000 - 80 80/75/80 H All/High/All 13 Until L - - 3/4/5 16/18/20 20 90 + GBounce 20 - -
  • When winded, guard changes to High

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) T Throw 7-30 3 23 - 0, 4 - Launch 60 0, 12 - -
  • Minimum Damage 100% (2000)
Gerbera Lute
Reversal Action
2000 - 80 60 B Air Unblockable 16 8 40 -27 5 20 Launch 60 3 1-23 All -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Tiny Lobelia
236A
1230 - 80 80 P All 11 - Total: 42 -4 3 16 17 30 0/+11 - -
  • During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
B Tiny Lobelia
236B
1230 - 80 80 P All 17 - Total: 44 0 3 16 17 30 0/+11 - -
  • During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
Air A Tiny Lobelia
j.236A
1230 - 80 80 P All 9 - Total: 53+9L - 3 16 Launch 30 0/+11 - -
Air B Tiny Lobelia
j.236B
1230 - 80 80 P All 22 - Total: 55+9L -6 3 16 Launch 30 0/+11 - -
Barrel Lotus
214A
500,1000 - 80 100, 75 (once) P All 25 120 Total: 36 - 2, 1 13 14, Launch 14, 34 0/+10, 0/+12 - -
  • Multiple bats do not scale the combo further
  • Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
Air Barrel Lotus
j.214A
500,1000 - 80 100, 75 (once) P All 25 120 Total: 36 - 2 13 14, Launch 14, 34 0/+10, 0/+12 - -
  • Multiple bats do not scale the combo further
  • Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
Sword Iris
214B
1000 - 80 75 (once) P All 17 8 Total: 40 +2 2 13 Launch 34 0/+12 - -
Air Sword Iris
j.214B
1000 - 80 75 (once) P All 22 8 Total: 45 - 2 13 Launch 34 0/+12 - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Tiny Lobelia
236C
1230*3 - 80 80 (once) P All 20 X(5)X(5)X Total: 57 - 3 16 17 17 0/+11 - -
  • During the first 4 active frames of each shot, launches the opponent on ground hit and has untechable time 40F
Air EX Tiny Lobelia
j.236C
1230x3 - 80 80 (once) - All 22 - Until Landing+5 - - 16 Launch 17 11 - -
George the 13th
214C
1500, 400*12 - 80 80 (once) P All 24 Until L (in range+18) 3*12 Total: 44 - 3 16 Launch 60, 35*12 0/+11, 0/+2/+5 - -
Air George the 13th
j.214C
1500, 400*12 - 80 80 (once) P All 24 Until L (in range+18) 3*12 Total: 44 - 3 16 Launch 60, 35*12 0/+11, 0/+2/+5 - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Winded 6C
400*8, 1700 - 70 80 (once) H All (18)+13 3*N
[3*N(7)6]
Until L+4 - 3*8, 4 16 17*N, Launch 36*N, 40 + Down 34 1*8, - -
6P
Tiny Lobelia
1230*2 - 80 80 (once) P All (18)+19 X(5)X Total: (18)+42 +8 3 16 17 30 0/+11 - -
4P
Sword Iris
1000 - 70 80 (once) P All (18)+12 8 Total: (18)+42 -5 2 13 Launch 34 0/+12 - -
  • Also detonates all rods on screen. Those rods deal 1000 damage, P1 80, and P2 75

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Tempest Dahlia
236B+C
400*8, 800*2, 1200*3
[400*11, 800*6, 1200*3]
- 80 60 (once) P2 All 10+17 See notes Total: 74 - 3*8, 4*2, 5*3 16*8, 18*2, 20*3
[16*11, 18*6, 20*3]
25*8, Launch*5
[25*11, Launch*9]
40*2, 50, 40*2, 50*3, 90*5
[40*2, 50, 40*2, 50, 40*2, 50*3, 90*9]
0/+11*10, 0/+3, 0/+11, 0/+3*2, 0/+20
[0/+11*11, 0/+3*2, 0/+11, 0/+3*2, 0/+11, 0/+3*2, 0/+20]
1-30 All -
  • Values in [] are for Enhanced version
Air Tempest Dahlia
j.236B+C
400*8, 800*2, 1200*3
[400*11, 800*6, 1200*3]
- 80 60 (once) P2 All 10+17 See notes Total: 74 - 3*8, 4*2, 5*3 16*8, 18*2, 20*3
[16*11, 18*6, 20*3]
25*8, Launch*5
[25*11, Launch*9]
40*2, 50, 40*2, 50*3, 90*5
[40*2, 50, 40*2, 50, 40*2, 50*3, 90*9]
0/+11*10, 0/+3, 0/+11, 0/+3*2, 0/+20
[0/+11*11, 0/+3*2, 0/+11, 0/+3*2, 0/+11, 0/+3*2, 0/+20]
1-30 All -
  • Values in [] are for Enhanced version
Baden Baden Lily
214B+C
1100*8 [1370*8] - 80 60 (once) P2 All 10+4 2*28 Total: 97+14L -16 4 18 Launch 100 0/+6/+20 1-20 All -
  • Values in [] are for Enhanced version
  • After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
Air Baden Baden Lily
j.214B+C
1100*8 [1375*8] - 80 60 (once) P2 All 13+2 2*28 Total: Until L+8 - 4 18 Launch 100 0/+6/+20 1-20 All -
  • Values in [] are for Enhanced version
  • After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
Baden Baden Lily Rods 500*4 - 80 100 P2 All 10+8 2*4 - - 2 13 Launch 100 0/+6/+20 1-20 All -
  • Rods detonate in 4F intervals
Baden Baden Lily
Distortion Skill Duo
250*8 [310*7, 330] - 100 100 P2 All 1+1 2*28 Total: 98+14L -32 4 16 Launch 100 0/+6/+20 1-7 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Clownish Calendula
222B+C
- - - - P All 6+10 40 25 -44 5 20 Launch 5000 0 1-55 Guard All -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Wind[+], Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Wind[+], Special, Super
2B - - - -
5C - - - -
2C and 2[C] - - - Wind[+], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Wind[+], Jump, Special, Super
j.AA[2] j.A j.B j.C Wind[+], Jump, Special, Super
j.B - - j.C Wind[+], Jump, Special, Super
j.C - - - Wind[+], Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Wind = Hold direction during move to use Wind, each move can only Wind in certain directions
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Navigation


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