BBTag/Rachel Alucard/Frame Data: Difference between revisions

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</div>
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==[[BBTag/System Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Rachel Alucard/Data|SystemData}}
{{#lsth:BBTag/Rachel Alucard/Data|SystemData}}
;Wind Gauge
;Wind Gauge


<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag|version=yes}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=4A|subtitle=}}
{{AttackVersion|name=4A|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|4A Full}}
{{#lsth:BBTag/Rachel Alucard/Data|4A Full}}
|-
{{AttackVersion|name=4AA|subtitle=}}
{{#lsth:BBTag/Rachel Alucard/Data|4AA Full}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
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{{#lsth:BBTag/Rachel Alucard/Data|j.C Full}}
{{#lsth:BBTag/Rachel Alucard/Data|j.C Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*When winded, guard changes to High
*Values in // are from slowest j.C, to fastest j.C. Use Downward wind to increase speed
}}
}}
  }}
  }}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag|version=yes}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|BC Full}}
{{#lsth:BBTag/Rachel Alucard/Data|BC Full}}
|-
{{Description|14|text={{ColumnList|text=
*Minimum Damage 100% (2000)
}}
}}
|-
|-
{{AttackVersion|name=Gerbera Lute|subtitle=Reversal Action}}
{{AttackVersion|name=Gerbera Lute|subtitle=Reversal Action}}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag|version=yes}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=A Tiny Lobelia |subtitle=236A}}
{{AttackVersion|name=A Tiny Lobelia |subtitle=236A|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|236A Full}}
{{#lsth:BBTag/Rachel Alucard/Data|236A Full}}
|-
|-
{{AttackVersion|name=B Tiny Lobelia |subtitle=236B}}
{{Description|18|text={{ColumnList |text=
*During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
}}
}}
|-
{{AttackVersion|name=B Tiny Lobelia |subtitle=236B|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|236B Full}}
{{#lsth:BBTag/Rachel Alucard/Data|236B Full}}
|-
{{Description|18|text={{ColumnList |text=
*During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
}}
}}
|-
|-
{{AttackVersion|name=Air A Tiny Lobelia |subtitle=j.236A}}
{{AttackVersion|name=Air A Tiny Lobelia |subtitle=j.236A}}
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{{#lsth:BBTag/Rachel Alucard/Data|214A Full}}
{{#lsth:BBTag/Rachel Alucard/Data|214A Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Multiple bats do not scale the combo further
*Multiple bats do not scale the combo further
*Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Air Barrel Lotus |subtitle=j.214A}}
{{AttackVersion|name=Air Barrel Lotus |subtitle=j.214A|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|j.214A Full}}
{{#lsth:BBTag/Rachel Alucard/Data|j.214A Full}}
|-
{{Description|18|text={{ColumnList |text=
*Multiple bats do not scale the combo further
*Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
}}
}}
|-
|-
{{AttackVersion|name=Sword Iris |subtitle=214B}}
{{AttackVersion|name=Sword Iris |subtitle=214B}}
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|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag
|version=yes}}
}}
|-
|-
{{AttackVersion|name=EX Tiny Lobelia |subtitle=236C}}
{{AttackVersion|name=EX Tiny Lobelia |subtitle=236C|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|236C Full}}
{{#lsth:BBTag/Rachel Alucard/Data|236C Full}}
|-
{{Description|18|text={{ColumnList |text=
*During the first 4 active frames of each shot, launches the opponent on ground hit and has untechable time 40F
}}
}}
|-
|-
{{AttackVersion|name=Air EX Tiny Lobelia |subtitle=j.236C}}
{{AttackVersion|name=Air EX Tiny Lobelia |subtitle=j.236C}}
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==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag|version=yes}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=5P |subtitle=Winded 6C}}
{{AttackVersion|name=5P |subtitle=Winded 6C}}
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{{#lsth:BBTag/Rachel Alucard/Data|4P Full}}
{{#lsth:BBTag/Rachel Alucard/Data|4P Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Also detonates all rods on screen. Those rods deal 1000 damage, P1 80, and P2 75
*Also detonates all rods on screen. Those rods deal 1000 damage, P1 80, and P2 75
}}
}}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag|version=yes}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=Tempest Dahlia |subtitle=236B+C|rowspan=2}}
{{AttackVersion|name=Tempest Dahlia |subtitle=236B+C|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|236BC Full}}
{{#lsth:BBTag/Rachel Alucard/Data|236BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X]
*Minimum damage 60*8, 120*2, 180*3 (1260)
*[Minimum damage 60*11, 120*6, 180*3 (1920)]
}}
}}
  }}
  }}
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{{#lsth:BBTag/Rachel Alucard/Data|j.236BC Full}}
{{#lsth:BBTag/Rachel Alucard/Data|j.236BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X]
*Minimum damage 60*8, 120*2, 180*3 (1260)
*[Minimum damage 60*11, 120*6, 180*3 (1920)]
}}
}}
  }}
  }}
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{{#lsth:BBTag/Rachel Alucard/Data|214BC Full}}
{{#lsth:BBTag/Rachel Alucard/Data|214BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
*Minimum damage 110*8 (880) [137*8 (1096)]
}}
}}
  }}
  }}
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{{#lsth:BBTag/Rachel Alucard/Data|j.214BC Full}}
{{#lsth:BBTag/Rachel Alucard/Data|j.214BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
*Minimum damage 110*8 (880) [137*8 (1096)]
}}
}}
|-
{{AttackVersion|name=Baden Baden Lily Rods|subtitle=|rowspan=2}}
{{#lsth:BBTag/Rachel Alucard/Data|214BC Rods Full}}
|-
{{Description|18|text={{ColumnList |text=
*Rods detonate in 4F intervals
*Minimum damage 50*4 (200)
}}
}}
  }}
  }}
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{{#lsth:BBTag/Rachel Alucard/Data|Distortion Skill Duo Full}}
{{#lsth:BBTag/Rachel Alucard/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 2000 [2500]
}}
}}
  }}
  }}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag|version=yes}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=Clownish Calendula |subtitle=222B+C}}
{{AttackVersion|name=Clownish Calendula |subtitle=222B+C}}
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==Navigation==
==Navigation==
{{#lsth:BBTag/Rachel Alucard/Data|Links}}
{{#lsth:BBTag/Rachel Alucard/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Rachel Alucard/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
{{notice|To edit frame data, edit values in [[BBTag/Rachel Alucard/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
[[Category:Rachel Alucard]]
[[Category:Rachel Alucard]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 08:14, 5 December 2019

System Data

Wind Gauge


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
4AA
5A
5AA
5AAA
5AAAA
2A
5B
5BB
5BBB
2B
5C
2C
2[C]
j.A
j.AA
j.B
j.C
  • Values in // are from slowest j.C, to fastest j.C. Use Downward wind to increase speed

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • Minimum Damage 100% (2000)
Gerbera Lute
Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Tiny Lobelia
236A
  • During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
B Tiny Lobelia
236B
  • During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
Air A Tiny Lobelia
j.236A
Air B Tiny Lobelia
j.236B
Barrel Lotus
214A
  • Multiple bats do not scale the combo further
  • Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
Air Barrel Lotus
j.214A
  • Multiple bats do not scale the combo further
  • Only does 2nd attack (the lightning) on hit. Startup 13F, Active 8F
Sword Iris
214B
Air Sword Iris
j.214B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Tiny Lobelia
236C
  • During the first 4 active frames of each shot, launches the opponent on ground hit and has untechable time 40F
Air EX Tiny Lobelia
j.236C
George the 13th
214C
Air George the 13th
j.214C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Winded 6C
6P
Tiny Lobelia
4P
Sword Iris
  • Also detonates all rods on screen. Those rods deal 1000 damage, P1 80, and P2 75

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Tempest Dahlia
236B+C
  • Values in [] are for Enhanced version
  • Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X]
  • Minimum damage 60*8, 120*2, 180*3 (1260)
  • [Minimum damage 60*11, 120*6, 180*3 (1920)]
Air Tempest Dahlia
j.236B+C
  • Values in [] are for Enhanced version
  • Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X]
  • Minimum damage 60*8, 120*2, 180*3 (1260)
  • [Minimum damage 60*11, 120*6, 180*3 (1920)]
Baden Baden Lily
214B+C
  • Values in [] are for Enhanced version
  • After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
  • Minimum damage 110*8 (880) [137*8 (1096)]
Air Baden Baden Lily
j.214B+C
  • Values in [] are for Enhanced version
  • After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
  • Minimum damage 110*8 (880) [137*8 (1096)]
Baden Baden Lily Rods
  • Rods detonate in 4F intervals
  • Minimum damage 50*4 (200)
Baden Baden Lily
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Clownish Calendula
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Wind[+], Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Wind[+], Special, Super
2B - - - -
5C - - - -
2C and 2[C] - - - Wind[+], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Wind[+], Jump, Special, Super
j.AA[2] j.A j.B j.C Wind[+], Jump, Special, Super
j.B - - j.C Wind[+], Jump, Special, Super
j.C - - - Wind[+], Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Wind = Hold direction during move to use Wind, each move can only Wind in certain directions
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Rachel Alucard/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.