< BBTag | Rachel Alucard
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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X] | *Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X] | ||
*Minimum damage 15%; 60*8, 120*2, 180*3 | *Minimum damage 15%; 60*8, 120*2, 180*3 (1260) | ||
*[Minimum damage 60*11, 120*6, 180*3 | *[Minimum damage 60*11, 120*6, 180*3 (1920)] | ||
}} | }} | ||
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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X] | *Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X] | ||
*Minimum damage 15%; 60*8, 120*2, 180*3 | *Minimum damage 15%; 60*8, 120*2, 180*3 (1260) | ||
*Minimum damage 60*11, 120*6, 180*3 | *[Minimum damage 60*11, 120*6, 180*3 (1920)] | ||
}} | }} | ||
}} | }} | ||
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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear | *After the opponent blocks or gets hit by 8 hits, remaining active frames disappear | ||
*Minimum damage 10%:880 [1096] | *Minimum damage 10%: 110*8 (880) [137*8 (1096)] | ||
}} | }} | ||
}} | }} | ||
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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*After the opponent blocks or gets hit by 8 hits, remaining active frames disappear | *After the opponent blocks or gets hit by 8 hits, remaining active frames disappear | ||
*Minimum damage 10%:880 [1096] | *Minimum damage 10%: 110*8 (880) [137*8 (1096)] | ||
}} | }} | ||
}} | }} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Rods detonate in 4F intervals | *Rods detonate in 4F intervals | ||
*Minimum damage 10%: 200 | *Minimum damage 10%: 50*4 (200) | ||
}} | }} | ||
}} | }} |
Revision as of 07:25, 30 October 2019
System Data
- Wind Gauge
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | ||||||||||
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Tempest Dahlia 236B+C | |||||||||||||||||
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Air Tempest Dahlia j.236B+C | |||||||||||||||||
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Baden Baden Lily 214B+C | |||||||||||||||||
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Air Baden Baden Lily j.214B+C | |||||||||||||||||
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Baden Baden Lily Rods | |||||||||||||||||
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Baden Baden Lily Distortion Skill Duo | |||||||||||||||||
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Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[3*] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | - | - | Wind[+], Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB, 2B | 5C, 2C | Jump, Special, Super |
5BB | - | 5BBB, 2B | 5C, 2C | Special, Super |
5BBB | - | 2B | 5C, 2C | Wind[+], Special, Super |
2B | - | - | - | - |
5C | - | - | - | - |
2C and 2[C] | - | - | - | Wind[+], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A[2] | j.AA | j.B | j.C | Wind[+], Jump, Special, Super |
j.AA[2] | j.A | j.B | j.C | Wind[+], Jump, Special, Super |
j.B | - | - | j.C | Wind[+], Jump, Special, Super |
j.C | - | - | - | Wind[+], Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Wind = Hold direction during move to use Wind, each move can only Wind in certain directions
- 5A and 2A can be used a combined total of 3 times per string
Sources
To edit frame data, edit values in BBTag/Rachel Alucard/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •