BBTag/Ragna the Bloodedge

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Ragna The Bloodedge
BBTag Ragna Portrait.png

Health: 16,000

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview[edit]

"I'll show you, the power of the Azure!"

Backstory[edit]

The main character of the Blazblue series. Him and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.

Playstyle[edit]

Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable reversal action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Has one of the best DP's in the game. Combo ender, reversal and punish: You name it, AD does it.
  • Amazing combo toolkit, ranging from a OTG Grab, wall bounces and air-to-ground moves. Does not require bar to do damage.
  • Great pressure game with tons of high/low normals. Includes Sweeps (2C CH) and Overheads (Delayed Gauntlet Hades) that can be followed up easily.
  • Works very well solo and an excellent comeback character especially when combined with Resonance Blaze.
  • One of the safest anti-air normals in the game (5B) that can follow up easily to a combo.
  • Hells Fang assist opens up for a window for aerial combos.
  • No projectiles. Ragna might have a great pressure kit, but no projectiles hurts Ragna's Assist potential a lot. This makes him very dependent on his assist partner for some matchups.
  • Has an awkward time dealing with fullscreen pressure. Requires high match-up knowledge against characters like Nu-13/Vatista/Gordeau/Yukiko.
  • Somewhat mediocre assists that are overshadowed by other, more viable assists such as Ruby's
  • Awkward blockstrings that heavily depends on opponent distance. Hard time auto-adjusting to aerial combos.
  • Due to Cross-tag's emphasis on minimizing health regen and high damage, Ragna's life leech capabilities are heavily gimped. The window of opportunity where the life leech will make a difference is very narrow.


Drive: Soul Eater[edit]

In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle.

The following moves steal health from your opponent when they make contact with an opponent:

  • 5AAAA
  • Second hit of 5BB
  • j.B
  • 2C
  • Inferno Divider
  • Axe Kick
  • Dead Spike (All versions)
  • Follow-up Attack (Hell's Fang)
  • Rising Kick (Gauntlet Hades)
  • Follow-up Attack (Nightmare Edge)
  • Follow-up Attack 1 (EX Dead Spike)
  • Follow-up Attack 2 (EX Dead Spike)
  • Blood Scythe (Both versions)
  • Carnage Scissors (Second hit onwards)
  • Devoured by Darkness (Last hit only, on hit only)
  • Black Onslaught (Second hit onwards, on hit only)


Normal Moves[edit]

4A[edit]
4A
BBCS Ragna 5A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 All 5 - - -
  • Whiffs on crouchers
  • Cancelable into everything, including grabs and itself

After a certain distance while using 4AA..., any more input of A's will result in 5AAA.


5A[edit]
5A
BBCS Ragna 5B.png
The Jesus Kick. Fear it. Respect it.
BBCS Ragna 5C.png
BBCS Ragna 6C.png
BBTag Ragna 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1500 All 8 - - -
  • Can cancel into throw, which can trick opponents who try to Reject Guard this normal

Similar to BBCF. This move will normally be the start of Ragna's pressure and one of his most useful standard footsie tools in neutral.

5AA 1700 All - - - -
  • Jump cancelable on hit
  • Last point of the 5A auto-combo string where you can chain into 2A

Detailed description of the usefulness of the move go here

5AAA 1100*2 Low, All - - - -
  • Jump cancelable

Detailed description of the usefulness of the move go here

5AAAA 2000 All - - - -
  • Lifesteal: ???

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBCS Ragna 6A.png
BBCS Ragna 5D.png
BBCS Ragna NotOverYet.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1500 All 11 - - -
  • Launches opponent into the air
  • Head attribute invincible
  • Jump cancelable

5B serves as one of Ragna's potential anti-airs in BBTAG. While it is not air-unblockable like Inferno Divider, and has more startup/recovery frames than 4A. It does possess head invuln and is now jump cancellable on block. It also serves as Ragna's main launcher in combos.

5BB 1000, 2000 All - - - -
  • Jump cancelable on hit
  • Lifesteal (second hit): ???

Detailed description of the usefulness of the move go here

5BBB - - - - - -
  • Cannot use Distortion Drives nor Specials while in dash
  • Can call assists during the dash

This dash is mostly for Ragna to have a better chance of grabbing opponents in the ground. Without the follow-up grab, the dash distance is almost the entire recoil distance of BB, making it possible to recover on unwanted input with a assist that will keep the opponent in block. It is still highly ill to use this as the dash is very unsafe.

5BBBB 0, 2000 All - - - -
  • Launches opponent forward
  • Opponent cannot be hit by assists while in grab

The grab happens whenever you press B during BBB's dash, adding the possibly of missing due to mashing or wrong input. The grab can land even on blockstring, but it requires impossible player vs. player conditions such as the opponent walking forward towards you and the fact that the opponent doesn't use reject guard.

The grab can be followed up by specials. Best options is either 214AA for assist or 214C for OTG.


5C[edit]
5C
BBCP Ragna CrushTrigger.png
Damage Guard Startup Active Recovery Frame Adv.
800 High 22 - - -10
  • Universal overhead
  • Flash on frame 4

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBCS Ragna 2B.png
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 11 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBCS Ragna 3C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 Low 12 - - -
  • Jump cancelable

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBCS Ragna 2D.png
Damage Guard Startup Active Recovery Frame Adv.
2000 Low 17 - - -4
  • Universal sweep
  • Lifesteal: ???

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBCS Ragna jC.png
BBCS Ragna AThrow.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High - - - -
  • Important points go here

Ragna's main approach via the air as it's a serviceable air-to-air and a air-to-ground attack.

j.AA 1500 High - - - -
  • Important points go here

While j.B fulfills a similar role, j.AA launches the opponent slightly higher which allows connecting j.C clean hit to become much easier.


j.B[edit]
j.B
BBCS Ragna jD.png
Damage Guard Startup Active Recovery Frame Adv.
1700 High - - - -
  • Hits in front and above Ragna
  • Lifesteal: ???

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBCS Ragna BelialEdge.png
Belial Edge...how we've missed you.
Damage Guard Startup Active Recovery Frame Adv.
800*N All - - - -
  • Last hit causes ground bounce

Ragna's classic Belial Edge from the BB games before BBCF, which has the same overall purpose of being an air-to-ground combo extender. When j.C is used on an opponent above Ragna, it will cause the opponent to bounce and allows for enough time to extend or end combos via special moves. However, if Ragna is above the opponent, the opponent will quickly recover the instant Ragna touches the ground, unlike prior Belial Edge combos in older BB games. The only follow-up possible when Ragna is above the opponent is a good-timed assist that can keep the opponent juggled or Carnage Scissors.



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBCS Ragna FThrow.png
Version Damage Guard Startup Active Recovery Frame Adv.
Forward Throw
5B+C
0, 2000 Throw - - - -
Back Throw
4B+C
0, 2000 Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Inferno Divider[edit]
Inferno Divider
5A+D (Air OK)
BBCS Ragna InfernoDivider.png
The return of a very reliable reversal
Version Damage Guard Startup Active Recovery Frame Adv.
Inferno Divider
5A+D
1000*2 Air Unblockable 12 - - -37
Aerial Inferno Divider
j.A+D
1000*2 All - - - -
Uppercut
5A+D/j.A+D > A/B/C
1000 All - - - -
Axe Kick
5A+D/j.A+D > A/B/C > A/B/C
2000 All - - - -
  • Invincible from frame 1
  • Ground version is air unblockable
  • Cannot Cross Burst if punished
  • Lifesteal (Inferno Divider): ???
  • Lifesteal (Axe Kick): ???

This serves as Ragna's universal reversal tool and main air unblockable attack. It has pretty good vertical and horizontal range and threatens aerial approaches. As expected, if blocked, this move is very negative.


Skills[edit]

Dead Spike[edit]
Dead Spike
236A/B
BBCS Ragna DeadSpike.png
BBCP Ragna DeadSpike.png
Version Damage Guard Startup Active Recovery Frame Adv.
A.png Dead Spike 1500 All 18 - - -6
  • Lifesteal: ???

Useful for combo filler

B.png Dead Spike 1700 All 26 - - -1
  • Lifesteal: ???

Detailed description of the usefulness of the move go here


Hell's Fang[edit]
Hell's Fang
214A
BBCS Ragna HellsFang.png
BBCS Ragna HellsFangFollowup.png
Version Damage Guard Startup Active Recovery Frame Adv.
Hell's Fang
214A
1700 All - - - -
Follow-up Attack
214A > A/B/C
1700 All - - - -
  • Combo ender
  • Lifesteal (Follow-up Attack): ???

Detailed description of the usefulness of the move go here


Gauntlet Hades[edit]
Gauntlet Hades
214B (Air OK)
BBCS Ragna GauntletHades.png
BBCS Ragna SpinKick.png
Version Damage Guard Startup Active Recovery Frame Adv.
Gauntlet Hades
214B
1700 High 24 - - -12
Aerial Gauntlet Hades
j.214B
1700 High - - - -
Rising Kick
214B/j.214B > A/B/C
1000 All - - - -
  • Rising Kick whiffs on crouchers
  • Lifesteal (Rising Kick): ???

Detailed description of the usefulness of the move go here


Nightmare Edge[edit]
Nightmare Edge
j.214A
BBCF Ragna NightmareEdge.png
BBCF Ragna NightmareEdgeFollowUp.png
Version Damage Guard Startup Active Recovery Frame Adv.
Nightmare Edge
j.214A
800*N All - - - -
Follow-up Attack
j.214A > A/B/C
1700 All - - - -
  • Combo Ender
  • Follow-up is a OTG that cannot be followed up without assists
  • Lifesteal (Follow-up Attack): ???

This move is mostly used as an air finisher, as it brings the opponent and Ragna to the ground. The 214A part of the move brings the enemy down to the ground, which can be used as a safer way to OTG using riskier assists. The 214AA part knocks the enemy forward and upwards, making it harder to confirm with some assists midscreen (Example would be Ruby 5P if the opponent is too far away, resulting in the only option being Carnage Scissors). Because of this, the timing on the assist is important if using the finisher.

This move is also the finishing move for almost all Ragna's Resonance Blaze combos as it makes him able to followup with Devoured by Darkness or Black Onslaught.


Extra Skills[edit]

EX Dead Spike[edit]
EX Dead Spike
236C
BBTag Ragna DeadSpikeEX.png
BBTag Ragna DeadSpikeEX2.png
BBTag Ragna DeadSpikeEX3.png
Version Damage Guard Startup Active Recovery Frame Adv.
EX Dead Spike
236C
1500 All - - - -
Follow-up Attack 1
236C > A/B/C
1700 All - - - -
Follow-up Attack 2
236C > A/B/C > A/B/C
2000 All - - - -
  • Lifesteal (EX Dead Spike): ???
  • Lifesteal (Follow-up Attack 1): ???
  • Lifesteal (Follow-up Attack 2): ???

Detailed description of the usefulness of the move go here


Blood Scythe[edit]
Blood Scythe
214C (Air OK)
BBCP Ragna BloodScythe.png
GRIM REAP- oh wait...
Version Damage Guard Startup Active Recovery Frame Adv.
Blood Scythe
214C
2500 All - - - -4
Aerial Blood Scythe
j.214C
2500 All - - - -
  • Ground version ground bounces on hit, making it a useful combo extension tool
  • Aerial version grounds opponents, making it not as viable as Ground version for combos.
  • Lifesteal: ???

This skill acts as the first combo extension for most combos for Ragna. Using Ground version midscreen as a combo extension after certain moves like 5BBB will switch sides. It can still be followed up with a 5AA into a jump cancel.


Partner Skills[edit]

5P[edit]
Hell's Fang
5P
BBCS Ragna HellsFang.png
BBCS Ragna HellsFangFollowup.png
Damage Guard Startup Active Recovery Frame Adv.
1700, 1700 All - - - -
  • Follow-up Attack performed only on hit
  • Lifesteal (Follow-up Attack): ???

Detailed description of the usefulness of the move go here


6P[edit]
Blood Scythe
6P
BBCP Ragna BloodScythe.png
Damage Guard Startup Active Recovery Frame Adv.
2000 All - - - -
  • Will track opponent but does not go fullscreen. Goes around 75% screen
  • Ground bounces on hit
  • Lifesteal: ???

Detailed description of the usefulness of the move go here


4P[edit]
Dead Spike
4P
BBCS Ragna DeadSpike.png
Damage Guard Startup Active Recovery Frame Adv.
1500 All - - - -
  • Lifesteal: ???

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Carnage Scissors[edit]
Carnage Scissors
236B+C
BBCS Ragna CarnageScissors.png
Version Damage Guard Startup Active Recovery Frame Adv.
Normal 3000, 4000 All - - - -
  • 20% minimum damage: 600, 800 (1400)
  • Lifesteal (second hit): ???
Enhanced 3000, 4000, 700*4 All - - - -
  • 20% minimum damage: 600, 800, 140*4 (1960)
  • Lifesteal (hits 2-6): ???

Detailed description of the usefulness of the move go here


Devoured By Darkness[edit]
Devoured by Darkness
214B+C
BBCS Ragna DevouredByDarkness.png
Version Damage Guard Startup Active Recovery Frame Adv.
Normal 2000, 6000 All - - - -
  • 20% minimum damage: 400, 1200 (1600)
  • Lifesteal (last hit): ???
Enhanced 2000, 7500 All - - - -
  • 20% minimum damage: 400, 1500 (1900)
  • Lifesteal (last hit): ???

Detailed description of the usefulness of the move go here



Distortion Skill Duo[edit]

Devoured By Darkness[edit]
Devoured by Darkness
P during Distortion Skill
BBCS Ragna DevouredByDarkness.png
Version Damage Guard Startup Active Recovery Frame Adv.
Normal 0, 2000 All - - - -
  • 100% minimum damage: 0, 2000 (2000)
  • Lifesteal (last hit): ???
Enhanced 0, 2500 All - - - -
  • 100% minimum damage: 0, 2500 (2500)
  • Lifesteal (last hit): ???

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Black Onslaught[edit]
Black Onslaught
222B+C
BBCS Ragna BlackOnslaught.png
BBCS Ragna BlackOnslaught2.png
Damage Guard Startup Active Recovery Frame Adv.
42000 (DESTROY) All - - - -12
  • 100% minimum damage: 0, 2100*6, 1000*8, 21400 (42000)

Detailed description of the usefulness of the move go here



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