BBTag/Ragna the Bloodedge

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Ragna the Bloodedge
BBTag Ragna Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"I'll show you, the power of the Azure!"

Backstory[edit]

The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.

Playstyle[edit]

Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Has one of the best Reversal Actions in the game. Combo ender, reversal and punish: You name it, Inferno Divider does it.
  • Has good front-end damage, so even something as simple as 5AA or 5AAA (into 2C) into Hell's Fang does good damage from range.
  • Versatile combo toolkit, ranging from a command dash into OTG, ground bounces and air-to-ground moves.
  • Access to mid-ranged high/low normals. Includes sweeps (2C) and overheads (Gauntlet Hades) that can be followed up easily.
  • One of the safest anti-air normals in the game (5B) that can follow up easily to a combo.
  • Easy to find opportunities to insert Partner Skills for enhanced damage.
  • Lacks full-screen projectiles. Ragna might have good pressure, but the lack of full-screen projectiles hurts Ragna's Partner Skill potential a lot. This makes him very dependent on his partner for some match-ups.
  • Has an awkward time dealing with fullscreen pressure. Requires high match-up knowledge against dedicated zoning characters or characters with very large normals.
  • Somewhat mediocre Partner Skills for neutral that are overshadowed by other, more viable Partner Skills such as Ruby's.
  • Awkward blockstrings that heavily depend on opponent distance. Hard time auto-adjusting to aerial combos.
  • Ragna's lifesteal mechanic has considerably reduced emphasis. The window of opportunity where lifesteal will make a difference is very narrow.


Drive: Soul Eater[edit]

In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle.

The following moves steal health from your opponent when they make contact with an opponent:

  • 5AAAA
  • Second hit of 5BB
  • j.B
  • 2C
  • Inferno Divider
  • Axe Kick
  • Dead Spike (All versions)
  • Follow-up Attack (Hell's Fang)
  • Rising Kick (Gauntlet Hades)
  • Follow-up Attack (Nightmare Edge)
  • Follow-up Attack 1 (EX Dead Spike)
  • Follow-up Attack 2 (EX Dead Spike)
  • Blood Scythe (Both versions)
  • Carnage Scissors (Second hit onwards)
  • Devoured by Darkness (Last hit only, on hit only)
  • Black Onslaught (Second hit onwards, on hit only)



Normal Moves[edit]

4A[edit]
4A
BBCS Ragna 5A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 All 5 3 9 -1
  • Whiffs on crouchers
  • Cancelable into everything, including throws and itself

After three consecutive 4As, any further A inputs will result in 5A.


5A[edit]
5A
BBCS Ragna 5B.png
The Jesus Kick. Fear it. Respect it.
BBCS Ragna 5C.png
BBCS Ragna 6C.png
BBTag Ragna 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1500 All 8 8 16 -8
  • Can cancel into throw, which can trick opponents who try to Reject Guard this normal

Similar to BBCF. This move will normally be the start of Ragna's pressure and one of his most useful standard footsie tools in neutral.

5AA 1700 All 11 1+4 20 -6
  • Jump cancelable on hit
  • Last point of the A Smart Combo where you can chain into 2A
5AAA 1100*2 Low, All 13 - 33 -17
  • Jump cancelable
5AAAA 2000 All 18 4 31 -15
  • Lifesteal: 100


5B[edit]
5B
BBCS Ragna 6A.png
BBCS Ragna 5D.png
BBCS Ragna NotOverYet.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1500 All 11 4 24 -12
  • Launches opponent into the air
  • Head attribute invincible
  • Jump cancelable

5B serves as one of Ragna's potential anti-airs in BBTAG. While it is not air unblockable like Inferno Divider and has more start-up and recovery frames than 4A, it does possess head attribute invincibility and is jump cancelable even on block. It also serves as Ragna's main launcher in combos.

5BB 1000, 2000 All 15 6+12 29 -12
  • Jump cancelable on hit
  • Lifesteal (second hit): 100

Detailed description of the usefulness of the move go here

5BBB - - - - - N/A
  • Cannot cancel into Skills or Distortion Skills
  • Can call Partner Skills during the dash

This dash is mostly for Ragna to have a better chance of landing 5BBBB. That being said, the dash distance covers much of the pushback distance of 5BB, making it possible to make up the distance and recover while a Partner Skill keeps the opponent in blockstun. It is still ill-advised to use this outside of combos, however, as the dash is very unsafe.

5BBBB 0, 2000 All - - - -
  • Has a 25f duration
  • Launches opponent forward
  • Opponent cannot be hit by Partner Skills during grab animation

A strong combo part that forces the opponent into an fixed animation on hit that then combos into Hell's Fang midscreen, B Dead Spike or Gauntlet Hades in the corner or Blood Scythe for high damage anywhere. If 5BBB is immediately canceled into 5BBBB, it's possible that 5BBBB can whiff before the dash closes enough of the gap, so be mindful of when you input the last B.


5C[edit]
5C
BBCP Ragna CrushTrigger.png
Damage Guard Startup Active Recovery Frame Adv.
800 High 22 3 28 -10
  • Universal overhead
  • Flash on frame 4


2A[edit]
2A
BBCS Ragna 2B.png
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 9 2 15 -4

Standard low and your main low poke for footsies. This is also the only normal in Ragna's arsenal that can Reverse Beat from 5B, so it's very good for opponents that don't pushblock too often.


2B[edit]
2B
BBCS Ragna 3C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 Low 12 3 21 -6
  • Jump cancelable


2C[edit]
2C
BBCS Ragna 2D.png
Damage Guard Startup Active Recovery Frame Adv.
2000 Low 17 2 33 -15
  • Universal sweep
  • Lifesteal: 100


j.A[edit]
j.A
BBCS Ragna jC.png
BBCS Ragna AThrow.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High - - - -
  • Important points go here

Ragna's main approach via the air as it's a serviceable air-to-air and a air-to-ground attack.

j.AA 1500 High - - - -
  • Important points go here

While j.B fulfills a similar role, j.AA launches the opponent slightly higher which allows connecting j.C clean hit to become much easier.


j.B[edit]
j.B
BBCS Ragna jD.png
Damage Guard Startup Active Recovery Frame Adv.
1700 High - - - -
  • Hits in front and above Ragna
  • Lifesteal: 100

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBCS Ragna BelialEdge.png
Belial Edge...how we've missed you.
Damage Guard Startup Active Recovery Frame Adv.
800*N All - - - -5 (if blocked on ground)
  • Last hit causes ground bounce

An air-to-ground combo extender. When j.C is used on an opponent above Ragna, the last hit will connect, causing the opponent to bounce. This combined with the last hit being special cancelable allows Ragna to follow-up with a Skill. However, if Ragna is above the opponent, the opponent will quickly recover the instant Ragna touches the ground. The only follow-up possible when Ragna is above the opponent is a well-timed Partner Skill.



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBCS Ragna FThrow.png
Version Damage Guard Startup Active Recovery Frame Adv.
Forward Throw
5B+C
0, 2000 Throw - - - -
Back Throw
4B+C
0, 2000 Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Inferno Divider[edit]
Inferno Divider
5A+D (Air OK)
BBCS Ragna InfernoDivider.png
The return of a very reliable reversal
Version Damage Guard Startup Active Recovery Frame Adv.
Inferno Divider
5A+D
1000*2 Air Unblockable 12 - - -37
Aerial Inferno Divider
j.A+D
1000*2 All - - - -
Uppercut
5A+D/j.A+D > A/B/C
1000 All - - - -
Axe Kick
5A+D/j.A+D > A/B/C > A/B/C
2000 All - - - -
  • Invincible from frame 1
  • Ground version is air unblockable
  • Cannot Cross Burst if punished
  • Lifesteal (Inferno Divider): 50*2
  • Lifesteal (Axe Kick): 50

This serves as Ragna's universal reversal tool and main air unblockable attack. It has pretty good vertical and horizontal range and threatens aerial approaches. As expected, if blocked, this move is very negative.


Skills[edit]

Dead Spike[edit]
Dead Spike
236A/B
BBCS Ragna DeadSpike.png
Not a real projectile.
BBCP Ragna DeadSpike.png
Kind of a real projectile.
Version Damage Guard Startup Active Recovery Frame Adv.
A.png Dead Spike 1500 All 18 - - -6
  • Lifesteal: 100

Useful for combo filler

B.png Dead Spike 1700 All 26 - - -1
  • Lifesteal: 100

Detailed description of the usefulness of the move go here


Hell's Fang[edit]
Hell's Fang
214A
BBCS Ragna HellsFang.png
BBCS Ragna HellsFangFollowup.png
Version Damage Guard Startup Active Recovery Frame Adv.
Hell's Fang
214A
1700 All 15 - - -4
Follow-up Attack
214A > A/B/C
1700 All 19 - - -19
  • Combo ender
  • Lifesteal (Follow-up Attack): 200


Gauntlet Hades[edit]
Gauntlet Hades
214B (Air OK)
BBCS Ragna GauntletHades.png
Gauntlet Dumbass!
BBCS Ragna SpinKick.png
Version Damage Guard Startup Active Recovery Frame Adv.
Gauntlet Hades
214B
1700 High/Air 24 - - -12
Aerial Gauntlet Hades
j.214B
1700 High/Air - - - -
Rising Kick
214B/j.214B > A/B/C
1000 All 16 - - -17
  • Rising Kick whiffs on crouchers
  • Lifesteal (Rising Kick): 100


Nightmare Edge[edit]
Nightmare Edge
j.214A
BBCF Ragna NightmareEdge.png
BBCF Ragna NightmareEdgeFollowUp.png
Version Damage Guard Startup Active Recovery Frame Adv.
Nightmare Edge
j.214A
800*N All - - - -5 (if blocked on ground)
Follow-up Attack
j.214A > A/B/C
1700 All 12 - - -17
  • Combo ender
  • Follow-up Attack is an OTG that cannot be followed up without assists
  • Lifesteal (Follow-up Attack): 200

This move is mostly used as an combo ender, as it brings the opponent and Ragna to the ground. Nightmare Edge brings the enemy down to the ground, which can then be used to OTG using certain Partner Skills. Follow-up Attack knocks the enemy forward and upwards, making it harder to confirm with some Partner Skills midscreen (for instance, Ruby's 5P whiffs the opponent is too far away, resulting in the only option being Carnage Scissors). Because of this, the timing on the Partner Skill is important if using the finisher.


Extra Skills[edit]

EX Dead Spike[edit]
EX Dead Spike
236C
BBTag Ragna DeadSpikeEX.png
BBTag Ragna DeadSpikeEX2.png
BBTag Ragna DeadSpikeEX3.png
Version Damage Guard Startup Active Recovery Frame Adv.
EX Dead Spike
236C
1500 All 18 - - -6
Follow-up Attack 1
236C > A/B/C
1700 All 19 - - -16
Follow-up Attack 2
236C > A/B/C > A/B/C
2000 All 23 - - -28
  • Lifesteal (EX Dead Spike): 150
  • Lifesteal (Follow-up Attack 1): 150
  • Lifesteal (Follow-up Attack 2): 100


Blood Scythe[edit]
Blood Scythe
214C (Air OK)
BBCP Ragna BloodScythe.png
GRIM REAP- oh wait...
Version Damage Guard Startup Active Recovery Frame Adv.
Blood Scythe
214C
2500 All 24 - - -4
Aerial Blood Scythe
j.214C
2500 All - - - -4
  • Ground version ground bounces on hit, making it a useful combo extension tool
  • Aerial version knocks down on hit, making it not as viable as ground version for combos
  • Lifesteal: 100

This Extra Skill acts as a universal combo extension for most of Ragna's combos. On hit, Blood Scythe can be followed up with a 5AA into a jump cancel. Comboing into Blood Scythe will often result in a considerable damage increase, particularly if performed early, such as after a CH 2C. Using the ground version midscreen as a combo extension after certain moves like the second hit of 5BB will force a side switch.


Partner Skills[edit]

5P[edit]
5P
Hell's Fang
BBCS Ragna HellsFang.png
BBCS Ragna HellsFangFollowup.png
Damage Guard Startup Active Recovery Frame Adv.
1700, 1700 All 31 N/A N/A +30
  • Follow-up Attack performed only on hit
  • Lifesteal (Follow-up Attack): 100

Detailed description of the usefulness of the move go here


6P[edit]
6P
Blood Scythe
BBCP Ragna BloodScythe.png
Damage Guard Startup Active Recovery Frame Adv.
2000 All 55 N/A N/A +36
  • Will track opponent but does not go fullscreen
  • Ground bounces on hit
  • Lifesteal: 100

Detailed description of the usefulness of the move go here


4P[edit]
4P
Dead Spike
BBCS Ragna DeadSpike.png
Damage Guard Startup Active Recovery Frame Adv.
1500 All 31 N/A N/A +30
  • Lifesteal: 100

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Carnage Scissors[edit]
Carnage Scissors
236B+C
BBCS Ragna CarnageScissors.png
Version Damage Guard Startup Active Recovery Frame Adv.
Normal 3000, 4000 All - - - -
  • 20% minimum damage: 600, 800 (1400)
  • Lifesteal (second hit): 300
Enhanced 3000, 4000, 700*4 All - - - -
  • 20% minimum damage: 600, 800, 140*4 (1960)
  • Lifesteal (hits 2-6): 600 total

Detailed description of the usefulness of the move go here


Devoured by Darkness[edit]
Devoured by Darkness
214B+C
BBCS Ragna DevouredByDarkness.png
Version Damage Guard Startup Active Recovery Frame Adv.
Normal 2000, 6000 All - - - -39
  • 20% minimum damage: 400, 1200 (1600)
  • Lifesteal (last hit): 1000
Enhanced 2000, 7500 All - - - -
  • 20% minimum damage: 400, 1500 (1900)
  • Lifesteal (last hit): 2000

Detailed description of the usefulness of the move go here



Distortion Skill Duo[edit]

Devoured by Darkness[edit]
Devoured by Darkness
P during Distortion Skill
BBCS Ragna DevouredByDarkness.png
Version Damage Guard Startup Active Recovery Frame Adv.
Normal 0, 2000 All - - - -
  • 100% minimum damage: 0, 2000 (2000)
  • Lifesteal (last hit): 500
Enhanced 0, 2500 All - - - -
  • 100% minimum damage: 0, 2500 (2500)
  • Lifesteal (last hit): 1000

Go for it if you can kill. Note that unlike its DD counterpart, this move can hit the ground.



Astral Heat[edit]

Black Onslaught[edit]
Black Onslaught
222B+C
BBCS Ragna BlackOnslaught.png
BBCS Ragna BlackOnslaught2.png
Damage Guard Startup Active Recovery Frame Adv.
42000 (DESTROY) All - - - -12
  • 100% minimum damage: 0, 2100*6, 1000*8, 21400 (42000)

Detailed description of the usefulness of the move go here



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