BBTag/Ragna the Bloodedge
|Ragna the Bloodedge|
Jump Startup: 4F
Backdash Time 22F / Invul: 1-7F All
- 1 Overview
- 2 Normal Moves
- 3 Universal Mechanics
- 4 Skills
- 5 Extra Skills
- 6 Partner Skills
- 7 Distortion Skills
- 8 Distortion Skill Duo
- 9 Astral Heat
- 10 Navigation
"I'll show you, the power of the Azure!"
The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.
Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.
Drive: Soul Eater
In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. These attacks will deal chip damage on block and drain the same amount of health. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle.
The following moves steal health from your opponent when they make contact with an opponent:
- Second hit of 5BB
- Inferno Divider
- Axe Kick
- Dead Spike (All versions)
- Follow-up Attack (Hell's Fang)
- Rising Kick (Gauntlet Hades)
- Follow-up Attack (Nightmare Edge)
- Follow-up Attack 1 (EX Dead Spike)
- Follow-up Attack 2 (EX Dead Spike)
- Blood Scythe (Both versions)
- Carnage Scissors (Second hit onwards)
- Devoured by Darkness (Last hit only, on hit only)
- Black Onslaught (Second hit onwards, on hit only)
Note 1: While Ragna uses his old 6D and the finisher of his EX Dead Spike during the follow-up hits of his 5C overhead, none of these hits drain health. Any health gained after the end of a match will not affect Ragna's HP, including those done during Black Onslaught.
Note 2: Unlike in his home game series as of Continuum Shift, Ragna's life steal does not scale higher in combos via the more Soul Eater-based hits he lands; base life steal amount will always stay same no matter where/when the Soul Eater-based hit is landed in a combo.
5A+D (Air OK)
214B (Air OK)
EX Dead Spike
|EX Dead Spike
214C (Air OK)
Devoured by Darkness
|Devoured by Darkness
Distortion Skill Duo
|Devoured by Darkness
P during Distortion Skill
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