BBTag/Ragna the Bloodedge: Difference between revisions

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* Jump cancelable  
* Jump cancelable  


5B serves as one of Ragna's potential anti-airs. While it is not air unblockable like Inferno Divider and has more start-up and recovery frames than 4A, it does possess head attribute invincibility and is jump cancelable even on block. It also serves as Ragna's main launcher in combos.
5B serves as one of Ragna's potential anti-airs. While it is not air unblockable like Inferno Divider and has more start-up and recovery frames than 4A, it does possess head attribute invincibility and is jump cancelable even on block. It also serves as Ragna's main launcher in combos. Can cancel into 5A, giving Ragna pseudo-Reverse Beat capabilities.
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  |startup=15 |active=6(12)3 |recovery=29 |frameAdv=-12
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* Jump cancelable on hit
* First hit is jump cancelable on hit
* Lifesteal (second hit): 100
* Lifesteal (second hit): 100


5BB consists of two hits. The first hit is used to bring opponents higher into the air to allow Ragna to combo off of Hell's Fang or A Dead Spike. The second hit drains health and is used to bring airborne opponents back down to the ground in order to combo into B Dead Spike or Bloodscythe, the latter of which can force a side switch if it is used midscreen. Thanks to its multi-hit nature, 5BB can be used to Active Change mid-combo fairly easily but this trait also makes it very unsafe on whiff.
5BB consists of two hits. The first hit is used to bring opponents higher into the air to allow Ragna to combo off of Hell's Fang or A Dead Spike. The second hit drains health and is used to bring airborne opponents back down to the ground in order to combo into B Dead Spike or Bloodscythe, the latter of which can force a side switch if it is used midscreen. This move has fantastic scaling as a starter, leading into 9.5k with only one bar. Thanks to its multi-hit nature, 5BB can be used to Active Change mid-combo fairly easily but this trait also makes it very unsafe on whiff. The second hit can cancel into other moves as long as the first hits something.
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* Can call Partner Skills during the dash
* Can call Partner Skills during the dash


This dash is mostly for Ragna to have a better chance of landing 5BBBB. That being said, the dash distance covers much of the pushback distance of 5BB, making it possible to make up the distance and recover while a Partner Skill keeps the opponent in blockstun. It is still ill-advised to use this outside of combos, however, as the dash is very unsafe.
This dash is mostly used to give Ragna a better chance of landing 5BBBB. That being said, the dash distance covers much of the pushback distance of 5BB, making it possible to make up the distance and recover while a Partner Skill keeps the opponent in blockstun. It is still ill-advised to use this outside of combos, however, as the dash is very unsafe. Can be used to combo into 2A if 5BB hit an opponent from a high enough height.


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Revision as of 02:20, 22 October 2018

Ragna the Bloodedge
BBTag Ragna Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"I'll show you, the power of the Azure!"

Backstory

The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.

Playstyle

Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.

Strengths/Weaknesses

Strengths Weaknesses
  • Has one of the best Reversal Actions in the game. Combo ender, reversal and punish: You name it, Inferno Divider does it.
  • Has good front-end damage, so even something as simple as 5AAA (into 2C) into Hell's Fang does good damage from range.
  • Versatile combo toolkit, ranging from a command dash into OTG, ground bounces, and air-to-ground moves.
  • Access to multiple mid-ranged high/low normals. Includes sweeps (2C) and overheads (Gauntlet Hades) that can be followed up easily and can be done very late into a block string.
  • One of the safest anti-air normals in the game (5B) that can follow up easily to a combo. Can also allow Ragna to Reverse Beat into 2A.
  • Easy to find opportunities to insert Partner Skills for enhanced damage.
  • Souleater mechanic takes enemies health and adds it to his own on either hit or block as well as dealing chip damage. All of his specials, supers, and assists use this feature.
  • Lacks full-screen projectiles. Ragna might have good pressure, but the lack of full-screen projectiles hurts Ragna's Partner Skill potential a lot. This makes him very dependent on his partner for some match-ups.
  • Has an awkward time dealing with fullscreen pressure. Requires high match-up knowledge against dedicated zoning characters or characters with very large normals.
  • Fantastic pressure is easily negated by well timed Reject Guards.
  • Somewhat mediocre Partner Skills for neutral that are overshadowed by other, more viable Partner Skills such as Ruby's.
  • Blockstrings are heavily dependent on proximity.
  • Ragna's lifesteal mechanic is considerably weaker than in previous entries. The window of opportunity where lifesteal will make a difference is very narrow.


Drive: Soul Eater

In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. These attacks will deal chip damage on block and drain the same amount of health. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle.

The following moves steal health from your opponent when they make contact with an opponent:

  • 5AAAA
  • Second hit of 5BB
  • j.B
  • 2C
  • Inferno Divider
  • Axe Kick
  • Dead Spike (All versions)
  • Follow-up Attack (Hell's Fang)
  • Rising Kick (Gauntlet Hades)
  • Follow-up Attack (Nightmare Edge)
  • Follow-up Attack 1 (EX Dead Spike)
  • Follow-up Attack 2 (EX Dead Spike)
  • Blood Scythe (Both versions)
  • Carnage Scissors (Second hit onwards)
  • Devoured by Darkness (Last hit only, on hit only)
  • Black Onslaught (Second hit onwards, on hit only)

Note: While Ragna uses his old 6D and the finisher of his EX Dead Spike during the follow-up hits of his 5C overhead, none of these hits drain health. Any health gained after the end of a match will not affect Ragna's HP, including those done during Black Onslaught.

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Normal Moves

4A
4A Must be at least this tall to get smacked.
1000 All 5 3 9 - - -
5A
5A
BBTag Ragna 5A.png
The Jesus Kick. Fear it. Respect it. You're gonna see this move a lot. Poke their toes and toss 'em.
BBTag Ragna 5AAAA.png
Mashin' A
1500 All 8 8 16 - - - 1700 All 11 4 20 - - - 1100*2 Low, All 13 2(4)2 33 - - - 2000 All 18 4 31 - - -
5B
5B Ragna's most reliable anti-air. Dash cancel shenanigans. OTG, Marvel style.
1500 All 11 4 24 - - - 1000, 2000 All 15 6(12)3 29 - - - - - - 0, 2000 All 25 Total - - -
5C
5C Ragna's old Crush Trigger, still not very good.
800 High 22 3 28 - - -
2A
2A Ragna's go to low.
1000 Low 9 2 15 - - -
2B
2B Can't have enough lows.
1700 Low 12 3 21 - - -
2C
2C
BBTag Ragna 2C.png
COUNTER
2000 Low 17 2 33 - - -
j.A
j.A
1500 High - - - 1500 High - - -
j.B
j.B
1700 High - - -
j.C
j.C
BBTag Ragna jC.png
Belial Edge...how we've missed you.
800*N All - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Ragna GroundThrow.png
0, 2000 Throw - - - 0, 2000 Throw - - -
Inferno Divider
Inferno Divider
5A+D (Air OK)
BBTag Ragna InfernoDivider.png
The return of a very reliable reversal.
1000*2 Air Unblockable 12 - - - 1000*2 All - - - 1000 All - - - 2000 All - - -


Skills

Dead Spike
Dead Spike
236A/B Not a real projectile. Kind of a real projectile.
1500 All 18 - - - 1700 All 26 - - -
Hell's Fang
Hell's Fang
214A Corner... Carry!
1700 All 15 - - - 1700 All 19 - - -
Gauntlet Hades
Gauntlet Hades
214B (Air OK) Gauntlet Dumbass!
BBTag Ragna GauntletHades2.png
Is now jump cancelable, enjoy your loops!
1700 High/Air 22 - - - 1700 High/Air - - - 1000 All 16 - - -
Nightmare Edge
Nightmare Edge
j.214A
900*N All - - - 1700 All 12 - - -


Extra Skills

EX Dead Spike
EX Dead Spike
236C
BBTag Ragna DeadSpikeEX.png
BBTag Ragna DeadSpikeEX2.png
BBTag Ragna DeadSpikeEX3.png
1500 All 18 - - - 1700 All 19 - - - 2000 All 23 - - -
Blood Scythe
Blood Scythe
214C (Air OK) GRIM REAP- oh wait...
2500 All 24 - - - 2500 All - - -


Partner Skills

5P
5P
Hell's Fang
1700, 1700 All 31 - - -
6P
6P
Blood Scythe
2000 All 55 - - -
4P
4P
Dead Spike
1500 All 31 - - -


Distortion Skills

Carnage Scissors
Carnage Scissors
236B+C
3000, 4000 All - - -


3000, 4000, 700*4 All - - -
Devoured by Darkness
Devoured by Darkness
214B+C RIP OD command grab
2000, 6000 All - - -


2000, 7500 All - - -


Distortion Skill Duo

Devoured by Darkness
Devoured by Darkness
P during Distortion Skill
0, 2000 All - - - 0, 2500 All - - -


Astral Heat

Black Onslaught
Black Onslaught
222B+C "I’ll show you… the power of the Azure!" "There is no hell, only darkness."
42000 (DESTROY) All - - -



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