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===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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* | ! Strengths !! Weaknesses | ||
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* | *Has one of the best DP's in the game. Combo ender, reversal and punish: You name it, AD does it. | ||
*Amazing combo toolkit, ranging from a OTG Grab, wall bounces and air-to-ground moves. Does not require bar to do damage. | |||
* | *Great pressure game with tons of high/low normals. Includes Sweeps (2C CH) and Overheads (Delayed Gauntlet Hades) that can be followed up easily. | ||
* | *Works very well solo, especially when combined with Resonance Blaze. | ||
* The above two points are mostly the biggest flaw about Ragna. Ragna is phenomenal with Resonance Blaze, but he doesn't do much work in the back. It also hurts him because Ruby ends up doing his job while providing a phenomenal assist game. | *One of the safest anti-air normals in the game (5B) that can follow up easily to a combo. | ||
* | *Hells Fang assist opens up for a window for aerial combos. | ||
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*No projectiles. Ragna might have a great pressure kit, but no projectiles hurts Ragna's Assist potential a lot. This makes him very dependent on his assist partner for some matchups. | |||
*Has an awkward time dealing with fullscreen pressure. Requires high match-up knowledge against characters like Nu-13/Vatista/Gordeau/Yukiko. | |||
*The above two points are mostly the biggest flaw about Ragna. Ragna is phenomenal with Resonance Blaze, but he doesn't do much work in the back. It also hurts him because Ruby ends up doing his job while providing a phenomenal assist game. | |||
*Awkward blockstrings that heavily depends on opponent distance. Hard time auto-adjusting to aerial combos. | |||
*Due to Cross-tag's emphasis on minimizing health regen and high damage, Ragna's life leech capabilities are heavily gimped. The window of opportunity where the life leech will make a difference is very narrow. | |||
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===Drive: Soul Eater=== | ===Drive: Soul Eater=== |
Revision as of 13:16, 17 June 2018
Ragna The Bloodedge |
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Health: 16,000
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Navigation
Overview
"I'll show you, the power of the Azure!"
Backstory
The main character of the Blazblue series. Him and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.
Playstyle
Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable reversal action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Soul Eater
In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle.
The following moves steal health from your opponent when they make contact with an opponent:
- 5AAAA
- Second hit of 5BB
- j.B
- 2C
- Inferno Divider
- Axe Kick
- Dead Spike (All versions)
- Follow-up Attack (Hell's Fang)
- Rising Kick (Gauntlet Hades)
- Follow-up Attack (Nightmare Edge)
- Follow-up Attack 1 (EX Dead Spike)
- Follow-up Attack 2 (EX Dead Spike)
- Blood Scythe (Both versions)
- Carnage Scissors (Second hit onwards)
- Devoured by Darkness (Last hit only, on hit only)
- Black Onslaught (Second hit onwards, on hit only)
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Inferno Divider
Inferno Divider 5A+D (Air OK) |
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Skills
Dead Spike
Dead Spike 236A/B |
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Hell's Fang
Hell's Fang 214A |
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Gauntlet Hades
Gauntlet Hades 214B (Air OK) |
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Nightmare Edge
Nightmare Edge j.214A |
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Extra Skills
EX Dead Spike
EX Dead Spike 236C |
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Blood Scythe
Blood Scythe 214C (Air OK) |
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Partner Skills
5P
Hell's Fang 5P |
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6P
Blood Scythe 6P |
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4P
Dead Spike 4P |
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Distortion Skills
Carnage Scissors
Carnage Scissors 236B+C |
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Devoured By Darkness
Devoured by Darkness 214B+C |
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Distortion Skill Duo
Devoured By Darkness
Devoured by Darkness P during Distortion Skill |
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Astral Heat
Black Onslaught
Black Onslaught 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •