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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Ragna the Bloodedge}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Ragna the Bloodedge | !Ragna the Bloodedge | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Ragna_Portrait.png| | [[File:BBTag_Ragna_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Ragna the Bloodedge | |||
| game = BBTag | |||
The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. | | icon = BBTag_Ragna_Icon.png | ||
| quote = I'll show you, the power of the Azure! | |||
| lore = The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. | |||
}} | |||
===Drive: Soul Eater=== | |||
In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's life whenever he connected with an attack involving the Drive button. These attacks would even restore life on block, dealing chip damage to the opponent in the process. Although there is no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle in various moves of his. | |||
Note: All lifesteal values are static and are not modified by proration or other factors. Enhanced versions of Distortion Skills are different to their regular counterparts and have their own separate values. | |||
===Playstyle=== | ===Playstyle=== | ||
Ragna is a rushdown character. He has normals with good reach, specials to help with mix-up and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters. | {{StrengthsAndWeaknesses | ||
|intro=Ragna is a rushdown character. He has normals with good reach, specials to help with mix-up and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters. | |||
|pros= | |||
*Has one of the best Reversal Actions in the game. Reversal, anti-air, combo ender, and punish tool: You name it, Inferno Divider does it. | *Has one of the best Reversal Actions in the game. Reversal, anti-air, combo ender, and punish tool: You name it, Inferno Divider does it. | ||
*Has good front-end damage, with or without meter. | *Has good front-end damage, with or without meter. | ||
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*Easy to find opportunities to insert Partner Skills for enhanced damage. | *Easy to find opportunities to insert Partner Skills for enhanced damage. | ||
*Soul Eater attacks steals life on either hit or block as well as dealing chip damage. | *Soul Eater attacks steals life on either hit or block as well as dealing chip damage. | ||
| | *Has incredibly scary comeback potential with resonance due to his improved Soul Eater values | ||
|cons= | |||
*Lacks full-screen projectiles. This makes him very susceptible to zoning and set-ups that can be done from full-screen. | *Lacks full-screen projectiles. This makes him very susceptible to zoning and set-ups that can be done from full-screen. | ||
*Lacks a projectile Partner Skill, forcing the point character to make risky plays to get close to the opponent. | *Lacks a projectile Partner Skill, forcing the point character to make risky plays to get close to the opponent. | ||
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*Fantastic pressure is easily negated by well timed Reject Guards. | *Fantastic pressure is easily negated by well timed Reject Guards. | ||
*Block strings are heavily dependent on proximity. | *Block strings are heavily dependent on proximity. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_4A.png |caption=Must be at least this tall to get smacked. | |image=BBTag_Ragna_4A.png |caption=Must be at least this tall to get smacked. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Whiffs on crouchers. Also whiffs on short character like Linne, even if they aren't crouching. | * Whiffs on crouchers. Also whiffs on short character like Linne, even if they aren't crouching. | ||
* Cancelable into everything, including jumps, throws, and even itself. | * Cancelable into everything, including jumps, throws, and even itself. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_5A.png |caption=The Jesus Kick. Fear it. Respect it. | |image=BBTag_Ragna_5A.png |caption=The Jesus Kick. Fear it. Respect it. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Throw cancelable. | * Throw cancelable. | ||
*The normal of choice for every gorilla. | |||
This move will normally be the start of Ragna's pressure and one of his most useful standard footsie tools in neutral, though it lacks disjoint so it performs poorly in trades. Used in almost every combo thanks to its high speed, range, and damage. Can cancel into lows, highs and throws, giving it high mix-up potential. Not jump cancelable, meaning that it isn't possible to block bursts or convert into air combos with this move alone. | This move will normally be the start of Ragna's pressure and one of his most useful standard footsie tools in neutral, though it lacks disjoint so it performs poorly in trades. Used in almost every combo thanks to its high speed, range, and damage. Can cancel into lows, highs and throws, giving it high mix-up potential. Not jump cancelable, meaning that it isn't possible to block bursts or convert into air combos with this move alone. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits two times. | * Hits two times. | ||
* First hit is a low. | * First hit is a low. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches away on hit. | * Launches away on hit. | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_5B.png |caption=Ragna's most reliable anti-air; now seems better than before. | |image=BBTag_Ragna_5B.png |caption=Ragna's most reliable anti-air; now seems better than before. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Head attribute invincible. | * Head attribute invincible. | ||
* Launches on hit. | * Launches on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits two times. | * Hits two times. | ||
* First hit is jump cancelable on hit. | * First hit is jump cancelable on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Cannot cancel into Skills or Distortion Skills. | * Cannot cancel into Skills or Distortion Skills. | ||
* Can call Partner Skills during the dash. | * Can call Partner Skills during the dash. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBBB}} | {{AttackVersion|name=5BBBB}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5BBBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can only hit opponents who are knocked-down. | * Can only hit opponents who are knocked-down. | ||
* Can only hit the opponent's point character. | * Can only hit the opponent's point character. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_5C.png |caption=Ragna's old Crush Trigger, still not very good. | |image=BBTag_Ragna_5C.png |caption=Ragna's old Crush Trigger, still not very good. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Flash on frame 4. | * Flash on frame 4. | ||
* Knockdown on airborne hit. | * Knockdown on airborne hit. | ||
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* Follow-up damage, Skill Gauge gain, oki, and timing changes if partner is available. | * Follow-up damage, Skill Gauge gain, oki, and timing changes if partner is available. | ||
Thanks to 5C's poor range and the fact that Ragna has a more reliable overhead that has better mix-up and damage potential in the form of Gauntlet Hades, this move rarely sees any use. Inputting the follow-up as soon as possible results in less damage and Skill Gauge gain but provides safe jump oki in the corner. Perfect timing deals more damage and grants a full stock of Skill Gauge. | Thanks to 5C's poor range and the fact that Ragna has a more reliable overhead that has better mix-up and damage potential in the form of Gauntlet Hades, this move rarely sees any use outside of being an unburstable overhead. Inputting the follow-up as soon as possible results in less damage and Skill Gauge gain but provides safe jump oki in the corner. Perfect timing deals more damage and grants a full stock of Skill Gauge. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_2A.png |caption=Ragna's go-to low. Buffed to high heavens in 2.0. | |image=BBTag_Ragna_2A.png |caption=Ragna's go-to low. Buffed to high heavens in 2.0. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Throw cancelable. | * Throw cancelable. | ||
Your main low poke for footsies, equipped with a very good balance of range, speed, and recovery. This is the only normal in Ragna's arsenal that can Reverse Beat from 5B, so it's very good for opponents that don't pushblock too often. Also allows Ragna to repeat 5A and 5AA within the same chain of normals, though only once per string. Due to it's speed and low recovery, this works well for stagger pressure. | Your main low poke for footsies, equipped with a very good balance of range, speed, and recovery. This is the only normal in Ragna's arsenal that can Reverse Beat from 5B, so it's very good for opponents that don't pushblock too often. Also allows Ragna to repeat 5A and 5AA within the same chain of normals, though only once per string. Due to it's speed and low recovery, this works well for stagger pressure. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_2B.png |caption=Slow pressure reset. | |image=BBTag_Ragna_2B.png |caption=Slow pressure reset. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Foot attribute invincible. | * Foot attribute invincible. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_2C.png |caption=COUNTER | |image=BBTag_Ragna_2C.png |caption=COUNTER | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Knockdown on hit. | * Knockdown on hit. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_jA.png |caption=All purpose air normal. | |image=BBTag_Ragna_jA.png |caption=All purpose air normal. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_jB.png |caption= Healing + Good scaling = Ideal Combo Filler | |image=BBTag_Ragna_jB.png |caption= Healing + Good scaling = Ideal Combo Filler | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
Air combo tool that hits in front and above Ragna. Used to lead into Belial Edge, Inferno Divider, Nightmare Edge or Aerial Blood Scythe. Ragna's most damaging air normal and the only one with lifesteal. Very important for manipulating the opponent's height during air combos so as to set-up Belial Edge extensions. Can be used as a jump-in with better scaling and damage than j.A but its | Air combo tool that hits in front and above Ragna. Used to lead into Belial Edge, Inferno Divider, Nightmare Edge or Aerial Blood Scythe. Ragna's most damaging air normal and the only one with lifesteal. Very important for manipulating the opponent's height during air combos so as to set-up Belial Edge extensions. Can be used as a jump-in with better scaling and damage than j.A but its vertical hitbox and lack of cancel options makes this non-optimal. As an air to air, it's subpar due to it's slow speed and short hitbox, but has incredible untech on counterhit. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_jC.png |caption=Belial Edge... how we've missed you. | |image=BBTag_Ragna_jC.png |caption=Belial Edge... how we've missed you. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Number of hits is dependent on Ragna's height from the ground. | * Number of hits is dependent on Ragna's height from the ground. | ||
* Intermediate hits drag airborne opponents down. | * Intermediate hits drag airborne opponents down. | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_GroundThrow.png |caption="This'll sting!" | |image=BBTag_Ragna_GroundThrow.png |caption="This'll sting!" | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Throw|subtitle=B+C}} | {{AttackVersion|name=Forward Throw|subtitle=B+C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Back Throw|subtitle=4B+C}} | {{AttackVersion|name=Back Throw|subtitle=4B+C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|4BC}} | ||
{{!}}-- | {{!}}-- | ||
{{Description| | {{Description|8|text= | ||
* 100% minimum damage: 0, 2000 (2000 total) | * 100% minimum damage: 0, 2000 (2000 total) | ||
* Holding back while pressing throw results in a back throw. | * Holding back while pressing throw results in a back throw. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Inferno Divider</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_InfernoDivider.png |caption=The return of a very reliable reversal. | |image=BBTag_Ragna_InfernoDivider.png |caption=The return of a very reliable reversal. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Inferno Divider|subtitle=A+D}} | {{AttackVersion|name=Inferno Divider|subtitle=A+D}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Aerial Inferno Divider|subtitle=j.A+D}} | {{AttackVersion|name=Aerial Inferno Divider|subtitle=j.A+D}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uppercut|subtitle=A+D > A/B/C}} | {{AttackVersion|name=Uppercut|subtitle=A+D > A/B/C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|AD X}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Axe Kick|subtitle=A+D > A/B/C > A/B/C}} | {{AttackVersion|name=Axe Kick|subtitle=A+D > A/B/C > A/B/C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|AD X X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible from frame 1. | * Invincible from frame 1. | ||
* Ground version is air unblockable. | * Ground version is air unblockable. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Dead Spike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_DeadSpike.png |caption= | |image=BBTag_Ragna_DeadSpike.png |caption=You'll learn how to walk one day buddy... | ||
|image2=BBTag_Ragna_DeadSpike-2.png |caption2= | |image2=BBTag_Ragna_DeadSpike-2.png |caption2=...Just like this! | ||
|input=236A/B | |input=236A/B | ||
|name=Dead Spike | |name=Dead Spike | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name={{A}} Dead Spike}} | {{AttackVersion|name={{A}} Dead Spike}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches on air hit. | * Launches on air hit. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name={{B}} Dead Spike}} | {{AttackVersion|name={{B}} Dead Spike}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Dash cancelable, even on whiff. | * Dash cancelable, even on whiff. | ||
* Launches away on hit. | * Launches away on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Hell's Fang</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_HellsFang.png |caption=Corner... | |image=BBTag_Ragna_HellsFang.png |caption=Corner... | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Hell's Fang|subtitle=214A}} | {{AttackVersion|name=Hell's Fang|subtitle=214A}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack|subtitle=214A > A/B/C}} | {{AttackVersion|name=Follow-up Attack|subtitle=214A > A/B/C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|214A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Second hit launches away on hit. | * Second hit launches away on hit. | ||
* Lifesteal (Follow-up Attack): 600 | * Lifesteal (Follow-up Attack): 600 | ||
If your combo doesn't allow for Nightmare Edge, this | If your combo doesn't allow for Nightmare Edge, this will serve just as well for an ender. The first hit can be used to juggle opponents into 4A if they are sufficiently high enough when the move connects. On a grounded counter hit, this move deals so much hitstun that Ragna can drop the follow-up attack and use 5A for a full combo. The second hit steals life and launches the opponent away, with the distance they travel being farther the higher they were when they got on hit. The opponent's height also influences the final frame advantage, potentially giving Ragna safe jump oki in the corner if they were high enough when the final hit connected. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Gauntlet Hades</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_GauntletHades.png |caption= Gauntlet Dumbass! | |image=BBTag_Ragna_GauntletHades.png |caption= Gauntlet Dumbass! | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground|subtitle=214B}} | {{AttackVersion|name=Ground|subtitle=214B}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Aerial|subtitle=j.214B}} | {{AttackVersion|name=Aerial|subtitle=j.214B}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Rising Kick|subtitle=214B > A/B/C}} | {{AttackVersion|name=Rising Kick|subtitle=214B > A/B/C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|214B X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Gauntlet Hades connects about three frames later on crouching opponents. | * Gauntlet Hades connects about three frames later on crouching opponents. | ||
* Ground Gauntlet Hades staggers on ground hit, Aerial Gauntlet Hades launches on hit. | * Ground Gauntlet Hades staggers on ground hit, Aerial Gauntlet Hades launches on hit. | ||
* Rising Kick launches on hit. | * Rising Kick launches on hit. | ||
* Rising Kick is jump cancelable. | * Rising Kick is jump cancelable. | ||
* Rising Kick whiffs on crouching opponents. | * (READ THIS)Rising Kick whiffs on crouching opponents. | ||
* Lifesteal (Rising Kick): 300 | * Lifesteal (Rising Kick): 300 | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Nightmare Edge</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_NightmareEdge.png |caption=''"Drown in darkness!"'' | |image=BBTag_Ragna_NightmareEdge.png |caption=''"Drown in darkness!"'' | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Nightmare Edge|subtitle=j.214A}} | {{AttackVersion|name=Nightmare Edge|subtitle=j.214A}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack|subtitle=j.214A > A/B/C}} | {{AttackVersion|name=Follow-up Attack|subtitle=j.214A > A/B/C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.214A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Number of hits is dependent on Ragna's height from the ground. | * Number of hits is dependent on Ragna's height from the ground. | ||
* Intermediate and landing hits knocks down on hit. | * Intermediate and landing hits knocks down on hit. | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Dead Spike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_DeadSpikeEX.png |caption=Unlimited Ragna's rekka, now a proper special move. | |image=BBTag_Ragna_DeadSpikeEX.png |caption=Unlimited Ragna's rekka, now a proper special move. | ||
|image2=BBTag_Ragna_DeadSpikeEX2.png |caption2=Wall bounce for combo extensions. | |image2=BBTag_Ragna_DeadSpikeEX2.png |caption2=Wall bounce for combo extensions. | ||
|image3=BBTag_Ragna_DeadSpikeEX3.png |caption3= | |image3=BBTag_Ragna_DeadSpikeEX3.png |caption3=Life bar begone | ||
|input=236C | |input=236C | ||
|name=EX Dead Spike | |name=EX Dead Spike | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=EX Dead Spike|subtitle=236C}} | {{AttackVersion|name=EX Dead Spike|subtitle=236C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack 1|subtitle=236C > A/B/C}} | {{AttackVersion|name=Follow-up Attack 1|subtitle=236C > A/B/C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|236C X}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack 2|subtitle=236C > A/B/C > A/B/C}} | {{AttackVersion|name=Follow-up Attack 2|subtitle=236C > A/B/C > A/B/C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|236C X X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* EX Dead Spike launches on hit. | * EX Dead Spike launches on hit. | ||
* Follow-up Attack 1 wall bounces mid-screen and wall sticks in the corner. | * Follow-up Attack 1 wall bounces mid-screen and wall sticks in the corner. | ||
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Ragna's Dead Spike gains two follow-ups when performed as an Extra Skill. The Dead Spike itself shares identical frame data as A Dead Spike but is larger, steals more life, deals unrecoverable damage, and has minimum damage. Due to being so similar to A Dead Spike, this attack should never be used if you don't intended to use one of the follow-ups. | Ragna's Dead Spike gains two follow-ups when performed as an Extra Skill. The Dead Spike itself shares identical frame data as A Dead Spike but is larger, steals more life, deals unrecoverable damage, and has minimum damage. Due to being so similar to A Dead Spike, this attack should never be used if you don't intended to use one of the follow-ups. | ||
Follow-up Attack 1 has a larger hitbox than its regular counterpart, launches opponents further, and can either wall bounce or wall stick depending on the distance from the corner, on top of having unrecoverable minimum damage | Follow-up Attack 1 has a larger hitbox than its regular counterpart, launches opponents further, and can either wall bounce or wall stick depending on the distance from the corner, on top of having unrecoverable minimum damage. Both the wall bounce and the wall stick can be used to extend combos if the opponent was high enough in the air before EX Dead Spike was used. However, despite being combo-able solo, this move is outclassed by EX Bloodscythe in that regard. | ||
Follow-up Attack 2 is a unique move that deals massive amounts of damage and launches the opponent a great distance away. Can extend combos by hitting opponents who are both high in the air and are in the corner. Fantastic move in Resonance Blaze, as it can launch opponents at the perfect angle for combo extensions via Carnage Scissors in the corner, as well as being able to tack on more minimum damage and lifesteal before ending a combo with a Distortion Skill. | Follow-up Attack 2 is a unique move that deals massive amounts of damage and launches the opponent a great distance away. This follow up is more or less the reason why you would ever want to spend meter on EX Deadspike. Can extend combos by hitting opponents who are both high in the air and are in the corner. Fantastic move in Resonance Blaze, as it can launch opponents at the perfect angle for combo extensions via Carnage Scissors in the corner, as well as being able to tack on more minimum damage and lifesteal before ending a combo with a Distortion Skill. Due to it's absurd damage value and incredible scaling, this is also an ideal combo tool for Cross combo, allowing you to perform TOD's with a large portion of the cast. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Blood Scythe</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_BloodScythe.png |caption=GRIM REAP- oh wait... | |image=BBTag_Ragna_BloodScythe.png |caption=GRIM REAP- oh wait... | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground|subtitle=214C}} | {{AttackVersion|name=Ground|subtitle=214C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Aerial|subtitle=j.214C}} | {{AttackVersion|name=Aerial|subtitle=j.214C}} | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
* 10% minimum damage: 250 | * 10% minimum damage: 250 | ||
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This Extra Skill acts as a universal combo extension for most of Ragna's combos. On hit, Blood Scythe can be followed up with 5A. Comboing into Blood Scythe will often result in a considerable damage increase, particularly if performed early, such as after 2C. Using it midscreen as a combo extension after certain moves like the second hit of 5BB will force a side switch. | This Extra Skill acts as a universal combo extension for most of Ragna's combos. On hit, Blood Scythe can be followed up with 5A. Comboing into Blood Scythe will often result in a considerable damage increase, particularly if performed early, such as after 2C. Using it midscreen as a combo extension after certain moves like the second hit of 5BB will force a side switch. | ||
Aerial Bloodscythe is a good combo extension tool from air to ground if you do not want to harshly prorate your combo via j.C -> Gauntlet Hades loops. At the cost of one meter, you can vastly increase your damage output in air neutral, netting you around 6 to 7k damage depending on your starter being j.A or j.B. | |||
}} | }} | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_HellsFang.png |caption= | |image=BBTag_Ragna_HellsFang.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Follow-up Attack performed only on hit. | * Follow-up Attack performed only on hit. | ||
* Follow-up Attack launches away on hit. | * Follow-up Attack launches away on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_BloodScythe.png |caption= | |image=BBTag_Ragna_BloodScythe.png |caption= Get out of my airspace. | ||
|input=Blood Scythe | |input=Blood Scythe | ||
|name=6P | |name=6P | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Will track the opponent up to half the screen away. | * Will track the opponent up to half the screen away. | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_4P.png |caption=Lend a helping hand (or claw). | |image=BBTag_Ragna_4P.png |caption=Lend a helping hand (or claw). | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches on hit. | * Launches on hit. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Carnage Scissors</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_CarnageScissors.png |caption=Don't run full screen with scissors! You could poke the enemy's eyes out! | |image=BBTag_Ragna_CarnageScissors.png |caption=Don't run full screen with scissors! You could poke the enemy's eyes out! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
* First hit staggers on ground hit, ground bounces on air hit. | * First hit staggers on ground hit, ground bounces on air hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Devoured by Darkness</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_DevouredByDarkness.png |caption= When you don't want to be at red health anymore. | |image=BBTag_Ragna_DevouredByDarkness.png |caption= When you don't want to be at red health anymore. | ||
|input=214B+C | |input=214B+C | ||
|name=Devoured by Darkness | |name=Devoured by Darkness | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
* Opponent cannot be hit by Partner Skills during this attack. | * Opponent cannot be hit by Partner Skills during this attack. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
* Final hit launches away. | * Final hit launches away. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Only available in Level 4 Resonance Blaze when the opponent has one character left, requires 9 Skill Gauge stocks. | * Only available in Level 4 Resonance Blaze when the opponent has one character left, requires 9 Skill Gauge stocks. | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
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{{Roadmap}} | {{Roadmap}} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Ragna the Bloodedge/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Ragna the Bloodedge/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Ragna the Bloodedge/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 05:18, 26 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Ragna the Bloodedge |
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Overview
"I'll show you, the power of the Azure!" | |
Lore: | The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. |
Drive: Soul Eater
In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's life whenever he connected with an attack involving the Drive button. These attacks would even restore life on block, dealing chip damage to the opponent in the process. Although there is no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle in various moves of his.
Note: All lifesteal values are static and are not modified by proration or other factors. Enhanced versions of Distortion Skills are different to their regular counterparts and have their own separate values.
Playstyle
Ragna the Bloodedge Ragna is a rushdown character. He has normals with good reach, specials to help with mix-up and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.
- Has one of the best Reversal Actions in the game. Reversal, anti-air, combo ender, and punish tool: You name it, Inferno Divider does it.
- Has good front-end damage, with or without meter.
- Has multiple dash cancels that can reset pressure and keep opponents close.
- Versatile combo toolkit allows him convert just about any hit into a full combo.
- Access to multiple mid-ranged high/low normals that can be done very late into a block string and can be followed up without needing assists.
- One of the safest anti-air normals in the game (5B) that can follow up easily into a combo. Also allows Ragna to Reverse Beat into 2A.
- Easy to find opportunities to insert Partner Skills for enhanced damage.
- Soul Eater attacks steals life on either hit or block as well as dealing chip damage.
- Has incredibly scary comeback potential with resonance due to his improved Soul Eater values
- Lacks full-screen projectiles. This makes him very susceptible to zoning and set-ups that can be done from full-screen.
- Lacks a projectile Partner Skill, forcing the point character to make risky plays to get close to the opponent.
- Sword normals are locked behind Smart Combos, making him vulnerable in trade situations against weapon wielding characters.
- Fantastic pressure is easily negated by well timed Reject Guards.
- Block strings are heavily dependent on proximity.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Belial Edge |
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Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Inferno Divider 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Dead Spike 236A/B |
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Hell's Fang 214A |
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Gauntlet Hades 214B (Air OK) |
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Nightmare Edge j.214A |
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Extra Skills
EX Dead Spike 236C |
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Blood Scythe 214C (Air OK) |
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Partner Skills
5P Hell's Fang |
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6P Blood Scythe |
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4P 2B |
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Distortion Skills
Carnage Scissors 236B+C |
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Devoured by Darkness 214B+C |
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Distortion Skill Duo
Devoured by Darkness P during Distortion Skill |
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Astral Heat
Black Onslaught 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •