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|description= | |description= | ||
* Universal sweep | * Universal sweep | ||
* Lifesteal: 100 | * Lifesteal: 100 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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* Ground version is air unblockable | * Ground version is air unblockable | ||
* Cannot Cross Burst if punished | * Cannot Cross Burst if punished | ||
* Lifesteal (Inferno Divider): | * Lifesteal (Inferno Divider): 50*2 | ||
* Lifesteal (Axe Kick): | * Lifesteal (Axe Kick): 50 | ||
This serves as Ragna's universal reversal tool and main air unblockable attack. It has pretty good vertical and horizontal range and threatens aerial approaches. As expected, if blocked, this move is very negative. | This serves as Ragna's universal reversal tool and main air unblockable attack. It has pretty good vertical and horizontal range and threatens aerial approaches. As expected, if blocked, this move is very negative. | ||
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|description= | |description= | ||
* Combo ender | * Combo ender | ||
* Lifesteal (Follow-up Attack): | * Lifesteal (Follow-up Attack): 200 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|description= | |description= | ||
* Rising Kick whiffs on crouchers | * Rising Kick whiffs on crouchers | ||
* Lifesteal (Rising Kick): | * Lifesteal (Rising Kick): 100 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Combo | * Combo ender | ||
* Follow-up is | * Follow-up Attack is an OTG that cannot be followed up without assists | ||
* Lifesteal (Follow-up Attack): | * Lifesteal (Follow-up Attack): 200 | ||
This move is mostly used as an air finisher, as it brings the opponent and Ragna to the ground. The 214A part of the move brings the enemy down to the ground, which can be used as a safer way to OTG using riskier assists. The 214AA part knocks the enemy forward and upwards, making it harder to confirm with some assists midscreen (Example would be Ruby 5P if the opponent is too far away, resulting in the only option being Carnage Scissors). Because of this, the timing on the assist is important if using the finisher. | This move is mostly used as an air finisher, as it brings the opponent and Ragna to the ground. The 214A part of the move brings the enemy down to the ground, which can be used as a safer way to OTG using riskier assists. The 214AA part knocks the enemy forward and upwards, making it harder to confirm with some assists midscreen (Example would be Ruby 5P if the opponent is too far away, resulting in the only option being Carnage Scissors). Because of this, the timing on the assist is important if using the finisher. | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Lifesteal (EX Dead Spike): | * Lifesteal (EX Dead Spike): 150 | ||
* Lifesteal (Follow-up Attack 1): | * Lifesteal (Follow-up Attack 1): 150 | ||
* Lifesteal (Follow-up Attack 2): | * Lifesteal (Follow-up Attack 2): 100 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|description= | |description= | ||
* Ground version ground bounces on hit, making it a useful combo extension tool | * Ground version ground bounces on hit, making it a useful combo extension tool | ||
* Aerial version grounds opponents, making it not as viable as | * Aerial version grounds opponents, making it not as viable as ground version for combos | ||
* Lifesteal: 100 | * Lifesteal: 100 | ||
This skill acts as the first combo extension for most combos for Ragna. Using Ground version midscreen as a combo extension after certain moves like 5BBB will switch sides. It can still be followed up with a 5AA into a jump cancel. | This skill acts as the first combo extension for most combos for Ragna. Using Ground version midscreen as a combo extension after certain moves like 5BBB will switch sides. It can still be followed up with a 5AA into a jump cancel. | ||
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|description= | |description= | ||
* Follow-up Attack performed only on hit | * Follow-up Attack performed only on hit | ||
* Lifesteal (Follow-up Attack): | * Lifesteal (Follow-up Attack): 100 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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* Will track opponent but does not go fullscreen. Goes around 75% screen | * Will track opponent but does not go fullscreen. Goes around 75% screen | ||
* Ground bounces on hit | * Ground bounces on hit | ||
* Lifesteal: | * Lifesteal: 100 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Lifesteal: | * Lifesteal: 100 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|description= | |description= | ||
* 20% minimum damage: 600, 800, 140*4 (1960) | * 20% minimum damage: 600, 800, 140*4 (1960) | ||
* Lifesteal (hits 2-6): | * Lifesteal (hits 2-6): 150*4 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Devoured | ====== <font style="visibility:hidden" size="0">Devoured by Darkness</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_DevouredByDarkness.png |caption= | |image=BBTag_Ragna_DevouredByDarkness.png |caption= | ||
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|description= | |description= | ||
* 100% minimum damage: 0, 2000 (2000) | * 100% minimum damage: 0, 2000 (2000) | ||
* Lifesteal (last hit): | * Lifesteal (last hit): 500 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|description= | |description= | ||
* 100% minimum damage: 0, 2500 (2500) | * 100% minimum damage: 0, 2500 (2500) | ||
* Lifesteal (last hit): | * Lifesteal (last hit): 1000 | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here |
Revision as of 19:12, 8 July 2018
Ragna The Bloodedge |
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Overview
"I'll show you, the power of the Azure!"
Backstory
The main character of the Blazblue series. Him and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.
Playstyle
Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable reversal action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Soul Eater
In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle.
The following moves steal health from your opponent when they make contact with an opponent:
- 5AAAA
- Second hit of 5BB
- j.B
- 2C
- Inferno Divider
- Axe Kick
- Dead Spike (All versions)
- Follow-up Attack (Hell's Fang)
- Rising Kick (Gauntlet Hades)
- Follow-up Attack (Nightmare Edge)
- Follow-up Attack 1 (EX Dead Spike)
- Follow-up Attack 2 (EX Dead Spike)
- Blood Scythe (Both versions)
- Carnage Scissors (Second hit onwards)
- Devoured by Darkness (Last hit only, on hit only)
- Black Onslaught (Second hit onwards, on hit only)
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Inferno Divider
Inferno Divider 5A+D (Air OK) |
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Skills
Dead Spike
Dead Spike 236A/B |
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Hell's Fang
Hell's Fang 214A |
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Gauntlet Hades
Gauntlet Hades 214B (Air OK) |
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Nightmare Edge
Nightmare Edge j.214A |
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Extra Skills
EX Dead Spike
EX Dead Spike 236C |
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Blood Scythe
Blood Scythe 214C (Air OK) |
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Partner Skills
5P
Hell's Fang 5P |
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6P
Blood Scythe 6P |
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4P
Dead Spike 4P |
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Distortion Skills
Carnage Scissors
Carnage Scissors 236B+C |
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Devoured by Darkness
Devoured by Darkness 214B+C |
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Distortion Skill Duo
Devoured By Darkness
Devoured by Darkness P during Distortion Skill |
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Astral Heat
Black Onslaught
Black Onslaught 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •