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{| class="wikitable" style="float:right; margin-left: 10px; width:400px" | {| class="wikitable" style="float:right; margin-left: 10px; width:400px" | ||
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!Ragna | !Ragna the Bloodedge | ||
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===Backstory=== | ===Backstory=== | ||
The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. | |||
The main character of the | |||
===Playstyle=== | ===Playstyle=== | ||
Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters. | |||
Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*Has one of the best | *Has one of the best Reversal Actions in the game. Combo ender, reversal and punish: You name it, Inferno Divider does it. | ||
* | *Has good front-end damage, so even something as simple as 5AA or 5AAA (into 2C) into Hell's Fang does good damage from range. | ||
* | *Versatile combo toolkit, ranging from a command dash into OTG, ground bounces and air-to-ground moves. | ||
*Access to mid-ranged high/low normals. Includes sweeps (2C) and overheads (Gauntlet Hades) that can be followed up easily. | |||
*One of the safest anti-air normals in the game (5B) that can follow up easily to a combo. | *One of the safest anti-air normals in the game (5B) that can follow up easily to a combo. | ||
* | *Easy to find opportunities to insert Partner Skills for enhanced damage. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*No projectiles. Ragna might have | *No projectiles. Ragna might have good pressure, but no projectiles hurts Ragna's Partner Skill potential a lot. This makes him very dependent on his partner for some match-ups. | ||
*Has an awkward time dealing with fullscreen pressure. Requires high match-up knowledge against characters | *Has an awkward time dealing with fullscreen pressure. Requires high match-up knowledge against dedicated zoning characters or characters with very large normals. | ||
*Somewhat mediocre | *Somewhat mediocre Partner Skills for neutral that are overshadowed by other, more viable Partner Skills such as Ruby's. | ||
*Awkward blockstrings that heavily | *Awkward blockstrings that heavily depend on opponent distance. Hard time auto-adjusting to aerial combos. | ||
* | *Ragna's lifesteal mechanic has considerably reduced emphasis. The window of opportunity where lifesteal will make a difference is very narrow. | ||
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|} | |} | ||
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===Drive: Soul Eater=== | ===Drive: Soul Eater=== | ||
In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle. | In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle. | ||
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* Devoured by Darkness (Last hit only, on hit only) | * Devoured by Darkness (Last hit only, on hit only) | ||
* Black Onslaught (Second hit onwards, on hit only) | * Black Onslaught (Second hit onwards, on hit only) | ||
{{CharLinks-BBTag |Ragna}} | {{CharLinks-BBTag |Ragna}} | ||
<br clear=all/> | <br clear=all/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">4A</font> ====== | ====== <font style="visibility:hidden" size="0">4A</font> ====== | ||
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|description= | |description= | ||
* Whiffs on crouchers | * Whiffs on crouchers | ||
* Cancelable into everything, including | * Cancelable into everything, including throws and itself | ||
After | After three consecutive 4As, any further A inputs will result in 5A. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Jump cancelable on hit | * Jump cancelable on hit | ||
* Last point of the | * Last point of the A Smart Combo where you can chain into 2A | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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* Jump cancelable | * Jump cancelable | ||
5B serves as one of Ragna's potential anti-airs in BBTAG. While it is not air | 5B serves as one of Ragna's potential anti-airs in BBTAG. While it is not air unblockable like Inferno Divider and has more start-up and recovery frames than 4A, it does possess head attribute invincibility and is jump cancelable even on block. It also serves as Ragna's main launcher in combos. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Cannot | * Cannot cancel into Skills or Distortion Skills | ||
* Can call | * Can call Partner Skills during the dash | ||
This dash is mostly for Ragna to have a better chance of | This dash is mostly for Ragna to have a better chance of landing 5BBBB. That being said, the dash distance covers much of the pushback distance of 5BB, making it possible to make up the distance and recover while a Partner Skill keeps the opponent in blockstun. It is still ill-advised to use this outside of combos, however, as the dash is very unsafe. | ||
}} | }} | ||
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|description= | |description= | ||
* Launches opponent forward | * Launches opponent forward | ||
* Opponent cannot be hit by | * Opponent cannot be hit by Partner Skills during grab animation | ||
A strong combo part that forces the opponent into an fixed animation on hit that then combos into Hell's Fang midscreen, B Dead Spike or Gauntlet Hades in the corner or Blood Scythe for high damage anywhere. If 5BBB is immediately canceled into 5BBBB, it's possible that 5BBBB can whiff before the dash closes enough of the gap, so be mindful of when you input the last B. | |||
}} | }} | ||
}} | }} | ||
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* Last hit causes ground bounce | * Last hit causes ground bounce | ||
An air-to-ground combo extender. When j.C is used on an opponent above Ragna, the last hit will connect, causing the opponent to bounce. This combined with the last hit being special cancelable allows Ragna to follow-up with a Skill. However, if Ragna is above the opponent, the opponent will quickly recover the instant Ragna touches the ground. The only follow-up possible when Ragna is above the opponent is a well-timed Partner Skill. | |||
}} | }} | ||
}} | }} | ||
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* Lifesteal (Follow-up Attack): 200 | * Lifesteal (Follow-up Attack): 200 | ||
This move is mostly used as an | This move is mostly used as an combo ender, as it brings the opponent and Ragna to the ground. Nightmare Edge brings the enemy down to the ground, which can then be used to OTG using certain Partner Skills. Follow-up Attack knocks the enemy forward and upwards, making it harder to confirm with some Partner Skills midscreen (for instance, Ruby's 5P whiffs the opponent is too far away, resulting in the only option being Carnage Scissors). Because of this, the timing on the Partner Skill is important if using the finisher. | ||
}} | }} | ||
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|description= | |description= | ||
* Ground version ground bounces on hit, making it a useful combo extension tool | * Ground version ground bounces on hit, making it a useful combo extension tool | ||
* Aerial version | * Aerial version knocks down on hit, making it not as viable as ground version for combos | ||
* Lifesteal: 100 | * Lifesteal: 100 | ||
This | This Extra Skill acts as a universal combo extension for most of Ragna's combos. On hit, Blood Scythe can be followed up with a 5AA into a jump cancel. Comboing into Blood Scythe will often result in a considerable damage increase, particularly if performed early, such as after a CH 2C. Using the ground version midscreen as a combo extension after certain moves like the second hit of 5BB will force a side switch. | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Will track opponent but does not go fullscreen | * Will track opponent but does not go fullscreen | ||
* Ground bounces on hit | * Ground bounces on hit | ||
* Lifesteal: 100 | * Lifesteal: 100 | ||
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==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
====== <font style="visibility:hidden" size="0">Devoured | ====== <font style="visibility:hidden" size="0">Devoured by Darkness</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_DevouredByDarkness.png |caption= | |image=BBTag_Ragna_DevouredByDarkness.png |caption= |
Revision as of 21:10, 8 July 2018
Ragna the Bloodedge |
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|
Overview
"I'll show you, the power of the Azure!"
Backstory
The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.
Playstyle
Ragna is a rushdown character. He has normals with good reach, specials to help with mixup and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Drive: Soul Eater
In the original BlazBlue series, Ragna's Drive allowed him to steal some of his opponent's health whenever he connected with an attack involving the Drive button. Although there no longer is a dedicated Drive button, this feature makes its return in BlazBlue Cross Tag Battle.
The following moves steal health from your opponent when they make contact with an opponent:
- 5AAAA
- Second hit of 5BB
- j.B
- 2C
- Inferno Divider
- Axe Kick
- Dead Spike (All versions)
- Follow-up Attack (Hell's Fang)
- Rising Kick (Gauntlet Hades)
- Follow-up Attack (Nightmare Edge)
- Follow-up Attack 1 (EX Dead Spike)
- Follow-up Attack 2 (EX Dead Spike)
- Blood Scythe (Both versions)
- Carnage Scissors (Second hit onwards)
- Devoured by Darkness (Last hit only, on hit only)
- Black Onslaught (Second hit onwards, on hit only)
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Inferno Divider
Inferno Divider 5A+D (Air OK) |
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Skills
Dead Spike
Dead Spike 236A/B |
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Hell's Fang
Hell's Fang 214A |
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Gauntlet Hades
Gauntlet Hades 214B (Air OK) |
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Nightmare Edge
Nightmare Edge j.214A |
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Extra Skills
EX Dead Spike
EX Dead Spike 236C |
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Blood Scythe
Blood Scythe 214C (Air OK) |
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Partner Skills
5P
Hell's Fang 5P |
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6P
Blood Scythe 6P |
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4P
Dead Spike 4P |
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Distortion Skills
Carnage Scissors
Carnage Scissors 236B+C |
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Devoured by Darkness
Devoured by Darkness 214B+C |
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Distortion Skill Duo
Devoured by Darkness
Devoured by Darkness P during Distortion Skill |
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Astral Heat
Black Onslaught
Black Onslaught 222B+C |
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- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •