BBTag/Ragna the Bloodedge/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1000 CSJP 100 70 - All - - - - - - - - - -
5A
1500 SP 100 80 - All - - - - - - - - - -
5AA
1700 S(J)P 100 85 - All - - - - - - - - - -
5AAA
1100*2 SP, SJP 90 85 (once) - Low, All - - - - - - - - - -
5AAAA
2000 P 100 90 - All - - - - - - - - - -
  • Lifesteal: 100
2A
1000 SP 90 75 - Low - - - - - - - - - -
5B
1500 SJP 90 70 - All - - - - - - - - - -
5BB
1000, 2000 S(J)P 100 90 - All - - - - - - - - - -
  • Lifesteal: 0, 100
5BBB
- P - - - - - - - - - - - - - -
5BBBB
0, 2000 -, S 100 100, 90 - - - - - - - - - - - -
2B
1700 SJP 90 85 - Low - - - - - - - - - -
5C
800 - - - - High - - - - - - - - - -
2C
2000 SP 90 90 - Low - - - - - - - - - -
  • Lifesteal: 100
j.A
1500 SJP 80 80 - High - - - - - - - - - -
j.AA
1500 SJP 80 80 - High - - - - - - - - - -
j.B
1700 SJP 80 85 - High - - - - - - - - - -
  • Lifesteal: 100
j.C
800*N SP 80 85 - All - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Forward Throw
0, 2000 -, S 100 100, 50 - Throw - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
Back Throw
0, 2000 -, S 100 100, 50 - Throw - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
Inferno Divider
Reversal Action
1000*2 - 80 60 (once) - Air Unblockable - - - - - - - - - -
  • Lifesteal: 50*2 (100)
Aerial Inferno Divider
Reversal Action
1000*2 - 80 60 (once) - All - - - - - - - - - -
  • Lifesteal: 50*2 (100)
Uppercut
(Inferno Divider > A/B/C)
1000 - 80 60 - All - - - - - - - - - -
  • One time proration carries over from Inferno Divider
Axe Kick
(Inferno Divider > A/B/C > A/B/C)
2000 - 80 60 - All - - - - - - - - - -
  • One time proration carries over from Inferno Divider or Uppercut
  • Lifesteal: 50
Cross Burst Attack
1000 - - - - All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A.png Dead Spike
(236A)
1500 P 80 80 - All - - - - - - - - - -
  • Lifesteal: 100
B.png Dead Spike
(236B)
1700 P 80 85 - All - - - - - - - - - -
  • Lifesteal: 100
Hell's Fang
(214A)
1700 P 80 85 - All - - - - - - - - - -
Follow-up Attack
(Hell's Fang > A/B/C)
1700 P 100 85 - All - - - - - - - - - -
  • Lifesteal: 200
Gauntlet Hades
(214B)
1700 P 80 85 - High - - - - - - - - - -
Aerial Gauntlet Hades
(j.214B)
1700 P 80 85 - High - - - - - - - - - -
Rising Kick
(Gauntlet Hades > A/B/C)
1000 JP 100 75 - All - - - - - - - - - -
  • Lifesteal: 100
Nightmare Edge
(j.214A)
900*N P 80 80 (once) - All - - - - - - - - - -
Follow-up Attack
(Nightmare Edge > A/B/C)
1700 P 100 85 - All - - - - - - - - - -
  • Lifesteal: 200

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Dead Spike
(236C)
1500 P 80 80 - All - - - - - - - - - -
  • 10% minimum damage: 150
  • Lifesteal: 100
Follow-up Attack 1
(EX Dead Spike > A/B/C)
1700 P 80 75 - All - - - - - - - - - -
  • 10% minimum damage: 170
  • Lifesteal: 100
Follow-up Attack 2
(EX Dead Spike > A/B/C > A/B/C)
2000 P 80 90 - All - - - - - - - - - -
  • 10% minimum damage: 200
  • Lifesteal: 100
Blood Scythe
(214C)
2500 P 80 90 - All - - - - - - - - - -
  • 10% minimum damage: 250
  • Lifesteal: 100
Aerial Blood Scythe
(j.214C)
2500 P 80 90 - All - - - - - - - - - -
  • 10% minimum damage: 250
  • Lifesteal: 100

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
(Hell's Fang > Follow-up Attack)
1700, 1700 - 70 85 - All - - - - - - - - - -
  • Follow-up Attack performed only on hit
  • Lifesteal: 0, 100
6P
(Blood Scythe)
2000 - 70 90 - All - - - - - - - - - -
  • Lifesteal: 100
4P
(Dead Spike)
1500 - 70 80 - All - - - - - - - - - -
  • Lifesteal: 100

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Carnage Scissors
(236B+C)
3000, 4000 - 80 60 (once) - All - - - - - - - - - -
  • 20% minimum damage: 600, 800 (1400)
  • Lifesteal: 0, 300
Carnage Scissors
Enhanced
(236B+C in CC/RB)
3000, 4000, 700*4 - 80 60 (once) - All - - - - - - - - - -
  • 20% minimum damage: 600, 800, 140*4 (1960)
  • Lifesteal: 0, 600
Devoured by Darkness
(214B+C)
2000, 6000 - 80 100 - All - - - - - - - - - -
  • 20% minimum damage: 400, 1200 (1600)
  • Lifesteal: 0, 1000
Devoured by Darkness
Enhanced
(214B+C in CC/RB)
2000, 7500 - 80 100 - All - - - - - - - - - -
  • 20% minimum damage: 400, 1500 (1900)
  • Lifesteal: 0, 2000

Distortion Skill Duo[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Devoured by Darkness
(P during DS)
0, 2000 - - - - All - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
  • Lifesteal: 0, 500
Devoured by Darkness
Enhanced
(P during DS in CC)
0, 2500 - - - - All - - - - - - - - - -
  • 100% minimum damage: 0, 2500 (2500)
  • Lifesteal: 0, 1000

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Black Onslaught
(222B+C)
0, 2100*6, 1000*8, 21400 - - - - All - - - - - - - - - -
  • 100% minimum damage: 0, 2100*6, 1000*8, 21400 (42000)

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C, 2C Jump (2nd hit), Special, Super
5AAAA - - - -
2A[3] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 2A 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump[-], Special, Super
5BBB - 5BBBB[+] - -
5BBBB - - - Special[-], Super[-]
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special (last hit), Super (last hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]

Early proration data from Hima


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc