BBTag/Ragna the Bloodedge/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1000 CSJP 100 70 - All 5 3 9 -1 - - - - - -
5A
1500 SP 100 80 - All 8 8 16 -8 - - - - - -
5AA
1700 S(J)P 100 85 - All 11 4 20 -6 - - - - - -
5AAA
1100*2 SP, SJP 90 85 (once) - Low, All 13 2(4)2 33 -17 - - - - - -
5AAAA
2000 P 100 90 - All 18 4 31 -15 - - - - - -
  • Lifesteal: 100
2A
1000 SP 90 75 - Low 9 2 15 -4 - - - - - -
5B
1500 SJP 90 70 - All 11 4 24 -12 - - - - - -
5BB
1000, 2000 S(J)P 100 90 - All - - - - - - - - - -
  • Lifesteal: 0, 100
5BBB
- P - - - - 15 6(12)3 29 -12 - - - - - -
5BBBB
0, 2000 -, S 100 100, 90 - - - - - - - - - - - -
2B
1700 SJP 90 85 - Low 12 3 21 -6 - - - - - -
5C
800 - - - - High - - - - - - - - - -
2C
2000 SP 90 90 - Low 22 3 28 -10 - - - - - -
  • Lifesteal: 100
j.A
1500 SJP 80 80 - High - - - - - - - - - -
j.AA
1500 SJP 80 80 - High - - - - - - - - - -
j.B
1700 SJP 80 85 - High - - - - - - - - - -
  • Lifesteal: 100
j.C
800*N SP 80 85 - All - - - -5 - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Forward Throw
0, 2000 -, S 100 100, 50 - Throw - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
Back Throw
0, 2000 -, S 100 100, 50 - Throw - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
Inferno Divider
Reversal Action
1000*2 - 80 60 (once) - Air Unblockable 12 - - -37 - - - - - -
  • Lifesteal: 50*2 (100)
Aerial Inferno Divider
Reversal Action
1000*2 - 80 60 (once) - All - - - - - - - - - -
  • Lifesteal: 50*2 (100)
Uppercut
(Inferno Divider > A/B/C)
1000 - 80 60 - All - - - - - - - - - -
  • One time proration carries over from Inferno Divider
Axe Kick
(Inferno Divider > A/B/C > A/B/C)
2000 - 80 60 - All - - - - - - - - - -
  • One time proration carries over from Inferno Divider or Uppercut
  • Lifesteal: 50
Cross Burst Attack
1000 - - - - All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A.png Dead Spike
(236A)
1500 P 80 80 - All 18 - - -6 - - - - - -
  • Lifesteal: 100
B.png Dead Spike
(236B)
1700 P 80 85 - All 26 - - -1 - - - - - -
  • Lifesteal: 100
Hell's Fang
(214A)
1700 P 80 85 - All 15 - - -4 - - - - - -
Follow-up Attack
(Hell's Fang > A/B/C)
1700 P 100 85 - All 19 - - -19 - - - - - -
  • Lifesteal: 200
Gauntlet Hades
(214B)
1700 P 80 85 - High 22 - - -12 - - - - - -
Aerial Gauntlet Hades
(j.214B)
1700 P 80 85 - High - - - - - - - - - -
Rising Kick
(Gauntlet Hades > A/B/C)
1000 JP 100 75 - All 16 - - -17 - - - - - -
  • Lifesteal: 100
Nightmare Edge
(j.214A)
900*N P 80 80 (once) - All - - - -5 - - - - - -
Follow-up Attack
(Nightmare Edge > A/B/C)
1700 P 100 85 - All 12 - - -17 - - - - - -
  • Lifesteal: 200

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Dead Spike
(236C)
1500 P 80 80 - All 18 - - -6 - - - - - -
  • 10% minimum damage: 150
  • Lifesteal: 100
Follow-up Attack 1
(EX Dead Spike > A/B/C)
1700 P 80 75 - All 19 - - -16 - - - - - -
  • 10% minimum damage: 170
  • Lifesteal: 100
Follow-up Attack 2
(EX Dead Spike > A/B/C > A/B/C)
2000 P 80 90 - All 23 - - -28 - - - - - -
  • 10% minimum damage: 200
  • Lifesteal: 100
Blood Scythe
(214C)
2500 P 80 90 - All 24 - - -4 - - - - - -
  • 10% minimum damage: 250
  • Lifesteal: 100
Aerial Blood Scythe
(j.214C)
2500 P 80 90 - All - - - -4 - - - - - -
  • 10% minimum damage: 250
  • Lifesteal: 100

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
(Hell's Fang > Follow-up Attack)
1700*2 - 70 85 - All 31 - - - - - - - - -
  • Follow-up Attack performed only on hit
  • Lifesteal: 0, 100
6P
(Blood Scythe)
2000 - 70 90 - All 55 - - - - - - - - -
  • Lifesteal: 100
4P
(Dead Spike)
1500 - 70 80 - All 31 - - - - - - - - -
  • Lifesteal: 100

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Carnage Scissors
(236B+C)
3000, 4000
[3000, 4000, 700*4]
- 80 60 (once) - All - - - - - - - - - -
  • Values in [] are for Enhanced version
  • 20% minimum damage: 1400 [1960]
  • Lifesteal: 0, 300 [0, 600]
Devoured by Darkness
(214B+C)
2000, 6000
[2000, 7500]
- 80 100 - All - - - -39 - - - - - -
  • Values in [] are for Enhanced version
  • 20% minimum damage: 1600 [1900]
  • Lifesteal: 1000 [2000]
Devoured by Darkness
Distortion Skill Duo
0, 2000
[0, 2500]
- - - - All - - - - - - - - - -
  • Values in [] are for Enhanced version
  • 100% minimum damage: 2000 [2500]
  • Lifesteal: 0, 500 [0, 1000]

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Black Onslaught
(222B+C)
0, 2100*6, 1000*8, 21400 - - - - All - - - - - - - - - -
  • 100% minimum damage: 0, 2100*6, 1000*8, 21400 (42000)

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C, 2C Jump (2nd hit), Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 2A 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump[-], Special, Super
5BBB - 5BBBB[+] - -
5BBBB - - - Special[-], Super[-]
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special (last hit), Super (last hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]

Early proration data from Hima


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc