< BBTag | Ragna the Bloodedge
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{{AttackVersion|name=Hell's Fang |subtitle=(214A)}} | {{AttackVersion|name=Hell's Fang |subtitle=(214A)|rowspan=2}} | ||
{{#lsth:BBTag/Ragna the Bloodedge/Data|214A Full}} | {{#lsth:BBTag/Ragna the Bloodedge/Data|214A Full}} | ||
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{{Description|17|text=*Goes into first frame of recovery (28F) on hit/block; 28~46F cancelable into Follow-up Attack | |||
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{{AttackVersion|name=Follow-up Attack |subtitle=(Hell's Fang > A/B/C)|rowspan=2}} | {{AttackVersion|name=Follow-up Attack |subtitle=(Hell's Fang > A/B/C)|rowspan=2}} | ||
{{#lsth:BBTag/Ragna the Bloodedge/Data| | {{#lsth:BBTag/Ragna the Bloodedge/Data|214A > A/B/C Full}} | ||
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{{Description|17|text=*Lifesteal: 200 | {{Description|17|text=*Lifesteal: 200 | ||
}} | }} | ||
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{{AttackVersion|name=Gauntlet Hades |subtitle=(214B)}} | {{AttackVersion|name=Gauntlet Hades |subtitle=(214B)|rowspan=2}} | ||
{{#lsth:BBTag/Ragna the Bloodedge/Data|214B Full}} | {{#lsth:BBTag/Ragna the Bloodedge/Data|214B Full}} | ||
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{{AttackVersion|name=Aerial Gauntlet Hades |subtitle=(j.214B)}} | {{Description|17|text=*Hits in front on 22F | ||
}} | |||
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{{AttackVersion|name=Aerial Gauntlet Hades |subtitle=(j.214B)|rowspan=2}} | |||
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.214B Full}} | {{#lsth:BBTag/Ragna the Bloodedge/Data|j.214B Full}} | ||
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{{Description|17|text=*Hits in front on 16F | |||
}} | |||
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{{AttackVersion|name=Rising Kick |subtitle=(Gauntlet Hades > A/B/C)|rowspan=2}} | {{AttackVersion|name=Rising Kick |subtitle=(Gauntlet Hades > A/B/C)|rowspan=2}} | ||
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{{Description|17|text=*Lifesteal: 100 | {{Description|17|text=*Lifesteal: 100 | ||
*Whiffs against crouch state | |||
}} | }} | ||
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Revision as of 07:07, 10 April 2019
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3] | 4A[+], 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[3*] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA, 2A | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C, 2C | Jump (2nd hit), Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | 2A | 5BB, 2B | 5C, 2C | Jump, Special, Super |
5BB | - | 5BBB | 5C, 2C | Jump[-], Special, Super |
5BBB | - | 5BBBB[+] | - | - |
5BBBB | - | - | - | Special[-], Super[-] |
2B[1] | - | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump, Special, Super |
j.C | - | - | - | Special (last hit), Super (last hit) |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5A and 2A can be used a combined total of 3 times per string
Sources
Early proration data from Hima
To edit frame data, edit values in BBTag/Ragna the Bloodedge/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •