BBTag/Ragna the Bloodedge/Frame Data: Difference between revisions

From Dustloop Wiki
(11 intermediate revisions by 3 users not shown)
Line 5: Line 5:
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Ragna the Bloodedge/Data|SystemData}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|SystemData}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
Line 27: Line 27:
{{#lsth:BBTag/Ragna the Bloodedge/Data|5AAAA Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5AAAA Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
*Lifesteal: 100
  }}
  }}
|-
|-
Line 39: Line 40:
{{#lsth:BBTag/Ragna the Bloodedge/Data|5BB Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5BB Full}}
|-
|-
{{Description|17|text=*Lifesteal: 0, 100
{{Description|18|text=
*Lifesteal: 0, 100
  }}
  }}
|-
|-
{{AttackVersion|name=5BBB|subtitle=}}
{{AttackVersion|name=5BBB|subtitle=|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5BBB Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5BBB Full}}
|-
|-
{{AttackVersion|name=5BBBB|subtitle=}}
{{Description|18|text=
*12~19F cancelable into 5BBBB
}}
|-
{{AttackVersion|name=5BBBB|subtitle=Not Over Yet|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5BBBB Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5BBBB Full}}
|-
{{Description|18|text=
*Values in [] are on hit
}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
Line 57: Line 67:
{{#lsth:BBTag/Ragna the Bloodedge/Data|2C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|2C Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
*Lifesteal: 100
  }}
  }}
|-
|-
Line 69: Line 80:
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.B Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.B Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
*Lifesteal: 100
  }}
  }}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.C Full}}
|-
{{Description|18|text=
*Final hit has 5 extra hitstop on opponent on counterhit
}}
|}
|}


Line 84: Line 100:
{{#lsth:BBTag/Ragna the Bloodedge/Data|BC Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|BC Full}}
|-
|-
{{Description|17|text=*100% minimum damage: 0, 2000 (2000)
{{Description|18|text=
*100% minimum damage: 0, 2000
  }}
  }}
|-
|-
Line 90: Line 107:
{{#lsth:BBTag/Ragna the Bloodedge/Data|4BC Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|4BC Full}}
|-
|-
{{Description|17|text=*100% minimum damage: 0, 2000 (2000)
{{Description|18|text=
*100% minimum damage: 0, 2000
  }}
  }}
|-
|-
Line 97: Line 115:
{{#lsth:BBTag/Ragna the Bloodedge/Data|AD Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|AD Full}}
|-
|-
{{Description|17|text=*Lifesteal: 50*2 (100)
{{Description|18|text=
*Lifesteal: 50*2
  }}
  }}
|-
|-
Line 104: Line 123:
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.AD Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.AD Full}}
|-
|-
{{Description|17|text=*Lifesteal: 50*2 (100)
{{Description|18|text=
*Lifesteal: 50*2
  }}
  }}
|-
|-
{{AttackVersion|name=Uppercut
{{AttackVersion|name=Uppercut
  |subtitle=(Inferno Divider > A/B/C)|rowspan=2}}
  |subtitle=(Inferno Divider > A/B/C)}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|AD > A/B/C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|AD > A/B/C Full}}
|-
{{Description|17|text=*One time proration carries over from Inferno Divider
}}
|-
|-
{{AttackVersion|name=Axe Kick
{{AttackVersion|name=Axe Kick
Line 118: Line 135:
{{#lsth:BBTag/Ragna the Bloodedge/Data|AD > A/B/C > A/B/C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|AD > A/B/C > A/B/C Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
*One time proration carries over from Inferno Divider or Uppercut
*Lifesteal: 50
*Lifesteal: 50
}}
  }}
  }}
|-
|-
Line 137: Line 151:
{{#lsth:BBTag/Ragna the Bloodedge/Data|236A Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|236A Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
*Lifesteal: 100
  }}
  }}
|-
|-
Line 143: Line 158:
{{#lsth:BBTag/Ragna the Bloodedge/Data|236B Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|236B Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
{{ColumnList |text=
*Lifesteal: 100
*33~45F dash cancelable, Dash Cancel duration 27F
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Hell's Fang |subtitle=(214A)}}
{{AttackVersion|name=Hell's Fang |subtitle=(214A)|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214A Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214A Full}}
|-
{{Description|18|text=
{{ColumnList |text=
*Goes into first frame of recovery (28F) on hit/block
*28~46F cancelable into Follow-up Attack
}}
}}
|-
|-
{{AttackVersion|name=Follow-up Attack |subtitle=(Hell's Fang > A/B/C)|rowspan=2}}
{{AttackVersion|name=Follow-up Attack |subtitle=(Hell's Fang > A/B/C)|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|Hell's Fang > A/B/C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214A > A/B/C Full}}
|-
|-
{{Description|17|text=*Lifesteal: 200
{{Description|18|text=
*Lifesteal: 200
  }}
  }}
|-
|-
{{AttackVersion|name=Gauntlet Hades |subtitle=(214B)}}
{{AttackVersion|name=Gauntlet Hades |subtitle=(214B)|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214B Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214B Full}}
|-
|-
{{AttackVersion|name=Aerial Gauntlet Hades |subtitle=(j.214B)}}
{{Description|18|text=
*Hits in front on 22F
}}
|-
{{AttackVersion|name=Aerial Gauntlet Hades |subtitle=(j.214B)|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.214B Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.214B Full}}
|-
{{Description|18|text=
*Hits in front on 16F
}}
|-
|-
{{AttackVersion|name=Rising Kick |subtitle=(Gauntlet Hades > A/B/C)|rowspan=2}}
{{AttackVersion|name=Rising Kick |subtitle=(Gauntlet Hades > A/B/C)|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214B > A/B/C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214B > A/B/C Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
{{ColumnList |text=
*Lifesteal: 100
*Whiffs against crouch state
}}
  }}
  }}
|-
|-
Line 173: Line 212:
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.214A > A/B/C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.214A > A/B/C Full}}
|-
|-
{{Description|17|text=*Lifesteal: 200
{{Description|18|text=
*Lifesteal: 200
  }}
  }}
|}
|}
Line 188: Line 228:
{{#lsth:BBTag/Ragna the Bloodedge/Data|236C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|236C Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*10% minimum damage: 150
*10% minimum damage: 150
Line 198: Line 238:
{{#lsth:BBTag/Ragna the Bloodedge/Data|236C > A/B/C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|236C > A/B/C Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*10% minimum damage: 170
*10% minimum damage: 170
Line 205: Line 245:
  }}
  }}
|-
|-
{{AttackVersion|name=Follow-up Attack 2|subtitle=(EX Dead Spike > A/B/C > A/B/C)|rowspan=2}}
{{AttackVersion|name=Follow-up Attack 2|subtitle=(Followup 2 > A/B/C)|rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|236C > A/B/C > A/B/C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|236C > A/B/C > A/B/C Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*10% minimum damage: 200
*10% minimum damage: 420
*Lifesteal: 100
*Lifesteal: 100
  }}
  }}
Line 218: Line 258:
{{#lsth:BBTag/Ragna the Bloodedge/Data|214C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214C Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*10% minimum damage: 250
*10% minimum damage: 250
Line 228: Line 268:
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.214C Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|j.214C Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*10% minimum damage: 250
*10% minimum damage: 250
Line 243: Line 283:
{{FrameDataHeader-BBTag}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=5P |subtitle=(Hell's Fang > Follow-up Attack)|rowspan=2}}
{{AttackVersion|name=5P |subtitle=(Hell's Fang > Follow-up Attack)|rowspan=3}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5P Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5P Full}}
|-
|-
{{#lsth:BBTag/Ragna the Bloodedge/Data|5P Follow-Up Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|5P Follow-Up Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*Follow-up Attack performed only on hit
*Follow-up Attack performed only on hit
Line 258: Line 298:
{{#lsth:BBTag/Ragna the Bloodedge/Data|6P Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|6P Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
*Lifesteal: 100
  }}
  }}
|-
|-
{{AttackVersion|name=4P |subtitle=(Dead Spike)|rowspan=2}}
{{AttackVersion|name=4P |subtitle= |rowspan=2}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|4P Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|4P Full}}
|-
|-
{{Description|17|text=*Lifesteal: 100
{{Description|18|text=
*Lifesteal: 100
  }}
  }}
|}
|}
Line 279: Line 321:
{{#lsth:BBTag/Ragna the Bloodedge/Data|236BC Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|236BC Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*20% minimum damage: 1400 [1960]
*Minimum damage: 600, 1044 [600, 840, 105*4]
*Lifesteal: 0, 300 [0, 600]
*Lifesteal: 0, 300 [0, 200, 100*4]
  }}
  }}
  }}
  }}
Line 290: Line 332:
{{#lsth:BBTag/Ragna the Bloodedge/Data|214BC Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|214BC Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*20% minimum damage: 1600 [1900]
*Minimum damage: 400, 1740 [400, 1950]
*Lifesteal: 1000 [2000]
*Lifesteal: 0, 1000 [0, 2000]
  }}
  }}
  }}
  }}
Line 301: Line 343:
{{#lsth:BBTag/Ragna the Bloodedge/Data|Distortion Skill Duo Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*100% minimum damage: 2000 [2500]
*100% minimum damage: 0, 2500 [0, 3000]
*Lifesteal: 0, 500 [0, 1000]
*Lifesteal: 0, 500 [0, 1000]
  }}
  }}
Line 318: Line 360:
{{#lsth:BBTag/Ragna the Bloodedge/Data|222BC Full}}
{{#lsth:BBTag/Ragna the Bloodedge/Data|222BC Full}}
|-
|-
{{Description|17|text=
{{Description|18|text=
{{ColumnList |text=
{{ColumnList |text=
*100% minimum damage: 0, 2100*6, 1000*8, 21400 (42000)
*100% minimum damage: 0, 2100*6, 1000*8, 21400
*Lifesteal: 0, 70*14, 0
  }}
  }}
  }}
  }}
Line 338: Line 381:
|-
|-
! 5AA  
! 5AA  
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5AAA  
! 5AAA  

Revision as of 03:20, 20 June 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
5A
5AA
5AAA
5AAAA
  • Lifesteal: 100
2A
5B
5BB
  • Lifesteal: 0, 100
5BBB
  • 12~19F cancelable into 5BBBB
5BBBB
Not Over Yet
  • Values in [] are on hit
2B
5C
2C
  • Lifesteal: 100
j.A
j.AA
j.B
  • Lifesteal: 100
j.C
  • Final hit has 5 extra hitstop on opponent on counterhit

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Forward Throw
  • 100% minimum damage: 0, 2000
Back Throw
  • 100% minimum damage: 0, 2000
Inferno Divider
Reversal Action
  • Lifesteal: 50*2
Aerial Inferno Divider
Reversal Action
  • Lifesteal: 50*2
Uppercut
(Inferno Divider > A/B/C)
Axe Kick
(Inferno Divider > A/B/C > A/B/C)
  • Lifesteal: 50
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A.png Dead Spike
(236A)
  • Lifesteal: 100
B.png Dead Spike
(236B)
  • Lifesteal: 100
  • 33~45F dash cancelable, Dash Cancel duration 27F
Hell's Fang
(214A)
  • Goes into first frame of recovery (28F) on hit/block
  • 28~46F cancelable into Follow-up Attack
Follow-up Attack
(Hell's Fang > A/B/C)
  • Lifesteal: 200
Gauntlet Hades
(214B)
  • Hits in front on 22F
Aerial Gauntlet Hades
(j.214B)
  • Hits in front on 16F
Rising Kick
(Gauntlet Hades > A/B/C)
  • Lifesteal: 100
  • Whiffs against crouch state
Nightmare Edge
(j.214A)
Follow-up Attack
(Nightmare Edge > A/B/C)
  • Lifesteal: 200

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Dead Spike
(236C)
  • 10% minimum damage: 150
  • Lifesteal: 100
Follow-up Attack 1
(EX Dead Spike > A/B/C)
  • 10% minimum damage: 170
  • Lifesteal: 100
Follow-up Attack 2
(Followup 2 > A/B/C)
  • 10% minimum damage: 420
  • Lifesteal: 100
Blood Scythe
(214C)
  • 10% minimum damage: 250
  • Lifesteal: 100
Aerial Blood Scythe
(j.214C)
  • 10% minimum damage: 250
  • Lifesteal: 100

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
(Hell's Fang > Follow-up Attack)
  • Follow-up Attack performed only on hit
  • Lifesteal: 0, 100
6P
(Blood Scythe)
  • Lifesteal: 100
4P
  • Lifesteal: 100

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Carnage Scissors
(236B+C)
  • Values in [] are for Enhanced version
  • Minimum damage: 600, 1044 [600, 840, 105*4]
  • Lifesteal: 0, 300 [0, 200, 100*4]
Devoured by Darkness
(214B+C)
  • Values in [] are for Enhanced version
  • Minimum damage: 400, 1740 [400, 1950]
  • Lifesteal: 0, 1000 [0, 2000]
Devoured by Darkness
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • 100% minimum damage: 0, 2500 [0, 3000]
  • Lifesteal: 0, 500 [0, 1000]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Black Onslaught
(222B+C)
  • 100% minimum damage: 0, 2100*6, 1000*8, 21400
  • Lifesteal: 0, 70*14, 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - 5C, 2C Jump (2nd hit), Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 2A 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump[-], Special, Super
5BBB - 5BBBB[+] - -
5BBBB - - - Special[-], Super[-]
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special (last hit), Super (last hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Early proration data from Hima

Navigation

To edit frame data, edit values in BBTag/Ragna the Bloodedge/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.