BBTag/Ruby Rose

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Ruby Rose
BBTag Ruby Portrait.png

Health: 16,000

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview[edit]

"Ah, this looks interesting. Mind if I join the fight?"

Backstory[edit]

The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tails. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY.

Playstyle[edit]

Ruby Rose wields a weapon called the Crescent Rose, a weapon crafted by herself that's a hybrid between a scythe and a high caliber sniper rifle. The weapon is capable of transforming into a scythe or a sniper rifle, though it can fire bullets in either form. In the show, she also frequently made use of the recoil from firing bullets from Crescent Rose to propel her in different directions, giving her extra mobility and maneuverability.

All of this is adapted directly into Ruby's playstyle to create a very well rounded character. The Crescent Rose gives many normals that have great reach and hit in a wide arc, allowing her to fight up close very well. She has specials where she fires the Crescent Rose, giving her ranged options to fight from afar. And finally, her Gun Blast special allows her to propel herself forward, backward and at different angles in the air, giving her extra movement options in neutral.

Strengths/Weaknesses[edit]

Semblance: Speed[edit]

Ruby's Semblance allows her to travel at unnaturally fast speeds and leave petals behind in the path she took. When combined with using gun blasts from her Crescent Rose, this gave her tremendous mobility and maneuverability in the show. Her semblance makes an appearance in BlazBlue Cross Tag Battle in specific normals, partner skills and distortion skills to help her perform attacks that cover long distances very quickly.


Normal Moves[edit]

4A[edit]
4A
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2A[edit]
2A
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2C[edit]
2C
Damage Guard Startup Active Recovery Frame Adv.
- L - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Rifle Shot[edit]
Rifle Shot
236A
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Sy-Pod Shot[edit]
Sy-Pod Shot
236B
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Gun Blast[edit]
Gun Blast
214A/B/C (Air OK)
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

C - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Buzzsaw Blast[edit]
Buzzsaw Blast
j.236A/B
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • It is recommended to use this frequently as an aerial combo ender.
  • Takes a decent amount of time to carry your opponent from the air to the ground on hit, making it easier to time your assist follow-up attack.

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Extra Skills[edit]

Guillotine[edit]
Guillotine
236C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Buzzsaw Blast[edit]
Buzzsaw Blast
j.236C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills[edit]

5P[edit]
Rifle Shot
6P
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

6P[edit]
5AAAA
6P
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

4P[edit]
5BBB
4P
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Petal Burst[edit]
Petal Burst
236B+C Spin to win
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -

Ruby covers herself in her cape before spinning and going through her opponent, delivering multiple slashes after. This distortion is also a good follow up for distortion's that leave the opponent airborne as Ruby will catch them.


Petal Dance[edit]
Petal Dance
214B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Red Reaper
222B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
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