BBTag/Ruby Rose

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Ruby Rose
BBTag Ruby Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"Ah, this looks interesting. Mind if I join the fight?"

Backstory[edit]

The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tales. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY.

Playstyle[edit]

Ruby Rose wields a weapon called the Crescent Rose, a weapon crafted by herself that's a hybrid between a scythe and a high caliber sniper rifle. The weapon is capable of transforming into a scythe or a sniper rifle, though it can fire bullets in either form. In the show, she also frequently made use of the recoil from firing bullets from Crescent Rose to propel her in different directions, giving her extra mobility and maneuverability.

All of this is adapted directly into Ruby's playstyle to create a very well rounded character. The Crescent Rose gives many normals that have great reach and hit in a wide arc, allowing her to fight up close very well. She has specials where she fires the Crescent Rose, giving her ranged options to fight from afar. And finally, her Gun Blast special allows her to propel herself forward, backward and at different angles in the air, giving her extra movement options in neutral.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Has absolutely every advantage one could ask for in a character's arsenal: great damage, speed, confirms, projectiles, assists, distortions, etc.
  • One of the easiest characters in the games to pick up, and is a solid pick for any duo due to her versatile assists.
  • In addition to her large disjointed range, Ruby's normals also have excellently fast startup
  • Has a tricky projectile property in all her special moves, which can be a hassle to deal with both from afar and up close.
  • Easy to follow up her BnB combos with an assist thanks to Buzzsaw Blast's generous timing window as an aerial combo ender.
  • Ruby's ground-to-air speed gives her outstanding mix-up potential in her blockstrings.
  • Can punish opponents from near fullscreen when using her Petal Burst distortion.
  • Her 6P is one of the faster projectile assists in the game.
  • Ruby's dashes (Gun Blast specials) can be incredibly bothersome to defend against when utilized by an effective player.
  • Because of the large wide-reaching hitboxes on her aerial normals and her very high speed, Ruby's is extremely good at crossing-up opponents, even without an assist.
  • Opponents may have a tendency to drop out of combos when getting hit at the absolute max range of her scythe.
  • Zoning game is not very strong. Though she does have good fireballs, they are announced quite heavily, and can be easily circumvented.



Normal Moves[edit]

5A[edit]
5A
BBTag Ruby 5A.png
BBTag Ruby 5AA.png
BBTag Ruby 5AAA.png
BBTag Ruby 5AAAA.png
We must contain the disease
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1200 All 6 - - -3
  • Short poke with the base of her scythe
  • Jump cancellable

Fast, but very short range. Situationally good, but outside of close range, the button is lackluster.

5AA 1500 All 11 - - -4
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA 1700 All 15 - - -17
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA 1700 All 15 - - -16
  • Counts as a special, cannot be canceled outside of Resonance Blaze

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBTag Ruby 5B.png
BBTag Ruby 5BB.png
BBTag Ruby 5BBB.png
U N G A
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1500 All 10 - - -7
  • Jump cancellable
  • This is the God Button

This move does it all. It's got range, speed, safety, damage, it's a combo starter, it'll get you coffee in the morning, and do your taxes. One of the best moves in her kit.

Jump cancellable on block

5BB 1700 All 13 - - -9
  • Jump cancellable
  • Follow up to 5B. Whiffs at max range.
5BBB 1700 All 15 - - -
  • Jump cancellable
  • Special cancellable
  • Last hit of her B smart combo. Launches.

Is useful in combos, but very minus on block and can't be cancelled on block either.

However, it can be jump cancelled on block, which means you can jump to make it safe.

However, has a ton of whiff recovery, so it can be pushblocked and then be ran up to and punished.


5C[edit]
5C
BBTag Ruby 5C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 High 26 - - -4

UNI assault style overhead. Rumor has it terrible people DP after this is blocked.

Pretty strong as an overhead, since she jumps forward, meaning it can connect at farther distances as well as catch people who pushblock and try to dash in.


2A[edit]
2A
BBTag Ruby 2A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 7 - - -2
  • Fast low jab

Ruby's fastest low, essential in enforcing high/low mixups

Is really strong in pressure, with it being -2. Allows for strong frame traps as well as for tick throws.


2B[edit]
2B
BBTag Ruby 2B.png
Damage Guard Startup Active Recovery Frame Adv.
1500 All 11 - - -12
  • Head invulnerable
  • Jump cancellable
  • Vertical anti-air

Is a little lacking as an anti-air, as it's hitbox is low to the ground. Is still useful as an anti-air, but doesn't excel as one.


2C[edit]
2C
BBTag Ruby 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 Low 13 - - -2
  • Important points go here

Big sweep, but a bit difficult to pick up off of without an assist


j.A[edit]
j.A
BBTag Ruby jA.png
BBTag Ruby jB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High - - - -
  • Good horizontal hitbox

Used for air-to-airs

j.AA 1500 High - - - -
  • Angled more downwards than jA

The hitbox is a bit better for opponents belowing Ruby, but since it's gated behind jA, it's not as strong as a jump-in


j.B[edit]
j.B
BBTag Ruby jB.png
BBTag Ruby jA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 1500 High - - - -

Air to ground normal. Can cross up.

j.BB 1500 High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBTag Ruby jC.png
Damage Guard Startup Active Recovery Frame Adv.
1700 High - - - -

Instant overhead if used immediately after jumping. Hard knockdown.

Very, very good instant overhead, especially with how many buttons she can jump cancel on block. Midscreen, you need an assist to convert off of this move, but in the corner, you can do a solo combo.



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Ruby GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
2000 Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Corkscrew Slice[edit]
Corkscrew Slice
5A+D
BBTag Ruby CorkscrewSlice.png
Damage Guard Startup Active Recovery Frame Adv.
- Air Unblockable 13 - - -30

A pretty fast DP, but doesn't have the best range. Also has a huge amount of recovery, so this is insanely easy to punish



Skills[edit]

Rifle Shot[edit]
Rifle Shot
236A
BBTag Ruby RifleShot.png
Damage Guard Startup Active Recovery Frame Adv.
1500 All 11 - - -16
  • Fast, single shot from Ruby's gun

Is useful in neutral to throw out a quick shot. Can't be converted off solo and is hard to confirm with an assist as well


Sy-Pod Shot[edit]
Sy-Pod Shot
236B
BBTag Ruby SyPodShot.png
DON'T-CHA MOVE
Damage Guard Startup Active Recovery Frame Adv.
- All 10 (+36) - - -8
  • Ruby slams her scythe down, then fires two shots, with a delay between the two shots

Is an annoying tool for some characters to get around. The initial scythe hit also has a hitbox, and the two shots are staggered, which can making it tough for people to dash in on Ruby.


Gun Blast[edit]
Gun Blast
214A/B/C (Air OK)
BBTag Ruby GunBlast.png
A
BBTag Ruby Gunblast2.png
B
BBTag Ruby GunBlast3.png
C
BBTag Ruby GunBlast4.png
j.C
Version Damage Guard Startup Active Recovery Frame Adv.
A 1700 All - - - -
  • Puts a hitbox in front of Ruby and propels her backwards
  • After the propulsion, you can press B or C to cancel this gunblast with a new one
  • You can chain up to 3 gunblasts total, including your initial one

Detailed description of the usefulness of the move go here

B 1700 All - - - -
  • Puts a hitbox behind Ruby and propels her forward
  • After the propulsion, you can press A or C to cancel this gunblast with a new one

Detailed description of the usefulness of the move go here

C 1700 All - - - -
  • Places a hitbox behind Ruby
  • If on ground, she is propelled up and forward. If in air, down and forward
  • After the propulsion, you can cancel this gunblast with a new one using A, B, or C.

Detailed description of the usefulness of the move go here


Buzzsaw Blast[edit]
Buzzsaw Blast
j.236A/B
BBTag Ruby BuzzsawBlast.png
Just do it.
BBTag Ruby BuzzsawBlast2.png
Don't even think about crossups, buddy.
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • It is recommended to use this frequently as an aerial combo ender.
  • Takes a decent amount of time to carry your opponent from the air to the ground on hit, making it easier to time your assist follow-up attack.
B - All - - - -
  • Blasts your opponent
  • It also auto-corrects the direction if you cross yourself up



Extra Skills[edit]

Guillotine[edit]
Guillotine
236C
BBTag Ruby Guillotine.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -8

Extremely fast for its range


EX Buzzsaw Blast[edit]
EX Buzzsaw Blast
j.236C
BBTag Ruby BuzzsawBlast.png
BBTag Ruby BuzzsawBlast2.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - +8
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills[edit]

6P[edit]
5AAAA
5P
BBTag Ruby 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv.
- All 31 N/A N/A +26
  • Important points go here

Useful combo extender and is also very fast, so it can catch people off guard in neutral.


5P[edit]
Rifle Shot
6P
BBTag Ruby RifleShot.png
Damage Guard Startup Active Recovery Frame Adv.
- All 29 N/A N/A +27
  • Knocks the opponent airborne and leads to a tech situation on hit

Compared to a lot of other assist projectiles, this one is a bit lackluster. Only being one hit, it can't really beat any other projectiles, but it is still useful for covering approaches.

On hit, it does actually lead to the opponent going airborne and having to tech, which can be really useful if this hits an opponent, since you get a free avenue to getting in.


4P[edit]
5BBB
4P
BBTag Ruby 5BBB.png
Damage Guard Startup Active Recovery Frame Adv.
- All 28 N/A N/A +30
  • Great defensive Partner Skill

Good for covering jump-ins.

Is also a really good option for beating bursts.



Distortion Skills[edit]

Petal Burst[edit]
Petal Burst
236B+C
BBTag Ruby PetalBurst.png
Spin to win
Version Damage Guard Startup Active Recovery Frame Adv.
Regular 2000, 512*7 (5584) All 5+12 - - -37
  • 73f flash, 5+20f to reach max range

Ruby covers herself in her cape before spinning and going through her opponent, delivering multiple slashes after. This distortion is also a good follow up for distortion's that leave the opponent airborne as Ruby will catch them.

Resonance 2000, 409*11 (6499) All - - - -

In Resonance Blaze, move works the same way, only dealing more hits after initial dash for extra damage. Note that they have the same minimal damage as regular version (160), so it still does decent damage even at the end of heavily scaled combos.


Petal Dance[edit]
Petal Dance
214B+C
BBTag Ruby PetalDance.png
Version Damage Guard Startup Active Recovery Frame Adv.
Regular 1200, 460*5, 1382 (4882) All - - - -14
  • Important points go here

Detailed description of the usefulness of the move go here

Resonance 1200, 460, 307*10, 1382 (6112) All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Red Reaper
222B+C
BBTag Ruby RedReaper.png
BBTag Ruby RedReaper2.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -57
  • Important points go here

Detailed description of the usefulness of the move go here



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RWBY
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