BBTag/Ruby Rose: Difference between revisions

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{{CharData-BBTagList|Ruby}}
{{CharData-BBTag|Ruby}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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===Backstory===
===Backstory===


The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tails. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY.
The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tales. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY.


===Playstyle===
===Playstyle===
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|-
|-
|}
|}
 
<br clear=all/>
===Semblance: Speed===
 
Ruby's Semblance allows her to travel at unnaturally fast speeds and leave petals behind in the path she took. When combined with using gun blasts from her Crescent Rose, this gave her tremendous mobility and maneuverability in the show. Her semblance makes an appearance in BlazBlue Cross Tag Battle in specific normals, partner skills and distortion skills to help her perform attacks that cover long distances very quickly.


{{CharLinks-BBTag|Ruby}}
{{CharLinks-BBTag|Ruby}}
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|image2=BBTag_Ruby_5AA.png |caption2=
|image2=BBTag_Ruby_5AA.png |caption2=
|image3=BBTag_Ruby_5AAA.png |caption3=
|image3=BBTag_Ruby_5AAA.png |caption3=
|image4=BBTag_Ruby_5AAAA.png |caption4=
|image4=BBTag_Ruby_5AAAA.png |caption4=We must contain the disease
|name=5A
|name=5A
|data=
|data=
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  |version=5BBB
  |version=5BBB
  |damage=1700 |guard=All
  |damage=1700 |guard=All
  |startup=15 |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=-23
  |description=
  |description=
* Jump cancellable
* Jump cancellable
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Is useful in combos, but very minus on block and can't be cancelled on block either.  
Is useful in combos, but very minus on block and can't be cancelled on block either.  
However, it can be jump cancelled on block, which means you can jump to make it safe.
However, has a ton of whiff recovery, so it can be pushblocked and then be ran up to and punished.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1700 |guard=High
  |damage=1700 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Important points go here
UNI assault style overhead. Rumor has it terrible people DP after this is blocked.


Detailed description of the usefulness of the move go here
Pretty strong as an overhead, since she jumps forward, meaning it can connect at farther distances as well as catch people who pushblock and try to dash in.
  }}
  }}
}}
}}
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Ruby's fastest low, essential in enforcing high/low mixups
Ruby's fastest low, essential in enforcing high/low mixups
Is really strong in pressure, with it being -2. Allows for strong frame traps as well as for tick throws.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1500 |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-12
  |description=
  |description=
* Head invulnerable
* Jump cancellable
* Vertical anti-air
* Vertical anti-air


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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1700 |guard=Low
  |damage=1700 |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-2
  |description=
  |description=
* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Big sweep, but a bit difficult to pick up off of without an assist
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Good horizontal hitbox


Detailed description of the usefulness of the move go here
Used for air-to-airs
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Angled more downwards than jA


Detailed description of the usefulness of the move go here
The hitbox is a bit better for opponents belowing Ruby, but since it's gated behind jA, it's not as strong as a jump-in
  }}
  }}
}}
}}
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Instant overhead  if used immediately after jumping. Hard knockdown.
Instant overhead  if used immediately after jumping. Hard knockdown.
Very, very good instant overhead, especially with how many buttons she can jump cancel on block. Midscreen, you need an assist to convert off of this move, but in the corner, you can do a solo combo.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Air Unblockable
  |damage= |guard=Air Unblockable
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-30
  |description=
  |description=
* Important points go here
A pretty fast DP, but doesn't have the best range. Also has a huge amount of recovery, so this is insanely easy to punish
A pretty fast DP, but doesn't have the best range. Also has a huge amount of recovery, so this is insanely easy to punish
  }}
  }}
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====== <font style="visibility:hidden" size="0">Rifle Shot</font> ======
====== <font style="visibility:hidden" size="0">Rifle Shot</font> ======
{{MoveData
{{MoveData
|image=BBTag_Ruby_RifleShot.png |caption=
|image=BBTag_Ruby_RifleShot.png |caption= "OH NO! She's gonna shoot President Lincoln!" - Mega Man
|input=236A
|input=236A
|name=Rifle Shot
|name=Rifle Shot
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1500 |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-16
  |description=
  |description=
* Fast, single shot from Ruby's gun
* Fast, single shot from Ruby's gun
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====== <font style="visibility:hidden" size="0">Sy-Pod Shot</font> ======
====== <font style="visibility:hidden" size="0">Sy-Pod Shot</font> ======
{{MoveData
{{MoveData
|image=BBTag_Ruby_SyPodShot.png |caption=
|image=BBTag_Ruby_SyPodShot.png |caption=DON'T-CHA MOVE
|input=236B
|input=236B
|name=Sy-Pod Shot
|name=Sy-Pod Shot
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 (+36) |active= |recovery= |frameAdv=-8
  |description=
  |description=
* Ruby slams her scythe down, then fires two shots, with a delay between the two shots  
* Ruby slams her scythe down, then fires two shots, with a delay between the two shots  


Is an annoying tool for some characters to get around. The initial scythe hit also has a hitbox, and the two shots are staggered, which can making it tough for people to dash in on Ruby.  
Is an annoying tool for some characters to get around. The initial scythe hit also has a hitbox, and the two shots are staggered, which can making it tough for people to dash in on Ruby.  
  }}
  }}
}}
}}
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* It is recommended to use this frequently as an aerial combo ender.
* It is recommended to use this frequently as an aerial combo ender.
* Takes a decent amount of time to carry your opponent from the air to the ground on hit, making it easier to time your assist follow-up attack.
* Takes a decent amount of time to carry your opponent from the air to the ground on hit, making it easier to time your assist follow-up attack.
 
* Can cancel into Astral once you reach the ground.
Detailed description of the usefulness of the move go here


  }}
  }}
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* Blasts your opponent
* Blasts your opponent
* It also auto-corrects the direction if you cross yourself up
* It also auto-corrects the direction if you cross yourself up
 
* Can cancel into Astral once you reach the ground
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-8
  |description=
  |description=
* Important points go here
Extremely fast for its range
 
Detailed description of the usefulness of the move go here
 
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=+8
  |description=
  |description=
* Important points go here
* Important points go here
Last hit turns into a fireball


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+26
  |description=
  |description=
* Important points go here
* Important points go here
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====== <font style="visibility:hidden" size="0">5P</font> ======
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Ruby_RifleShot.png |caption=
|image=BBTag_Ruby_RifleShot.png |caption= BANG
|input=6P
|input=6P
|name=Rifle Shot
|name=Rifle Shot
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=29 |active=N/A |recovery=N/A |frameAdv=+27
  |description=
  |description=
* Important points go here
* Knocks the opponent airborne and leads to a tech situation on hit


Detailed description of the usefulness of the move go here
Compared to a lot of other assist projectiles, this one is a bit lackluster. Only being one hit, it can't really beat any other projectiles, but it is still useful for covering approaches.


On hit, it does actually lead to the opponent going airborne and having to tech, which can be really useful if this hits an opponent, since you get a free avenue to getting in.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=28 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
* * Great defensive Partner Skill
* Great defensive Partner Skill


Detailed description of the usefulness of the move go here
Good for covering jump-ins.
 
Is also a really good option for beating bursts.


  }}
  }}
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  |version=Regular
  |version=Regular
  |damage=2000, 512*7 (5584) |guard=All
  |damage=2000, 512*7 (5584) |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=5+12 |active= |recovery= |frameAdv=-37
  |description= Ruby covers herself in her cape before spinning and going through her opponent, delivering multiple slashes after. This distortion is also a good follow up for distortion's that leave the opponent airborne as Ruby will catch them.  
  |description=
* 73f flash, 5+20f to reach max range
Ruby covers herself in her cape before spinning and going through her opponent, delivering multiple slashes after. This distortion is also a good follow up for distortion's that leave the opponent airborne as Ruby will catch them.  
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |damage=2000, 409*11 (6499) |guard=All
  |damage=2000, 409*11 (6499) |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description= In Resonance Blaze, move works the same way, only dealing more hits after initial dash for extra damage. Note that they have the same minimal damage as regular version (160), so it still does decent damage even at the end of heavily scaled combos.
  |description=
In Resonance Blaze, move works the same way, only dealing more hits after initial dash for extra damage. Note that they have the same minimal damage as regular version (160), so it still does decent damage even at the end of heavily scaled combos.
  }}
  }}
}}
}}
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  |version=Regular
  |version=Regular
  |damage=1200, 460*5, 1382 (4882) |guard=All
  |damage=1200, 460*5, 1382 (4882) |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-14
  |description=
  |description=
* Important points go here
* you can DHC into a character with a fast distortion immediatly, if they block it, the 2nd character can recover before the end of the distortion leading to a mixup situation while the distortion still has the opponent locked down. On hit the second character can continue the combo, but if you hit the opponent before the last hit, the opponent may tech out or get knocked out of range of the final hit. Wait for final hit before follow up. 20 dollars to the person that can figure out how to build another bar of meter for a 3 distortion combo.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  }}
  }}
}}
}}
<br clear=all/>
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Ruby_PetalBurst.png |caption=
|input=P during Main Character's Distortion Skill
|name=Petal Burst
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Detailed description of the usefulness of the move go here


}}
}}
<br clear=all/>
<br clear=all/>
==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Ruby_RedReaper.png |caption=
|image=BBTag_Ruby_RedReaper.png |caption=Don't wanna hear ya absolution
|image2=BBTag_Ruby_RedReaper2.png |caption2=
|image2=BBTag_Ruby_RedReaper2.png |caption2=Hope you're ready for a revolution!
|input=222B+C
|input=222B+C
|name=Red Reaper
|name=Red Reaper
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-57
  |description=
  |description=
* Important points go here
* Important points go here

Revision as of 01:46, 8 January 2019

Ruby Rose
BBTag Ruby Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"Ah, this looks interesting. Mind if I join the fight?"

Backstory

The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tales. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY.

Playstyle

Ruby Rose wields a weapon called the Crescent Rose, a weapon crafted by herself that's a hybrid between a scythe and a high caliber sniper rifle. The weapon is capable of transforming into a scythe or a sniper rifle, though it can fire bullets in either form. In the show, she also frequently made use of the recoil from firing bullets from Crescent Rose to propel her in different directions, giving her extra mobility and maneuverability.

All of this is adapted directly into Ruby's playstyle to create a very well rounded character. The Crescent Rose gives many normals that have great reach and hit in a wide arc, allowing her to fight up close very well. She has specials where she fires the Crescent Rose, giving her ranged options to fight from afar. And finally, her Gun Blast special allows her to propel herself forward, backward and at different angles in the air, giving her extra movement options in neutral.

Strengths/Weaknesses

Strengths Weaknesses
  • Has absolutely every advantage one could ask for in a character's arsenal: great damage, speed, confirms, projectiles, assists, distortions, etc.
  • One of the easiest characters in the games to pick up, and is a solid pick for any duo due to her versatile assists.
  • In addition to her large disjointed range, Ruby's normals also have excellently fast startup
  • Has a tricky projectile property in all her special moves, which can be a hassle to deal with both from afar and up close.
  • Easy to follow up her BnB combos with an assist thanks to Buzzsaw Blast's generous timing window as an aerial combo ender.
  • Ruby's ground-to-air speed gives her outstanding mix-up potential in her blockstrings.
  • Can punish opponents from near fullscreen when using her Petal Burst distortion.
  • Her 6P is one of the faster projectile assists in the game.
  • Ruby's dashes (Gun Blast specials) can be incredibly bothersome to defend against when utilized by an effective player.
  • Because of the large wide-reaching hitboxes on her aerial normals and her very high speed, Ruby's is extremely good at crossing-up opponents, even without an assist.
  • Opponents may have a tendency to drop out of combos when getting hit at the absolute max range of her scythe.
  • Zoning game is not very strong. Though she does have good fireballs, they are announced quite heavily, and can be easily circumvented.


Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Ruby 5A.png
BBTag Ruby 5AA.png
BBTag Ruby 5AAA.png
BBTag Ruby 5AAAA.png
We must contain the disease
1200 All 6 - - - 1500 All 11 - - - 1700 All 15 - - - 1700 All 15 - - -
5B
5B
BBTag Ruby 5B.png
BBTag Ruby 5BB.png
BBTag Ruby 5BBB.png
U N G A
1500 All 10 - - - 1700 All 13 - - - 1700 All 15 - - -
5C
5C
BBTag Ruby 5C.png
1700 High 26 - - -
2A
2A
BBTag Ruby 2A.png
1000 Low 7 - - -
2B
2B
BBTag Ruby 2B.png
1500 All 11 - - -
2C
2C
BBTag Ruby 2C.png
1700 Low 13 - - -
j.A
j.A
BBTag Ruby jA.png
BBTag Ruby jB.png
1500 High - - - 1500 High - - -
j.B
j.B
BBTag Ruby jB.png
BBTag Ruby jA.png
1500 High - - - 1500 High - - -
j.C
j.C
BBTag Ruby jC.png
1700 High - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Ruby GroundThrow.png
2000 Throw - - -
Corkscrew Slice
Corkscrew Slice
5A+D
BBTag Ruby CorkscrewSlice.png
Air Unblockable 13 - - -


Skills

Rifle Shot
Rifle Shot
236A
BBTag Ruby RifleShot.png
"OH NO! She's gonna shoot President Lincoln!" - Mega Man
1500 All 11 - - -
Sy-Pod Shot
Sy-Pod Shot
236B
BBTag Ruby SyPodShot.png
DON'T-CHA MOVE
All 10 (+36) - - -
Gun Blast
Gun Blast
214A/B/C (Air OK) A B C j.C
1700 All - - - 1700 All - - - 1700 All - - -
Buzzsaw Blast
Buzzsaw Blast
j.236A/B
BBTag Ruby BuzzsawBlast.png
Just do it.
BBTag Ruby BuzzsawBlast2.png
Don't even think about crossups, buddy.
All - - - All - - -


Extra Skills

Guillotine
Guillotine
236C
BBTag Ruby Guillotine.png
All - - -
EX Buzzsaw Blast
EX Buzzsaw Blast
j.236C
BBTag Ruby BuzzsawBlast.png
BBTag Ruby BuzzsawBlast2.png
All - - -


Partner Skills

6P
5AAAA
5P
BBTag Ruby 5AAAA.png
All 31 N/A N/A - - -
5P
Rifle Shot
6P
BBTag Ruby RifleShot.png
BANG
All 29 N/A N/A - - -
4P
5BBB
4P
BBTag Ruby 5BBB.png
All 28 N/A N/A - - -


Distortion Skills

Petal Burst
Petal Burst
236B+C
BBTag Ruby PetalBurst.png
Spin to win
2000, 512*7 (5584) All 5+12 - - - 2000, 409*11 (6499) All - - -
Petal Dance
Petal Dance
214B+C
BBTag Ruby PetalDance.png
1200, 460*5, 1382 (4882) All - - - 1200, 460, 307*10, 1382 (6112) All - - -


Distortion Skill Duo

Petal Burst
P during Main Character's Distortion Skill
BBTag Ruby PetalBurst.png
All - - -


Astral Heat

Red Reaper
222B+C
BBTag Ruby RedReaper.png
Don't wanna hear ya absolution
BBTag Ruby RedReaper2.png
Hope you're ready for a revolution!
All - - -



Template:CharLinks-BBTag