(34 intermediate revisions by 16 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{CharData- | {{CharData-BBTag|Ruby}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 19: | Line 19: | ||
===Backstory=== | ===Backstory=== | ||
The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy | The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tales. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY. | ||
===Playstyle=== | ===Playstyle=== | ||
Line 48: | Line 48: | ||
|- | |- | ||
|} | |} | ||
<br clear=all/> | |||
= | |||
{{CharLinks-BBTag|Ruby}} | {{CharLinks-BBTag|Ruby}} | ||
Line 63: | Line 60: | ||
|image2=BBTag_Ruby_5AA.png |caption2= | |image2=BBTag_Ruby_5AA.png |caption2= | ||
|image3=BBTag_Ruby_5AAA.png |caption3= | |image3=BBTag_Ruby_5AAA.png |caption3= | ||
|image4=BBTag_Ruby_5AAAA.png |caption4= | |image4=BBTag_Ruby_5AAAA.png |caption4=We must contain the disease | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
Line 141: | Line 138: | ||
|version=5BBB | |version=5BBB | ||
|damage=1700 |guard=All | |damage=1700 |guard=All | ||
|startup=15 |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
* Jump cancellable | * Jump cancellable | ||
Line 148: | Line 145: | ||
Is useful in combos, but very minus on block and can't be cancelled on block either. | Is useful in combos, but very minus on block and can't be cancelled on block either. | ||
However, it can be jump cancelled on block, which means you can jump to make it safe. | |||
However, has a ton of whiff recovery, so it can be pushblocked and then be ran up to and punished. | |||
}} | }} | ||
}} | }} | ||
Line 161: | Line 162: | ||
|description= | |description= | ||
UNI assault style overhead. Rumor has it terrible people DP after this is blocked. | UNI assault style overhead. Rumor has it terrible people DP after this is blocked. | ||
Pretty strong as an overhead, since she jumps forward, meaning it can connect at farther distances as well as catch people who pushblock and try to dash in. | |||
}} | }} | ||
}} | }} | ||
Line 176: | Line 179: | ||
Ruby's fastest low, essential in enforcing high/low mixups | Ruby's fastest low, essential in enforcing high/low mixups | ||
Is really strong in pressure, with it being -2. Allows for strong frame traps as well as for tick throws. | |||
}} | }} | ||
}} | }} | ||
Line 207: | Line 212: | ||
* Important points go here | * Important points go here | ||
Big sweep, but a bit difficult to pick up off of without an assist | |||
}} | }} | ||
}} | }} | ||
Line 222: | Line 227: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Good horizontal hitbox | ||
Used for air-to-airs | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
Line 231: | Line 236: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Angled more downwards than jA | ||
The hitbox is a bit better for opponents belowing Ruby, but since it's gated behind jA, it's not as strong as a jump-in | |||
}} | }} | ||
}} | }} | ||
Line 274: | Line 279: | ||
Instant overhead if used immediately after jumping. Hard knockdown. | Instant overhead if used immediately after jumping. Hard knockdown. | ||
Very, very good instant overhead, especially with how many buttons she can jump cancel on block. Midscreen, you need an assist to convert off of this move, but in the corner, you can do a solo combo. | |||
}} | }} | ||
}} | }} | ||
Line 317: | Line 324: | ||
====== <font style="visibility:hidden" size="0">Rifle Shot</font> ====== | ====== <font style="visibility:hidden" size="0">Rifle Shot</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_RifleShot.png |caption= | |image=BBTag_Ruby_RifleShot.png |caption= "OH NO! She's gonna shoot President Lincoln!" - Mega Man | ||
|input=236A | |input=236A | ||
|name=Rifle Shot | |name=Rifle Shot | ||
Line 334: | Line 341: | ||
====== <font style="visibility:hidden" size="0">Sy-Pod Shot</font> ====== | ====== <font style="visibility:hidden" size="0">Sy-Pod Shot</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_SyPodShot.png |caption= | |image=BBTag_Ruby_SyPodShot.png |caption=DON'T-CHA MOVE | ||
|input=236B | |input=236B | ||
|name=Sy-Pod Shot | |name=Sy-Pod Shot | ||
Line 410: | Line 417: | ||
* It is recommended to use this frequently as an aerial combo ender. | * It is recommended to use this frequently as an aerial combo ender. | ||
* Takes a decent amount of time to carry your opponent from the air to the ground on hit, making it easier to time your assist follow-up attack. | * Takes a decent amount of time to carry your opponent from the air to the ground on hit, making it easier to time your assist follow-up attack. | ||
* Can cancel into Astral once you reach the ground. | |||
}} | }} | ||
Line 422: | Line 428: | ||
* Blasts your opponent | * Blasts your opponent | ||
* It also auto-corrects the direction if you cross yourself up | * It also auto-corrects the direction if you cross yourself up | ||
* Can cancel into Astral once you reach the ground | |||
}} | }} | ||
}} | }} | ||
Line 456: | Line 461: | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Last hit turns into a fireball | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 474: | Line 480: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+26 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 485: | Line 491: | ||
====== <font style="visibility:hidden" size="0">5P</font> ====== | ====== <font style="visibility:hidden" size="0">5P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_RifleShot.png |caption= | |image=BBTag_Ruby_RifleShot.png |caption= BANG | ||
|input=6P | |input=6P | ||
|name=Rifle Shot | |name=Rifle Shot | ||
Line 491: | Line 497: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=29 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
* | * Knocks the opponent airborne and leads to a tech situation on hit | ||
Compared to a lot of other assist projectiles, this one is a bit lackluster. Only being one hit, it can't really beat any other projectiles, but it is still useful for covering approaches. | |||
On hit, it does actually lead to the opponent going airborne and having to tech, which can be really useful if this hits an opponent, since you get a free avenue to getting in. | |||
}} | }} | ||
}} | }} | ||
Line 508: | Line 515: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=28 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
* Great defensive Partner Skill | |||
Good for covering jump-ins. | |||
Is also a really good option for beating bursts. | |||
}} | }} | ||
Line 530: | Line 539: | ||
|version=Regular | |version=Regular | ||
|damage=2000, 512*7 (5584) |guard=All | |damage=2000, 512*7 (5584) |guard=All | ||
|startup= |active= |recovery= |frameAdv=-37 | |startup=5+12 |active= |recovery= |frameAdv=-37 | ||
|description= | |description= | ||
* 73f flash, 5+20f to reach max range | |||
Ruby covers herself in her cape before spinning and going through her opponent, delivering multiple slashes after. This distortion is also a good follow up for distortion's that leave the opponent airborne as Ruby will catch them. | Ruby covers herself in her cape before spinning and going through her opponent, delivering multiple slashes after. This distortion is also a good follow up for distortion's that leave the opponent airborne as Ruby will catch them. | ||
}} | }} | ||
Line 555: | Line 565: | ||
|startup= |active= |recovery= |frameAdv=-14 | |startup= |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
* | * you can DHC into a character with a fast distortion immediatly, if they block it, the 2nd character can recover before the end of the distortion leading to a mixup situation while the distortion still has the opponent locked down. On hit the second character can continue the combo, but if you hit the opponent before the last hit, the opponent may tech out or get knocked out of range of the final hit. Wait for final hit before follow up. 20 dollars to the person that can figure out how to build another bar of meter for a 3 distortion combo. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 572: | Line 582: | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Ruby_PetalBurst.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Petal Burst | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_RedReaper.png |caption= | |image=BBTag_Ruby_RedReaper.png |caption=Don't wanna hear ya absolution | ||
|image2=BBTag_Ruby_RedReaper2.png |caption2= | |image2=BBTag_Ruby_RedReaper2.png |caption2=Hope you're ready for a revolution! | ||
|input=222B+C | |input=222B+C | ||
|name=Red Reaper | |name=Red Reaper | ||
Line 584: | Line 610: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-57 | ||
|description= | |description= | ||
* Important points go here | * Important points go here |
Revision as of 01:46, 8 January 2019
Ruby Rose |
---|
Health:
|
Overview
"Ah, this looks interesting. Mind if I join the fight?"
Backstory
The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tales. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY.
Playstyle
Ruby Rose wields a weapon called the Crescent Rose, a weapon crafted by herself that's a hybrid between a scythe and a high caliber sniper rifle. The weapon is capable of transforming into a scythe or a sniper rifle, though it can fire bullets in either form. In the show, she also frequently made use of the recoil from firing bullets from Crescent Rose to propel her in different directions, giving her extra mobility and maneuverability.
All of this is adapted directly into Ruby's playstyle to create a very well rounded character. The Crescent Rose gives many normals that have great reach and hit in a wide arc, allowing her to fight up close very well. She has specials where she fires the Crescent Rose, giving her ranged options to fight from afar. And finally, her Gun Blast special allows her to propel herself forward, backward and at different angles in the air, giving her extra movement options in neutral.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Corkscrew Slice
Corkscrew Slice 5A+D |
---|
Skills
Rifle Shot
Rifle Shot 236A |
---|
Sy-Pod Shot
Sy-Pod Shot 236B |
---|
Gun Blast
Gun Blast 214A/B/C (Air OK) |
---|
Buzzsaw Blast
Buzzsaw Blast j.236A/B |
---|
Extra Skills
Guillotine
Guillotine 236C |
---|
EX Buzzsaw Blast
EX Buzzsaw Blast j.236C |
---|
Partner Skills
6P
5AAAA 5P |
---|
5P
Rifle Shot 6P |
---|
4P
5BBB 4P |
---|
Distortion Skills
Petal Burst
Petal Burst 236B+C |
---|
Petal Dance
Petal Dance 214B+C |
---|
Distortion Skill Duo
Petal Burst P during Main Character's Distortion Skill |
---|
Astral Heat
Red Reaper 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •