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{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Ruby Rose}} | |||
{{ | |||
{{ | |||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | |||
{{FP Box|header=Overview | |||
|content= | |||
Ruby Rose wields a weapon called the Crescent Rose, a weapon crafted by herself that's a hybrid between a scythe and a high caliber sniper rifle. The weapon is capable of transforming into a scythe or a sniper rifle, though it can fire bullets in either form. In the show, she also frequently made use of the recoil from firing bullets from Crescent Rose to propel her in different directions, giving her extra mobility and maneuverability. | Ruby Rose wields a weapon called the Crescent Rose, a weapon crafted by herself that's a hybrid between a scythe and a high caliber sniper rifle. The weapon is capable of transforming into a scythe or a sniper rifle, though it can fire bullets in either form. In the show, she also frequently made use of the recoil from firing bullets from Crescent Rose to propel her in different directions, giving her extra mobility and maneuverability. | ||
All of this is adapted directly into Ruby's playstyle to create a very well rounded character. The Crescent Rose gives many normals that have great reach and hit in a wide arc, allowing her to fight up close very well. She has specials where she fires the Crescent Rose, giving her ranged options to fight from afar. And finally, her Gun Blast special allows her to propel herself forward, backward and at different angles in the air, giving her extra movement options in neutral. | All of this is adapted directly into Ruby's playstyle to create a very well rounded character. The Crescent Rose gives many normals that have great reach and hit in a wide arc, allowing her to fight up close very well. She has specials where she fires the Crescent Rose, giving her ranged options to fight from afar. And finally, her Gun Blast special allows her to propel herself forward, backward and at different angles in the air, giving her extra movement options in neutral. | ||
{{Bio | |||
| name = Ruby Rose | |||
| game = BBTag | |||
| quote = Ah, this looks interesting. Mind if I join the fight? | |||
| lore = | |||
The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tales. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY. | |||
}} | |||
{ | {{StrengthsAndWeaknesses | ||
| | |intro= | ||
|pros= | |||
*Very easy to learn, has low execution combos, and lacks any overt weakness. | |||
| | *Has versatile assists; lacks any redundant or ineffective assists. | ||
* | *Ruby's normals have long disjointed range and good start-up speed. | ||
* | *Has multiple attacks that hit both in front and behind her, granting her cross-ups and denying enemy cross-ups. | ||
* | *Has projectile properties in many of her special moves, which can ignore head, body, or foot invulnerability. | ||
*Has | *Buzzsaw Blast's long animation makes assist extensions very easy. | ||
* | *Gun Blast makes almost any blockstring safe, grants safe-jump set-ups at the end of most combos, and can create cross-up situations on demand. | ||
* | *Petal Burst can deny zoning from nearly full-screen. | ||
* | |cons= | ||
* | *Smart Combos don't link together well at max range, resulting in combo drops and whiffs. | ||
* | *Zoning game is not very strong due to long recovery and very pronounced start-up animations / sound effects on all of her projectiles. | ||
* | *Previously mentioned projectile property on some specials makes her vulnerable against characters with projectile invincible attacks. | ||
| | }} | ||
| subheader1=Semblance: Petal Burst | |||
| content2= | |||
| | In RWBY, Ruby's Semblance gives her inhuman speed. In the game, Ruby can cancel her various Skills into [[#Gun Blast|Gun Blast]] (214X) on hit or block. This gives her lots of versatility in her combos, mixups, and blockstrings. She can even cancel Gun Blast into another Gun Blast (max 3 times)! | ||
|} | }} | ||
{{Closediv}}<!--END TOP SECTION--> | |||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
{{#lst: | {{FP TOC}} | ||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBTag | |||
| fullname=Ruby Rose | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_5A.png |caption=Gun, scythe, and spear! Convenient! | |image=BBTag_Ruby_5A.png |caption=Gun, scythe, and spear! Convenient! | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Throw cancelable. | * Throw cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Knockdown on air hit. | * Knockdown on air hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Switches sides on hit or block. | * Switches sides on hit or block. | ||
* Launches opponents backwards on hit. | * Launches opponents backwards on hit. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_5B.png |caption=Only you can stop cross-ups. | |image=BBTag_Ruby_5B.png |caption=Only you can stop cross-ups. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Pulls in airborne opponents. | * Pulls in airborne opponents. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Launches on hit. | * Launches on hit. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_5C.png |caption=''"Oh, please hit!"'' | |image=BBTag_Ruby_5C.png |caption=''"Oh, please hit!"'' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Shares the same hitbox and animation as j.C. | * Shares the same hitbox and animation as j.C. | ||
* Airborne around frame 7 - 10. | * Airborne around frame 7 - 10. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_2A.png |caption=No-toes zone. | |image=BBTag_Ruby_2A.png |caption=No-toes zone. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Cancels into itself, even on whiff. | * Cancels into itself, even on whiff. | ||
* Throw cancelable. | * Throw cancelable. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_2B.png |caption= | |image=BBTag_Ruby_2B.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Head attribute invulnerable. | * Head attribute invulnerable. | ||
* Jump cancelable. | * Jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_2C.png |caption= | |image=BBTag_Ruby_2C.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
* Launches grounded opponents. | * Launches grounded opponents. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_jA.png |caption= | |image=BBTag_Ruby_jA.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
Horizontal aerial attack used for air-to-air situations and combo filler. Reaches behind Ruby, making it good for cross-ups. Has identical damage and scaling as j. | Horizontal aerial attack used for air-to-air situations and combo filler. Reaches behind Ruby, making it good for cross-ups. Has identical damage and scaling as j.BB. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= j.AA}} | {{AttackVersion|name= j.AA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data| j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_jB.png |caption= | |image=BBTag_Ruby_jB.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
Diagonal aerial attack used for jump-ins and combo filler. Has identical damage and scaling as j. | Diagonal aerial attack used for jump-ins and combo filler. Has identical damage and scaling as j.AA. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= j.BB}} | {{AttackVersion|name= j.BB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data| j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
Horizontal aerial attack used for air-to-air situations and combo filler. Reaches behind Ruby, making it good for cross-ups. Has identical damage and scaling as j. | Horizontal aerial attack used for air-to-air situations and combo filler. Reaches behind Ruby, making it good for cross-ups. Has identical damage and scaling as j.A. | ||
}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_jC.png |caption=Protagonist Privilege | |image=BBTag_Ruby_jC.png |caption=Protagonist Privilege | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits overhead. | * Hits overhead. | ||
* Knockdown on hit. | * Knockdown on hit. | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_GroundThrow.png |caption= | |image=BBTag_Ruby_GroundThrow.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 100% minimum damage. (2000). | * 100% minimum damage. (2000). | ||
* Holding back while pressing throw results in a back throw. | * Holding back while pressing throw results in a back throw. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Corkscrew Slice</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_CorkscrewSlice.png |caption=Never stop believing in DP. | |image=BBTag_Ruby_CorkscrewSlice.png |caption=Never stop believing in DP. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Hits 3 times. | * Hits 3 times. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Rifle Shot</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_RifleShot.png |caption= "OH NO! She's gonna shoot President Lincoln!" - Mega Man | |image=BBTag_Ruby_RifleShot.png |caption= "OH NO! She's gonna shoot President Lincoln!" - Mega Man | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches opponents away on hit. | |||
* Cancelable into Gun Blast on hit. | * Cancelable into Gun Blast on hit. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Sy-Pod Shot</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_SyPodShot.png |caption=DON'T-CHA MOVE | |image=BBTag_Ruby_SyPodShot.png |caption=DON'T-CHA MOVE | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Cancelable into Gun Blast on hit. | * Cancelable into Gun Blast on hit. | ||
* All hits launch opponents away on hit. | * All hits launch opponents away on hit. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Gun Blast</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_GunBlast.png |caption=A | |image=BBTag_Ruby_GunBlast.png |caption=A | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
* Wall sticks in the corner. | * Wall sticks in the corner. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
* Wall sticks in the corner. | * Wall sticks in the corner. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground C}} | {{AttackVersion|name=Ground C}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air C}} | {{AttackVersion|name=Air C}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
* Wall sticks in the corner. | * Wall sticks in the corner. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Buzzsaw Blast</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_BuzzsawBlast.png |caption=Just do it. | |image=BBTag_Ruby_BuzzsawBlast.png |caption=Just do it. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Final amount of hits depends on how high Ruby was when she began the move. | * Final amount of hits depends on how high Ruby was when she began the move. | ||
* Air hits drag airborne opponents to the ground on hit. | * Air hits drag airborne opponents to the ground on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Final amount of hits depends on how high Ruby was when she began the move. | * Final amount of hits depends on how high Ruby was when she began the move. | ||
* Air hits drag airborne opponents to the ground on hit. | * Air hits drag airborne opponents to the ground on hit. | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Guillotine</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_Guillotine.png |caption=Small girl does big girl damage. | |image=BBTag_Ruby_Guillotine.png |caption=Small girl does big girl damage. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 7 times. | * Hits 7 times. | ||
* Puts Ruby into an airborne state. | * Puts Ruby into an airborne state. | ||
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* Can special cancel any hit into Gun Blast on hit. | * Can special cancel any hit into Gun Blast on hit. | ||
* Opponent experiences additional 5 hitstop on hit/block and 10 hitstop on counterhit. | * Opponent experiences additional 5 hitstop on hit/block and 10 hitstop on counterhit. | ||
* 10% minimum damage. (80 x 2) + 150 + (40 x 4) = 470. | |||
Ruby pulls opponents in with her scythe before flipping herself upside down to finish with a horizontal slash. Ruby's best scaling special move and her best EX move overall. Can greatly improve the damage of any combo she uses this move in with the increase being greater the earlier she used it. Primarily used in situations where the opponent cannot burst, such as after a burst, reversal, or Cross-Combo, so that Ruby can deal huge damage without being interrupted (which would result in the loss of one bar of meter for no reason). | Ruby pulls opponents in with her scythe before flipping herself upside down to finish with a horizontal slash. Ruby's best scaling special move and her best EX move overall. Can greatly improve the damage of any combo she uses this move in with the increase being greater the earlier she used it. Primarily used in situations where the opponent cannot burst, such as after a burst, reversal, or Cross-Combo, so that Ruby can deal huge damage without being interrupted (which would result in the loss of one bar of meter for no reason). | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">EX Buzzsaw Blast</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_BuzzsawBlast.png |caption= | |image=BBTag_Ruby_BuzzsawBlast.png |caption= | ||
Line 532: | Line 519: | ||
|data={{AttackDataHeader-BBTag}} | |data={{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Air hits drag airborne opponents to the ground on hit. | * Air hits drag airborne opponents to the ground on hit. | ||
* Landing hit will knockdown opponents on hit. | * Landing hit will knockdown opponents on hit. | ||
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* Gun shot auto-corrects after cross-ups. | * Gun shot auto-corrects after cross-ups. | ||
* Can special cancel both the landing hit and the final shot into Gun Blast on hit. | * Can special cancel both the landing hit and the final shot into Gun Blast on hit. | ||
* 10% minimum damage. | |||
Deals both more hits and more damage than the previous two versions of this move. However, the additional damage dealt isn't worth the extra meter meaning that this move will rarely ever be used, if at all. | Deals both more hits and more damage than the previous two versions of this move. However, the additional damage dealt isn't worth the extra meter meaning that this move will rarely ever be used, if at all. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_5AAAA.png |caption= | |image=BBTag_Ruby_5AAAA.png |caption=Use in combos and oki for easy sandwich situations. | ||
|input=5AAAA | |input=5AAAA | ||
|name=5P | |name=5P | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Switches sides on hit. | |||
* Launches opponents on hit. | |||
Dash attack that covers about 70% of the screen. Opponents fall quickly after getting hit which may make confirms off this attack difficult but conserves the combo timer. Very basic when used in combos but incredibly deadly when used for setting-up oki thanks to the guaranteed side switch providing free sandwich situations. Note that unlike the Smart Combo version, this attack cannot switch sides on block. | |||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_RifleShot.png |caption= BANG | |image=BBTag_Ruby_RifleShot.png |caption= BANG | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches opponents backwards on hit. | |||
Compared to a lot of other assist projectiles, this one is a bit lackluster | Ruby fires a single shot from her rifle. Compared to a lot of other assist projectiles, this one is a bit lackluster as its single hit nature means that it can't really beat any other projectiles, but it is still useful for covering approaches. Used almost exclusively in neutral due to this move's long start-up and end lag as well as its low damage. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">4P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_5BBB.png |caption= | |image=BBTag_Ruby_5BBB.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches opponents on hit. | |||
Good for | Ruby swings her scythe upward. Good anti-air assist that is also useful for extending combos. As her neutral assist moves her around a lot and her forward assist is slow and weak, this is the recommended assist for Cross Combos. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Petal Burst</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_PetalBurst.png |caption= Spin to win | |image=BBTag_Ruby_PetalBurst.png |caption= Spin to win. | ||
|input=236B+C | |input=236B+C | ||
|name=Petal Burst | |name=Petal Burst | ||
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{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Ruby | * Invincible on start-up. | ||
* 73f flash, 5+20f to reach max range. | |||
* Only the first hit can hurt assists. | |||
* Hits 8 times. | |||
* (RB) Hits 12 times. | |||
* Launches opponents on hit. | |||
* Switches sides on block. | |||
* 20% minimum damage. 400 + (216 x 7) = 1,912. | |||
* (RB) 20% minimum damage. 400 + (162 x 7) = 2,182. | |||
Ruby cloaks herself in her cape and charges full-screen. If the attack connects, the opponent is struck by the dash's air current and is flung back over Ruby, negating the side switch. On block, no additional attacks are dealt and thus the opponent is free to punish her. As this is Ruby's strongest super, this should be used to finish combos and secure a knock out. Can be used as a reversal, one that some opponents struggle to punish as Ruby will pass through them and recover a fair distance away. However, if this move is Reject Guarded, the opponent will be in the perfect position to start a combo so take note of both what characters the opponent is using and how much meter they have. | |||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Petal Dance</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_PetalDance.png |caption=Have you ever danced with the Reaper in the broken moonlight? | |image=BBTag_Ruby_PetalDance.png |caption=Have you ever danced with the Reaper in the broken moonlight? | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start-up. | |||
* Hits 7 times. | |||
* (RB) Hits 13 times. | |||
* Second-to-last and last hit launches opponents on hit. | |||
* Last hit is different depending on whether or not the second-to-last hit successfully connected. | |||
* 14% minimum damage. (168 x 6) + 658 = 1,666 | |||
* (RB) 13%, 11.3% minimum damage. (156 x 2) + (104 x 10) + 533 = 1,885. | |||
Ruby spins her scythe multiple times before slashing the opponent. Ruby's fastest super, making it useful for reversals and combos with tight hitstun. Generally less effective for finishing off characters due to its poor minimum damage. Using a Duo Distortion Skill after the opponent blocks this attack can lead to a mix-up situation if the attack is fast enough, though this is easily beaten by using Reject Guard. On hit the partner can continue the combo though there likely won't be much hitstun left. The opponent may tech out if the partner hits the opponent before the final hit of Ruby's super. Wait for final hit before following it up. | |||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* | * Identical to Ruby's solo version of Petal Burst except it deals slightly higher minimum damage. | ||
* | * 100% minimum damage. 250 + (300 x 6) + 450 = 2,500. | ||
* (RB) 100% minimum damage. 300 + (240 x 10) + 300 = 3,000. | |||
Only use this when it will K.O. one of the opponent's characters. | |||
}} | }} | ||
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==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ruby_RedReaper.png |caption=Don't wanna hear ya absolution | |image=BBTag_Ruby_RedReaper.png |caption=Don't wanna hear ya' absolution! | ||
|image2=BBTag_Ruby_RedReaper2.png |caption2=Hope you're ready for a revolution! | |image2=BBTag_Ruby_RedReaper2.png |caption2=Hope you're ready for a revolution! | ||
|input=222B+C | |input=222B+C | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | |||
* Invincible on start-up. | |||
* Grants victory upon a successful hit. | |||
Ruby sticks her scythe into the ground and launches off of it to do a dive kick. If it hits, she drags the opponent into the sky and slices them in half. As this move K.O.s the opponent instantly on a successful hit, this move should be used to end combos whenever possible. It can be used as a reversal but this is a very risky play as this move is hilariously unsafe on block or whiff and consumes all of her meter. | |||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 19:39, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Ruby Rose wields a weapon called the Crescent Rose, a weapon crafted by herself that's a hybrid between a scythe and a high caliber sniper rifle. The weapon is capable of transforming into a scythe or a sniper rifle, though it can fire bullets in either form. In the show, she also frequently made use of the recoil from firing bullets from Crescent Rose to propel her in different directions, giving her extra mobility and maneuverability.
All of this is adapted directly into Ruby's playstyle to create a very well rounded character. The Crescent Rose gives many normals that have great reach and hit in a wide arc, allowing her to fight up close very well. She has specials where she fires the Crescent Rose, giving her ranged options to fight from afar. And finally, her Gun Blast special allows her to propel herself forward, backward and at different angles in the air, giving her extra movement options in neutral.
"Ah, this looks interesting. Mind if I join the fight?" | |
Lore: | The main protagonist of RWBY and Yang Xiao Long's younger half-sister. Ruby Rose always dreamed of becoming a Huntress like the great heroes talked about in fairy tales. After a chance incident, Headmaster Ozpin extends Ruby an invitation to attend Beacon academy after seeing her skills first hand. Ruby accepts the invitation and begins attending Beacon academy to begin her training to become a Huntress. Soon after, she became the leader of a newly formed team of Huntresses with Weiss Schnee, Blake Belladonna and Yang Xiao Long called Team RWBY. |
- Very easy to learn, has low execution combos, and lacks any overt weakness.
- Has versatile assists; lacks any redundant or ineffective assists.
- Ruby's normals have long disjointed range and good start-up speed.
- Has multiple attacks that hit both in front and behind her, granting her cross-ups and denying enemy cross-ups.
- Has projectile properties in many of her special moves, which can ignore head, body, or foot invulnerability.
- Buzzsaw Blast's long animation makes assist extensions very easy.
- Gun Blast makes almost any blockstring safe, grants safe-jump set-ups at the end of most combos, and can create cross-up situations on demand.
- Petal Burst can deny zoning from nearly full-screen.
- Smart Combos don't link together well at max range, resulting in combo drops and whiffs.
- Zoning game is not very strong due to long recovery and very pronounced start-up animations / sound effects on all of her projectiles.
- Previously mentioned projectile property on some specials makes her vulnerable against characters with projectile invincible attacks.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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Corkscrew Slice 5A+D |
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Skills
Rifle Shot 236A |
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Sy-Pod Shot 236B |
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Gun Blast 214A/B/C (Air OK) |
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Buzzsaw Blast j.236A/B |
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Extra Skills
Guillotine 236C |
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EX Buzzsaw Blast j.236C |
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Partner Skills
5P 5AAAA |
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6P Rifle Shot |
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4P 5BBB |
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Distortion Skills
Petal Burst 236B+C |
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Petal Dance 214B+C |
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Distortion Skill Duo
Petal Burst P during Main Character's Distortion Skill |
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Astral Heat
Red Reaper 222B+C |
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