BBTag/Ruby Rose/Combos: Difference between revisions

From Dustloop Wiki
No edit summary
Line 34: Line 34:
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
|}
<br clear=all/>
<br style="clear:both;"/>
==Combo List==
==Combo List==


Line 48: Line 48:
|-
|-
|}
|}
<br clear=all/>
<br style="clear:both;"/>


=====With Assists=====
=====With Assists=====
Line 59: Line 59:
|-
|-
|}
|}
<br clear=all/>
<br style="clear:both;"/>


===Corner===
===Corner===
Line 81: Line 81:
|-
|-
|}
|}
<br clear=all/>
<br style="clear:both;"/>


=====With Assists=====
=====With Assists=====
Line 99: Line 99:


==Combo Theory==
==Combo Theory==
<br clear=all/>
<br style="clear:both;"/>


==Video Examples==
==Video Examples==
Line 109: Line 109:
{{#ev:youtube|PA_wgZ9aREE}}
{{#ev:youtube|PA_wgZ9aREE}}


<br clear=all/>
<br style="clear:both;"/>


==External Documents and References==
==External Documents and References==
<br clear=all/>
<br style="clear:both;"/>


==Navigation==
==Navigation==

Revision as of 01:35, 29 May 2019

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo
# Combo Position Damage Difficulty Notes
1 5BBB > jA, jB > jA, jB > j236B Any 5833 [1] Very Easy Conversion from B auto combo.


With Assists
# Combo Position Assist Type Difficulty Notes
1 5BBB > j.AA > 236B > [Call Assist] > 236B+C Any Upward Launch [1] Very Easy


Corner

Solo
# Combo Position Damage Difficulty Notes
1 Rising j.C > slight delay j.214A > land > 5A > 5BBB > j.AB > dj.AB > j.236B Corner [3] Intermediate
2 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A Corner 6422 [3] Intermediate Basic solo gun loop. Have to delay the first j.AA in order for 5B to connect.
3 5BBB > jc > delay > j.AA > 214A > land > 5BBB > jc > j.BB > dj.BB > 236B Corner 6587 [3] Intermediate More consistent gun combo. Delaying the first j.AA is the crucial part.
4 5BBB > 236C > 5A > 5BB > jc > j.AB > dj.AB > 236B Corner 7345 [2] Easy Easy 1 bar combo. Does 5434 if the combo starts from 2A.


With Assists
  • Rising j.C > land > 236B > [Call Assist] > dash 5BBB > j.AB > dj.AB > j.236B - works with most basic combo-extension assists.
  • 5BBB j.AA 236B 5P 5BBB 236B+C


  • 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 236B

-Basic gun loop with assist


  • 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 214C+B

-Gun loop with assist and super ender

Combo Theory


Video Examples

Ruby Basic Combos By Meno

Ruby Punish Cross Combos using the Entire Existing Roster By Meno


External Documents and References


Navigation