No edit summary |
|||
Line 34: | Line 34: | ||
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | : If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
==Combo List== | ==Combo List== | ||
Line 48: | Line 48: | ||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
=====With Assists===== | =====With Assists===== | ||
Line 59: | Line 59: | ||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
===Corner=== | ===Corner=== | ||
Line 81: | Line 81: | ||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
=====With Assists===== | =====With Assists===== | ||
Line 99: | Line 99: | ||
==Combo Theory== | ==Combo Theory== | ||
<br clear | <br style="clear:both;"/> | ||
==Video Examples== | ==Video Examples== | ||
Line 109: | Line 109: | ||
{{#ev:youtube|PA_wgZ9aREE}} | {{#ev:youtube|PA_wgZ9aREE}} | ||
<br clear | <br style="clear:both;"/> | ||
==External Documents and References== | ==External Documents and References== | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== |
Revision as of 01:35, 29 May 2019
Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5BBB > jA, jB > jA, jB > j236B | Any | 5833 | [1] Very Easy | Conversion from B auto combo. |
With Assists
# | Combo | Position | Assist Type | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5BBB > j.AA > 236B > [Call Assist] > 236B+C | Any | Upward Launch | [1] Very Easy |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | Rising j.C > slight delay j.214A > land > 5A > 5BBB > j.AB > dj.AB > j.236B | Corner | [3] Intermediate | ||
2 | 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A | Corner | 6422 | [3] Intermediate | Basic solo gun loop. Have to delay the first j.AA in order for 5B to connect. |
3 | 5BBB > jc > delay > j.AA > 214A > land > 5BBB > jc > j.BB > dj.BB > 236B | Corner | 6587 | [3] Intermediate | More consistent gun combo. Delaying the first j.AA is the crucial part. |
4 | 5BBB > 236C > 5A > 5BB > jc > j.AB > dj.AB > 236B | Corner | 7345 | [2] Easy | Easy 1 bar combo. Does 5434 if the combo starts from 2A. |
With Assists
- Rising j.C > land > 236B > [Call Assist] > dash 5BBB > j.AB > dj.AB > j.236B - works with most basic combo-extension assists.
- 5BBB j.AA 236B 5P 5BBB 236B+C
- 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 236B
-Basic gun loop with assist
- 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 214C+B
-Gun loop with assist and super ender
Combo Theory
Video Examples
Ruby Basic Combos By Meno
Ruby Punish Cross Combos using the Entire Existing Roster By Meno
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •