BBTag/Ruby Rose/Combos: Difference between revisions

From Dustloop Wiki
(Ruby solo 1 bar corner combo)
(Added a more consistent Solo Corner Ruby combo (0 bar))
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-Basic solo gun loop. Have to delay the first j.AA in order for 5B to connect.  6422 damage and builds a bit less than a meter.
-Basic solo gun loop. Have to delay the first j.AA in order for 5B to connect.  6422 damage and builds a bit less than a meter.


* 5BBB > jc > delay > j.AA > 214A > land > 5BBB > jc > j.BB > dj.BB > 236B
-More consistent gun combo. Delaying the first j.AA is the crucial part. 6587 damage and builds a bit less than a meter.
* 5BBB > 236C > 5A > 5BB > jc > j.AB > dj.AB > 236B
* 5BBB > 236C > 5A > 5BB > jc > j.AB > dj.AB > 236B
-Easy 1 bar combo. 7345 damage, and 5434 if started from 2A.
-Easy 1 bar combo. 7345 damage, and 5434 if started from 2A.

Revision as of 23:34, 13 July 2018

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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo

5BBB > jA, jB > jA, jB > j236B

Damage: 5833
Notes:
  • Conversion from B auto combo.


With Assists

5BBB j.AA 236B 5P(Jin) 236B+C

Corner

Solo
  • Rising j.C > slight delay j.214A > land > 5A > 5BBB > j.AB > dj.AB > j.236B


  • 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A

-Basic solo gun loop. Have to delay the first j.AA in order for 5B to connect. 6422 damage and builds a bit less than a meter.

  • 5BBB > jc > delay > j.AA > 214A > land > 5BBB > jc > j.BB > dj.BB > 236B

-More consistent gun combo. Delaying the first j.AA is the crucial part. 6587 damage and builds a bit less than a meter.

  • 5BBB > 236C > 5A > 5BB > jc > j.AB > dj.AB > 236B

-Easy 1 bar combo. 7345 damage, and 5434 if started from 2A.

With Assists
  • Rising j.C > land > 236B > [Call Assist] > dash 5BBB > j.AB > dj.AB > j.236B - works with most basic combo-extension assists.
  • 5BBB j.AA 236B 5P 5BBB 236B+C


  • 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 236B

-Basic gun loop with assist


  • 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 214C+B

-Gun loop with assist and super ender

Combo Theory


Video Examples

Ruby Basic Combos By Meno

Ruby Punish Cross Combos using the Entire Existing Roster By Meno


External Documents and References



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