Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5A > 5BBB > jc > j.AA > djc > j.AA > j.236B | Any | 5364 | [1] Very Easy | Basic max range A Smart Combo confirm. |
2 | 5A > 5BBB > jc > j.AA > j.214A~C > dash 5BBB > jc > j.AA > djc > j.AA > j.236B | Midscreen | 5786 | [2] Easy | Max range A Smart Combo confirm using air Gun Blast for better damage and corner carry. |
3 | 5AAA > 5BBB > jc > j.AA > djc > j.AA > j.236B | Any | 5744 | [1] Very Easy | Point blank range A Smart Combo confirm. |
4 | 5AAA > 5BBB > jc > j.AA > j.214A~C > dash 5BBB > sjc > j.AA > j.236B | Midscreen | 6000 | [2] Easy | Point blank range A Smart Combo confirm using air Gun Blast for better damage and corner carry. |
5 | 5BBB > jc > j.AA > djc > j.AA > j.236B | Any | 5854 | [1] Very Easy | Basic B Smart Combo confirm. |
6 | 5BBB > jc > j.AA > j.214A~C > dash 5BBB > jc > j.AA > djc > j.AA > j.236B | Midscreen | 6350 | [2] Easy | B Smart Combo confirm using air Gun Blast for better damage and corner carry. |
7 | 2C > 236B | Any | 3754 | [1] Very Easy | Basic sweep combo. |
8 | 2C > 236C > j.214C > dash 5AAA > 5BBB > sjc > j.AAA > djc > j.AA > j.236B | Any | 7844 | [2] Easy | Sweep combo using one bar to confirm into an air combo. |
9 | j.C > 236B | Any | 3525 | [1] Very Easy | Basic instant j.C confirm. |
10 | j.C > j.214C~C > j.B > dash 5BBB > sjc > j.AA > djc > j.AA > j.236B | Any | 5162 | [3] Intermediate | Advanced instant j.C confirm that only works at point blank range. |
11 | B+C > dash 5AAA > 5BBB > jc > j.AA > djc > j.AA > j.236B | Any | 4814 | [1] Very Easy | Basic throw combo. |
12 | B+C > j.214C > 5BBB > jc > j.A > j.214A~C > dash 5BBB > jc > j.AA > djc > j.AA > j.236B | Midscreen | 5071 | [2] Easy | Throw combo using air Gun Blast to confirm into B Smart Combo. |
With Assists
# | Combo | Position | Assist Type | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5BBB > j.AA > 236B > [Call Assist] > 236B+C | Any | Upward Launch | [1] Very Easy |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | Rising j.C > slight delay j.214A > land > 5A > 5BBB > j.AB > dj.AB > j.236B | Corner | [3] Intermediate | ||
2 | 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A | Corner | 6422 | [3] Intermediate | Basic solo gun loop. Have to delay the first j.AA in order for 5B to connect. |
3 | 5BBB > jc > delay > j.AA > 214A > land > 5BBB > jc > j.BB > dj.BB > 236B | Corner | 6587 | [3] Intermediate | More consistent gun combo. Delaying the first j.AA is the crucial part. |
4 | 5BBB > 236C > 5A > 5BB > jc > j.AB > dj.AB > 236B | Corner | 7345 | [2] Easy | Easy 1 bar combo. Does 5434 if the combo starts from 2A. |
With Assists
- Rising j.C > land > 236B > [Call Assist] > dash 5BBB > j.AB > dj.AB > j.236B - works with most basic combo-extension assists.
- 5BBB j.AA 236B 5P 5BBB 236B+C
- 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 236B
-Basic gun loop with assist
- 5BBB > jc > j.AA > 214A~C~A > 5B > jcb> j.AA > 214A~C~A > [Call Assist] > 214C+B
-Gun loop with assist and super ender
Combo Theory
Video Examples
Ruby Basic Combos By Meno
Ruby Punish Cross Combos using the Entire Existing Roster By Meno
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •