BBTag/Ruby Rose/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1200 CSTJP 100 75 B All 6 3 14 -3 2 13 14 14 10 - -
5AA 1500 CST(J)P 100 80 B All 11 3 18 -4 2 16 17 17 11 - -
5AAA 1700 CSP 100 85 B All 15 12 24 -17 4 18 19 19 Knockdown 24 12 - -
5AAAA 1700 P 100 85 B All 13 18 28 -27 4 18 Launch 40 0 - -
2A 1000 CSTP 90 70 F Low 7 2 12 -2 1 11 12 12 9 - -
5B 1500 CSJP 100 80 B All 10 6 18 -7 3 16 17 17 11 - -
5BB 1700 CSJP 100 85 B All 13 4 24 -9 4 18 19 19 12 - -
5BBB 1700 SJP 100 75 B All 15 3 39 -23 4 18 Launch 24 12 - -
2B 1500 CSJP 90 80 B All 11 4 25 -12 3 16 17 17 11 8~14 H -
5C 800+ - 100 100 H High 26 3 18 -4 3 16 17 Knockdown 11 - -
2C 1700 SP 90 85 F Low 13 3 18 -2 4 18 Launch 30 12 - -
j.A
j.BB
1500 JSP 80 80 H High 9 3 15 - 3 16 17 19 11 - -
j.B
j.AA
1500 JSP 80 80 H High 11 5 18 - 3 16 17 19 11 - -
j.C 1700 SP 80 85 H High 18 3 34L - 4 18 Knockdown 24 60 Knockdown 12 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 2000 SP 100 50 T Throw 7-30 3 23 - 4 - Launch 60 - - -
Corkscrew Slice
Reversal Action
1250*3 - 80 60 B Air Unblockable 13 2, 2, 2 47 -30 4 18 19 60 4 1~18 All -
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Rifle Shot
236A
1500 P 80 85 P All - - - - 4 18 Launch 30 12 - -
Sy-pod Shot
236B
1000, 1500*2 P 80 85 P All - - - - 4 18 Launch 30 12 - -
A Gun Blast
214A
1200 S*P 80 75 B All 9 3 23 -7 4 18 Wallbounce 50 Wallbounce 50 12 - -
  • Can pass through on frames 9~15
  • Can cancel into another Gunblast on frames 18~25
B Gun Blast
214B
1200 S*P 80 75 B All 9 3 23 -7 4 18 Wallbounce 50 Wallbounce 50 12 - -
  • Can pass through on frames 9~17
  • Can cancel into another Gunblast on frames 23~26
C Gun Blast
214C
1200 S*P 80 75 B All 8 3 20 - 4 18 Groundbounce 50 Groundbounce 50 12 - -
  • Can pass through on frames 8~15
  • Can cancel into another Gunblast on frames 19~24
Air A Gun Blast
j.214A
1200 S*P 80 75 H All 9 3 20 - 4 18 Wallbounce 50 Wallbounce 50 12 - -
  • Can pass through on frames 9~15
  • Can cancel into another Gunblast on frames 21~23
Air B Gun Blast
j.214B
1200 S*P 80 75 H All 7 3 26 - 4 18 Wallbounce 50 Wallbounce 50 12 - -
  • Can pass through on frames 7~15
  • Can cancel into another Gunblast on frames 16~26
Air C Gun Blast
j.214C
1200 S*P 80 75 H All 10 3 12L - 4 18 Launch 50 12 - -
  • Can pass through on frames 10~15
  • Can cancel into another Gunblast on landing for 6 frames
A Buzzsaw Blast
j.236A
200*N, 1300, 1000 P 80 80 (once)*N, 85*2 H*N, H, P All - - - - 3, 4 16*N, 18 17*N, Launch, Knockdown 30, Launch 30, Knockdown 30, 30 2*N, 12 - -
  • Can special cancel landing hit and final shot into Gunblast on hit
B Buzzsaw Blast
j.236B
200*N, 1300, 1000 P 80 80 (once)*N, 85*2 H*N, H, P All - - - - 3, 4 17*N, 18 17*N, Launch, Knockdown 30, Launch 30, Knockdown 30, 30 2*N, 12 - -
  • Can special cancel landing hit and final shot into Gunblast on hit

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Guillotine
236C
800*2, 1500, 400*4 P 80 85 (once) B*2, P, B*4 All - - - - 4 18 19*2, Launch*4 40*2, 34, 40*4 7*2, 2, 3*4 - -
  • Opponent experiences additional 5 hitstop on hit/block and 10 hitstop on counterhit
EX Buzzsaw Blast
j.236C
280*N, 1300, 1000 P 80 80 (once)*N, 85*2 H*N, H, P All - - - - 3*N, 4 17*N, 18 17*N, Launch, Knockdown 24, Launch 30*N, Knockdown 24, 30 2*N, 12 - -
  • Can special cancel landing hit and final shot into Gunblast on hit

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
5AAAA
1700 - 70 85 - All 31 - - +27 - - - - - - -
6P
Rifle Shot
1500 - 70 80 - All 29 - - +28 - - - - - - -
4P
5BBB
1700 - 70 85 - - 28 - - +31 - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Petal Burst
236B+C
2000, 800*7
[2000, 640*11]
- 80 100*7, 60 - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
Petal Dance
214B+C
1200*6, 3600
[1200*2, 800*10, 3600]
- 80 60 (once) - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
Petal Burst
Distortion Skill Duo
- - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Red Reaper
222B+C
- - - - - All - - - -57 - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A[2] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Jump, Special, Super
5BBB - - - Jump, Special, Super
2B - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Ruby Rose/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Arcana Heart
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc