BBTag/Ruby Rose/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1200 - 100 75 B All 6 3 14 -3 - 13 - - - -
5AA
- - - - B All 11 3 18 -4 - 16 - - - -
5AAA
- - - - B All 15 6 30 -17 - 18 - - - -
5AAAA
- - - - B All 13 7 28 -16 - 18 - - - -
2A
- - - - F Low 7 2 12 -2 - 11 - - - -
5B
1500 - - - B All 10 4 20 -7 - 16 - - - -
5BB
- - - - B All 13 4 24 -9 - 18 - - - -
5BBB
- - - - B All 15 3 39 -23 - 18 - - - -
2B
- - - - B All 11 4 25 -12 - 16 - - 8-14 H -
5C
- - - - H High 26 3 18 -4 - 16 - - - -
2C
- - - - F Low 13 3 18 -2 - 18 - - - -
j.A
- - - - H High 9 3 12 - - - - - - -
j.AA
- - - - - - 11 4 16 - - - - - - -
j.B
- - - - - - 11 4 16 - - - - - - -
j.BB
- - - - - - 9 3 12 - - - - - - -
j.C
- - - - - - 16 3 Till L + 18 - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - - - 7-30 3 23 - - - - - - -
Corkscrew Slice
Reversal Action
- - - - - - 13 3*2, 2 47 -30 - 18 - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Rifle Shot
236A
- - - - B All 11 - 43 -16 - 16+11 - - - -
Cypod Shot
236B
- - - - B, P*2 All 10 3(21)X(20)X 41 - - 18, 18+12*2 - - - -
A Gun Blast
214A
- - - - - - - - - - - - - - - -
B Gun Blast
214B
- - - - - - - - - - - - - - - -
C Gun Blast
214C
- - - - - - - - - - - - - - - -
Air A Gun Blast
j.214A
- - - - - - - - - - - - - - - -
Air B Gun Blast
j.214B
- - - - - - - - - - - - - - - -
Air C Gun Blast
j.214C
- - - - - - - - - - - - - - - -
A Buzzsaw Blast
j.236A
- - - - - - - - - - - - - - - -
B Buzzsaw Blast
j.236B
- - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Guillotine
236C
- - - - - - - - - - - - - - - -
EX Buzzsaw Blast
j.236C
- - - - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
5AAAA
- - - - - - - - - - - - - - - -
6P
Rifle Shot
- - - - - - - - - - - - - - - -
4P
5BBB
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Petal Boost
236B+C
2000, 800*7 - 80 100 - - - - - - - - - - - -
Petal Boost
Enhanced
236B+C During CC or RB
2000, 800*11 - - - - - - - - - - - - - - -
Petal Dance
214B+C
- - - - - - - - - - - - - - - -
Petal Dance
Enhanced
214B+C During CC or RB
- - - - - - - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Red Reaper
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A[3] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Jump, Special, Super
5BBB - - - Jump, Special, Super
2B - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc