BBTag/Ruby Rose/Frame Data: Difference between revisions

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{{CharNav |charMainPage=BBTag/Ruby Rose
{{NavTabs|game=BBTag|chara=Ruby Rose|active=frame_data}}
|image=BBTag_Ruby_Icon.png
 
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{CharData-BBTag
{{#lst:BBTag/Ruby Rose/Data|System Data}}
|health= |jumpStartup=4f
<br style="clear:both;"/>
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
<br clear=all/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=5A|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|5A Full}}
|-
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|5AA Full}}
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|5AAA Full}}
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|5AAAA Full}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|2A Full}}
|-
{{AttackVersion|name=5B|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|5B Full}}
|-
{{AttackVersion|name=5BB|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|5BB Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5BBB|subtitle=}}
|version=5A
{{#lst:BBTag/Ruby Rose/Data|5BBB Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name= 2B|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lst:BBTag/Ruby Rose/Data|2B Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5C|subtitle=}}
 
{{#lst:BBTag/Ruby Rose/Data|5C Full}}
{{FrameData-BBTag
|-
|version=5AA
{{AttackVersion|name=2C|subtitle=}}
|damage= |level= |attribute= |guard=
{{#lst:BBTag/Ruby Rose/Data|2C Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=j.A|subtitle=j.BB}}
|invul= |hitbox=
{{#lst:BBTag/Ruby Rose/Data|j.A Full}}
}}
|-
 
{{AttackVersion|name=j.B|subtitle=j.AA}}
{{FrameData-BBTag
{{#lst:BBTag/Ruby Rose/Data|j.B Full}}
|version=5AAA
|-
|damage= |level= |attribute= |guard=
{{AttackVersion|name=j.C|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Ruby Rose/Data|j.C Full}}
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5AAAA
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=2A
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5B
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BB
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BBB
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version= 2B
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5C
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.BB
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 153: Line 60:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=Ground Throw|subtitle=}}
{{#lst:BBTag/Ruby Rose/Data|BC Full}}
|-
{{AttackVersion|name=Corkscrew Slice|subtitle=Reversal Action}}
{{#lst:BBTag/Ruby Rose/Data|AD Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
|version=Ground Throw
{{#lst:BBTag/Ruby Rose/Data|DP Full}}
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Corkscrew Slice
|subtitle=Reversal Action
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Cross Burst Attack
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Rifle Shot
{{AttackVersion|name=Rifle Shot|subtitle=236A}}
{{#lst:BBTag/Ruby Rose/Data|236A Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Sy-pod Shot|subtitle=236B}}
|version=236A
{{#lst:BBTag/Ruby Rose/Data|236B Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{AttackVersion|name=A Gun Blast|subtitle=214A|rowspan=2}}
|blockstun= |groundHit= |aiHit=
{{#lst:BBTag/Ruby Rose/Data|214A Full}}
|invul= |hitbox=
|-
|description=
{{Description|18|text={{ColumnList |text=
*Can pass through on frames 9~15
*Can cancel into another Gunblast on frames 18~25
}}
  }}
  }}
! colspan=16 style="background: white;"|Cypod Shot
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=B Gun Blast|subtitle=214B|rowspan=2}}
|version=236B
{{#lst:BBTag/Ruby Rose/Data|214B Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Can pass through on frames 9~17
|invul= |hitbox=
*Can cancel into another Gunblast on frames 23~26
|description=
}}
  }}
  }}
! colspan=16 style="background: white;"|Gun Blast
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=C Gun Blast|subtitle=214C|rowspan=2}}
|version=214A
{{#lst:BBTag/Ruby Rose/Data|214C Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Can pass through on frames 8~15
|invul= |hitbox=
*Can cancel into another Gunblast on frames 19~24
|description=
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=214B
{{AttackVersion|name=Air A Gun Blast|subtitle=j.214A|rowspan=2}}
|damage= |level= |attribute= |guard=
{{#lst:BBTag/Ruby Rose/Data|j.214A Full}}
|startup= |active= |recovery= |frameAdv=  
|-
|blockstun= |groundHit= |aiHit=
{{Description|18|text={{ColumnList |text=
|invul= |hitbox=
*Can pass through on frames 9~15
|description=
*Can cancel into another Gunblast on frames 21~23
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=214C
{{AttackVersion|name=Air B Gun Blast|subtitle=j.214B|rowspan=2}}
|damage= |level= |attribute= |guard=
{{#lst:BBTag/Ruby Rose/Data|j.214B Full}}
|startup= |active= |recovery= |frameAdv=  
|-
|blockstun= |groundHit= |aiHit=
{{Description|18|text={{ColumnList |text=
|invul= |hitbox=
*Can pass through on frames 7~15
|description=
*Can cancel into another Gunblast on frames 16~26
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=j.214A
{{AttackVersion|name=Air C Gun Blast|subtitle=j.214C|rowspan=2}}
|damage= |level= |attribute= |guard=
{{#lst:BBTag/Ruby Rose/Data|j.214C Full}}
|startup= |active= |recovery= |frameAdv=  
|-
|blockstun= |groundHit= |aiHit=
{{Description|18|text={{ColumnList |text=
|invul= |hitbox=
*Can pass through on frames 10~15
|description=
*Can cancel into another Gunblast on landing for 6 frames
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=j.214B
{{AttackVersion|name=A Buzzsaw Blast|subtitle=j.236A|rowspan=2}}
|damage= |level= |attribute= |guard=
{{#lst:BBTag/Ruby Rose/Data|j.236A Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{Description|18|text={{ColumnList |text=
|invul= |hitbox=
*Can special cancel landing hit and final shot into Gunblast on hit
|description=
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=j.214C
{{AttackVersion|name=B Buzzsaw Blast|subtitle=j.236B|rowspan=2}}
|damage= |level= |attribute= |guard=
{{#lst:BBTag/Ruby Rose/Data|j.236B Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{Description|18|text={{ColumnList |text=
|invul= |hitbox=
*Can special cancel landing hit and final shot into Gunblast on hit
|description=
}}
  }}
  }}
! colspan=16 style="background: white;"|Buzzsaw Blast
|-
|-
{{FrameData-BBTag
|version=j.236A
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.236B
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Extra Skills==
==Extra Skills==
 
*All Extra Skills have the following properties unless otherwise stated:
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Guillotine
{{AttackVersion|name=Guillotine|subtitle=236C|rowspan=2}}
{{#lst:BBTag/Ruby Rose/Data|236C Full}}
|-
|-
{{FrameData-BBTag
{{Description|18|text={{ColumnList |text=
|version=236C
*Opponent experiences additional 5 hitstop on hit/block and 10 hitstop on counterhit
|damage= |level= |attribute= |guard=
}}
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
! colspan=16 style="background: white;"|Buzzsaw Blast
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=EX Buzzsaw Blast|subtitle=j.236C|rowspan=2}}
|version=j.236C
{{#lst:BBTag/Ruby Rose/Data|j.236C Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Can special cancel landing hit and final shot into Gunblast on hit
|invul= |hitbox=
}}
|description=
  }}
  }}
|-
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|5AAAA
{{AttackVersion|name=5P|subtitle=5AAAA}}
{{#lst:BBTag/Ruby Rose/Data|5P Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=6P|subtitle=Rifle Shot}}
|version=5S
{{#lst:BBTag/Ruby Rose/Data|6P Full}}
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Rifle Shot
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4P|subtitle=5BBB}}
|version=6S
{{#lst:BBTag/Ruby Rose/Data|4P Full}}
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|5BBB
|-
{{FrameData-BBTag
|version=4S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Distortion Skills==
==Distortion Skills==
 
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge at the beginning of superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=Petal Burst|subtitle=236B+C|rowspan=2}}
{{#lst:BBTag/Ruby Rose/Data|236BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage: 400, 216*7 (1912) [400, 130*11 (2182)]
}}
}}
|-
|-
! colspan=16 style="background: white;"|Petal Boost
{{AttackVersion|name=Petal Dance|subtitle=214B+C|rowspan=2}}
{{#lst:BBTag/Ruby Rose/Data|214BC Full}}
|-
|-
{{FrameData-BBTag
{{Description|18|text={{ColumnList |text=
|version=236B+C
*Values in [] are for Enhanced version
|damage= |level= |attribute= |guard=
*If all other hits are blocked, last hit has base damage 2000 instead
|startup= |active= |recovery= |frameAdv=
*Minimum Damage: 168*6, 658 (1666) [156*2, 130*8, 611 (1963)]
|blockstun= |groundHit= |aiHit=
}}
|invul= |hitbox=
|description=
  }}
  }}
! colspan=16 style="background: white;"|Petal Dance
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Petal Burst|subtitle=Distortion Skill Duo|rowspan=2}}
|version=214B+C
{{#lst:BBTag/Ruby Rose/Data|Distortion Skill Duo Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Values in [] are for Enhanced version
|invul= |hitbox=
*Minimum Damage: 2000 [2500]
|description=
}}
  }}
  }}
|}
|}
Line 379: Line 240:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Red Reaper
{{AttackVersion|name=Red Reaper|subtitle=222B+C}}
|-
{{#lst:BBTag/Ruby Rose/Data|222BC Full}}
{{FrameData-BBTag
|version=222B+C
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 400: Line 252:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! 5A  
! <span style="color: blue">5A<sup>[2]</sup></span>
| 5AA, 2A || 5B, 2B || 5C, 2C || Jump, Special
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5AA  
! 5AA  
| 5AAA || 5B, 2B || 5C, 2C || Special
| 5AAA || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! 5AAA  
! 5AAA  
| 5AAAA || 5B, 2B || 5C, 2C || Special
| 5AAAA || 5B, 2B || 5C, 2C || Special, Super
|-
|-
! 5AAAA  
! 5AAAA  
| - || - || - || -
| - || - || - || -
|-
|-
! 2A  
! <span style="color: blue">2A<sup>[2]</sup></span>
| 5A, <span style="color: green">2A<sup>[1]</sup></span> || 5B, 2B || 5C, 2C || Special
| 5A, <span style="color: green">2A<sup>[+]</sup></span> || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! 5B  
! 5B  
| - || 5BB, 2B || 5C, 2C || Jump, Special
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
|-
|-
! 5BB   
! 5BB   
| - || 5BBB, 2B || 5C, 2C || Jump, Special
| - || 5BBB, 2B || 5C, 2C || Jump, Special, Super
|-
|-
! 5BBB  
! 5BBB  
| - || - || - || Jump, Special
| - || - || - || Jump, Special, Super
|-
|-
! 2B  
! 2B  
| - || 5B || 5C, 2C || Jump, Special
| - || 5B || 5C, 2C || Jump, Special, Super
|-
|-
! 5C  
! 5C  
Line 431: Line 283:
|-
|-
! 2C  
! 2C  
| - || - || - || Special
| - || - || - || Special, Super
|}
|}


Line 439: Line 291:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! j.A  
! j.A and j.BB
| j.AA || j.B || j.C || Jump, Special
| j.AA || j.B || j.C || Jump, Special, Super
|-
|-
! j.AA
! j.B and j.AA
| j.A || j.BB || j.C || Jump, Special
| j.A || j.BB || j.C || Jump, Special, Super
|-
! j.B
| j.A || j.BB || j.C || Jump, Special
|-
! <span style="color:blue">j.BB<sup>[2]</sup></span>
| j.AA || j.B || j.C || Jump, Special
|-
|-
! j.C
! j.C
| - || - || - || -
| - || - || - || Special, Super
|}
|}
* 5A and 2A can only be done a max of 3 times per string each.
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
::For example, 2A > 5A > 2A > 5A > 2A > 5A will work, but 2A > 5A > 2A > 5A > 2A > 5A > 2A will not.
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
* <span style="color:green">'''X<sup>[1]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
* <span style="color:blue">'''j.BB<sup>[2]</sup>''' = j.BB is identical to j.A and j.BB is treated the same as pressing j.BA</span>


==Sources==
==Sources==




----
==Navigation==
{{CharLinks
{{#lst:BBTag/Ruby Rose/Data|Links}}
|charMainPage=BBTag/Ruby Rose
{{notice|To edit frame data, edit values in [[BBTag/Ruby Rose/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|videos=
}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Ruby Rose]]

Revision as of 22:19, 17 July 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA
2A
5B
5BB
5BBB
2B
5C
2C
j.A
j.BB
j.B
j.AA
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
Corkscrew Slice
Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Rifle Shot
236A
Sy-pod Shot
236B
A Gun Blast
214A
  • Can pass through on frames 9~15
  • Can cancel into another Gunblast on frames 18~25
B Gun Blast
214B
  • Can pass through on frames 9~17
  • Can cancel into another Gunblast on frames 23~26
C Gun Blast
214C
  • Can pass through on frames 8~15
  • Can cancel into another Gunblast on frames 19~24
Air A Gun Blast
j.214A
  • Can pass through on frames 9~15
  • Can cancel into another Gunblast on frames 21~23
Air B Gun Blast
j.214B
  • Can pass through on frames 7~15
  • Can cancel into another Gunblast on frames 16~26
Air C Gun Blast
j.214C
  • Can pass through on frames 10~15
  • Can cancel into another Gunblast on landing for 6 frames
A Buzzsaw Blast
j.236A
  • Can special cancel landing hit and final shot into Gunblast on hit
B Buzzsaw Blast
j.236B
  • Can special cancel landing hit and final shot into Gunblast on hit

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Guillotine
236C
  • Opponent experiences additional 5 hitstop on hit/block and 10 hitstop on counterhit
EX Buzzsaw Blast
j.236C
  • Can special cancel landing hit and final shot into Gunblast on hit

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
5AAAA
6P
Rifle Shot
4P
5BBB

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Petal Burst
236B+C
  • Values in [] are for Enhanced version
  • Minimum Damage: 400, 216*7 (1912) [400, 130*11 (2182)]
Petal Dance
214B+C
  • Values in [] are for Enhanced version
  • If all other hits are blocked, last hit has base damage 2000 instead
  • Minimum Damage: 168*6, 658 (1666) [156*2, 130*8, 611 (1963)]
Petal Burst
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Red Reaper
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[2] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Jump, Special, Super
5BBB - - - Jump, Special, Super
2B - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Ruby Rose/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.