BBTag/Seth

From Dustloop Wiki
Seth
BBTag Seth Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Aggressive, Mixup, Speedy
Team role
Point

Overview

Backstory

A young man shrouded in mystery, known as "The Assassin" and feared by many. As though under the command of someone else, he challenges people who possess mysterious powers to duels, his identity and objective remains unknown.

Playstyle

Seth is an extremely fast and aggressive glass canon that excels at closing distance and creating situations that allow you to overwhelm and assassinate your opponents before they ever get the chance to hit you. Easily his most defining feature is his speed. Not only does he have the fastest movement speed in the game but he's also capable of controlling his air momentum thanks to his fantastic uni style air dash back, his j236x briefly changing his position before slowing him down, quick angled j.C divekick and j214a/c dives and newly added fastfall. Not to mention that on the ground he has his 214x series most notably 214C which allows him to close the distance extremely quickly. All of this can make him an extremely tricky character to pin down or to keep out. Once you're in Seth can very easily setup a sandwich situation using his 214x series which is by far the best situation to be in. Using CC and both Seth and his partners options you can easily open your opponent up for potentially massive damage. Seth also has his 236x series, "Captive Segment", which is an extremely unique projectile that demands a lot of respect from the opponent. All of this sounds really strong and it definitely is but seth has his share of weaknesses. It takes a lot of patience and awareness to know when you should be blocking and playing slow and when it's time to go in especially against higher tier characters because some of them can body him hard if you're impatient.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely fast ground speed making it easy for him to close space and harder to pin down
  • Fantastic air movement
  • Very strong Okizeme
  • Has many reliable ways of setting up sandwich mixup
  • Really good burst/incoming
  • Has a variety of options to help deal with pushblock
  • DARK FLAME MASTER
  • Short-ranged normals means he's ineffective at long range.
  • Not particularly strong in Air to air situations.
  • Fairly mediocre damage outside of specific situations.
  • 4P and 6P have longer recoveries which can make them easier to punish
  • Weak anti air options
  • Most of his moves leave him at frame disadvantage on block.
  • DARK FLAME MASTER





Normal Moves

5A
5A
BBTag Seth 5A.png
Smaller than it looks but still very fast
BBTag Seth 5AA.png
BBTag Seth 5AAA.png
BBTag Seth 5AAAA.png
Please don't ever do this on block
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 15 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Seth 5A.png
BBTAG Seth 5A Hitbox.png
  • Jump cancelable on block
  • Throw cancelable

Seths standard jab and fastest button. Despite looking like it goes pretty high the hitbox doesn't really go above his stomach meaning everything above his stomach is just to make the animation look prettier and doesn't match the actual hitbox of the attack. That said it can still be used to punish some air normals but that's pretty scary and situational. Not really used in combos unless it's the starter but it prorates pretty well compared to most fast jabs. Overall just a solid normal.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800, 1000 All 5 2(4)4 16 -3 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 5, 10 +0 +2
BBTag Seth 5AA.png
BBTAG Seth 5AA1 Hitbox.pngBBTAG Seth 5AA2 Hitbox.png
  • Old 66b
  • Two Hits

Mostly just combo fodder but you can delay it slightly to create a gap between 5a and 5aa on block.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 4 17 -2 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Seth 5AAA.png
BBTAG Seth 5AAA Hitbox.png
  • Old 5c
  • Moves Seth Forward

Weirly enough this is seths safest normal at minus 2. Generally still just combo fodder.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1300 All 5 - 62 -35 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 26, 18 60, Crumple + Down 10 60 65, Crumple + Down 10 75 4, 7 +10, -4 +10, -4
Crumple Duration 100F, Crumple Fall 39F
BBTag Seth 5AAAA.png
BBTAG Seth 5AAAA1 Hitbox.pngBBTAG Seth 5AAAA2 Hitbox.pngBBTAG Seth 5AAAA3 Hitbox.pngBBTAG Seth 5AAAA4 Hitbox.png
  • Can be cancelled into Cross Raid

Mostly useless but Cross Raid is situationally useful so it's good to keep in mind. It also crosses through the opponent twice before returning to roughly the same position he was when he started it which means it can be used to create a sandwich but he has better tools for that.

5B
5B
BBTag Seth 5B.png
Mashing 66c on wakeup
BBTag Seth 5BB.png
BBTag Seth 5BBB.png
BBTag Seth 5BBBB.png
Let me jump cancel FF kick on block please arcsys
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 5 22 -10 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Seth 5B.png
BBTAG Seth 5B1 Hitbox.pngBBTAG Seth 5B2 Hitbox.png
  • Old 66c
  • Moves seth very far forward
  • One of your best starters especially on counter hit
  • Can sometimes just go past bursts and allow for a punish
  • Not great on whiff

This is seths most used normal. It moves him forward pretty quickly and has fast startup considering how far it goes. You're going to be going into 5b and by extension the entire auto combo in pretty much ever combo so get used to it. It has enough pushback on block that it can be hard to punish if you just let it rock. Alternatively you can cancel into orb immediately which is pretty much unpunishable if they don't expect it. Don't do this too much though.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 6 7 29 -18 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 17 20 20 Launch 34 4/+5 +5 +5
BBTag Seth 5BB.png
BBTAG Seth 5BB1 Hitbox.pngBBTAG Seth 5BB2 Hitbox.pngBBTAG Seth 5BB3 Hitbox.png
  • Cool teleport
  • Extremely large hitbox can catch up backs
  • Can be rebeated

Mostly just combo filler with not much to say about it. Rebeat is pretty safe and keeps you safe on block while dodging most common reversals. Be careful on air hit 5b as 5bb might not combo due to them being too high up or two far away which just makes 5bb completely whiff but that's really hard for both players to react to in an actual game.

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 7 7 34 -18 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 17 Launch 33 Launch 47 4/+5 +5 +5
BBTag Seth 5BBB.png
BBTAG Seth 5BBB Hitbox.png
  • Cool teleport that leaves you airborne
  • Massive hitbox like 5bb
  • Can continue auto combo or special cancel

Combo filler that can also be used to end block strings early. You'll commonly see people cancel into orb and try to extend pressure using a fireball assist and the newplay placed orb. This is also a really safe way of putting an orb out as A orb pushes out far out enough to dodge most reversals. Can also cancel into and 214a dive with 214a and 214c being gapless. Slight delays can catch mash and up back.

5BBBB


5BBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All - 4 29 -15 H - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 19 Launch 34 12 +0 +5
BBTag Seth 5BBBB.png
BBTAG Seth 5BBBB Hitbox.png
  • Old fastfall + kick followup
  • Jump cancelable on hit
  • Special cancelable on hit/block
  • Large gap between 5bbb and 5bbbb

Used in every single combo. Never do this on block but pretty much always do this on hit.

5C
5C
BBTag Seth 5C.png
Your opponent should never get hit by this.
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Seth 5C.png
Has deceptively long range.
BBTAG Seth 5C Hitbox.png


His old Uni 6C repurposed. Has a fairly long and telegraphed startup. Can be used as alternative combo ender on air hits.

2A
2A
BBTag Seth 2A.png
Poke
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 14 -4 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Seth 2A.png
BBTAG Seth 2A Hitbox.png


  • Hits low
  • Cancellable into itself, a jump, or throw.
  • Great rebeat tool.

Pretty great 2A as it supplements Seth's mixup because of how many different things you cancel into it. Also a great rebeat tool off of his more frame disadvantageous moves. Like most 2A's however, it scales very badly and does not lead into much damage.

2B
2B
BBTag Seth 2B.png
Don't let this whiff.
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 27 -13 B 6~12 H CST(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Seth 2B.png
Don't let this whiff.
BBTAG Seth 2B Hitbox.png
  • Anti Air

Seth's primary anti air. It's limited vertical range leaves Seth very susceptible to being beaten by larger moves, and has a large amount of recovery. Can be rebeated into 5A or 2A on block however.

2C
2C
BBTag Seth 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 Low 9 2, 2 23 -8 F - S(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Launch 23 Launch 37 5, 12 +0 +2
BBTag Seth 2C.png
BBTAG Seth 2C1 Hitbox.pngBBTAG Seth 2C2 Hitbox.png
j.A
j.A
BBTag Seth jA.png
BBTag Seth jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 9 3 23 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Seth jA.png
BBTAG Seth JA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 7 4 12 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Seth jAA.png
Kick without a dive.
BBTAG Seth JAA Hitbox.png
j.B
j.B
BBTag Seth jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 3 22 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Seth jB.png
BBTAG Seth JB Hitbox.png


j.C
j.C
BBTag Seth jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 Until Hit 12L [17] - H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 32 22 46 12 +0 +2
BBTag Seth jC.png
Kick with a dive.
BBTAG Seth JC1 Hitbox.pngBBTAG Seth JC2 Hitbox.png


j.22
j.22/j.2A+B
BBTag Seth j22.png
Template:AttackDataHeader-BBTag
j.22
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L + 16L - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Seth j22.png
BBTAG Seth J22 Hitbox.png


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Seth GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 + Down 23 - - - - 0, 10 -
Minimum damage 2000
BBTag Seth GroundThrow.png
BBTAG Seth Throw Hitbox.png


Acute Ambush
Acute Ambush
5A+D
BBTag Seth AcuteAmbush.png
Template:AttackDataHeader-BBTag
AD
Acute Ambush
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 Air Unblockable 14 1,1,2 23+29L -36 B 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 4 -4 -4
Minimum Damage 60×3 (180)
BBTag Seth AcuteAmbush.png
Who thought this was okay?
BBTAG Seth RA1 Hitbox.pngBBTAG Seth RA2 Hitbox.pngBBTAG Seth RA3 Hitbox.png


Special move version of his throw

Skills

Captive Segment
Captive Segment
236A/B
(Air OK)
BBTag Seth CaptiveSegment.png
Your main setup tool.
BBTag Seth CaptiveSegmentAir.png
Template:AttackDataHeader-BBTag
A


236A
A Captive Segment
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 106 Until Hit Total: 31 - P1 - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 11 Launch 25 Launch 39 0/+11 +36 +36
Minimum Damage 50
BBTag Seth CaptiveSegment.png
Your main setup tool.
BBTAG Seth 236A Hitbox.png
B


236B
B Captive Segment
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 106 Until Hit Total: 31 - P1 - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 11 Launch 25 Launch 39 0/+11 +36 +36
Minimum Damage 50
BBTag Seth CaptiveSegment.png
Your main setup tool.
BBTAG Seth 236A Hitbox.png
Air A


j.236A
Air A Captive Segment
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 102 Until Hit Total: 23 - P1 - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 11 Launch 25 Launch 39 0/+11 +36 +36
Minimum Damage 50
BBTag Seth CaptiveSegmentAir.png
BBTAG Seth 236A Hitbox.png
Air B


j.236B
Air B Captive Segment
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 102 Until Hit Total: 23 - P1 - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 11 Launch 25 Launch 39 0/+11 +36 +36
Minimum Damage 50
BBTag Seth CaptiveSegmentAir.png
BBTAG Seth 236A Hitbox.png

Start-up is the time it takes for the orb to detonate. Recovery is the cooldown from setting the orb.

Dual Piercing Vengeance
Dual Piercing Vengeance
214A/B
BBTag Seth DualPiercingVengeance.png
Break on through to the other side.
Template:AttackDataHeader-BBTag
A


214A
A Dual Piercing Vengeance
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 12 6 28 -10 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 45 Launch 61 4/+3 +3 +3
Minimum Damage 110
BBTag Seth DualPiercingVengeance.png
Break on through to the other side.
BBTAG Seth 214A1 Hitbox.pngBBTAG Seth 214A2 HItbox.png
B


214B
B Dual Piercing Vengeance
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 21 7 23 -9 B - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 4 +0 +8
Minimum Damage 120
BBTag Seth DualPiercingVengeance.png
Break on through to the other side.
BBTAG Seth 214A1 Hitbox.pngBBTAG Seth 214A2 HItbox.png
Piercing Penetration
Piercing Penetration
j.214A/B
BBTag Seth Penetrate.png
Template:AttackDataHeader-BBTag
A


j.214A
A Piercing Penetrate
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×2 All 11 Until L, 2 26 -11 H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17, Launch 61 + GBounce, 19 22, Launch 75 + GBounce + WBounce 28, 33 + WBounce 28 2, 8 -1 -1
Minimum Damage 37×2 (74)
BBTag Seth Penetrate.png
BBTAG Seth J214A1 Hitbox.pngBBTAG Seth J214A2 Hitbox.png
A > A
B


j.214B
B Piercing Penetrate
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3000 Throw 30 Until L 23 - T - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 50 0, 5 - Launch 80 + Down 23 - - - 0, 5 -
Minimum Damage 60
BBTag Seth Penetrate.png
BBTAG Seth J214B Hitbox.png

Extra Skills

EX Captive Segment
EX Captive Segment
236C
(Air OK)
BBTag Seth CaptiveSegmentEX.png
Stealing the opponent's turn since 2012
Template:AttackDataHeader-BBTag
Ground


236C
EX Captive Segment
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 106 P(15)P(15)P Total: 31 - P1 - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×3 3 11 Launch 25 Launch 39 0/+11 +36 +36
Each P in active frames represents a projectile spawned
Minimum Damage 100×3 (300)
BBTag Seth CaptiveSegmentEX.png
Stealing the opponent's turn since 2012.
BBTAG Seth 236C Hitbox.png
Air


j.236C
Air EX Captive Segment
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 102 P(15)P(15)P Total: 23 - P1 - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×3 3 11 Launch 25 Launch 39 0/+11 +36 +36
Each P in active frames represents a projectile spawned
Minimum Damage 100×3 (300)
BBTag Seth CaptiveSegmentEX.png
Stealing the opponent's turn since 2012.
BBTAG Seth 236C Hitbox.png
EX Dual Piercing Vengeance
EX Dual Piercing Vengeance
214C
BBTag Seth DualPiercingVengeance.png
You think you're safe just because you're full screen?
Template:AttackDataHeader-BBTag
214C
EX Dual Piercing Vengeance
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600, 300×4, 1000, 1800 All 9 6 20 -5~0 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 21×6, Crumple + Down 10 Stand - - 4 4, 0/+60×5, 0/+3 -
Minimum Damage 60, 30×4, 100, 180 (460)
Crumple Duration 100F, Crumple Fall 39F
BBTag Seth DualPiercingVengeance.png
Golly, I sure do hope Seth doesn't delete my health bar in the next ten seconds!
BBTAG Seth 214C1 hitbox.pngBBTAG Seth 214C2 Hitbox.png


EX Piercing Penetration
EX Piercing Penetration
j.214C
BBTag Seth Penetrate.png
Template:AttackDataHeader-BBTag
j.214C
EX Penetrate
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750, 0, 2500, 0, 2500 All 11 Until L,2 17 -2 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3, 0, 4, 0, 4 16 Launch 60 + GBounce, 80 + Down 23×2 - - 2 2/-1, 0×3, 2 -
Minimum Damage 575
BBTag Seth Penetrate.png
This guy isn't running out of unburstable attacks any time soon is he...
BBTAG Seth J214C1 Hitbox.pngBBTAG Seth J214C2 Hitbox.pngBBTAG Seth J214C3 Hitbox.png


Partner Skills

5P
5P
BBTag Seth DualPiercingVengeance.png
Template:AttackDataHeader-BBTag
5P
Dual Piercing Vengeance
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All (18)+14 6 28 -8 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 - - 4/+5 +5 -
Minimum Damage 120
BBTag Seth DualPiercingVengeance.png
The fact that this crosses up should be illegal.
BBTAG Seth 5P1 Hitbox.pngBBTAG Seth 5P2 Hitbox.png
6P
6P
BBTag Seth CaptiveSegment.png
Template:AttackDataHeader-BBTag
6P
Captive Segment
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All (18)+171 Until Hit Total: (18)+68 - P1 - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 11 Launch 25 Launch 39 0/+11 +36 +36
Minimum Damage 50
BBTag Seth CaptiveSegment.png
mom said it's MY turn to play neutral
BBTAG Seth 6P Hitbox.png
4P
4P
BBTag Seth 4P.png
Template:AttackDataHeader-BBTag
4P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+10 4 36 -21 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 85
BBTag Seth 4P.png
Could be better.
BBTAG Seth 4P Hitbox.png



Distortion Skills

Chained Nefarity
Chained Nefarity
236B+C
BBTag Seth ChainedNefarity.png
BBTag Seth ChainedNefarity2.png
Template:AttackDataHeader-BBTag
236BC
Chained Nefarity
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100, 262×32, 2608, 2400
[100×6, 262×37, 3258, 3000]
All 1+(64 Flash)+8 36 <(4)4(5)5(7)4(10)4(13)6> 24 <40> -25 B 1~20 All - 80×6, 48×24
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5×6, 4×23, 5 20 25×5, Launch×27 Stand×5, 21, 60 + Down23×23, 90, 90 + Down 23×2 - - 4 4×5, 13, 0×23, 13, 0×2 -
Values in [] are for Enhanced version
Immediately enters values in <> after blocking first hit
When first hit is blocked, each hit has base damage 100
Minimum Damage: 20×30, 625, 648 (1873)
[Minimum Damage: 20×38, 781, 570 (2111)]
BBTag Seth ChainedNefarity.pngBBTag Seth ChainedNefarity2.png
Pray you didn't press a button.
BBTAG Seth 236BC1 Hitbox.pngBBTAG Seth 236BC2 Hitbox.pngBBTAG Seth 236BC3 Hitbox.pngBBTAG Seth 236BC4 Hitbox.pngBBTAG Seth 236BC5 Hitbox.pngBBTAG Seth 236BC6 Hitbox.png


  • Best scaling in shorter combos
Last Rite Execution
Last Rite Execution
214B+C
BBTag Seth LastRiteExecution.png
Originally named Convict, but more enhanced
BBTag Seth LastRiteExecution2.png
Template:AttackDataHeader-BBTag
214BC
Last Rite Execution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0 , 2000, 0, 2000, 0, 2000, 7500
[0 , 2000, 0, 2000, 0, 2000, 300×9, 7500]
Throw 13+(36 Flash)+0 1 46 - T 1~14 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0 - Launch 100 + Down 33 - - - - 0 -
Values in [] are for Enhanced version
Minimum Damage: 200×3, 1500 (2100)
[Minimum Damage: 200×3, 30×9, 1500 (2370)]
BBTag Seth LastRiteExecution.pngBBTag Seth LastRiteExecution2.png
Grappler In A Can! In stores now for 2 meter
BBTAG Seth 214BC Hitbox.png



Distortion Skill Duo

Chained Nefarity
P during Distortion Skill
BBTag Seth ChainedNefarity2.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Chained Nefarity
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×10, 500×2
[100×15, 500×2]
All 1+(53 Flash)+1 4 40 -23 B 1~5 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 20 25 90×10 [×15], 90 + Down 23×2 - - 13 13, 0/+15×9 [×14], 0×2 +5
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Seth ChainedNefarity2.png
BBTAG Seth DSD Hitbox.png



Astral Heat

Distant Frontier
222B+C
BBTag Seth DistantFrontier.png
Pick a God, and pray.
BBTag Seth DistantFrontier2.png
Nothin personnel, kid.
Template:AttackDataHeader-BBTag
222BC
Distant Frontier
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(118 Flash)+5 9 42 -30 H 1~15 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
BBTag Seth DistantFrontier.pngBBTag Seth DistantFrontier2.png
Pick a God, and pray. • Nothin' personnel, kid.
BBTAG Seth 222BC Hitbox.png



Navigation

To edit frame data, edit values in BBTag/Seth/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.