BBTag/Seth/Combos

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Combo Notation Guide
7 InputIcon 7.png 8 InputIcon 8.png 9 InputIcon 9.png
4 InputIcon 4.png 5 InputIcon 5.png 6 InputIcon 6.png
1 InputIcon 1.png 2 InputIcon 2.png 3 InputIcon 3.png
Numbers represent direction on a keyboard numpad. For example InputIcon 236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List[edit]

Midscreen[edit]

Solo[edit]
# Combo Position Damage Difficulty Notes
1 5AAA > 2B > 2C > 5BBBB > (h)jc > j.A(A) > j.B > djc > j.B > j.A > j.6C > j.214AA Any 5690 (5738) [2] Easy Basic 5A combo. Can add a j.A by high jump canceling but it only works against large characters and some medium sized characters.
2 AA 5A > 2B > hjc > j.A > j.B > djc > j.B > j.6C > j.214AA Any 4250 [2] Easy Max height anti-air 5A combo.
3 CH 5AAA > 5C Any 5303 [1] Very Easy Counter hit 5AAA combo into a Clash Assault. Only works against grounded opponents.
4 CH 5AAAA > 2C(1) > 214A Any 3873 [1] Very Easy Counter hit C Vanishing Confusion combo.
5 CH AA 5A > 214B > dash 5A > 2C > 214B > 2B > 5BBBB > jc > j.A > j.B > djc > j.B > j.6C > j.214AA Any 6466 [3] Intermediate Counter hit anti-air 5A combo. The opponent must be as high as possible after 2C for 214B to connect. The opponent must be as low as possible before 2B so that 5B doesn't whiff.
6 5BBBB > hjc > j.AA > j.B > djc > j.B > j.A > j.6C > j.214AA Any 5765 [2] Easy Basic 5B combo.
7 CH 5B > 214B > 2C > 214B > 2B > 5BBBB > (h)jc > j.A(A) > j.B > djc > j.B > j.C > j.214AA Any 7937 (8003) [3] Intermediate Counter hit 5B combo.
8 AA CH 5B > 214B > 5A > 2C > 214B > 2B > 5BBBB > jc > j.A > j.B > djc > j.B > j.C > j.214AA Any 7365 [3] Intermediate Counter hit anti-air 5B combo.
9 2B > 2C > 5AAA > 5BBBB > (h)jc > j.A(A) > j.B > djc > j.B > j.A > j.6C > j.214AA Any 5475 (5516) [2] Easy Basic 2B combo.
10 CH 2B > 214B > 5A > 2C > 214B > 2B > 5BBBB > jc > j.A > j.B > djc > j.B > j.C > j.214AA Any 6810 [3] Intermediate Counter hit 2B combo.
11 CH AA 2B > 236B > 5AAA > 5B > (236B > 214B > 5B) x 4 > jc > j.214B Any 6781 [3] Intermediate Counter hit anti-air 2B combo. Do very slight delays between each 5B and Captive Segment to keep the opponent low enough for B Dual Piercing Vengeance to connect.
12 2C > 2B > 5AAA > 5BBBB > (h)jc > j.A(A) > j.B > djc > j.B > j.A > j.6C > j.214AA Any 5316 (5357) [2] Easy Basic 2C combo.
13 IAD j.B > j.A > 2B > 2C > 5BBBB > (h)jc > j.A(A) > j.B > djc > j.B > j.A > j.6C > j.214AA Any 4810 [2] Easy Jump-in j.B combo.
14A 214B > 2C > 214B > 2C > 2B > 5BBBB > jc > j.A > j.B > djc > j.B > j.C > j.214AA Any 6612 [3] Intermediate Non-close range B Dual Piercing Vengeance combo.
14B 214B > 5A > 2C > 214B > 2C > 2B > 5BBBB > jc > j.A > j.B > djc > j.B > j.C > j.214AA Any 6103 [3] Intermediate Close range B Dual Piercing Vengeance combo. Must add a 5A before the 2C in order for the 2C to B Dual Piercing Vengeance link to work.
15A 214B > 2C > 214B > 5A > 2C > 214B > 5A > 2C > 214B > 5A > 2C(1) > 214B > 2C > 214A Any 6515 [4] Hard Non-close range B Dual Piercing Vengeance combo. Can replace A Dual Piercing Vengeance with Chained Nefarity for 2 bars of meter.
15B 214B > 5A > 2C > 214B > 5A > 2C > 214B > 5A > 2C > 214B > 5A > 2C > 214A Any 5903 [4] Hard Close B Dual Piercing Vengeance combo. Must add a 5A before the 2C in order for the 2C to B Dual Piercing Vengeance link to work. Can replace A Dual Piercing Vengeance with Chained Nefarity for 2 bars of meter.
16 CH 214B > 214B > dash 5AAA > 2C > 5BBBB > jc > j.A > j.B > djc > j.B > j.C > j.214AA Any 6970 [2] Easy Counter hit B Dual Piercing Vengeance combo.
17 CH j.214A > 5A > 2C > 214B > 2B > 5BBBB > jc > j.A > j.B > djc > j.B > j.C > j.214AA Any 4981 [3] Intermediate Counter hit A Piercing Penetration combo.
18 CH j.214A > 5A > 2C > 214B > 5A > 2C > 214B > 5A > 2C > 214B > 5A > 2C > 214A Any 4805 [4] Hard Counter hit A Piercing Penetration combo. Can replace A Dual Piercing Vengeance with Chained Nefarity for 2 bars of meter.
19 j.214B > 214B > 2C > 2B > 5BBBB > (h)jc > j.A(A) > j.B > djc > j.B > j.C > j.214AA Any 5920 (5965) [2] Easy B Piercing Penetration combo.
20 j.214B > 214B > 2C > 214B > 5A > 2C > 214B > 5A > 2C > 214B > 2C > 214A Any 6187 [4] Hard B Piercing Penetration combo. Can replace A Dual Piercing Vengeance with Chained Nefarity for 2 bars of meter.
21 6/4B+C > 214B > 2C > 2B > 5BBBB > jc > j.A > j.B > djc > j.B > j.C > j.214AA Any 5520 [2] Easy Basic throw combo.
22 6/4C+C > j.236B > 5BBB > j.236B > 5B > (236B > 214B > 5B) x 4 > jc > j.214B Any 6077 [3] Intermediate Throw into a Captive Segment loop.
With Assists[edit]
# Combo Position Damage Difficulty Notes
1 5AAAA > [Assist Call] > (236B > 214B > 5B) x 3 > jc > j.214B Any 7640 [3] Intermediate Assist extension off the A Smart combo.
2 CH 5AAA > 5C~C Any 8538 [1] Very Easy Counter hit 5AAA starter into an Extra Assault. Costs 1 bar of meter.
3 5BB > 214A > [Assist Call] > (236B > 214B > 5B) x 4 > jc > j.214B Any 9046 [3] Intermediate Assist extension off a 5B starter.
4 AA 2B > jc > j.B > j.214AA > (236B > 214B > 5B) x 3 > jc > j.214B Any 7260 [3] Intermediate Assist extension off an anti-air 2B.
5 214B > 214A > [Assist Call] > (236B > 214B > 5B) x 3 > jc > j.214B Any 8756 [3] Intermediate Assist extension off a B Dual Piercing Vengeance starter.
6 CH 214B > 214B > 214A > [Assist Call] > (236B > 214B > 5B) x 3 > jc > j.214B Any 9568 [3] Intermediate Assist extension off a counter hit B Dual Piercing Vengeance starter.
7 214C > [Assist Call] > (236B > 214B > 5B) x 4 > jc > j.214B Any 9571 [3] Intermediate Assist extension off a C Dual Piercing Vengeance starter.
8 j.214AA > [Assist Call] > (236B > 214B > 5B) x 4 > jc > j.214B Any 7076 [3] Intermediate Assist extension off a A Piercing Penetration starter.
9 j.214B > 214B > 214A > [Assist Call] > (236B > 214B > 5B) x 3 > jc > j.214B Any 7897 [3] Intermediate Assist extension off a B Piercing Penetration starter.
10 6/4B+C > 214B > 214A > [Assist Call] > (236B > 214B > 5B) x 4 > jc > j.214B Any 7497 [3] Intermediate Assist extension off a throw.

Corner[edit]

Solo[edit]
# Combo Position Damage Difficulty Notes
1 5AAA > 2B > 2C > 5BBBB > jc > j.B > j.6C > j.B > djc > j.B > j.6C > j.214AA Corner 5800 [2] Easy Basic 5A corner combo.
2 5BBBB > hjc > j.B > j.6C > j.B > j.6C > j.B > djc > j.B > j.6C > j.B > j.6C > j.214AA Corner 6423 [2] Easy Basic 5B corner combo.
3 CH 5B > 214B > 2C > 214B > (5B > 2C > 214B) x 2 > 2C > 214A Corner 8203 [3] Intermediate Counter hit 5B combo. Will still work even if only the last hit of each 2C connects but damage drops harshly per missed hit.
4 2B > 5BBBB > hjc > j.B > j.6C > j.B > j.6C > j.B > djc > j.B > j.6C > j.B > j.6C > j.214AA Corner 5952 [2] Easy Basic 2B corner combo.
5 CH AA 2B > 214B > (5B > 2C > 214B) x 3 > 2C > 214A Corner 7416 [3] Intermediate Counter hit anti-air 2B corner combo.
6 2C > 2B > 5BBBB > hjc > j.B > j.6C > j.B > j.6C > j.B > djc > j.B > j.6C > j.214AA Corner 5630 [2] Easy Basic 2C corner combo.
7 214B > (5B > 2C > 214B) x 3 > 2C > 214A Corner 6668 [3] Intermediate B Dual Piercing Vengeance corner combo.
8 CH 214B > 214B > (5B > 2C > 214B) x 3 > 2C > 214A Corner 7684 [3] Intermediate Counter hit B Dual Piercing Vengeance corner combo.
9 CH j.214A > 5A > 2C > 214B > (5B > 2C > 214B) x 2 > 2C > 214A Corner 5102 [3] Intermediate Counter hit A Piercing Penetration corner combo.
10 j.214B > 214B > (5B > 2C > 214B) x 3 > 2C > 214A Corner 6422 [3] Intermediate B Piercing Penetration corner combo.
With Assists[edit]

Combo Theory[edit]

Video Examples[edit]

External Documents and References[edit]


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