BBTag/Seth/Frame Data

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System Data[edit]

Health: 16,000
Prejump: 4F
Backdash Time 35F (Air)/ 41F (Ground) / Invul: 1-7 All

Tied for fastest movement speed



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1000 CSTJP 100 75 B All 6 2 15 -3 2 13 14 14 10 - -
5AA 800, 1000 CST(J)P 100 80 (once) B All 5 2(4)4 16 -3 3 16 17 17 5, 10 - -
5AAA 1700 CST(J)P 100 85 B All 10 4 17 -2 4 18 19 19 12 - -
5AAAA 1000, 1300 P 100 80 (once) B All 5 - 62 -35 4 26 60 60 4 - -
2A 1000 CSTJP 90 70 F Low 7 2 14 -4 1 11 12 12 9 - -
5B 1500 CST(J)P 100 80 B All 10 5 22 -10 3 16 17 17 11 - -
5BB 1700 CST(J)P 100 80 B All 6 7 29 -18 3 17 20 20 4 - -
5BBB 1700 CST(J)P 100 80 B All 7 7 34 -23 3 17 17 33 4 - -
5BBBB 1700 CS(J)P 100 75 H All - - - 19 4 18 Launch 19 12 - -
2B 1500 CST(J)P 90 80 B All 10 3 27 -13 3 16 17 20 11 6~12 H -
5C 800+ - 100 100 H High 26 3 18 -4 3 16 - Down 11 - -
2C 1000*2 S(J)P 90 75 (once) F Low 9 2, 2 23 -8 3 16 Launch 23 5, 12 - -
j.A 1000 SJP 80 75 H High 9 3 22 - 2 13 14 14 10 - -
j.AA 1500 SJP 80 80 H High 7 4 12 - 3 16 17 17 11 - -
j.B 1500 SJP 80 80 H High 12 3 22 - 3 16 17 17 11 - -
j.C 1700 SP 80 80 H All 14 Until 17 (12L on whiff) - 3 16 17 17 11 - -
j.22 - - - - - - - - Until L + 16L - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 SP 100 50 T Throw 7-30 3 23 - 4 - Launch 60 + Down 24 0, 10 - -
  • 100% minimum damage: 0, 2000 (2000)
Convict
Reversal Action
1200*3 - 80 60 (Once) B Air Unblockable 14 1,1,2 23+29L -36 4 18 Launch 60 4/+0/-4 1-17 All -
Cross Burst Attack - - - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Captive Segment
236A
1000 - 60 95 P All 106 Until Hit Total: 31 - 3 16 Launch 25 0/+11/+36 - -
B Captive Segment
236B
1000 - 60 95 P All 106 Until Hit Total: 31 - 3 16 Launch 25 0/+11/+36 - -
Air A Captive Segment
236A
1000 - 60 95 P All 102 Until Hit Total: 23 - 3 16 Launch 25 0/+11/+36 - -
Air B Captive Segment
236B
1000 - 60 95 P All 102 Until Hit Total: 23 - 3 16 Launch 25 0/+11/+36 - -
A Dual Piercing Vengeance
214A
2200 P 80 90 B All 12 6 28 -10 5 20 Launch 45 4/+3 - -
B Dual Piercing Vengeance
214B
2400 P 70 90 B All 21 7 23 -9 5 20 Launch 60 4 - -
A Piercing Penetrate
j.214A
750*2 P 80 80 H All 11 Until L, 2 26 -11 3 16 Launch 61 + GBounce 28, 19 2/+0/-1, 8/+0/-1 - -
Followup Attack
j.214A > A
500, 1500 P 80 85 (once) H All 11 3(16)3 2+28L - 3, 4 16, 18 Launch 40, Down 4, 9/-3 - -
B Piercing Penetrate
j.214B
0, 3000 P 100 100, 50 T Throw 30 Until L 23 - 4 - Launch 80 + Down 24 0, 5 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Captive Segment
236C
1000*3 - 60 95 P All 106 X(15)X(15)X Total: 31 - 3 16 Launch 25 0/+11/+36 - -
Air EX Captive Segment
j.236C
1000*3 - 60 95 P All 102 X(15)X(15)X Total: 23 - 3 16 Launch 25 0/+11/+36 - -
EX Dual Piercing Vengeance
214C
600, 300*4, 1000, 1800 P 80 90 (Once) B All 9 6 20 -5 5 20 21*6, Crumple 26 Stand 4, 0/+0/+60*5, 0/+0/+3 - -
EX Penetrate
j.214C
750, 0, 2500, 0, 2500 - 80 80 (once) H All 11 Until L,2 17 -2 3, 4 16 Launch 80 + Down 24 2/+0/-1 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P 2400 - 70 90 B All (18)+14 6 28 -8 5 20 Launch 60 4/+5 - -
6P 1000 - 60 95 P All (18)+171 - Total: (18)+68 - 3 16 Launch 25 0/+11/+36 - -
4P 1700 - 70 85 B All (18)+10 4 36 -21 4 18 Launch 60 12 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Chained Nefarity
236BC
100*6, 262*24, 2608, 2400
[100*6, 262*32, 3258, 3000]
- 80*6, 48*24 60 (Once) B All 1+8 36 <(4)4(5)5(7)4(10)4(13)6> 24 <40> -25 5*6, 4*23, 5 20 25 21 4, 13*5 1-20 All -
  • Values in [] are for Enhanced version
  • Immediately enters values in <> after blocking first hit
  • Minimum Damage: 20*30, 625, 648 (1873)
  • [Minimum Damage: 20*38, 781, 570 (2111)]
Last Rite Execution
214B+C
0 , 2000, 0, 2000, 0, 2000, 7500
[0 , 2000, 0, 2000, 0, 2000, 300*9, 7500]
- 100 50 (Once) T Throw 13+0 1 46 - 0 - Launch 100 + Down 34 0 1-14 All -
  • Values in [] are for Enhanced version
  • Minimum Damage: 200*3, 1500 (2100)
  • [Minimum Damage: 200*3, 30*9, 1500 (2370)]
Chained Nefarity
Distortion Skill Duo
100*10, 500*2
[100*15, 500*2]
- 100 100 B All 1+1 4 40 -23 - 20 25 21 13 1-5 All -
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Distant Frontier
222B+C
- - - - H All 1+5 9 42 -30 5 20 - - 0 1-15 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special
5B - 5BB 5C Reverse Beat, Jump[-], Special
5BB - 5BBB 5C Reverse Beat, Jump[-], Special
5BBB - - - Special
5BBBB - - - Jump[-], Special
2B - - 5C Reverse Beat, Jump[-], Special
5C - - - -
2C - - - Reverse Beat, Jump[-], Special
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special
j.AA - - - Reverse Beat, Jump, Special
j.B - - - Reverse Beat, Jump, Special
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]

Navigation[edit]


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