Difference between revisions of "BBTag/Susano'o"

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(Strengths/Weaknesses)
 
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* Seems to have lost his standing overheads.
 
* Seems to have lost his standing overheads.
 
* Likely has lengthy recovery on most of his buttons like in CF.
 
* Likely has lengthy recovery on most of his buttons like in CF.
* Hitscan is bound to his assist, so his options are limited to Inevitable Calamity, proper movement, or assists
+
* Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists
 
* While j.C can serve as a fast overhead, he will likely require assists to convert it into a combo
 
* While j.C can serve as a fast overhead, he will likely require assists to convert it into a combo
 
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{{MoveData
 
{{MoveData
 
|name=5B
 
|name=5B
|image=BBCF_Susanoo_6B.png |caption= The infamous 6B of CF. May or may not be +4. The latter picture is now a separate animation move, making it less pushblock vulnerable.
+
|image=BBTag_Susanoo_5B.png |caption= The infamous 6B of CF. May or may not be +4.
 +
|image2=BBTag_Susanoo_5BB.png |caption2= No longer a single move, making it less pushblock vulnerable.
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}

Latest revision as of 04:17, 9 October 2019

Susano'o
BBTag Susanoo Portrait.png

Health:

Jump Startup:

Backdash Time / Invul:


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point; Jiggly bits

Overview[edit]

Backstory[edit]

Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.

Playstyle[edit]

Supposed to be a Heavy fighter (Hakumen/Tager) Rushdown fighter (Linne/Ragna) hybrid. But let's face it. He's an unga bunga bear.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Asinine damage output without resources; can easily inflict over 8k with a 5A starter.
  • Good range overall.
  • No longer hampered by his seal mechanic. All specials are available at round-start.
  • Good Mixup options.
  • Seems to have much better defensive resources now.
  • Probably lots of health.
  • Improved Mobility compared to his CF counterpart
  • Air Spin (j.C) can now serve as an instant overhead.
  • Fantastic Active Switch capabilities
  • Seems to have lost his standing overheads.
  • Likely has lengthy recovery on most of his buttons like in CF.
  • Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists
  • While j.C can serve as a fast overhead, he will likely require assists to convert it into a combo




Normal Moves[edit]

4A[edit]
4A
BBCF Susanoo 5A.png
Can now self-gatling, but likely not +3 anymore.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
BBCF Susanoo 5B.png
God's Tail
BBCF Susanoo 5C.png
Converts very easily after tail, even at max distance.
BBCF Susanoo 6D.png
Combo fuel. No longer a high like in CF.
BBCF Susanoo 5D.png
It's going to be weird not seeing this in combos anymore.
Version Damage Guard Startup Active Recovery Frame Adv.
5A - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBTag Susanoo 5B.png
The infamous 6B of CF. May or may not be +4.
BBTag Susanoo 5BB.png
No longer a single move, making it less pushblock vulnerable.
Version Damage Guard Startup Active Recovery Frame Adv.
5B - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BB - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBCF Susanoo CT.png
It's not Cleaving Fang, but it will have to do.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBCF Susanoo 2B.png
It's finally a low!
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBCF Susanoo 2C.png
Hopefully the head invulnerability comes sooner this time.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBCF Susanoo 3C.png
Good reach and hit's twice. Likely pushblock vulnerable however.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBCF Susanoo jB.png
Solid jump in button from CF. Still looks as good as usual.
BBCF Susanoo jA.png
Unfortunately stuck in auto combo, but still may have uses for fuzzies.
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBCF Susanoo jC.png
The legend of the Instant Air Dash Gorilla
BBCF Susanoo jD.png
No longer knocks down for Oki, oddly enough.
Version Damage Guard Startup Active Recovery Frame Adv.
j.B - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BB - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
Hunter’s Fang
BBCF Susanoo HuntersFang.png
While we only have the air-variant of spin, it's now an overhead.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Universal Moves[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBCF Susanoo ForwardThrow.png
BBCF Susanoo BackThrow.png
Version Damage Guard Startup Active Recovery Frame Adv.
Forward Throw
B+C
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Back Throw
4B+C
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


???[edit]
Towering Flame
5A+D
BBCF Susanoo ToweringFlame.png
Hits on both sides. Good versus Cross Combo.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Sundering Claws[edit]
Sundering Claws
236A
BBTAG Susanoo SunderingClaws.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Dancing Dual Kick[edit]
Dancing Dual Kick
236B
BBCF Susanoo DancingDualKick.png
DID HE JUST JUMP CANCEL ON BLOCK?
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Megalith[edit]
Megalith
214A
BBCF Susanoo Megalith.png
Exceptionally plus on block
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Inevitable Calamity[edit]
Inevitable Calamity
214B
BBCF Susanoo InevitableCalamity.png
Awful damage scaling, but good vs projectiles
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Extra Skills[edit]

Blade of Judgement[edit]
Blade of Judgement
236C
BBCF Susanoo BladeOfJudgement.png
Leads into extreme damage in the corner.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Splintering Thrust[edit]
Splintering Thrust
214C
BBCF Susanoo SplinteringThrust.png
Still has slow startup, on top of EX flash.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills[edit]

5P[edit]
5P
Sundering Claws
BBCF Susanoo SunderingClaws.png
Looks to go farther than most 5P's.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
6P
6A
BBCF Susanoo 6A.png
This land is my land.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
4P
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Liberating Dagger[edit]
Liberating Dagger
236B+C
BBCF Susanoo LiberatingDagger.png
Passing judgement upon zoners and thots since CF
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Bloodsplitter[edit]
Bloodsplitter
214B+C
BBCF Susanoo Bloodsplitter.png
Into the trash with thee, THOT!
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Distortion Skill Duo[edit]

Liberating Dagger
P during Main Character's Distortion Skill
BBCF Susanoo LiberatingDagger.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat[edit]

Roar of the Mad King
222B+C
BBCF Susanoo RoarOfTheMadKing.png
「MUST DIE」
BBCF Susanoo RoarOfTheMadKing2.png
"WHEN YOU DIE, WHERE'S YOUR GOD?"
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Navigation[edit]


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