(→4A) |
(→j.B) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 49: | Line 49: | ||
* Lengthy recovery on buttons makes him vulnerable to well timed pushblocks. | * Lengthy recovery on buttons makes him vulnerable to well timed pushblocks. | ||
* Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists | * Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists | ||
* Large hurtbox | * Large hurtbox makes it difficult to deal with zoners | ||
* We still don’t know the lyrics to Must Die | * We still don’t know the lyrics to Must Die | ||
|- | |- | ||
Line 62: | Line 62: | ||
====== <font style="visibility:hidden" size="0">4A</font> ====== | ====== <font style="visibility:hidden" size="0">4A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_5A.png |caption= | |image=BBCF_Susanoo_5A.png |caption= Respect my Oki! | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
Line 70: | Line 70: | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= * Short range, comes out quickly | {{Description|6|text= * Short range, comes out quickly | ||
* Gatlings into itself. | |||
Strong stagger pressure option. While slow in comparison to other 4A's, you can both meaty someone on wakeup while baiting DP's due to it's | Strong stagger pressure option. While slow in comparison to other 4A's, you can both meaty someone on wakeup while baiting DP's due to it's insanely low recovery. | ||
}} | }} | ||
}} | }} | ||
Line 178: | Line 179: | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_2C.png |caption= | |image=BBCF_Susanoo_2C.png |caption= Overrated by non-Susan player's since CF... | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 248: | Line 249: | ||
* When second hit connects with an airborne opponent, they will be sent to the ground. | * When second hit connects with an airborne opponent, they will be sent to the ground. | ||
Susano'o's most versatile air normal. Due to it's speed and hitboxes, this move can serve both as an air-to-air, or an air-to-ground normal. Additionally, both hits of this normal are overheads, allowing Susano'o to fuzzy most of the cast. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
Line 362: | Line 363: | ||
====== <font style="visibility:hidden" size="0">Megalith</font> ====== | ====== <font style="visibility:hidden" size="0">Megalith</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_Megalith.png |caption= |input=214A | |image=BBCF_Susanoo_Megalith.png |caption= Thanks for blocking this |input=214A | ||
|name=Megalith | |name=Megalith | ||
|data= | |data= |
Revision as of 22:47, 5 December 2019
Susano'o |
---|
|
Overview
Backstory
Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.
Playstyle
Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Strong stagger pressure option. While slow in comparison to other 4A's, you can both meaty someone on wakeup while baiting DP's due to it's insanely low recovery. |
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B | Template:AttackDataHeader-BBTag |
---|
5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
2A
2A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
2B
2B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
2C
2C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Vulnerable if pushblocked on the first hit. |
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag |
---|
j.C
j.C Hunter’s Fang |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
---|
???
Towering Flame 5A+D |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Good for when you're trapped by a cross-combo, as it should hit both the point and assist if you time it right. |
Skills
Sundering Claws
Sundering Claws 236A |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Dancing Dual Kick
Dancing Dual Kick 236B |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
This move should be covered by an assist if you perform it on block, but its nature as a multi-hit makes it great for active switch pressure. |
Megalith
Megalith 214A |
Template:AttackDataHeader-BBTag | |||||
---|---|---|---|---|---|---|
On block, 5BB > Megalith will trade with many 5As, and the hitstun is high enough that you can convert that into a combo. |
Inevitable Calamity
Inevitable Calamity 214B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Incredibly fast special that can work both as a counter poke tool and a situational anti-zoning tool. |
Extra Skills
Blade of Judgement
Blade of Judgement 236C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Leads to obscene damage in the corner |
Splintering Thrust
Splintering Thrust 214C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Can convert into a combo after landing. |
Partner Skills
5P
5P Sundering Claws |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
6P
6P 6A |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
4P
4P | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Insanely tall anti air assist. It hits as high as you think it does. |
Distortion Skills
Liberating Dagger
Liberating Dagger 236B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
If you hit an airborne opponent with this (if they're high enough) you can actually combo after |
Bloodsplitter
Bloodsplitter 214B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Distortion Skill Duo
Liberating Dagger P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Astral Heat
Roar of the Mad King 222B+C |
Template:AttackDataHeader-BBTag
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •