BBTag/Susano'o: Difference between revisions

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{{Description|6|text= * Comes out quick, hits from full-screen
{{Description|6|text= * Comes out quick, hits from full-screen
* Not much blockstun


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here

Revision as of 17:37, 25 November 2019

Susano'o
BBTag Susanoo Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role

Overview

Backstory

Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.

Playstyle

Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round.

Strengths/Weaknesses

Strengths Weaknesses
  • Jaw dropping damage output in general; can easily inflict over 8k with a 5A starter without any resources.
  • Good range overall.
  • No longer hampered by his seal mechanic. All specials are available at round-start.
  • Good Mixup options.
  • High Health.
  • Improved Mobility compared to his CF counterpart
  • Fantastic Active Switch capabilities
  • Several jump cancels on block
  • Solid space control assists
  • Many of his attacks move him forward, making his hit-confirms very easy even from max poke distance.
  • No standing overheads besides 5C, meaning your overhead mixups will rely mostly on fuzzies
  • Lengthy recovery on buttons makes him vulnerable to well timed pushblocks.
  • Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists
  • Large hurtbox
  • We still don’t know the lyrics to Must Die



Normal Moves

4A
4A
BBCF Susanoo 5A.png
Can now self-gatling, but likely not +3 anymore.
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 5 6 +3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCF Susanoo 5A.png
Ayo my pressure kinda nice
BBTAG Susanoo 4A Hitbox.png
  • Short range, comes out quickly

For when 5A is too slow, or you wanna be disrespectful.

5A
5A
BBCF Susanoo 5B.png
God's Tail
BBCF Susanoo 5C.png
BBCF Susanoo 6D.png
Combo fuel. No longer a high like in CF.
BBCF Susanoo 5D.png
It's going to be weird not seeing this in combos anymore.
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 6 18 -7 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBCF Susanoo 5B.png
God's Tail
BBTAG Susanoo 5A Hitbox.png
  • Solid range, decently quick.
  • Jump cancellable on block

Detailed description of the usefulness of the move go here

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 6 19 -6 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 15 +0 +5
BBCF Susanoo 5C.png
BBTAG Susanoo 5AA Hitbox.png
  • Moves forward
  • Jump cancellable on block

Converts very easily after tail, even at max distance.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 2(3)1 29 -16 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 25 + GBounce + Down 23 24 40 + GBounce + Down 23 12 +0 +5
Only does one hit
BBCF Susanoo 6D.png
Combo fuel. No longer a high like in CF.
BBTAG Susanoo 5AAA1 Hitbox.pngBBTAG Susanoo 5AAA2 Hitbox.png
  • Moves forward also
  • Will bring airborne opponents to the ground
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17 3 34 -16 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBCF Susanoo 5D.png
It's going to be weird not seeing this in combos anymore.
BBTAG Susanoo 5AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5B
5B
BBTag Susanoo 5B.png
No longer plus, but has a much faster startup.
BBTag Susanoo 5BB.png
No longer a single move, making it less pushblock vulnerable.
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 4 20 -5 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 27 24 42 12 +0 +5
BBTag Susanoo 5B.png
You forgot about 5A didn't you...
BBTAG Susanoo 5B Hitbox.png
  • Wouldn't you know it, this moves forward also

Your ideal punish on whiffed or blocked DPs. Get that max damage, son.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 12 5 20 -4 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 21 27 27 43 13 +0 +8
BBTag Susanoo 5BB.png
Fear the stagger
BBTAG Susanoo 5BB Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5C
5C
BBCF Susanoo CT.png
It's not Cleaving Fang, but it will have to do.
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 1 26 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Susanoo CT.png
BBTAG Susanoo 5C Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

2A
2A
BBCF Susanoo 2B.png
It's finally a low!
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 10 3 19 -5 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Susanoo 2B.png
It's finally a low!
BBTAG Susanoo 2A Hitbox.png
  • Surprisingly jump cancellable on block
  • Can also gatling back into itself

Detailed description of the usefulness of the move go here

2B
2B
BBCF Susanoo 2C.png
Hopefully the head invulnerability comes sooner this time.
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 10 3(2)5 22 -10 B 10~15 H CSJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 22 22 36 11 +0 +2
BBCF Susanoo 2C.png
Overrated by non-Susano'o players since CF...
BBTAG Susanoo 2B1 Hitbox.pngBBTAG Susanoo 2B2 Hitbox.png
  • Hits twice. First hitbox is lower than the second hitbox.
  • Jump cancellable, but only on the second hit.

Detailed description of the usefulness of the move go here

2C
2C
BBCF Susanoo 3C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1700 Low 12 4(8)4 26 -11 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 85 3, 4 16, 18 Launch 40 Launch 54, 55 11, 12 +0 +2, +5
P2 is applied only once. So hitting with both hits will apply P2 80% once, and ignore 85%.
BBCF Susanoo 3C.png
Less active than 236B, but better scaling as a starter.
BBTAG Susanoo 2C1 Hitbox.pngBBTAG Susanoo 2C2 Hitbox.png


  • Good reach, hits twice.

Vulnerable if pushblocked on the first hit.

j.A
j.A
BBCF Susanoo jB.png
BBCF Susanoo jA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 4 22 - H - CSJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Susanoo jB.png
Do not forget about this button for neutral
BBTAG Susanoo JA Hitbox.png
  • Hits in front of and below Susan, making it a decent jump-in and great for fuzzies on taller characters.

Detailed description of the usefulness of the move go here

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 4 15 - H - CSJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Susanoo jA.png
BBTAG Susanoo JAA Hitbox.png
  • Hits in almost the same exact place as j.A

Against tall characters, this will connect after an instant j.A

j.B
j.B
BBCF Susanoo jC.png
The Instant Air Dash Gorilla
BBCF Susanoo jD.png
No longer knocks down for Oki, oddly enough.
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 High 9 2(2)3 23 - H - CSJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19, 30 24 34, 45 12 +0 +5
BBCF Susanoo jC.png
The Instant Air Dash Gorilla
BBTAG Susanoo JB1 Hitbox.pngBBTAG Susanoo JB2 Hitbox.png
  • Hits twice. Both hits are jump cancellable.
  • When second hit connects with an airborne opponent, they will be sent to the ground.

Detailed description of the usefulness of the move go here

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 15 6 21+8L - H - CSJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 19 19 24 34 12 +0 +5
BBCF Susanoo jD.png
No longer knocks down for Oki, oddly enough.
BBTAG Susanoo JBB Hitbox.png
  • Will not connect if both hits of j.B were allowed to hit.

Detailed description of the usefulness of the move go here

j.C
j.C
Hunter’s Fang
BBCF Susanoo HuntersFang.png
While we only have the air-variant of spin, it's now an overhead.
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×N, 1000 High 10 8×N, 3 24 -10 H×N, P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 80 3 16 Launch 45 + Down 23×2, 45 Launch 59 + Down 23×2, 57 11 -1×N, +8 +2×N,+9
Final hit (fire pillar) is considered separate attack with P2: 80%
BBCF Susanoo HuntersFang.png
While we only have the air-variant of spin, it's now an overhead.
BBTAG Susanoo JC Hitbox.png


  • Does a small hop up before going all the way to the ground
  • If the opponent is hit, they'll enter a pseudo-capture and be dragged to the ground. Does more hits the higher up you were.

Detailed description of the usefulness of the move go here


Universal Moves

Ground Throw
Ground Throw
5B+C "Eyesore!"
Template:AttackDataHeader-BBTag
Forward Throw
B+C


BC
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 5 - Launch 60 - - - - 0×2, 15 +0
Minimum Damage 2000
BBCF Susanoo 5B+C.png
BBTAG Susanoo Throw Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Back Throw
4B+C


4BC
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 5 - Launch 60, 60 + WBounce - - - 0×2, 13 +0
Minimum Damage 2000
BBCF Susanoo 4B+C.png
BBTAG Susanoo Throw Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

???
Towering Flame
5A+D
BBCF Susanoo ToweringFlame.png
Template:AttackDataHeader-BBTag
AD
Towering Flame
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 12 3 46 -30 B 1~20 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 70 Launch 85 12 +0 +5
Minimum Damage 125
BBCF Susanoo 623C.png
Handy versus sandwich mixups, but poor at anti-airing.
BBTAG Susanoo RA1 Hitbox.pngBBTAG Susanoo RA2 Hitbox.png


  • Hits on both sides, but isn't especially large.
  • Despite the visual, is not especially tall.

Good for when you're trapped by a cross-combo, as it should hit both the point and assist if you time it right.


Skills

Sundering Claws
Sundering Claws
236A
Template:AttackDataHeader-BBTag
236A
Sundering Claws
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 13 14 18 -2 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 23 30 28 44 11 +0 +2
Immediately goes into recovery animation on hit/block
Minimum Damage 90
BBCF Susanoo 236A.png
You dare pushblock a god?!
BBTAG Susanoo 236A Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

Dancing Dual Kick
Dancing Dual Kick
236B
BBCF Susanoo DancingDualKick.png
Active Switch Nightmare
Template:AttackDataHeader-BBTag
236B
Dancing Dual Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×5, 1000 Low×5, All 18 4,4,4,4,4(24)4 19+20L -24 F×5, B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 40×5, Launch 60 + Down 43×5, 60 45 75 + Down 43×5, 75 4×5, 15 +0 +5
Minimum Damage 30×5, 50 (200)
BBCF Susanoo 236B.png
The Active Switch Nightmare Begins Here.
BBTAG Susanoo 236B1 Hitbox.pngBBTAG Susanoo 236B2 Hitbox.png
  • Jump cancellable on hit or block
  • There's a small pause between the slide and the kick that launches, leaving you open to being grabbed if the move was blocked.

This move should be covered by an assist if you perform it on block, but its nature as a multi-hit makes it great for active switch pressure.

Megalith
Megalith
214A
BBCF Susanoo Megalith.png
Template:AttackDataHeader-BBTag
214A
Megalith
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 25 4 Total: 47 +8 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 19 29 24 44 0/+12 +12 +17
Minimum Damage 100
BBCF Susanoo 214A.png
9 times out of 10 they will pushblock this
BBTAG Susanoo 214A Hitbox.png
  • Somewhat slow startup, but ignorantly plus on block.

On block, 5BB > Megalith will trade with many 5As, and the hitstun is high enough that you can convert that into a combo.

Inevitable Calamity
Inevitable Calamity
214B
BBCF Susanoo InevitableCalamity.png
Awful damage scaling, but destroys projectiles
Template:AttackDataHeader-BBTag
214B
Inevitable Calamity
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×(3~12) All 7 3×N 20 -7 P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Crumple 35 Crumple 49 3/-1 -1 +2
Minimum Damage 40×(3~12) (120~480)
Crumple Duration 22F, Crumple Fall 60F
On CH, Crumple Duration 22F, Crumple Fall 45F
BBCF Susanoo 5CxN.png
You think my roundstart is tail?
BBTAG Susanoo 214B Hitbox.png


  • Hold for additional hits
  • Deletes projectiles

Detailed description of the usefulness of the move go here


Extra Skills

Blade of Judgement
Blade of Judgement
236C
BBCF Susanoo BladeOfJudgement.png
Template:AttackDataHeader-BBTag
214C
Splintering Thrust
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1900×2 Throw 30 16 37 - T 1~45 T - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 0, 4×2 - Launch 60 + WStick 40 + Down 28 [+ WBounce 40 + Slide] - - - - 0 +0
Values in [] are after Active Switch
Minimum Damage 380
Maximum Slide duration 40
BBCF Susanoo 63214C.png
Hee ho, hee ho, to the corner we go!
BBTAG Susanoo 214C Hitbox.png


  • Reaches about half-screen

Leads to obscene damage in the corner

Splintering Thrust
Splintering Thrust
214C
BBCF Susanoo SplinteringThrust.png
Infamous God Press. Still has slow startup, on top of EX flash.
Template:AttackDataHeader-BBTag
236C
Blade of Judgement
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2700 All 19 3 24 -6 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 45 Launch 61 15 +0 +8
Minimum Damage 270
BBCF Susanoo 236D.png
"Yes, hi, I'm looking for Extra Damage. Yes, I'll hold."
BBTAG Susanoo 236C Hitbox.png
  • Command grab, though slow on startup. Lunges forward slightly.
  • Will drag the opponent all the way to the corner when this connects.

Can convert into a combo after landing.


Partner Skills

5P
5P
Sundering Claws
BBCF Susanoo SunderingClaws.png
Looks to go farther than most 5P's.
Template:AttackDataHeader-BBTag
5P
Sundering Claws
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 13 14 [(10)4] 44 [8+16L] -26 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19, Launch 50, 55 - - 12 +0 -
On block, immediately enters recovery animation
Only does follow-up hit on hit (not blocked). Values in [] are for follow-up
Minimum Damage 85×2 (170)
BBCF Susanoo 236A.pngBBCF Susanoo 236A 2.png
First hit • Second hit only triggers on hit
BBTAG Susanoo 5P Hitbox.png
  • Travels decently far forward
  • Second attack is only performed on hit.

Detailed description of the usefulness of the move go here

6P
6P
6A
BBCF Susanoo 6A.png
This land is my land.
Template:AttackDataHeader-BBTag
6P
BBCF 6A
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+17 3 Total: (18)+67 -20 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 0/+12 +12 -
Minimum Damage 100
BBCF Susanoo 6A.png
Sit down.
BBTAG Susanoo 6P Hitbox.png
  • Comes out quick, hits from full-screen
  • Not much blockstun

Detailed description of the usefulness of the move go here

4P
4P
BBTag Susanoo 4P.png
...And this air is my air
Template:AttackDataHeader-BBTag
4P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 3 Total: (18)+64 -24 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 50 - - 0/+11 +11 -
Minimum Damage 100
BBTag Susanoo 4P.png
You should've sat down.
BBTAG Susanoo 4P Hitbox.png
  • Lv2 Hunter's Fang's Pillar

Insanely tall anti air assist. It hits as high as you think it does.


Distortion Skills

Liberating Dagger
Liberating Dagger
236B+C Passing judgement upon zoners and thots since CF
Template:AttackDataHeader-BBTag
236BC
Liberating Dagger
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [5200, 120×30] All 7+(75 Flash)+8 6 55 -20 B 1~20 All - 80 [80, 100×30]
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 [90, 100×29, 60] 5 20 Launch 80 + WBounce + Slide 20
[80 + WBounce + Slide 20 + 60 + Down 23×30]
Launch 96 + WBounce + Slide 20
[96 + WBounce + Slide 20 + 76 + Down 23×30]
0/+20 +20 [+20, 0×30] +28 [+28, +8×30]
Values in [] are for Enhanced version
Minimum Damage 1705 [1300 + 24×30 (2420]
BBCF Susanoo 236236D 1.pngBBCF Susanoo 236236D 2.png
"You sure you wanna throw that projectile?"
BBTAG Susanoo 236BC Hitbox.png
  • Full-screen reach
  • Pops the opponent up on mid-air hit

If you hit an airborne opponent with this (if they're high enough) you can actually combo after

Bloodsplitter
Bloodsplitter
214B+C Into the trash with thee, THOT!
Template:AttackDataHeader-BBTag
214BC
Bloodsplitter
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 400×7, 4000
[1500, 310×16, 3400]
All 4+(61 Flash)+6 6(1)4×4,11,1,3
[6(1)4×3,2×10,9,1,3]
??+24L [??+24L] - B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 60 + Down 23×8, 200 + Down 23
[60 + Down 23×16, 200 + GBounce + Down 23]
- - 12, 5×5, 0
[12, 5×4, 4×4, 3×6, 0]
+2 +5
Values in [] are for Enhanced version
Minimum Damage 150 + 40×6 + 1640 (1930)
[Minimum Damage 150 + 31×15 + 1632 (2247)]
BBTag Susanoo 214B+C 1.pngBBCF Susanoo A+B+C+D 2.png
Bloodspiller: swatting wayward Yosuke players out of the sky since 2019.
BBTAG Susanoo 214BC Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Distortion Skill Duo

Liberating Dagger
P during Main Character's Distortion Skill Please wait for your opponent to be near the ground before using this...
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Liberating Dagger
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [1750, 25×30] All 1+(114 Flash)+1 6 55 -20 B 1~7 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 80 + WBounce [80, 60 + WBounce + Down 23×30] Launch 96 + WBounce [96 + WBounce, 76 + WBounce + Down 24×30] 0/+20 0/+20 [20/+20, 0×30] 0/+28 [0/+28, 0/+5×30]
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBCF Susanoo 236236D 1.pngBBCF Susanoo 236236D 2.png
Please wait for your opponent to be near the ground before using this...
BBTAG Susanoo DSD Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Roar of the Mad King
222B+C 「MUST DIE」
BBCF Susanoo RoarOfTheMadKing2.png
"WHEN YOU DIE, WHERE'S YOUR GOD?"
Template:AttackDataHeader-BBTag
222BC
Roar of the Mad King
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
99999 All 4+(50 Flash)+10 3 36 -18 B 1~16 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 13 - -
BBCF Susanoo 2141236C 1.pngBBCF Susanoo 2141236C 2.png
「MUST DIE」"WHEN YOU DIE, WHERE'S YOUR GOD?"
BBTAG Susanoo 222BC Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Roadmap

Template:Roadmap

Navigation

To edit frame data, edit values in BBTag/Susano'o/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.