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* Solid space control assists | * Solid space control assists | ||
* Many of his attacks move him forward, making his hit-confirms very easy even from max poke distance. | * Many of his attacks move him forward, making his hit-confirms very easy even from max poke distance. | ||
* Basic BnB combo almost guarantees you the corner when you land it. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* No standing overheads besides 5C, meaning your overhead mixups will rely mostly on fuzzies | * No standing overheads besides 5C, meaning your overhead mixups will rely mostly on fuzzies | ||
* Lengthy recovery on buttons makes him vulnerable to well timed pushblocks. | * Lengthy recovery on buttons makes him vulnerable to well timed pushblocks. | ||
* Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists | * Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists | ||
* Large hurtbox | * Large hurtbox makes it difficult to deal with zoners | ||
* We still don’t know the lyrics to Must Die | * We still don’t know the lyrics to Must Die | ||
|- | |- | ||
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====== <font style="visibility:hidden" size="0">4A</font> ====== | ====== <font style="visibility:hidden" size="0">4A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_5A.png |caption= | |image=BBCF_Susanoo_5A.png |caption= Respect my Oki! | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text= * Short range, comes out quickly | {{Description|6|text= * Short range, comes out quickly | ||
* Gatlings into itself. | |||
Strong stagger pressure option. While slow in comparison to other 4A's, you can both meaty someone on wakeup while baiting DP's due to it's insanely low recovery. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Susano'o/Data|5AAAA}} | {{#lsth:BBTag/Susano'o/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Again, moves forward | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{Description|7|text= * Wouldn't you know it, this moves forward also | {{Description|7|text= * Wouldn't you know it, this moves forward also | ||
Your ideal punish on whiffed or blocked DPs. | Slightly slower but more damaging than 5A. Your ideal punish on whiffed or blocked DPs. Leans back slightly during it's first few frames of startup, allowing you to cause some moves to whiff in mid range. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Susano'o/Data|5BB}} | {{#lsth:BBTag/Susano'o/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * You guessed it: It moves forward. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_2C.png |caption= | |image=BBCF_Susanoo_2C.png |caption= Overrated by non-Susan player's since CF... | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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{{#lsth:BBTag/Susano'o/Data|j.A}} | {{#lsth:BBTag/Susano'o/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * Hits in front of and below | {{Description|7|text= * Hits in front of and below Susano'o, making it a decent jump-in and great for fuzzies on taller characters. | ||
While not nearly as versatile as j.B, it still has some advantages. It's easier to use for air to ground conversions off of Dancing Dual Kick. Unlike j.B, it's angle is the same throughout the entirety of it's actives, meaning it can serve as a better air to ground in certain situations due to j.B's downward hitbox extending on frame 13. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
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* When second hit connects with an airborne opponent, they will be sent to the ground. | * When second hit connects with an airborne opponent, they will be sent to the ground. | ||
* Susano'o's most versatile air normal. Due to it's speed and hitboxes, this move can serve both as an air-to-air, or an air-to-ground normal. Additionally, both hits of this normal are overheads, allowing Susano'o to fuzzy most of the cast. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Susano'o/Data|j.BB}} | {{#lsth:BBTag/Susano'o/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Can connect after both hits of j.B in certain routes | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{Description|6|text= * Does a small hop up before going all the way to the ground | {{Description|6|text= * Does a small hop up before going all the way to the ground | ||
* If the opponent is hit, they'll enter a pseudo-capture and be dragged to the ground. Does more hits the higher up you were. | * If the opponent is hit in the air, they'll enter a pseudo-capture and be dragged to the ground. Does more hits the higher up you were. | ||
*May cross up mid screen if done up close, the opponent won't be dragged in front of you and will leave you extremely minus even on hit | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text= * Hits on both sides, but isn't especially large. | {{Description|6|text= * Hits on both sides, but isn't especially large. | ||
* Despite the visual, is not especially tall either. | |||
Good for when you're trapped by a cross-combo, as it should hit both the point and assist if you time it right. | * Good for when you're trapped by a cross-combo, as it should hit both the point and assist if you time it right. | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Susano'o/Data|236A}} | {{#lsth:BBTag/Susano'o/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= * | {{Description|6|text= * Very high hit stun on counter hit allowing you to link a 5B afterwards | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Megalith</font> ====== | ====== <font style="visibility:hidden" size="0">Megalith</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_Megalith.png |caption= |input=214A | |image=BBCF_Susanoo_Megalith.png |caption= Thanks for blocking this |input=214A | ||
|name=Megalith | |name=Megalith | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= * Somewhat slow startup, but ignorantly plus on block. | {{Description|7|text= * Somewhat slow startup, but ignorantly plus on block. | ||
* Plus enough on ground hit to link into 4A afterwards | |||
On block, 5BB > Megalith will trade with many 5As, and the hitstun is high enough that you can convert that into a combo. | * On block, 5BB > Megalith will trade with many 5As, and the hitstun is high enough that you can convert that into a combo. | ||
}} | }} | ||
}} | }} | ||
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* Deletes projectiles | * Deletes projectiles | ||
* Very strong against armored moves since each hit is unscaled | |||
* Incredibly fast special that can work both as a counter poke tool and a situational anti-zoning tool. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ====== | ====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_BladeOfJudgement.png |caption= | |image=BBCF_Susanoo_BladeOfJudgement.png |caption= "Yes, hi, I'm looking for Extra Damage. Yes, I'll hold." | ||
|input=236C | |input=236C | ||
|name=Blade of Judgement | |name=Blade of Judgement | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:BBTag/Susano'o/Data| | {{#lsth:BBTag/Susano'o/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= * Reaches about half-screen | {{Description|6|text= * Reaches about half-screen | ||
Leads to | Leads to high damage in the corner. Unfortunately it no longer wall bounces on counter hit, so its reward in neutral is limited. However, you can link into Liberating Dagger afterwards if you need to finish off someone. | ||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:BBTag/Susano'o/Data| | {{#lsth:BBTag/Susano'o/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= * Command grab, though slow on startup. Lunges forward slightly. | {{Description|6|text= * Command grab, though slow on startup. Lunges forward slightly. | ||
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====== <font style="visibility:hidden" size="0">6P</font> ====== | ====== <font style="visibility:hidden" size="0">6P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_6A.png |caption= | |image=BBCF_Susanoo_6A.png |caption= Sit. Down. | ||
|input=6A | |input=6A | ||
|name=6P | |name=6P | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text= * Comes out quick, hits from full-screen | {{Description|6|text= * Comes out quick, hits from full-screen | ||
* Not much blockstun | |||
* Will hit through block to strike assists behind the opponent | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">4P</font> ====== | ====== <font style="visibility:hidden" size="0">4P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Susanoo_4P.png |caption= . | |image=BBTag_Susanoo_4P.png |caption= You should've sat down. | ||
|input= | |input= | ||
|name=4P | |name=4P | ||
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====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ====== | ====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_LiberatingDagger.png |caption= | |image=BBCF_Susanoo_LiberatingDagger.png |caption= "You sure you wanna throw that projectile?" | ||
|input=236B+C | |input=236B+C | ||
|name=Liberating Dagger | |name=Liberating Dagger | ||
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====== <font style="visibility:hidden" size="0">Bloodsplitter</font> ====== | ====== <font style="visibility:hidden" size="0">Bloodsplitter</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_Bloodsplitter.png |caption= '''Into the trash with thee, THOT!''' | |image=BBCF_Susanoo_Bloodsplitter.png |caption= '''Into the trash with thee, THOT! BOOMSHAKALAKA!''' | ||
|input=214B+C | |input=214B+C | ||
|name=Bloodsplitter | |name=Bloodsplitter |
Revision as of 19:07, 9 December 2019
Susano'o |
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Overview
Backstory
Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.
Playstyle
Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
4A
4A | Template:AttackDataHeader-BBTag | ||||
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Strong stagger pressure option. While slow in comparison to other 4A's, you can both meaty someone on wakeup while baiting DP's due to it's insanely low recovery. |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
2C
2C |
Template:AttackDataHeader-BBTag
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Vulnerable if pushblocked on the first hit. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C Hunter’s Fang |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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???
Towering Flame 5A+D |
Template:AttackDataHeader-BBTag
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Skills
Sundering Claws
Sundering Claws 236A |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Dancing Dual Kick
Dancing Dual Kick 236B |
Template:AttackDataHeader-BBTag | ||||
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This move should be covered by an assist if you perform it on block, but its nature as a multi-hit makes it great for active switch pressure. |
Megalith
Megalith 214A |
Template:AttackDataHeader-BBTag | |||||
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Inevitable Calamity
Inevitable Calamity 214B |
Template:AttackDataHeader-BBTag
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Extra Skills
Blade of Judgement
Blade of Judgement 236C |
Template:AttackDataHeader-BBTag | ||||
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Leads to high damage in the corner. Unfortunately it no longer wall bounces on counter hit, so its reward in neutral is limited. However, you can link into Liberating Dagger afterwards if you need to finish off someone. |
Splintering Thrust
Splintering Thrust 214C |
Template:AttackDataHeader-BBTag
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Can convert into a combo after landing. |
Partner Skills
5P
5P Sundering Claws |
Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
6P
6P 6A |
Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
4P
4P | Template:AttackDataHeader-BBTag | ||||
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Insanely tall anti air assist. It hits as high as you think it does. |
Distortion Skills
Liberating Dagger
Liberating Dagger 236B+C |
Template:AttackDataHeader-BBTag | ||||
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If you hit an airborne opponent with this (if they're high enough) you can actually combo after |
Bloodsplitter
Bloodsplitter 214B+C |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Distortion Skill Duo
Liberating Dagger P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Astral Heat
Roar of the Mad King 222B+C |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •