< BBTag
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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Susano'o}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Susano'o | !Susano'o | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Susanoo_Portrait.png| | [[File:BBTag_Susanoo_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Susano'o/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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;Team role | ;Team role | ||
: | :Support, Point | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
=== | | name = Susano'o | ||
| game = BBTag | |||
| icon = BBTag_Susanoo_Icon.png | |||
| quote = | |||
| lore = | |||
Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way. | Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way. | ||
}} | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round. | Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round. | ||
|pros= | |||
| | |||
* Jaw dropping damage output in general; can easily inflict over 8k with a 5A starter without any resources. | * Jaw dropping damage output in general; can easily inflict over 8k with a 5A starter without any resources. | ||
* Good range overall. | * Good range overall. | ||
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* Many of his attacks move him forward, making his hit-confirms very easy even from max poke distance. | * Many of his attacks move him forward, making his hit-confirms very easy even from max poke distance. | ||
* Basic BnB combo almost guarantees you the corner when you land it. | * Basic BnB combo almost guarantees you the corner when you land it. | ||
| | |cons= | ||
* No standing overheads besides 5C, meaning your overhead mixups will rely mostly on fuzzies | * No standing overheads besides 5C, meaning your overhead mixups will rely mostly on fuzzies | ||
* Lengthy recovery on buttons makes him vulnerable to well timed pushblocks. | * Lengthy recovery on buttons makes him vulnerable to well timed pushblocks. | ||
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* Large hurtbox makes it difficult to deal with zoners | * Large hurtbox makes it difficult to deal with zoners | ||
* All of his normals, save for 4A, lack strong disjointed hitboxes. | * All of his normals, save for 4A, lack strong disjointed hitboxes. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_5A.png |caption= Respect my Oki! | |image=BBCF_Susanoo_5A.png |caption= Respect my Oki! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Short range, comes out quickly | ||
* Gatlings into itself. | * Gatlings into itself. | ||
* Disjointed Hitbox, making it a solid counter poke option. | * Disjointed Hitbox, making it a solid counter poke option. | ||
Strong stagger pressure option. While slow in comparison to other 4A's, | Strong stagger pressure option. While slow in comparison to other 4A's, it being +3 on block and having an abundance of cancel options make it an incredible offensive tool. You can also use it as a meaty and still be able to block reversals (except for counters or guard points) thanks to it having such low recovery. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_5B.png |caption= God's Tail | |image=BBCF_Susanoo_5B.png |caption= God's Tail | ||
|image2=BBCF_Susanoo_5C.png |caption2= | |image2=BBCF_Susanoo_5C.png |caption2= Criminally under-utilized in strings | ||
|image3=BBCF_Susanoo_6D.png |caption3= Combo fuel. No longer a high like in CF. | |image3=BBCF_Susanoo_6D.png |caption3= Combo fuel. No longer a high like in CF. | ||
|image4=BBCF_Susanoo_5D.png |caption4= It's going to be weird not seeing this in combos anymore. | |image4=BBCF_Susanoo_5D.png |caption4= It's going to be weird not seeing this in combos anymore. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Solid range, decently quick. | ||
* Jump cancellable on block | * Jump cancellable on block | ||
Strong poke option, has a nice hitbox, leads into a strong confirm on hit, overall solid neutral tool. | Strong poke option, has a nice hitbox, leads into a strong confirm on hit, overall solid neutral tool. It's your main ground button if you don't want to be greedy with 5B. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Moves forward | ||
* Jump cancellable on block | * Jump cancellable on block | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Moves forward also | ||
* Will bring airborne opponents to the ground | * Will bring airborne opponents to the ground | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Again, moves forward | ||
You will only really use this for Cross Raid. | You will only really use this for Cross Raid. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|name=5B | |name=5B | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Wouldn't you know it, this moves forward also | ||
Slightly slower but more damaging than 5A. Your ideal punish on whiffed or blocked DPs. Leans back slightly during it's first few frames of startup, allowing you to cause some moves to whiff in mid range. Paired with 5BB, this works as one of Susano'o's many stagger pressure options. | Slightly slower but more damaging than 5A. Your ideal punish on whiffed or blocked DPs. Leans back slightly during it's first few frames of startup, allowing you to cause some moves to whiff in mid range. Paired with 5BB, this works as one of Susano'o's many stagger pressure options. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * You guessed it: It moves forward. | ||
Strong frametrap option with massive reward if it hits, also huge damage combo tool you will use a lot | Strong frametrap option with massive reward if it hits, also huge damage combo tool you will use a lot. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_CT.png |caption= It's not Cleaving Fang, but it will have to do. | |image=BBCF_Susanoo_CT.png |caption= It's not Cleaving Fang, but it will have to do. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Knockdown on air hit. | |||
* On grounded hit, leads into a timed follow-up. | |||
Susanoo's only standing overhead in this game, not something to rely on but you will use it occasionally. | * Follow-up damage, meter gain, oki, and timing changes if partner is available. | ||
Susanoo's only standing overhead in this game, not something to rely on but you will use it occasionally. Can combo air hit 5B/5BB into it for a safejump. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_2B.png |caption= It's finally a low! | |image=BBCF_Susanoo_2B.png |caption= It's finally a low! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Surprisingly jump cancellable on block | ||
* Can also gatling back into itself | * Can also gatling back into itself | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_2C.png |caption= Overrated by non-Susano'o player's since CF... | |image=BBCF_Susanoo_2C.png |caption= Overrated by non-Susano'o player's since CF... | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Hits twice. First hitbox is lower than the second hitbox. | ||
* Oh wow who would have guessed, moves you forward. | |||
* Jump cancellable, but only on the second hit. | * Jump cancellable, but only on the second hit. | ||
Susano'o's anti-air, while the head invuln is meh and the hitbox isn't too great it is good at stuffing crossup due to hitting on both sides. | Susano'o's anti-air, while the head invuln is meh and the hitbox isn't too great it is good at stuffing crossup due to hitting on both sides. You can also score some pretty disgusting damage on counter hit if you hit them high enough, | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_3C.png |caption= Less active than 236B, but better scaling as a starter. | |image=BBCF_Susanoo_3C.png |caption= Less active than 236B, but better scaling as a starter. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Good reach, hits twice. | ||
* Say it with me. Moves you forward | |||
Strong active swap tool, good combo filler, one of the best sweeps in the game arguably. Due to high recovery frames making it vulnerable to push block, it's ill advised to throw it out during pressure unless you are using active switch. | Strong active swap tool, good combo filler, one of the best sweeps in the game arguably. Due to high recovery frames making it vulnerable to push block, it's ill advised to throw it out during pressure unless you are using active switch. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_jB.png |caption= Do not forget about this button for neutral | |image=BBCF_Susanoo_jB.png |caption= Do not forget about this button for neutral | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Hits in front of and below Susano'o, making it a decent jump-in and great for fuzzies on taller characters. | ||
While not nearly as versatile as j.B, it still has some advantages. It's easier to use for air to ground conversions off of Dancing Dual Kick. Unlike j.B, it's angle is the same throughout the entirety of it's actives, meaning it can serve as a better air to ground in certain situations due to j.B's downward hitbox extending on frame 13. | While not nearly as versatile as j.B, it still has some advantages. It's easier to use for air to ground conversions off of Dancing Dual Kick. Unlike j.B, it's angle is the same throughout the entirety of it's actives, meaning it can serve as a better air to ground in certain situations due to j.B's downward hitbox extending on frame 13. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Hits in almost the same exact place as j.A | ||
Against tall characters, this will connect after an instant j.A | A button with very limited use. Against tall characters, this will connect after an instant j.A. It's not optimal as far as combo filler goes due to it's average scaling and damage. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_jC.png |caption= The Instant Air Dash Gorilla | |image=BBCF_Susanoo_jC.png |caption= The Instant Air Dash Gorilla | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Hits twice. Both hits are jump cancellable. | ||
* When second hit connects with an airborne opponent, they will be sent to the ground. | * When second hit connects with an airborne opponent, they will be sent to the ground. | ||
Susano'o's most versatile air normal. Due to it's speed and hitboxes, this move can serve both as an air-to-air, or an air-to-ground normal. Additionally, both hits of this normal are overheads, allowing Susano'o to fuzzy most of the cast. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Can connect after both hits of j.B in certain routes | ||
Primarily combo filler, has landing recovery but will still be + as long as you didn't use it really high up. | Primarily combo filler, has landing recovery but will still be + as long as you didn't use it really high up. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_HuntersFang.png |caption= While we only have the air-variant of spin, it's now an overhead. | |image=BBCF_Susanoo_HuntersFang.png |caption= While we only have the air-variant of spin, it's now an overhead. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Does a small hop up before going all the way to the ground | ||
* If the opponent is hit in the air, they'll enter a pseudo-capture and be dragged to the ground. Does more hits the higher up you were. | * If the opponent is hit in the air, they'll enter a pseudo-capture and be dragged to the ground. Does more hits the higher up you were. | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_ForwardThrow.png |caption= | |image=BBCF_Susanoo_ForwardThrow.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Throw|subtitle=B+C}} | {{AttackVersion|name=Forward Throw|subtitle=B+C}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* 100% minimum damage: 2000 total | |||
* Susano'o performs a dash and then grabs if he wasn't already within throw range. | |||
* Opponents cannot Cross Burst during a throw. | |||
Normal throw mix up is actually fairly important for Susano'o since due to his slow run startup he can set up tick throws insanely well. Another result of his slow run speed is that he cannot reliably punish pushblock with a TRM throw. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Back Throw|subtitle=4B+C}} | {{AttackVersion|name=Back Throw|subtitle=4B+C}} | ||
{{# | {{#lst:BBTag/Susano'o/Data|4BC}} | ||
{{!}}-- | {{!}}-- | ||
{{Description| | {{Description|8|text= | ||
* 100% minimum damage: 2000 total | |||
* Susano'o performs a dash and then grabs if he wasn't already within throw range. | |||
* Opponents cannot Cross Burst during a throw. | |||
Normal throw mix up is actually fairly important for Susano'o since due to his slow run startup he can set up tick throws insanely well. Another result of his slow run speed is that he cannot reliably punish pushblock with a TRM throw. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">???</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_ToweringFlame.png |caption=Handy versus sandwich mixups, but poor at anti-airing. |name=Towering Flame | |image=BBCF_Susanoo_ToweringFlame.png |caption=Handy versus sandwich mixups, but poor at anti-airing. |name=Towering Flame | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Hits on both sides, but isn't especially large. | ||
* Despite the visual, is not especially tall either. | * Despite the visual, is not especially tall either. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Sundering Claws</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTAG_Susanoo_SunderingClaws.png |caption= You dare pushblock a god?! | |image=BBTAG_Susanoo_SunderingClaws.png |caption= You dare pushblock a god?! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Very high hit stun on counter hit allowing you to link a 5B afterwards | ||
Has some use in conversions for midscreen, but it's mostly use as a safe pressure ender. While this move does move Susanoo far, it's ill-advised to abuse it in neutral due to it's high total frames. As a pushblock bait, it's a potential death sentence for the opponent if they get counter-hit, leading into | Has some use in conversions for midscreen, but it's mostly use as a safe pressure ender. While this move does move Susanoo far, it's ill-advised to abuse it in neutral due to it's high total frames. As a pushblock bait, it's a potential death sentence for the opponent if they get counter-hit, leading into 7-8k meterless. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Dancing Dual Kick</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_DancingDualKick.png |caption= Active Switch Nightmare | |image=BBCF_Susanoo_DancingDualKick.png |caption= The Active Switch Nightmare Begins Here. | ||
|input=236B | |input=236B | ||
|name=Dancing Dual Kick | |name=Dancing Dual Kick | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Jump cancellable on hit or block | ||
* There's a small pause between the slide and the kick that launches, leaving | * There's a small pause between the slide and the kick that launches, leaving a 10 frame gap in between the two hits. | ||
* This move alone is a selling point to put this character into your team | |||
Not only is this your main launcher in solo-confirms, this is arguably the most valuable active switch move in Susano'o's arsenal, and a very lethal one at that. It's near impossible to pushblock and it's multi-hitting nature allows for some incredibly easy unblockable situations. The only downside to this is that if they choose to take the low as a starter, you won't likely get much damage off of it due to it's horrible initial proration. | Not only is this your main launcher in solo-confirms, this is arguably the most valuable active switch move in Susano'o's arsenal, and a very lethal one at that. It's near impossible to pushblock and it's multi-hitting nature allows for some incredibly easy unblockable situations. The only downside to this is that if they choose to take the low as a starter, you won't likely get much damage off of it due to it's horrible initial proration. Additionally, you can use this as his ender to get an incredibly powerful safejump and mixup setup that catches neutral, back, or forward tech. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Megalith</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_Megalith.png |caption= | |image=BBCF_Susanoo_Megalith.png |caption= 9/10 times will they pushblock this |input=214A | ||
|name=Megalith | |name=Megalith | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= * Somewhat slow startup, but plus enough on ground to link into 4A afterwards as a true blockstring. | ||
* On block, 5BB > Megalith will trade with many 5As, and the hitstun is high enough that you can convert that into a combo. | * On block, 5BB > Megalith will trade with many 5As, and the hitstun is high enough that you can convert that into a combo. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Inevitable Calamity</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_InevitableCalamity.png |caption= You think my roundstart is tail? | |image=BBCF_Susanoo_InevitableCalamity.png |caption= You think my roundstart is tail? | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Hold for additional hits | ||
* Deletes projectiles but does not possess projectile invulnerability. | * Deletes projectiles but does not possess projectile invulnerability. | ||
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* Incredibly fast special that can work both as a counter poke tool and a situational anti-zoning tool. | * Incredibly fast special that can work both as a counter poke tool and a situational anti-zoning tool. | ||
Has a niche place in neutral due to it's speed, disjoint, controllable actives, and anti-projectile capabilities. However, due to it's incredibly bad scaling and low untech, it possesses no real value or potential in combos. | |||
}} | }} | ||
}} | }} | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Blade of Judgement</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_BladeOfJudgement.png |caption= "Yes, hi, I'm looking for Extra Damage. Yes, I'll hold." | |image=BBCF_Susanoo_BladeOfJudgement.png |caption= "Yes, hi, I'm looking for Extra Damage. Yes, I'll hold." | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Reaches about half-screen | ||
Leads to high damage in the corner. | Leads to high damage in the corner. With a 5B starter, you can hit to around 10.5k-10.7k damage for one meter. Unlike Central Fiction it no longer wall bounces on counter hit, so its reward in neutral is limited. However, you can link into Liberating Dagger afterwards if you need to finish off someone. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Splintering Thrust</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_SplinteringThrust.png |caption= | |image=BBCF_Susanoo_SplinteringThrust.png |caption= Please try to grab me | ||
|input=214C | |input=214C | ||
|name=Splintering Thrust | |name=Splintering Thrust | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Command grab, though slow on startup. Lunges forward slightly. | ||
* Will drag the opponent all the way to the corner when this connects. | * Will drag the opponent all the way to the corner when this connects. | ||
Can convert into a combo after landing. Be wary of using this solo. Due to it's EX flash, long startup, and high recovery, you are potentially sentencing yourself for a painful punish if your opponent isn't sleeping on this move. However, | Can convert into a combo after landing. Be wary of using this solo. Due to it's EX flash, long startup, and high recovery, you are potentially sentencing yourself for a painful punish if your opponent isn't sleeping on this move. However, due to it having throw invincibility on startup it can be used as a solid throw bait tool. Certain teams can abuse this move to create unblockable situations. Unlike 236B unblockable setups, 214C unblockable setups have the benefit of being unburstable. | ||
}} | }} | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_SunderingClaws.png |caption= Looks to go farther than most 5P's. | |image=BBCF_Susanoo_SunderingClaws.png |caption= Looks to go farther than most 5P's. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Travels decently far forward | ||
* Second attack is only performed on hit. | * Second attack is only performed on hit. | ||
Very par for the course 5P. Knocks far enough away on hit you can set up sandwich situations insanely consistently if your character can move fast enough. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_6A.png |caption= Sit down. | |image=BBCF_Susanoo_6A.png |caption= Sit down. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Comes out quick, hits from full-screen | ||
* Will hit through block to strike assists behind the opponent | * Will hit through block to strike assists behind the opponent | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Susanoo_4P.png |caption= You should've sat down. | |image=BBTag_Susanoo_4P.png |caption= You should've sat down. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Lv2 Hunter's Fang's Pillar | ||
Insanely tall anti air assist that hits as high as you think it does. However, this assist possesses the least amount of block stun out of Susano'o's kit, so it's not ideal for plugging holes in pressure. | Insanely tall anti air assist that hits as high as you think it does. However, this assist possesses the least amount of block stun out of Susano'o's kit, so it's not ideal for plugging holes in pressure. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Liberating Dagger</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_LiberatingDagger.png |caption= "You sure you wanna throw that projectile?" | |image=BBCF_Susanoo_LiberatingDagger.png |caption= "You sure you wanna throw that projectile?" | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * (ALMOST) Full-screen reach | ||
* Pops the opponent up on mid-air hit | * Pops the opponent up on mid-air hit | ||
* Minimum Damage: 1705 (Resonance: 2020) | * Minimum Damage: 1705 (Resonance: 2020) | ||
* Hits on both sides of Susano'o | |||
If you hit an airborne opponent with this (if they're high enough) you can actually combo after. This also somewhat difficult to punish on block depending on the distance so you may get away with it more than you expect. | If you hit an airborne opponent with this (if they're high enough) you can actually combo after. This also somewhat difficult to punish on block depending on the distance so you may get away with it more than you expect. Due to it hitting on both sides it can be used when you are in a sandwich situation to hit both characters, almost regardless of their distance to Susano'o. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Bloodsplitter</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_Bloodsplitter.png |caption= '''Into the trash with thee, THOT! BOOMSHAKALAKA!''' | |image=BBCF_Susanoo_Bloodsplitter.png |caption= '''Into the trash with thee, THOT! BOOMSHAKALAKA!''' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= * Single-target super (2110 minimum damage, 2307 in resonance) | ||
Mostly used to finish off a character due to it's excellent minimum damage scaling. Severely punishable on whiff and block. | Mostly used to finish off a character due to it's excellent minimum damage scaling. Severely punishable on whiff and block. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 100% minimum damage: 2000 [2500] | |||
* Knocks opponent to wall/fullscreen | |||
* Opponent cannot Cross Burst during this move | |||
Standard happy birthday DHC, can set up a safe jump at certain heights. | |||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Susano'o/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Only available in Level 4 Resonance Blaze when the opponent has one character left, requires 9 Skill Gauge stocks. | |||
* Opponent cannot Cross Burst during this attack. | |||
* Grants victory on a successful hit. | |||
* 100% minimum damage | |||
Susano'o attempts a downward hand swipe to slam his opponent to the floor, if it connects he unleashes the real power of his "God Slaying Sword" and destroys everything around. This can be combo'd into from almost any ground hit normal easily. 2C, Throws, and 236B (except for the final hit) are the most consistent ways to combo into it. Because this will always win you the match if you hit it, if the opportunity to combo into astral arises you should always use it. | |||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Roadmap== | ==Roadmap== | ||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | <!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | ||
{{Roadmap}} | {{Roadmap}} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Susano'o/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Susano'o/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Susano'o/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Susano'o]] | [[Category:Susano'o]] |
Revision as of 05:47, 4 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Susano'o |
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Overview
Lore: | Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way. |
Playstyle
Susano'o Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round.
Pros
Cons
- Jaw dropping damage output in general; can easily inflict over 8k with a 5A starter without any resources.
- Good range overall.
- Good Mixup options.
- High Health.
- Improved Mobility compared to his CF counterpart
- Has access to many fantastic active switch moves, all of them capable of setting up frighteningly strong mixup.
- Several jump cancels on block
- Solid space control assists
- Many of his attacks move him forward, making his hit-confirms very easy even from max poke distance.
- Basic BnB combo almost guarantees you the corner when you land it.
- No standing overheads besides 5C, meaning your overhead mixups will rely mostly on fuzzies
- Lengthy recovery on buttons makes him vulnerable to well timed pushblocks.
- Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists
- Large hurtbox makes it difficult to deal with zoners
- All of his normals, save for 4A, lack strong disjointed hitboxes.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Hunter’s Fang |
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Universal Moves
Ground Throw 5B+C |
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Towering Flame 5A+D |
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Skills
Sundering Claws 236A |
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Dancing Dual Kick 236B |
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Megalith 214A |
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Inevitable Calamity 214B |
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Extra Skills
Blade of Judgement 236C |
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Splintering Thrust 214C |
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Partner Skills
5P Sundering Claws |
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6P 6A |
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4P | Template:AttackDataHeader-BBTag |
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Distortion Skills
Liberating Dagger 236B+C |
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Bloodsplitter 214B+C |
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Distortion Skill Duo
Liberating Dagger P during Main Character's Distortion Skill |
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Astral Heat
Roar of the Mad King 222B+C |
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Roadmap
To edit frame data, edit values in BBTag/Susano'o/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •