< BBTag
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{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Susano'o}} | |||
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[[File:BBTag_Susanoo_Portrait.png| | [[File:BBTag_Susanoo_Portrait.png|300x500px|center]] | ||
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* Disjointed Hitbox, making it a solid counter poke option. | * Disjointed Hitbox, making it a solid counter poke option. | ||
Strong stagger pressure option. While slow in comparison to other 4A's, | Strong stagger pressure option. While slow in comparison to other 4A's, it being +3 on block and having an abundance of cancel options make it an incredible offensive tool. You can also use it as a meaty and still be able to block reversals (except for counters or guard points) thanks to it having such low recovery. | ||
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====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
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* When second hit connects with an airborne opponent, they will be sent to the ground. | * When second hit connects with an airborne opponent, they will be sent to the ground. | ||
Susano'o's most versatile air normal. Due to it's speed and hitboxes, this move can serve both as an air-to-air, or an air-to-ground normal. Additionally, both hits of this normal are overheads, allowing Susano'o to fuzzy most of the cast. | |||
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{{!}}- | {{!}}- | ||
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====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
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====== <span style="visibility:hidden;font-size:0">Dancing Dual Kick</span> ====== | ====== <span style="visibility:hidden;font-size:0">Dancing Dual Kick</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_DancingDualKick.png |caption= Active Switch Nightmare | |image=BBCF_Susanoo_DancingDualKick.png |caption= The Active Switch Nightmare Begins Here. | ||
|input=236B | |input=236B | ||
|name=Dancing Dual Kick | |name=Dancing Dual Kick | ||
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{{Description|7|text= * Jump cancellable on hit or block | {{Description|7|text= * Jump cancellable on hit or block | ||
* There's a small pause between the slide and the kick that launches, leaving | * There's a small pause between the slide and the kick that launches, leaving a 10 frame gap in between the two hits. | ||
* This move alone is a selling point to put this character into your team | * This move alone is a selling point to put this character into your team | ||
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====== <span style="visibility:hidden;font-size:0">Megalith</span> ====== | ====== <span style="visibility:hidden;font-size:0">Megalith</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{Description|7|text= * Reaches about half-screen | {{Description|7|text= * Reaches about half-screen | ||
Leads to high damage in the corner. | Leads to high damage in the corner. With a 5B starter, you can hit to around 10.5k-10.7k damage for one meter. Unlike Central Fiction it no longer wall bounces on counter hit, so its reward in neutral is limited. However, you can link into Liberating Dagger afterwards if you need to finish off someone. | ||
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====== <span style="visibility:hidden;font-size:0">Splintering Thrust</span> ====== | ====== <span style="visibility:hidden;font-size:0">Splintering Thrust</span> ====== | ||
{{MoveData | {{MoveData | ||
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* Will drag the opponent all the way to the corner when this connects. | * Will drag the opponent all the way to the corner when this connects. | ||
Can convert into a combo after landing. Be wary of using this solo. Due to it's EX flash, long startup, and high recovery, you are potentially sentencing yourself for a painful punish if your opponent isn't sleeping on this move. However, | Can convert into a combo after landing. Be wary of using this solo. Due to it's EX flash, long startup, and high recovery, you are potentially sentencing yourself for a painful punish if your opponent isn't sleeping on this move. However, due to it having throw invincibility on startup it can be used as a solid throw bait tool. Certain teams can abuse this move to create unblockable situations. Unlike 236B unblockable setups, 214C unblockable setups have the benefit of being unburstable. | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= * Comes out quick, hits from full-screen | {{Description|7|text= * Comes out quick, hits from full-screen | ||
* Will hit through block to strike assists behind the opponent | * Will hit through block to strike assists behind the opponent | ||
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====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
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* Pops the opponent up on mid-air hit | * Pops the opponent up on mid-air hit | ||
* Minimum Damage: 1705 (Resonance: 2020) | * Minimum Damage: 1705 (Resonance: 2020) | ||
* Hits on both sides of Susano'o | |||
If you hit an airborne opponent with this (if they're high enough) you can actually combo after. This also somewhat difficult to punish on block depending on the distance so you may get away with it more than you expect. | If you hit an airborne opponent with this (if they're high enough) you can actually combo after. This also somewhat difficult to punish on block depending on the distance so you may get away with it more than you expect. Due to it hitting on both sides it can be used when you are in a sandwich situation to hit both characters, almost regardless of their distance to Susano'o. | ||
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====== <span style="visibility:hidden;font-size:0">Bloodsplitter</span> ====== | ====== <span style="visibility:hidden;font-size:0">Bloodsplitter</span> ====== | ||
{{MoveData | {{MoveData |
Revision as of 05:47, 4 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Susano'o |
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Overview
Lore: | Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way. |
Playstyle
Susano'o Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round.
Pros
Cons
- Jaw dropping damage output in general; can easily inflict over 8k with a 5A starter without any resources.
- Good range overall.
- Good Mixup options.
- High Health.
- Improved Mobility compared to his CF counterpart
- Has access to many fantastic active switch moves, all of them capable of setting up frighteningly strong mixup.
- Several jump cancels on block
- Solid space control assists
- Many of his attacks move him forward, making his hit-confirms very easy even from max poke distance.
- Basic BnB combo almost guarantees you the corner when you land it.
- No standing overheads besides 5C, meaning your overhead mixups will rely mostly on fuzzies
- Lengthy recovery on buttons makes him vulnerable to well timed pushblocks.
- Hitscan is bound to his assist, so his anti-projectile options are limited to Inevitable Calamity, proper movement, or assists
- Large hurtbox makes it difficult to deal with zoners
- All of his normals, save for 4A, lack strong disjointed hitboxes.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Hunter’s Fang |
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Universal Moves
Ground Throw 5B+C |
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Towering Flame 5A+D |
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Skills
Sundering Claws 236A |
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Dancing Dual Kick 236B |
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Megalith 214A |
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Inevitable Calamity 214B |
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Extra Skills
Blade of Judgement 236C |
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Splintering Thrust 214C |
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Partner Skills
5P Sundering Claws |
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6P 6A |
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4P | Template:AttackDataHeader-BBTag |
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Distortion Skills
Liberating Dagger 236B+C |
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Bloodsplitter 214B+C |
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Distortion Skill Duo
Liberating Dagger P during Main Character's Distortion Skill |
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Astral Heat
Roar of the Mad King 222B+C |
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Roadmap
To edit frame data, edit values in BBTag/Susano'o/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •