BBTag/Susano'o/Matchups: Difference between revisions

From Dustloop Wiki
(→‎Matchups: Added navigation)
Line 8: Line 8:
==Matchup Information==
==Matchup Information==
===General Information===
===General Information===
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
First off, because of what a threat Susano'o's damage is no matter the opponent, your primary strategy in most matchups should be to safely fish for a hit confirm and then pile on attacks as aggressively as possible. Though the specifics depend on the character, handling any of bad matchups is mostly a matter of patience. And you can use your insane damage and decent defensive game to make them think twice about trying hard to suffocate you.


===Blazblue===
===Blazblue===
Line 52: Line 52:
|-
|-
! {{Character Label|BBTag|Nine the Phantom|24px}}
! {{Character Label|BBTag|Nine the Phantom|24px}}
| 5:5 || Text
| 4:6 || You must take risks if you want to approach Nine, and her own approaches are rather hard to intercept because of her spells and tricky teleports. You'll mostly want to handle neutral just outside her 5B range. From here you can dash jump and whiff punish with j.B, stop just outside melee range and whiff punish her j.A, or just simply stop mid charge and start pressure with a run-up 5A. You'll want to mock charge her a lot from fullscreen. And you should save your meter for pushblock and sword attacks to fend off her neutral setups.
4A is a boon vs her teleports. If she teleports towards you, you can punish single teleports on the spot and hunt for a pressure starter if she double teleports.
|-
|-
! {{Character Label|BBTag|Naoto Kurogane|24px}}
! {{Character Label|BBTag|Naoto Kurogane|24px}}
Line 184: Line 185:
|-
|-
|}
|}
==Navigation==
==Navigation==
<center>{{Character Label|BBTag|Susano'o|36px}}</center>
<center>{{Character Label|BBTag|Susano'o|36px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{BBTag/Navigation}}
{{BBTag/Navigation}}

Revision as of 08:07, 30 March 2023

 Susano'o


Matchup Information

General Information

First off, because of what a threat Susano'o's damage is no matter the opponent, your primary strategy in most matchups should be to safely fish for a hit confirm and then pile on attacks as aggressively as possible. Though the specifics depend on the character, handling any of bad matchups is mostly a matter of patience. And you can use your insane damage and decent defensive game to make them think twice about trying hard to suffocate you.

Blazblue

 Ragna the Bloodedge 5:5 Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
 Jin Kisaragi 5:5 Text
 Noel Vermillion 5:5 Text
 Rachel Alucard 5:5 Text
 Iron Tager 5:5 Text
 Hakumen 5:5 Text
 Nu-13 5:5 Text
 Hazama 5:5 Text
 Makoto Nanaya 5:5 Text
 Platinum the Trinity 5:5 Text
 Izayoi 5:5 Text
 Azrael 5:5 Text
 Celica A. Mercury 5:5 Text
 Nine the Phantom 4:6 You must take risks if you want to approach Nine, and her own approaches are rather hard to intercept because of her spells and tricky teleports. You'll mostly want to handle neutral just outside her 5B range. From here you can dash jump and whiff punish with j.B, stop just outside melee range and whiff punish her j.A, or just simply stop mid charge and start pressure with a run-up 5A. You'll want to mock charge her a lot from fullscreen. And you should save your meter for pushblock and sword attacks to fend off her neutral setups.

4A is a boon vs her teleports. If she teleports towards you, you can punish single teleports on the spot and hunt for a pressure starter if she double teleports.

 Naoto Kurogane 5:5 Text
 Susano'o 5:5 Text
 Es 5:5 Text
 Mai Natsume 5:5 Text
 Jubei 5:5 Text

Persona 4 Arena

 Yu Narukami 5:5 Text
 Yosuke Hanamura 5:5 Text
 Chie Satonaka 5:5 Text
 Yukiko Amagi 5:5 Text
 Kanji Tatsumi 5:5 Text
 Teddie 5:5 Text
 Naoto Shirogane 5:5 Text
 Mitsuru Kirijo 5:5 Text
 Akihiko Sanada 5:5 Text
 Aegis 5:5 Text
 Elizabeth 5:5 Text
 Labrys 5:5 Text
 Tohru Adachi 5:5 Text

UNI

 Hyde 5:5 Text
 Linne 5:5 Text
 Waldstein 5:5 Text
 Carmine 5:5 Text
 Orie 5:5 Text
 Gordeau 5:5 Text
 Merkava 5:5 Text
 Vatista 5:5 Text
 Seth 5:5 Text
 Yuzuriha 5:5 Text
 Hilda 5:5 Text
 Mika 5:5 Text

RWBY

 Ruby Rose 5:5 Text
 Weiss Schnee 5:5 Text
 Blake Belladonna 5:5 Text
 Yang Xiao Long 5:5 Text
 Neo Politan 5:5 Text

Guest Fates

 Heart Aino 5:5 Text
 Yumi 5:5 Text
 Akatsuki 5:5 Text
 Blitztank 5:5 Text

Navigation

 Susano'o
Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information