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{{Description|7|text= Teddie and Kintoki-Douji stomp the ground, summoning three TVs that | {{Description|7|text= | ||
* at close range, TV's will spawn behind opponent | |||
Teddie and Kintoki-Douji stomp the ground, summoning three TVs that. Teddie will automatically warp out of one of the TVs depending on the buton pressed. | |||
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A version warps Teddie out of the top TV. Useful for catching jumpers and for aerial combos. | A version warps Teddie out of the top TV. Useful for catching jumpers and for aerial combos. |
Revision as of 15:13, 22 May 2019
Teddie |
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Overview
Backstory
Playstyle
Persona: Kintoki-Douji
Mystery Teddie Items
Teddie can throw items with his Skill Mystery Teddie. The order of items thrown follow a preset order and restarts from the beginning once it reaches the end of the list. You can see which item is next in the HUD next to the Skill Gauge.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Teddie leaps forward and slams down as a 16 ton weight. Leads into a timed followup on standing hit. Earliest followup gives decent oki, while perfectly timing the attack builds Resonance Gauge and grants 1 Skill Gauge. 5C and j.C are Teddie's only overheads, and both use the same animation. Unlike j.C though, there is no way to combo afterwards. |
2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | |||||
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Teddie strikes a pose as Kintoki-Douji bearrels forward. leaves Kintoki in the air to throw items with 214X. |
j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Puppeteddie
Puppeteddie A+D (air OK) |
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Skills
Bearscrew
Bearscrew 236A/B (air OK) |
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Mystery Teddie
Mystery Teddie 214A/B (air OK) |
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Teddievision
Teddievision 22A/B |
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Extra Skills
EX Bearscrew
EX Bearscrew 236C (air OK) |
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EX Mystery Teddie
EX Mystery Teddie 214C (air OK) |
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EX Teddie Warp
EX Teddie Warp 22C |
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Items
MF-06 Brahman
MF-06 Brahman |
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A green robot that transforms itself into a missile and flies diagonally upwards slowly. Disappears if Teddie is hit. |
Dr. Salt NEO
Dr. Salt NEO | Template:AttackDataHeader-BBTag | ||||
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A can of soda that lands on the floor and can be picked up by either character. Grants 1 Skill Gauge. Guaranteed once out. |
Heavy Armor Agni
Heavy Armor Agni |
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Muscle Drink
Muscle Drink |
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A drink that lands on the floor and can be picked up by either character, restoring their health. |
Smart Bomb
Smart Bomb |
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A bomb that slowly floats downward until it blows up on contact, or after a set time. Guaranteed once out. |
Oil Drum
Oil Drum |
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An oil drum that rolls along the floor until it reaches the edge of the viewable screen. Guaranteed once out, and has a hitbox before it hits the floor. Easily Teddies most infamous item. Can be used for pressure, mix-ups with EX Teddievison, and keeps them in jail for tick throws or unblockables with Cross Combo. |
Firecracker
Firecracker |
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Dry Ice
Dry Ice |
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Vanish Ball
Vanish Ball | Template:AttackDataHeader-BBTag | ||||
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Mystery Food X
Mystery Food X | Template:AttackDataHeader-BBTag | ||||
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Pinwheel
Pinwheel | Template:AttackDataHeader-BBTag | ||||
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Ball Lightning
Ball Lightning | Template:AttackDataHeader-BBTag | ||||
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Amagiya Buckets
Amagiya Buckets |
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Partner Skills
5P
5P Bearscrew |
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Distance is identical to A Bearscrew. Will launch on hit, and cross up on block. |
6P
6P Tomahawk |
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4P
4P Mystery Teddie |
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Distortion Skills
Tomahawk
Tomahawk 236B+C |
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Nihil Hand
Nihil Hand 214B+C |
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Distortion Skill Duo
Circus Bear P during Distortion Skill |
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Astral Heat
Kamui Kablooey 222B+C |
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