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;Team role | ;Team role | ||
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* Items provide Teddie opportunities for almost everything, from pressure to cross-ups and combo extensions. | * Items provide Teddie opportunities for almost everything, from pressure to cross-ups and combo extensions. | ||
* B Smart Combo has a very good long-range, similar to [[BBTag/Gordeau|Gordeau]]'s. | * B Smart Combo has a very good long-range, similar to [[BBTag/Gordeau|Gordeau]]'s. | ||
* Consistent safe jump oki off almost every hit | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Is prone to taking Persona Break damage, since items are thrown by Kintoki-Douji. | * Is prone to taking Persona Break damage, since items are thrown by Kintoki-Douji. | ||
* Low damage without spending resources. | * Low damage without spending resources. | ||
* | * Items are slow to come out. | ||
* Mystery Food X heals [[BBTag/Mai Natsume|Mai]] as opposed to deal damage. Both as partner and enemy. | * Mystery Food X heals [[BBTag/Mai Natsume|Mai]] as opposed to deal damage. Both as partner and enemy. | ||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
<br clear | <br style="clear:both;"/> | ||
{{#lst:BBTag/Teddie/Data|Links}} | {{#lst:BBTag/Teddie/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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Teddie charges forward, swinging taiko drumsticks. All 4 hits are jump cancellable on hit and block. | Teddie charges forward, swinging taiko drumsticks. All 4 hits are jump cancellable on hit and block. | ||
5AAA is good at forcing a pushblock, as Teddie moves opponents into the corner on block, or into a Mystery Food X. | On block, 5AAA is good at forcing a pushblock, as Teddie moves opponents into the corner on block, or into a Mystery Food X. However, 5AAA can only cancel into jump and 2C, making it less useful for combos. | ||
}} | }} | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
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{{#lsth:BBTag/Teddie/Data|5B}} | {{#lsth:BBTag/Teddie/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Teddie swings a baseball bat. Jump cancellable on hit only, can be cancelled into 5BB and Bearscrew to make it safe on block. | |||
5B has very long range making it useful for pokes, and its proration leads to some of Teddie's most damaging combos. Be wary of the distance between Teddie and the opponent, as some combos will have to be adjusted for this. | |||
}} | |||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lsth:BBTag/Teddie/Data|5BB}} | {{#lsth:BBTag/Teddie/Data|5BB}} | ||
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{{#lsth:BBTag/Teddie/Data|2A}} | {{#lsth:BBTag/Teddie/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= Teddie kicks in front of himself twice. Hits low. | ||
Teddie's fastest normal, being active at frame 6. It has very short range though, so your best off going for 5A if your not point-blank. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Teddie/Data|2C}} | {{#lsth:BBTag/Teddie/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= Teddie slides forward, swiping while throwing a fish. Teddie's only low outside of 2A. Safe on block outside of point-blank range, where the fish whiffs, but can still be cancelled into Bearscrew to make it safe. | ||
2C is Teddie's best starter, and can lead to high damage when used with 236B and assists. Has somewhat long range, although opponents hit only by the fish will be able to recover quickly. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
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}} | }} | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
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{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{#lsth:BBTag/Teddie/Data|236A}} | {{#lsth:BBTag/Teddie/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{#lsth:BBTag/Teddie/Data|236B}} | {{#lsth:BBTag/Teddie/Data|236B}} | ||
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{{#lsth:BBTag/Teddie/Data|j.236B}} | {{#lsth:BBTag/Teddie/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Teddie strikes a pose, then spins at the opponent like a drill. All grounded versions of Bearscrew are safe on block. Air Bearscrew leaves Teddie in a recovery state until he lands, making it unsafe on block and very risky on whiff. Ground and Air versions are otherwise identical. | ||
---- | |||
A Bearscrew has very fast startup, so it can be used to mash-check your opponent or as a means of travel in neutral. sends Teddie about roundstart distance, and will cross up the opponent depending on how close they were when he begins the attack. | |||
---- | |||
B Bearscrew sends Teddie about 80% screen, and will always cross up the opponent on block. Depending on distsnce, may leave Teddie far away from the opponent, making it hard to punish. This is also Teddie's best Bearscrew in terms of combo damage, having very good base damage and proration. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Mystery Teddie</font> ====== | ====== <font style="visibility:hidden" size="0">Mystery Teddie</font> ====== | ||
{{MoveData | {{MoveData | ||
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==Extra Skills== | ==Extra Skills== | ||
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}} | }} | ||
}} | }} | ||
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==Items== | ==Items== | ||
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{{#lsth:BBTag/Teddie/Data|Smart Bomb}} | {{#lsth:BBTag/Teddie/Data|Smart Bomb}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= A bomb that slowly floats downward until it blows up on contact, or after a set time. Guaranteed once out. | {{Description|6|text= A bomb that slowly floats downward until it blows up on contact, or after a set time. Guaranteed once out. Smart Bomb will always spawn above the opponents location when its first thrown, and fall from there. | ||
}} | }} | ||
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{{Description|6|text= | {{Description|6|text= | ||
A chunk of ice that lands on the floor. Gives heavy hitstun to the opponent on contact. | A chunk of ice that lands on the floor. Gives heavy hitstun to the opponent on contact, and slows their fall on air hit, allowing for air to ground combos. | ||
Because its active immediately after being thrown, | Because its active immediately after being thrown, Dry Ice is a useful combo extension tool. However, be wary of the proration. | ||
}} | }} | ||
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* Can be picked up by either player | * Can be picked up by either player | ||
* Damage is not displayed in combo damage | |||
A mysterious plate of "food". Inflicts damage and takes away 1 Skill Gauge from whoever picks it up. Damage will not kill, leaving opponents at 1 HP. Guaranteed once out. | |||
WARNING: Mai actually heals from this item | Like all of Yukiko's cooking, (almost) no one wants this. Can be used to force pushblocks, or hit them into it to delete their meter. Additionally, Mystery Food X has 100% minimum damage, meaning its an easy way to add 2500 damage to any combo. | ||
WARNING: '''Mai actually heals and gains meter from this item.''' | |||
}} | }} | ||
}} | }} | ||
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{{Description|6|text= | {{Description|6|text= | ||
A pellet drum that lands on the floor before being struck by lightning. Useful for pressure and gimping rushdown attempts. Garunteed once out. | A pellet drum that lands on the floor before being struck by lightning. Useful for pressure and gimping rushdown attempts. Garunteed once out. | ||
Ball Lightning's relatively fast startup and good proration make it a valuable combo tool. Good hitstun, so it can be used in tandem with Tomahawk for combo extensions. | |||
}} | }} | ||
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==Distortion Skills== | ==Distortion Skills== | ||
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}} | }} | ||
}} | }} | ||
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==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
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}} | }} | ||
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==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_KamuiKablooey.png |caption= | |image=P4Arena_Teddie_KamuiKablooey.png |caption=''"Flip the Switch!"'' | ||
|image2=P4Arena_Teddie_KamuiKablooey2.png |caption2= | |image2=P4Arena_Teddie_KamuiKablooey2.png |caption2='''''"Launch!"''''' | ||
|input=222B+C | |input=222B+C | ||
|name=Kamui Kablooey | |name=Kamui Kablooey | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== |
Revision as of 16:29, 22 July 2019
Teddie |
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Overview
Backstory
Playstyle
Persona: Kintoki-Douji
Mystery Teddie Items
Teddie can throw items with his Skill Mystery Teddie. The order of items thrown follow a preset order and restarts from the beginning once it reaches the end of the list. You can see which item is next in the HUD next to the Skill Gauge.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Teddie leaps forward and slams down as a 16 ton weight. Leads into a timed followup on standing hit. Earliest followup gives decent oki, while perfectly timing the attack builds Resonance Gauge and grants 1 Skill Gauge. 5C and j.C are Teddie's only overheads, and both use the same animation. Unlike j.C though, there is no way to combo afterwards. |
2A
2A |
Template:AttackDataHeader-BBTag
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Teddie kicks in front of himself twice. Hits low. Teddie's fastest normal, being active at frame 6. It has very short range though, so your best off going for 5A if your not point-blank. |
2B
2B |
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2C
2C |
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Teddie slides forward, swiping while throwing a fish. Teddie's only low outside of 2A. Safe on block outside of point-blank range, where the fish whiffs, but can still be cancelled into Bearscrew to make it safe. 2C is Teddie's best starter, and can lead to high damage when used with 236B and assists. Has somewhat long range, although opponents hit only by the fish will be able to recover quickly. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | |||||
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Teddie strikes a pose as Kintoki-Douji barrels forward. leaves Kintoki in the air to throw items with 214X, but the window before Kintoki disappears is short. |
j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Puppeteddie
Puppeteddie A+D (air OK) |
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Skills
Bearscrew
Bearscrew 236A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Mystery Teddie
Mystery Teddie 214A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Teddievision
Teddievision 22A/B |
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Extra Skills
EX Bearscrew
EX Bearscrew 236C (air OK) |
Template:AttackDataHeader-BBTag |
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EX Mystery Teddie
EX Mystery Teddie 214C (air OK) |
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EX Teddie Warp
EX Teddie Warp 22C |
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Items
MF-06 Brahman
MF-06 Brahman |
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A green robot that transforms itself into a missile and flies diagonally upwards slowly. Disappears if Teddie is hit. |
Dr. Salt NEO
Dr. Salt NEO | Template:AttackDataHeader-BBTag | ||||
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A can of soda that lands on the floor and can be picked up by either character. Grants 1 Skill Gauge. Guaranteed once out. |
Heavy Armor Agni
Heavy Armor Agni |
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Decent for oki, but can be hard to pick up off of if you dont know it'll hit. |
Muscle Drink
Muscle Drink |
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A drink that lands on the floor and can be picked up by either character, restoring their red health. |
Smart Bomb
Smart Bomb |
Template:AttackDataHeader-BBTag
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A bomb that slowly floats downward until it blows up on contact, or after a set time. Guaranteed once out. Smart Bomb will always spawn above the opponents location when its first thrown, and fall from there. |
Oil Drum
Oil Drum |
Template:AttackDataHeader-BBTag
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An oil drum that rolls along the floor until it reaches the edge of the viewable screen. Guaranteed once out, and has a hitbox before it hits the floor. Easily Teddies most infamous item. Can be used for pressure, mix-ups with EX Teddievison, and keeps them in jail for tick throws or unblockables with Cross Combo. |
Firecracker
Firecracker |
Template:AttackDataHeader-BBTag
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A firecracker that flies across the screen in a zigzag pattern. Disappears if Teddie is hit and will clash with other projectiles. A decent projectile for screen control, but low hitstun stops it from being a valid combo tool. |
Dry Ice
Dry Ice |
Template:AttackDataHeader-BBTag
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A chunk of ice that lands on the floor. Gives heavy hitstun to the opponent on contact, and slows their fall on air hit, allowing for air to ground combos. Because its active immediately after being thrown, Dry Ice is a useful combo extension tool. However, be wary of the proration. |
Vanish Ball
Vanish Ball | Template:AttackDataHeader-BBTag | ||||
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A yellow ball that explodes into a cloud of smoke. Garunteed once out. Be wary with this one, as your opponent can make just as much use of this one as you can. |
Mystery Food X
Mystery Food X | Template:AttackDataHeader-BBTag | ||||
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A mysterious plate of "food". Inflicts damage and takes away 1 Skill Gauge from whoever picks it up. Damage will not kill, leaving opponents at 1 HP. Guaranteed once out. Like all of Yukiko's cooking, (almost) no one wants this. Can be used to force pushblocks, or hit them into it to delete their meter. Additionally, Mystery Food X has 100% minimum damage, meaning its an easy way to add 2500 damage to any combo. WARNING: Mai actually heals and gains meter from this item. |
Pinwheel
Pinwheel | Template:AttackDataHeader-BBTag | ||||
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A pinwheel that flies in a backwards C shape. A useful defensive tool since it can stuff airdashers and hits grounded opponets as it flies back. Disappears if Teddie is hit and will not cross up. |
Ball Lightning
Ball Lightning | Template:AttackDataHeader-BBTag | ||||
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A pellet drum that lands on the floor before being struck by lightning. Useful for pressure and gimping rushdown attempts. Garunteed once out. Ball Lightning's relatively fast startup and good proration make it a valuable combo tool. Good hitstun, so it can be used in tandem with Tomahawk for combo extensions. |
Amagiya Buckets
Amagiya Buckets |
Template:AttackDataHeader-BBTag
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Kintoki-Douji throws a bucket off screen. A short while later, drums play as a rain of buckets come down from the sky. Guaranteed once out. Provides supreme screen control, and has gaps in between buckets allowing for tick throws and crossups. |
Partner Skills
5P
5P Bearscrew |
Template:AttackDataHeader-BBTag | ||||
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Distance is identical to A Bearscrew. Will launch on hit, and cross up on block. |
6P
6P Tomahawk |
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4P
4P Mystery Teddie |
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Distortion Skills
Tomahawk
Tomahawk 236B+C |
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Nihil Hand
Nihil Hand 214B+C |
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Distortion Skill Duo
Circus Bear P during Distortion Skill |
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Astral Heat
Kamui Kablooey 222B+C |
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• HUD •
Controls •
Frame Data & System Data •
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