BBTag/Teddie: Difference between revisions

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{{#lsth:BBTag/Teddie/Data|6P}}
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{{Description|6|text=
{{Description|6|text= Teddie and Kintoki-Douji throw a large missle. Unlike the Distortion version, this missle will keep going until it hits the ground or the wall, exploding shortly after and carrying anyone it hits with it. Clashes with other projectiles.
 
6P is a slower assist that provides fantastic corner carry, but be mindful of it potentially knocking your opponent out of your point character's effective range. The missile's explosion gives solid blockstun, but outside of the corner has a small gap between the hits. The missile will also fly right through blocking  at close range, making it less reliable than 5P for blockstun.
 
  }}
  }}
}}
}}

Revision as of 20:50, 17 August 2019

Teddie
BBTag Teddie Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Playstyle Archetypes go here
Team role
Support

Overview

Backstory

Playstyle

Persona: Kintoki-Douji

Mystery Teddie Items

Teddie can throw items with his Skill Mystery Teddie. The order of items thrown follow a preset order and restarts from the beginning once it reaches the end of the list. You can see which item is next in the HUD next to the Skill Gauge.

Strengths/Weaknesses

Strengths Weaknesses
  • Items provide Teddie opportunities for almost everything, from pressure to cross-ups and combo extensions.
  • B Smart Combo has a very good long-range, similar to Gordeau's.
  • Consistent safe jump oki off almost every hit
  • Is prone to taking Persona Break damage, since items are thrown by Kintoki-Douji.
  • Low damage without spending resources.
  • Items are slow to come out.
  • Mystery Food X heals Mai as opposed to dealing damage. Both as partner and enemy.





Normal Moves

5A
5A
BBTag Teddie 5A.png
BBTag Teddie 5AA.png
Oh shit, it's Ryo from King of Fighters!
BBTag Teddie 5AAA.png
BBTag Teddie 5AAAA.png
Teddie’s 5AAA in OR and for his Shadow-self in AU
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 3 19 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Teddie 5A.png
BBTAG Teddie 5A Hitbox.png

A forward claw swipe. Jump cancellable on both hit and block.

Good range for its speed.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×8 All 12 2×8 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 2 +0 +2
BBTag Teddie 5AA.png
BBTAG Teddie 5AA Hitbox.png

Machinegun punch. Jump cancellable on hit and block.

5AA is good at starting pressure on block, especially when paired with an assist.

Be mindful of the moves erratic hitbox at max range.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×4 All 7 6(2)7(2)7(2)3 27 -12 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch×2, 21×2 40 Launch 56 10/-3 -3 -3
BBTag Teddie 5AAA.png
BBTAG Teddie 5AAA 1 Hitbox.pngBBTAG Teddie 5AAA 2 Hitbox.png

Teddie charges forward, swinging taiko drumsticks. All 4 hits are jump cancellable on hit and block.

On block, 5AAA is good at forcing a pushblock, as Teddie moves opponents into the corner on block, or into a Mystery Food X. However, 5AAA can only cancel into jump and 2C, making it less useful for combos.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 9 4 20+8L -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8
BBTag Teddie 5AAAA.png
BBTAG Teddie 5AAAA Hitbox.png

Teddie slashes downward with both claws. Unsafe on block, but moves Teddie a fair bit backwards, making it harder to punish.

No real reason to use this move, as 5AA and 5AAA give a huge window to hitconfirm.

5B
5B
BBTag Teddie 5B.png
The 5B that will carry Gordeau's legacy
BBTag Teddie 5BB.png
Teddie’s 5C in P4A
BBTag Teddie 5BBB.png
Teddie’s 2C in P4A
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 30 -16 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 21 Launch 35 11 +0 +2
BBTag Teddie 5B.png
Large and disjointed, but whiffs OTG. Beary sad.
BBTAG Teddie 5B Hitbox.png

Teddie swings a baseball bat. Jump cancellable on hit only, can be cancelled into 5BB and Bearscrew to make it safe on block.

5B has very long range making it useful for pokes, and its proration leads to some of Teddie's most damaging combos. Be wary of the distance between Teddie and the opponent, as some combos will have to be adjusted for this.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 27 4 -12 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 + WBounce 24 45 + WBounce 12 +0 +5
BBTag Teddie 5BB.png
BBTAG Teddie 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 14 27 -22 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 24 45 12 +0 +5
BBTag Teddie 5BBB.png
BBTAG Teddie 5BBB Hitbox.png
5C
5C
BBTag Teddie 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Teddie 5C.png
BBTAG Teddie j.C Hitbox.png

Teddie leaps forward and slams down as a 16 ton weight.

Leads into a timed followup on standing hit. Earliest followup gives decent oki, while perfectly timing the attack builds Resonance Gauge and grants 1 Skill Gauge.

5C and j.C are Teddie's only overheads, and both use the same animation. Unlike j.C though, there is no way to combo afterwards.

2A
2A
BBTag Teddie 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×2 Low 6 2(3)1 13 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 7 +0 +0
BBTag Teddie 2A.png
BBTAG Teddie 2A Hitbox.png


Teddie kicks in front of himself twice. Hits low.

Teddie's fastest normal, being active at frame 6. It has very short range though, so your best off going for 5A if your not point-blank.

2B
2B
BBTag Teddie 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 31 -18 B 5~13 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Teddie 2B.png
BBTAG Teddie 2B Hitbox.png


2C
2C
BBTag Teddie 2C.png
Teddie’s Sweep in P4A
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 300 Low, All 13 2 25 -8 [-3] F - - 90, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 100 4, 1 18, 11 Launch, 12 40, 12 Launch, 16 55, 23 12, 0 -3, +0 -3, +0
Fish has startup 37F, active for 1F, ignores hitstop of Teddie's strike
Frame adv is -3 if opponent blocks both strike and Fish
If Opponent only blocks fish, frame adv +9F
BBTag Teddie 2C.png
BBTAG Teddie 2C 1 Hitbox.pngBBTAG Teddie 2C 2 Hitbox.pngBBTAG Teddie 2C Fish.png
Swipe goes outward, • then upwards. • Fishbox active until it hits the floor.


Teddie slides forward, swiping while throwing a fish. Teddie's only low outside of 2A. Safe on block outside of point-blank range, where the fish whiffs, but can still be cancelled into Bearscrew to make it safe.

2C is Teddie's best starter, and can lead to high damage when used with 236B and assists. Has somewhat long range, although opponents hit only by the fish will be able to recover quickly.

j.A
j.A
BBTag Teddie jA.png
P4Arena Teddie jB.png
GOOOOOAL
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×4 All 8 3,3,3,4 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 14 20 18 32 4 +0 +1
BBTag Teddie jA.png
BBTAG Teddie j.A Hitbox.png
  • Not an overhead

Teddie rapidly kicks 4 times in a row.

j.A's giant hitbox covers everywhere in front of Teddie, and is good for extended pressure and ambigous sideswaps.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 7 +0 +2
BBTag Teddie jAA.png
BBTAG Teddie j.AA Hitbox.png
smaller than j.A, will whiff if not spaced correctly
  • Not an overhead
  • Gives enough hitstun to combo into j.C

Teddie kicks with a spiked cleat, bouncing off the opponent's head. Hold 4 or 6 to choose the direction he bounces in.

j.B
j.B
P4Arena Teddie jC.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 28 27 14+5L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 42 + WBounce Launch 57 + WBounce 12 +0 +5
BBTag Teddie jB.png
BBTAG Teddie j.B Hitbox.png

Teddie strikes a pose as Kintoki-Douji barrels forward. leaves Kintoki in the air to throw items with 214X, but the window before Kintoki disappears is short.

j.C
j.C
BBTag Teddie jC.png
Teddie’s Air All-Out Attack in P4A
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 19 Until L 20L -1 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 22 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8
BBTag Teddie jC.png
BBTAG Teddie j.C Hitbox.png



Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Teddie GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 50 - - - - 0, 5 -
Minimum damage 2000
BBTag Teddie GroundThrow.png


Puppeteddie
Puppeteddie
A+D (air OK)
BBTag Teddie Puppeteddie.png
LICKITY LICK
Template:AttackDataHeader-BBTag
Ground


AD
Puppeteddie
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 Air Unblockable 16 5 23+25L -34 B 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 120
BBTag Teddie Puppeteddie.png
BBTAG Teddie DP Hitbox.png
Air


j.AD
Air Puppeteddie
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 16 5 Until L+20L - H 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 120
BBTag Teddie Puppeteddie.png
BBTAG Teddie DP Hitbox.png
  • Knocks opponent far away on hit
  • Has guaranteed minimum damage

Like all DP's, the grounded version is Air Unblockable, but is very unsafe on block. Use with caution.


Skills

Bearscrew
Bearscrew
236A/B (air OK)
BBTag Teddie Bearscrew.png
Template:AttackDataHeader-BBTag
A


236A
A Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All 8 16 [2,2,2,2,2,2,2] 10+15L [16+15L] -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 25 33 55 38 69 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png
B


236B
B Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 All 18 20 [2,2,2,2,2,2,2,2] 8+16L [18+16L] -7 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 25 Launch 55 Launch 70 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 25×9 (225)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png
Air A


j.236A
Air A Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All 10 17 [2,2,2,2,2,2,2] Until L+15L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 25 Launch 45 Launch 59 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png
Air B


j.236B
Air B Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 All 18 17 [2,2,2,2,2,2,2,2] Until L+21L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 25 Launch 48 Launch 63 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 25×9 (225)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png

Teddie strikes a pose, then spins at the opponent like a drill. All grounded versions of Bearscrew are safe on block. Air Bearscrew leaves Teddie in a recovery state until he lands, making it unsafe on block and very risky on whiff. Ground and Air versions are otherwise identical.


A Bearscrew has very fast startup, so it can be used to mash-check your opponent or as a means of travel in neutral. sends Teddie about roundstart distance, and will cross up the opponent depending on how close they were when he begins the attack.


B Bearscrew sends Teddie about 80% screen, and will always cross up the opponent on block. Depending on distsnce, may leave Teddie far away from the opponent, making it hard to punish. This is also Teddie's best Bearscrew in terms of combo damage, having very good base damage and proration.

Mystery Teddie
Mystery Teddie
214A/B (air OK)
BBTag Teddie MysteryTeddie.png
Template:AttackDataHeader-BBTag
Ground A


214A
A Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 4 <8> 2(2)2 Total: 34 -5 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 0/+5 +5 +8
Item thrown on <>
Minimum Damage 75
BBTag Teddie MysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png
Ground B


214B
B Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×4 All 4 <18,25> 2(2)5,6,6,3 Total: 66 -20 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Items thrown on <>
Minimum Damage 45×4 (180)
BBTag Teddie MysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png
Air A


j.214A
Air A Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 4 <8> 2(2)2 Total: 36+4L - B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 0/+5 +5 +8
Item thrown on <>
Minimum Damage 75
BBTag Teddie AirMysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png
Air B


j.214B
Air B Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×4 All 4 <18,25> 2(2)5,6,6,3 Total: 50+4L - B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Items thrown on <>
Minimum Damage 45×4 (180)
BBTag Teddie AirMysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png
Teddievision
Teddievision
22A/B
Template:AttackDataHeader-BBTag
A


22A
A Teddie Warp
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 24 - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Teddie TeddieWarp.png
BBTAG Teddie 22X Slide Hitbox.png
B


22B
B Teddie Warp
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 52 20 0 -6 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 30 10 +0 +1
Minimum Damage 50
BBTag Teddie TeddieWarp.png
BBTAG Teddie 22X Slide Hitbox.png
  • At close range, TV's will spawn behind opponent

Teddie and Kintoki-Douji stomp the ground, summoning three TVs that. Teddie will automatically warp out of one of the TVs depending on the buton pressed.


A version warps Teddie out of the top TV. Useful for catching jumpers and for aerial combos.


B version shoots Teddie out of the middle TV. Can be used for ground and air actions.


Extra Skills

EX Bearscrew
EX Bearscrew
236C (air OK)
BBTag Teddie Bearscrew.png
Template:AttackDataHeader-BBTag
Ground


236C
EX Bearscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×10 All 11 20 [2,2,2,2,2,2,2,2,2] 14+11L +2 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 25 Launch 55 Launch 70 1/+3 +2 +2
On hit/block, transitions into values in []
Minimum Damage 55×10 (550)
P4Arena Teddie Bearscrew.png
Wanna see me be plus on block? Wanna see me do it again?
BBTAG Teddie 236C Hitbox.png
ITS BIGGER, ITS BETTER
Air


j.236C
Air EX Bearscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×10 All 11 16 [2,2,2,2,2,2,2,2,2] Until L+15L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 25 Launch 50 Launch 65 1/+3 +3 +3
On hit/block, transitions into values in []
Minimum Damage 55×10 (550)
P4Arena Teddie Bearscrew.png
Wanna see me be plus on block? Wanna see me do it again?
BBTAG Teddie 236C Hitbox.png
ITS BIGGER, ITS BETTER
EX Mystery Teddie
EX Mystery Teddie
214C (air OK)
BBTag Teddie MysteryTeddie.png
Take my LOVE!
Template:AttackDataHeader-BBTag
Ground


214C
EX Mystery Teddie
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 45 3 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Minimum Damage 60×12 (720)
P4Arena Teddie 5D.png
RANDOM BULLSHIT GO!
BBTAG Teddie 214X Arm Hitbox.png
Air


j.214C
Air EX Mystery Teddie
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 54+4L - B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Minimum Damage 60×12 (720)
P4Arena Teddie 5D.png
RANDOM BULLSHIT GO!
BBTAG Teddie 214X Arm Hitbox.png
EX Teddie Warp
EX Teddie Warp
22C
BBTag Teddie TeddieWarpEX.png
Template:AttackDataHeader-BBTag
22C
EX Teddie Warp
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 43 20 0 -6 F - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 30 10 +0 +1
Hold button to appear behind opponent
Minimum Damage 100
BBTag Teddie TeddieWarpEX.png
BBTAG Teddie 22X Slide Hitbox.png



Items

MF-06 Brahman
MF-06 Brahman
P4Arena Teddie MF-06Brahman.png
Template:AttackDataHeader-BBTag
MF-06 Brahman
MF-06 Brahman
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 21 - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 Launch 52 0 +0 +2
Minimum Damage 75
P4Arena Teddie MF-06Brahman.png
BBTAG Teddie MF-06 Hitbox.png


  • Will clash with other projectiles

A green robot that transforms itself into a missile and flies diagonally upwards slowly. Disappears if Teddie is hit.

Dr. Salt NEO
Dr. Salt NEO
P4Arena Teddie DrSaltNEO.png
Template:AttackDataHeader-BBTag
Dr. Salt NEO
Dr. Salt NEO
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
+1 Skill Gauge - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie DrSaltNEO.png
BBTAG Teddie DrSalt Hitbox.png

A can of soda that lands on the floor and can be picked up by either character. Grants 1 Skill Gauge. Guaranteed once out.

Heavy Armor Agni
Heavy Armor Agni
P4Arena Teddie HeavyArmorAgni.png
Template:AttackDataHeader-BBTag
Heavy Armor Agni
Heavy Armor Agni
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 50 - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 Launch 48 + WBounce Launch 62 + WBounce 0 0 +2
Minimum Damage 75×2 (150)
P4Arena Teddie HeavyArmorAgni.png
BBTAG Teddie HeavyArmorAgni Hitbox.png


  • Flies much faster than MF-06 Brahman


A red robot that transforms itself into a missile, flying diagonally to the edge of the screen then bouncing to the other side. Disappears if Teddie is hit and will clash with other projectiles.

Decent for oki, but can be hard to pick up off of if you dont know it'll hit.

Muscle Drink
Muscle Drink
P4Arena Teddie MuscleDrink.png
RIP Rage combos.
Template:AttackDataHeader-BBTag
Muscle Drink
Muscle Drink
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
+2000 Health - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie MuscleDrink.png
RIP Rage combos.
BBTAG Teddie Muscle Drink Hitbox.png


A drink that lands on the floor and can be picked up by either character, restoring their red health.

Smart Bomb
Smart Bomb
P4Arena Teddie SmartBomb.png
Template:AttackDataHeader-BBTag
Smart Bomb
Smart Bomb
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500 All Until Hit 11 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 120 Launch 135 0 +0 +5
Minimum Damage 175
P4Arena Teddie SmartBomb.png
BBTAG Teddie Smart Bomb Hitbox.png
has no hitbox until it comes into contact with an opponent.


A bomb that slowly floats downward until it blows up on contact, or after a set time. Guaranteed once out. Smart Bomb will always spawn above the opponents location when its first thrown, and fall from there.

Oil Drum
Oil Drum
P4Arena Teddie OilDrum.png
Teddies best item. End your opponents life with this.
Template:AttackDataHeader-BBTag
Oil Drum
Oil Drum
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×9 All - Until L,4{(8)4}×7 - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 30, 17 33, 33 + GBounce×8 35, 22 48, 48 + GBounce×8 0 +0 +2
Minimum Damage 15×9 (135)
P4Arena Teddie OilDrum.png
Teddies best item. End your opponents life with this.
BBTAG Teddie Oil Drum Air Hitbox.pngBBTAG Teddie Oil Drum Hitbox.png
Tumbles through the air • And rolls along the ground.


An oil drum that rolls along the floor until it reaches the edge of the viewable screen. Guaranteed once out, and has a hitbox before it hits the floor.

Easily Teddies most infamous item. Can be used for pressure, mix-ups with EX Teddievison, and keeps them in jail for tick throws or unblockables with Cross Combo.

Firecracker
Firecracker
P4Arena Teddie Firecracker.png
no longer makes them turn off their consoles on hit
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Firecracker
Firecracker
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 17 Launch 31 0 +0 +2
Minimum Damage 75
P4Arena Teddie Firecracker.png
no longer makes them turn off their consoles on hit
BBTAG Teddie Firecracker Hitbox.png


A firecracker that flies across the screen in a zigzag pattern. Disappears if Teddie is hit and will clash with other projectiles.

A decent projectile for screen control, but low hitstun stops it from being a valid combo tool.

Dry Ice
Dry Ice
P4Arena Teddie DryIce.png
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Dry Ice
Dry Ice
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - Until L+90 - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+11 +11 +13
Minimum Damage 75
P4Arena Teddie DryIce.png
BBTAG Teddie Dry Ice Hitbox.png


A chunk of ice that lands on the floor. Gives heavy hitstun to the opponent on contact, and slows their fall on air hit, allowing for air to ground combos.

Because its active immediately after being thrown, Dry Ice is a useful combo extension tool. However, be wary of the proration.

Vanish Ball
Vanish Ball
P4Arena Teddie VanishBall.png
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Vanish Ball
Vanish Ball
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie VanishBall.png
The best mixup is the one the opponent can't see

A yellow ball that explodes into a cloud of smoke. Deals no damage, but obscures the opponents view, allowing for potential mixups. Garunteed once out.

Be wary with this one, as your opponent can make just as much use of this one as you can.

Mystery Food X
Mystery Food X
P4Arena Teddie MysteryFoodX.png
This dish adheres more to BlazBlue lore than all of CF.
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Mystery Food X
Mystery Food X
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
-1 Skill Gauge, -2500 Health - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie MysteryFoodX.png
This dish adheres more to BlazBlue lore than all of CF.
BBTAG Teddie Mystery Food X Hitbox.png
  • Can be picked up by either player
  • Damage is not displayed in combo damage

A mysterious plate of "food". Inflicts damage and takes away 1 Skill Gauge from whoever picks it up. Damage will not kill, leaving opponents at 1 HP. Guaranteed once out.

Like all of Yukiko's cooking, (almost) no one wants this. Can be used to force pushblocks, or hit them into it to delete their meter. Additionally, Mystery Food X has 100% minimum damage, meaning its an easy way to add 2500 damage to any combo.

WARNING: Mai actually heals and gains meter from this item.

Pinwheel
Pinwheel
P4Arena Teddie Pinwheel.png
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Pinwheel
Pinwheel
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×N All - - - - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 20 18 32 0 +0 +1
Minimum Damage 32×N
P4Arena Teddie Pinwheel.png
BBTAG Teddie Pinwheel Hitbox.png

A pinwheel that flies in a backwards C shape. A useful defensive tool since it can stuff airdashers and hits grounded opponets as it flies back. Disappears if Teddie is hit and will not cross up.

Ball Lightning
Ball Lightning
P4Arena Teddie BallLightning.png
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Ball Lightning
Ball Lightning
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 - - 6×3 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 - Launch 50 + Down 23 Launch 65 + Down 23 0/+25 +15 +15
Minimum Damage 50×3 (150)
P4Arena Teddie BallLightning.png
BBTAG Teddie Ball Lightning Hitbox.png

A pellet drum that lands on the floor before being struck by lightning. Useful for pressure and gimping rushdown attempts. Garunteed once out.

Ball Lightning's relatively fast startup and good proration make it a valuable combo tool. Good hitstun, so it can be used in tandem with Tomahawk for combo extensions.

Amagiya Buckets
Amagiya Buckets
P4Arena Teddie AmagiyaBuckets.png
Hope you weren't planning on calling an assist or anything.
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Amagiya Buckets
Amagiya Buckets
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×9 All - - - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 5 30 60 35 74 0 +10 +10
Minimum Damage 35×9 (315)
P4Arena Teddie AmagiyaBuckets.png
Hope you weren't planning on calling an assist or anything.
BBTAG Teddie Amagiya Buckets Hitbox.png


Kintoki-Douji throws a bucket off screen. A short while later, drums play as a rain of buckets come down from the sky. Guaranteed once out.

Provides supreme screen control, and has gaps in between buckets allowing for tick throws and crossups.

Partner Skills

5P
5P
Bearscrew
BBTag Teddie Bearscrew.png
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5P
Bearscrew
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All (18)+8 16 [2,2,2,2,2,2,2] 8+15L [16+15L] -21 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 8 Launch 70 - - 1/+3 +3 -
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png

Distance is identical to A Bearscrew. Will launch upward on hit, and cross up on block.

6P
6P
Tomahawk
BBTag Teddie TomahawkGround.png
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6P
Tomahawk
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+23 Until Ground(15)10 Total: (18)+88+9L - P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 0/+7 +10 +10
Minimum Damage 75×2 (150)
BBTag Teddie TomahawkGround.png
BBTAG Teddie 6P Hitbox.png


Teddie and Kintoki-Douji throw a large missle. Unlike the Distortion version, this missle will keep going until it hits the ground or the wall, exploding shortly after and carrying anyone it hits with it. Clashes with other projectiles.

6P is a slower assist that provides fantastic corner carry, but be mindful of it potentially knocking your opponent out of your point character's effective range. The missile's explosion gives solid blockstun, but outside of the corner has a small gap between the hits. The missile will also fly right through blocking at close range, making it less reliable than 5P for blockstun.

4P
4P
Mystery Teddie
BBTag Teddie MysteryTeddie.png
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4P
Mystery Teddie
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+4 <8> 2(2)2 Total: 55 -26 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 60 22 74 0/+5 +5 +5
Items thrown on <>
Minimum Damage 75
BBTag Teddie MysteryTeddie.png
Sacrificed an anti-air for item shenanigans.


Same as A version of Mystery Teddie, quickly throws the next item on Teddies list.

4P is a double-edged sword, as while it can enable incredibly powerful setups with items like Amagiya Buckets or Oil Drum, it is also next to useless defensively when Teddies item is Firecracker or a pickup item like Muscle Drink, as these offer no hitstun. Unlike most 4Ps, it is also not an anti-air unless Oil Drum, Dry Ice, or Pinwheel are thrown.


Distortion Skills

Tomahawk
Tomahawk
236B+C
BBTag Teddie TomahawkGround.png
Ground Air
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Ground


236BC
Tomahawk
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: 69+9L [Total: 94+9L] -40 P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
Values in [] are for Enhanced version
Minimum Damage: 250, 900 (1150)
[Minimum Damage: 235×2, 416×2 (1302)]
BBTag Teddie TomahawkGround.png
BBTAG Teddie Tomahawk Hitbox.png
Air


j.236BC
Air Tomahawk
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: Until L+9L - P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
Values in [] are for Enhanced version
Minimum Damage: 250, 900 (1150)
[Minimum Damage: 235×2, 416×2 (1302)]
BBTag Teddie TomahawkGround.png
BBTAG Teddie Tomahawk Hitbox.png

Teddie and Kintoki-Douji throw a large missle. Starts slowly and travels faster, and will disappear if Teddie is hit. Enhanced version launches two missiles, the second at a slightly higher angle.

Tomahawk will now auto-explode on hit, and locks Teddie into a throwing animation for the duration of the move, vastly reducing its combo potential to a few item specific routes. However, the aerial Enhanced version launches opponents high enough to combo off of if both missiles hit. Outside of this, Tomahawk should be used sparingly, as meter is better spent on Teddies EX Specials.

Nihil Hand
Nihil Hand
214B+C
P4Arena Teddie NihilHand.png
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214BC
Nihil Hand
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2800, 6380 [2800, 9020] All 4+(62 Flash)+6 4 75 -33 B 1~13 All - 80, 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 5 35 Launch 600 + Down 23, 200 + WBounce + Down 33 Launch 616 + Down 23, 216 + WBounce + Down 33 20/+10 +0, +13 +0, +21
Values in [] are for Enhanced version
Minimum Damage: 280, 1508 (1788) [280, 1722 (2002)]
P4Arena Teddie NihilHand.png
BBTAG Teddie Nihil Hand Hitbox.png


Distortion Skill Duo

Circus Bear
P during Distortion Skill
P4Arena Teddie CircusBear.png
Exit, pursued by a bear.
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Distortion Skill Duo
Bear Circus
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [1250×2] All 1+(115 Flash)+1 Until Offscreen Until L+25L - B 1~?? All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 150 + Down 23 Launch 166 + Down 23 0 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
P4Arena Teddie CircusBear.png



Astral Heat

Kamui Kablooey
222B+C
P4Arena Teddie KamuiKablooey.png
"Flip the Switch!"
P4Arena Teddie KamuiKablooey2.png
"Launch!"
Template:AttackDataHeader-BBTag
222BC
Kamui Kablooey
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 5+(50 Flash)+12 1 Total: 99 49 H 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+13 - -
P4Arena Teddie KamuiKablooey.pngP4Arena Teddie KamuiKablooey2.png
"Flip the Switch!""Launch!"



Navigation

To edit frame data, edit values in BBTag/Teddie/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.