(→5B) |
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|image3=BBTag_Teddie_5AAA.png | |image3=BBTag_Teddie_5AAA.png | ||
|image4=BBTag_Teddie_5AAAA.png | caption4= Teddie’s 5AAA in P4A and for his Shadow-self in AU | |image4=BBTag_Teddie_5AAAA.png | caption4= Teddie’s 5AAA in P4A and for his Shadow-self in AU | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 5A Hitbox.png|300px]] | |||
5A | |||
[[File:BBTAG Teddie 5AA Hitbox.png|300px]] | |||
5AA. Many smaller hitboxes within the big ones. | |||
[[File:BBTAG Teddie 5AAA 1 Hitboxes.png|300px]] | |||
1st & 3rd hit | |||
[[File:BBTAG Teddie 5AAA 2 Hitbox.png|300px]] | |||
2nd and 4th hit | |||
[[File:BBTAG Teddie 5AAAA Hitbox.png|300px]] | |||
Finisher. Why couldn't this be an aerial? | |||
</div> | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_5B.png | caption = | |image=BBTag_Teddie_5B.png | caption = Batter up! (Unfortunately not Mortal Slide.) | ||
|image2=BBTag_Teddie_5BB.png | caption2 = Teddie’s 5C in P4A | |image2=BBTag_Teddie_5BB.png | caption2 = Teddie’s 5C in P4A | ||
|image3=BBTag_Teddie_5BBB.png | caption3 = Teddie’s 2C in P4A | |image3=BBTag_Teddie_5BBB.png | caption3 = Teddie’s 2C in P4A | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 5B Hitbox.png|300px]] | |||
Large and disjointed, but whiffs OTG. Beary sad. | |||
[[File:BBTAG Teddie 5BB Hitbox.png|300px]] | |||
5BB | |||
[[File:BBTAG Teddie 5BBB Hitbox.png|300px]] | |||
5BBB | |||
</div> | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
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{{#lsth:BBTag/Teddie/Data|5B}} | {{#lsth:BBTag/Teddie/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Teddie swings a baseball bat. Jump cancellable on hit only, can | {{Description|7|text= Teddie swings a baseball bat. Jump cancellable on hit only. Good speed for its size, as 6B can hit from about half screen away. | ||
5B has very long range making it useful for pokes, and its proration leads to some of Teddie's most damaging combos, the solo 7k-8k kind of damage. Be wary of the distance between Teddie and the opponent, as some combos will have to be adjusted for this. | 5B has very long range making it useful for pokes, and its proration leads to some of Teddie's most damaging combos, the solo 7k-8k kind of damage. Be wary of the distance between Teddie and the opponent, as some combos will have to be adjusted for this. | ||
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{{Description|7|text= Kintoki-Douji body slams forward. Wallbounces midscreen and wallsticks in the corner. 5BB is not a true blockstring at max range. | {{Description|7|text= Kintoki-Douji body slams forward. Wallbounces midscreen and wallsticks in the corner. 5BB is not a true blockstring at max range. | ||
Fairly standard move, used in Teddie's 5BBB strings. The wallstick means that 5BBB wont send opponents back to Teddie, making Bearscrew the better move to combo with in the corner. | Fairly standard move, used in Teddie's 5BBB strings. The wallstick means that 5BBB wont send opponents back to Teddie, making Bearscrew the better move to combo with in the corner. Stop the combo here on block and either cancel into A Bearscrew at close range or rebeat into 2A to remain safe. | ||
}} | }} | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Jump cancellable on block | |||
Teddie shouts as Kintoki-Douji hops upwards. Teddies main launcher in combos. Using Mystery Teddie after this will cause Kintoki-Douji to throw items from his current position instead of Teddies, placing opponents in the perfect position to be hit by the whirling arms hitbox. It can also lend itself to aerial Bearscrew routes, allowing the user to choose between damage or item oki. 5BBB is not a true blockstring and can catch people trying to mash out, but be wary of getting your Persona broken by quick attacks. | Teddie shouts as Kintoki-Douji hops upwards. Teddies main launcher in combos. Using Mystery Teddie after this will cause Kintoki-Douji to throw items from his current position instead of Teddies, placing opponents in the perfect position to be hit by the whirling arms hitbox. It can also lend itself to aerial Bearscrew routes, allowing the user to choose between damage or item oki. 5BBB is not a true blockstring and can catch people trying to mash out, but be wary of getting your Persona broken by quick attacks. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_5C.png |caption= | |image=BBTag_Teddie_5C.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie j.C Hitbox.png|200px]] | |||
same hitbox as j.C | |||
</div> | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_2A.png | |image=BBTag_Teddie_2A.png | caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 2A Hitbox.png|300px]] | |||
</div> | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_2B.png | |image=BBTag_Teddie_2B.png | ||
|name=2B | |name=2B | caption = | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 2B Hitbox.png|200px]] | |||
</div> | |||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_2C.png |caption= Teddie’s Sweep in P4A | |image=BBTag_Teddie_2C.png |caption= Teddie’s Sweep in P4A | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 2C 1 Hitbox.png|200px]] | |||
Swipe goes outward, | |||
[[File:BBTAG Teddie 2C 2 Hitbox.png|200px]] | |||
then upwards. | |||
[[File:BBTAG Teddie 2C Fish.png|200px]] | |||
Fishbox active until it hits the floor. | |||
</div> | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
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|image=BBTag_Teddie_jA.png |caption= | |image=BBTag_Teddie_jA.png |caption= | ||
|image2=P4Arena_Teddie_jB.png |caption2= GOOOOOAL | |image2=P4Arena_Teddie_jB.png |caption2= GOOOOOAL | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie j.A Hitbox.png|200px]] | |||
[[File:BBTAG Teddie j.AA Hitbox.png|200px]] | |||
smaller than j.A, will whiff if not spaced correctly | |||
</div> | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_jC.png |caption= | |image=P4Arena_Teddie_jC.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie j.B Hitbox.png|300px]] | |||
</div> | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_jC.png |caption= Teddie’s Air All-Out Attack in P4A | |image=BBTag_Teddie_jC.png |caption= Teddie’s Air All-Out Attack in P4A | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie j.C Hitbox.png|300px]] | |||
</div> | |||
|name=j.C | |name=j.C | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_Puppeteddie.png |caption= LICKITY LICK | |image=BBTag_Teddie_Puppeteddie.png |caption= LICKITY LICK | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie DP Hitbox.png|200px]] | |||
</div> | |||
|name=Puppeteddie | |name=Puppeteddie | ||
|input=A+D (air OK) | |input=A+D (air OK) | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_Bearscrew.png |caption= | |image=BBTag_Teddie_Bearscrew.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 236A Hitbox.png|200px]] | |||
A & B versions hitbox is identical. | |||
</div> | |||
|input=236A/B (air OK) | |input=236A/B (air OK) | ||
|name=Bearscrew | |name=Bearscrew | ||
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|image2= AirMysteryTeddie.png | |image2= AirMysteryTeddie.png | ||
|caption2=Air | |caption2=Air | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 214X Arm Hitbox.png|300px]] | |||
</div> | |||
|input=214A/B (air OK) | |input=214A/B (air OK) | ||
|name=Mystery Teddie | |name=Mystery Teddie | ||
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{{#lsth:BBTag/Teddie/Data|j.214B}} | {{#lsth:BBTag/Teddie/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Kintoki-Douji throws an item. The speed and number of items thrown depend on the button pressed. The whirling arm has a hitbox, making it useful in combos after 5BBB. | {{Description|7|text= *Item production startup is in () | ||
Kintoki-Douji throws an item. The speed and number of items thrown depend on the button pressed. The whirling arm has a hitbox, making it useful in combos after 5BBB. | |||
---- | ---- | ||
A version quickly throws | A version quickly throws 1iitem. This is the ideal version to use in neutral, as it produces items fast and has little recovery. However, it has very little hitstun, reducing its use in combos to a ender, if used at all. | ||
---- | ---- | ||
B version is slower but throws 2 items, the second landing farther away. Quite the recovery, but if your high enough in the air you | B version is slower but throws 2 items, the second landing farther away. Quite the recovery, but if your high enough in the air you can recover midair, avoiding the landing recovery. Where 214B really shines in is combos, as if you cross over your opponent in air you can hit them with Kintoki-Douji's whirling arm into j.A, allowing you to continue your combo while also getting items in play. Ending combos in 214B can also create both safejumps and Item oki setups. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_TeddieWarp.png |caption= | |image=BBTag_Teddie_TeddieWarp.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 22X Slide Hitbox.png|300px]] | |||
</div> | |||
|input=22A/B | |input=22A/B | ||
|name=Teddie Warp | |name=Teddie Warp | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Also referred to as '''Teddievision.''' | |||
* At very close (nearly point-blank) range, TV's will warp Teddie behind the opponent | * At very close (nearly point-blank) range, TV's will warp Teddie behind the opponent | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_Bearscrew.png |caption= | |image=BBTag_Teddie_Bearscrew.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 236C Hitbox.png|200px]] | |||
ITS BIGGER, ITS BETTER | |||
</div> | |||
|input=236C (air OK) | |input=236C (air OK) | ||
|name=EX Bearscrew | |name=EX Bearscrew | ||
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Lowest cooldown, 3rd fastest startup, most damaging, and fasest traveling version of Bearscrew. Travels fullscreen on ground and just under fullscreen in the air, about 90%. Not projectile invulnerable. | Lowest cooldown, 3rd fastest startup, most damaging, and fasest traveling version of Bearscrew. Travels fullscreen on ground and just under fullscreen in the air, about 90%. Not projectile invulnerable. | ||
EX Bearscrew is useful in ground combos, as | EX Bearscrew is useful in ground combos, as while it cannot be picked up off of raw, you can link 5BB>236C>5A midscreen and in the corner. More damage than B Bearscrew, but also has slightly worse proration, so B Bearscrew is preferable when Assists or items with enough hitstun are available. | ||
}} | }} | ||
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{{#lsth:BBTag/Teddie/Data|j.214C}} | {{#lsth:BBTag/Teddie/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= *Item production startup is in () | ||
}} | Throws 2 items like B Mystery Teddie, but while the second item lands in the same place, the first lands father away. This can be useful when you want to keep an Item closer to you while also making a wall between you and the opponent with the first item. Teddie also recovers much faster, letting this skill truly shine in combos. Teddie can get out items lighting fast and recover fast enough to loop 5BBB>214C into another 5BBB, which is key to getting higher damage on Teddie. 214C also works better than 214B as a means of creating a Throw setup after a j.A crossup when you have meter to burn. | ||
}} | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_MF-06Brahman.png |caption= | |image=P4Arena_Teddie_MF-06Brahman.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie MF-06 Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=MF-06 Brahman | |name=MF-06 Brahman | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_DrSaltNEO.png |imageSize=80x80px |caption= | |image=P4Arena_Teddie_DrSaltNEO.png |imageSize=80x80px |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie DrSalt Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=Dr. Salt NEO | |name=Dr. Salt NEO | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
* | * Always grants a full meter, even during Skill Gauge Cooldown | ||
A can of soda that lands on the floor and can be picked up by either character. Grants 1 Skill Gauge. Guaranteed once out. | A can of soda that lands on the floor and can be picked up by either character. Grants 1 Skill Gauge. Guaranteed once out. | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_HeavyArmorAgni.png |caption= | |image=P4Arena_Teddie_HeavyArmorAgni.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie HeavyArmorAgni Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=Heavy Armor Agni | |name=Heavy Armor Agni | ||
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A red robot that transforms itself into a missile, flying diagonally to the edge of the screen then bouncing to the other side. Disappears if Teddie is hit and will clash with other projectiles. | A red robot that transforms itself into a missile, flying diagonally to the edge of the screen then bouncing to the other side. Disappears if Teddie is hit and will clash with other projectiles. | ||
Good for oki, but can be hard to pick up off of if you dont know it'll hit. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_MuscleDrink.png |imageSize=80x80px |caption= RIP Rage combos. | |image=P4Arena_Teddie_MuscleDrink.png |imageSize=80x80px |caption= RIP Rage combos. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Muscle Drink Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=Muscle Drink | |name=Muscle Drink | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_SmartBomb.png |imageSize=80x80px |caption= | |image=P4Arena_Teddie_SmartBomb.png |imageSize=80x80px |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Smart Bomb Hitbox.png|180px]] | |||
has no hitbox until it comes into contact with an opponent. | |||
</div> | |||
|input= | |input= | ||
|name=Smart Bomb | |name=Smart Bomb | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_OilDrum.png |imageSize=80x80px |caption= Teddies best item. End your opponents life with this. | |image=P4Arena_Teddie_OilDrum.png |imageSize=80x80px |caption= Teddies best item. End your opponents life with this. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Oil Drum Air Hitbox.png|180px]] | |||
Tumbles through the air | |||
[[File:BBTAG Teddie Oil Drum Hitbox.png|180px]] | |||
And rolls along the ground. | |||
</div> | |||
|input= | |input= | ||
|name=Oil Drum | |name=Oil Drum | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_Firecracker.png |caption= no longer makes them turn off their consoles on hit | |image=P4Arena_Teddie_Firecracker.png |caption= no longer makes them turn off their consoles on hit | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Firecracker Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=Firecracker | |name=Firecracker | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_DryIce.png |imageSize=80x80px |caption= | |image=P4Arena_Teddie_DryIce.png |imageSize=80x80px |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Dry Ice Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=Dry Ice | |name=Dry Ice | ||
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{{Description|6|text= | {{Description|6|text= | ||
A chunk of ice that lands on the floor. Gives heavy hitstun to the opponent on contact, and slows their fall on air hit, allowing for air to ground combos. | A chunk of ice that lands on the floor. Gives heavy hitstun to the opponent on contact, and slows their fall on air hit, allowing for air to ground combos. Disappears if Teddie is hit. | ||
Because its active immediately after being thrown, Dry Ice is a useful | Because its active immediately after being thrown, Dry Ice is a useful extension tool for combos like 214B>5B loops. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_MysteryFoodX.png |imageSize=80x80px |caption=This dish adheres more to BlazBlue lore than all of CF. | |image=P4Arena_Teddie_MysteryFoodX.png |imageSize=80x80px |caption=This dish adheres more to BlazBlue lore than all of CF. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Mystery Food X Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=Mystery Food X | |name=Mystery Food X | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_Pinwheel.png |caption= | |image=P4Arena_Teddie_Pinwheel.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Pinwheel Hitbox.png|180px]] | |||
</div> | |||
|input= | |input= | ||
|name=Pinwheel | |name=Pinwheel | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_BallLightning.png |caption= | |image=P4Arena_Teddie_BallLightning.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Ball Lightning Hitbox.png|180px]] | |||
Pikachu, Thunderbolt! | |||
</div> | |||
|input= | |input= | ||
|name=Ball Lightning | |name=Ball Lightning | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_AmagiyaBuckets.png |caption=Hope you weren't planning on calling an assist or anything. | |image=P4Arena_Teddie_AmagiyaBuckets.png |caption=Hope you weren't planning on calling an assist or anything. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File: BBTAG Teddie Amagiya Buckets Hitbox.png|180px]] | |||
my screen now, thanks | |||
</div> | |||
|input= | |input= | ||
|name=Amagiya Buckets | |name=Amagiya Buckets | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_TomahawkGround.png |caption= | |image=BBTag_Teddie_TomahawkGround.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie 6P Hitbox.png|200px]] | |||
</div> | |||
|input=Tomahawk | |input=Tomahawk | ||
|name=6P | |name=6P | ||
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{{#lsth:BBTag/Teddie/Data|6P}} | {{#lsth:BBTag/Teddie/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= Teddie and Kintoki-Douji throw a large | {{Description|6|text= Teddie and Kintoki-Douji throw a large missile. Unlike the Distortion version, this missile will keep going until it hits the ground or the wall, exploding shortly after and carrying anyone it hits with it. Clashes with other projectiles. | ||
6P is a slower assist that provides fantastic corner carry, but be mindful of it potentially knocking your opponent out of your point character's effective range. The missile | 6P is a slower assist that provides fantastic corner carry on hit, but be mindful of it potentially knocking your opponent out of your point character's effective range. The missile is very durable, eating opposing projectiles without breaking. Gives solid blockstun if both the missile and the explosion connect (in the corner), but outside of the corner has a small gap between the hits. The missile will also fly right through blocking opponents at close range, making it less reliable than 5P for blockstun. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Teddie_TomahawkGround.png |caption= Ground | |image=BBTag_Teddie_TomahawkGround.png |caption= Ground | ||
|input=236B+C (Air OK) | |||
|input=236B+C | |||
|name=Tomahawk | |name=Tomahawk | ||
|caption= | |||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Tomahawk Hitbox.png|200px]] | |||
</div> | |||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | {{AttackDataHeader-BBTag|version=yes}} | ||
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{{MoveData | {{MoveData | ||
|image=P4Arena_Teddie_NihilHand.png |caption= | |image=P4Arena_Teddie_NihilHand.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:BBTAG Teddie Nihil Hand Hitbox.png|200px]] | |||
Teddie's Inferno Pawnchi Attack | |||
</div> | |||
|input=214B+C | |input=214B+C | ||
|name=Nihil Hand | |name=Nihil Hand | ||
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{{#lsth:BBTag/Teddie/Data|214BC}} | {{#lsth:BBTag/Teddie/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
Nihil Hand is Teddie's most damaging attack | {{Description|6|text= *Just Frame is indicated by a green "!" appearing. | ||
*Damage values for the Just Frame version in [] | |||
Teddie performs a flaming uppercut. If it hits, the opponent is launched into the air as a giant Teddie comes out of the ground, charging an energy ball. Pressing any button, or no buttons triggers a followup attack as the giant Teddie smacks the opponent. If done at right time (1-2 frames within the "!" appearing), the followup attack much stronger and has much more hitstun. Whiffing Nihil Hand will cause Teddie to stand there, leaving him open to a big punish. | |||
Nihil Hand is Teddie's most damaging attack (outside of his Instant Kill) making it your go-to move for finishing opponents. It is also his only reversal outside of Puppeteddie. This move is very good at running out the opponent's Resonance timer, as just Nihil Hand alone shaves off 8 whole seconds. Sees some use as a high-risk callout to dive attacks like Yu's j.C or Ruby's Buzzaw Blast. | |||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
{{Roadmap}} | |||
==Navigation== | ==Navigation== |
Revision as of 20:11, 1 December 2019
Teddie |
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Overview
"Now is the beginning of Teddie's legend! To anyone and everyone: bring it on!"
Backstory
A mysterious bear suit from the TV world. Teddie joins the Investigation Team on their 2nd encounter, when Yu Narukami promises to find the culprit behind the supernatural killings in Inaba. He serves as their guide through the Midnight Channel. Teddie mainly acts as the comic relief character in Persona 4, but he has his moments of inner turmoil. His suit is completely hollow inside, a reference to his true nature, and his insecurity in not knowing what he is or why he exists. After facing his Shadow and gaining his Persona Kintoki-Douji, Teddie vows to protect the TV world as well as the people who gave his life meaning. He also grows a human body, further symbolizing that he is no longer empty inside. In Arena, he reprises his role as the jokester character, which is reflected in his wacky, item-based fighting style and the beary good puns he makes.
Playstyle
Teddie is a Trickster character who uses his Mystery Teddie items to create space and force his opponents into bad situations. While his base damage is on the lower side, he can really put the hurt on by buring meter and using items like Mystery Food X and Ball Lighting. Once in, it is beary easy to snowball with Teddie, as items like Oil Drum and Amagiya Buckets create all manner of setups and mixups for him and his partner.
Strengths/Weaknesses
Strengths | Weaknesses |
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Persona: Kintoki-Douji
Mystery Teddie Items
Teddie can throw items with his Skill Mystery Teddie. The order of items thrown follow a preset order and restarts from the beginning once it reaches the end of the list. You can see which item is next in the HUD next to the Skill Gauge.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Teddie leaps forward and slams down as a 16 ton weight. Leads into a timed followup on standing hit. As with most jC attacks, the earliest followup gives decent oki, while perfectly timing the attack builds Resonance Gauge and grants 1 Skill Gauge. Caution on the Good version, while it does provide the best oki, Teddie is too floaty to safe jump with a single jump. You must IAD in order to be safe from reversals. 5C and j.C are Teddie's only overheads, and both use the same animation. Unlike j.C though, there is no way to combo afterwards. |
2A
2A |
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Teddie kicks in front of himself twice. Hits low. Teddie's fastest normal, being active at frame 6. It has very short range though, so your best off going for 5A if your not point-blank. |
2B
2B |
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A boxing glove pops out of Teddie's mouth. 2B is Teddie's main anti-air and sees some use as a relauncher in combos. However, due to it's angle it has trouble hitting opponents directly above Teddie. Unlike most 2B's, Teddie's cannot OTG. |
2C
2C |
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Teddie slides forward, swiping while throwing a fish. Teddie's only low outside of 2A. Safe on block outside of point-blank range, where the fish whiffs, but can still be cancelled into Bearscrew to make it safe. 2C is Teddie's best starter, and can lead to high damage when used with 236B and assists. Has somewhat long range, although opponents hit only by the fish will be able to recover quickly. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B |
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Teddie strikes a pose as Kintoki-Douji barrels forward. Slower than 5BB and lacks a solid followup option. Also not a great way to challenge aerial opponents as the startup is quite high. j.B sometimes sees use as a way to bait opponents who think your going to throw items and jump into it's range. |
j.C
j.C |
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Teddie hops forward a bit, turns into a 16 ton weight and slams into the ground. Safe on block overhead and main combo ender. Can hold 6 to increase the hop distance. Good starter proration, but is impossible to combo without Assist or a counter hit. j.C is the move you want to end most combos in, as it gives Teddie a safejump[1]. This means Teddie can continue pressure for free, especially if he has an item out for oki. While it is too slow to be used as an instant overhead, it can create a dangerous left/right mixup with j.6C. j.C will also send the opponent to ground before Teddie, which can be useful when combed with Mystery Food X, but be careful not to send them into Dr.Salt NEO or Muscle Drink. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Teddie taps the opponent twice before smacking them with a paper fan. At 7F it is one of Teddie's faster options, right behind 2A. Ground Throws animation is long, allowing you to set up Partner Skills with lengthy startup (Waldstein 6P, Nu 6P) to hit as soon as it ends. Outside of this the throw is fairly standard. |
Puppeteddie
Puppeteddie A+D (air OK) |
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Skills
Bearscrew
Bearscrew 236A/B (air OK) |
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Mystery Teddie
Mystery Teddie 214A/B (air OK) |
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Teddie Warp
Teddie Warp 22A/B |
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Extra Skills
EX Bearscrew
EX Bearscrew 236C (air OK) |
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EX Mystery Teddie
EX Mystery Teddie 214C (air OK) |
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EX Teddie Warp
EX Teddie Warp 22C |
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Teddie summons 2 TV's on either side of the opponent. Pressing C will warp him out of the left TV, while holding C will warp him from the right. Teddies only fullscreen attack outside EX bearscrew. Combos into 5B on hit for solid damage. Teddie Warp returns as a much stronger mixup option rather than an anti-zoning tool. The warp is very fast, and Teddies hitbox is active as soon as he pops out of the TV, making for a very ambiguous left/right mix. Very risky to do raw as both warps lose to jumping on reaction, but if you hard-callout a projectile you can punish with this. |
Items
Items are thrown in the following order before starting again from the top of the list. Most items will disappear if Teddie is hit, but a few are guaranteed to activate once thrown.
MF-06 Brahman
MF-06 Brahman |
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A green robot that transforms itself into a missile and flies diagonally upwards slowly. Disappears if Teddie is hit. |
Dr. Salt NEO
Dr. Salt NEO | Template:AttackDataHeader-BBTag | ||||
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A can of soda that lands on the floor and can be picked up by either character. Grants 1 Skill Gauge. Guaranteed once out. |
Heavy Armor Agni
Heavy Armor Agni |
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Good for oki, but can be hard to pick up off of if you dont know it'll hit. |
Muscle Drink
Muscle Drink |
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A drink that lands on the floor and can be picked up by either character, restoring their red health. |
Smart Bomb
Smart Bomb |
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A bomb that slowly floats downward until it blows up on contact, or after a set time. Guaranteed once out. Smart Bomb will always spawn above the opponents location when its first thrown, and fall from there. |
Oil Drum
Oil Drum |
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An oil drum that rolls along the floor until it reaches the edge of the viewable screen. Guaranteed once out, and has a hitbox before it hits the floor. Easily Teddies most infamous item. Can be used for pressure, mix-ups with EX Teddievison, and keeps them in jail for tick throws or unblockables with Cross Combo. |
Firecracker
Firecracker |
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A firecracker that flies across the screen in a zigzag pattern. Disappears if Teddie is hit and will clash with other projectiles. A decent projectile for screen control, but low hitstun stops it from being a valid combo tool. |
Dry Ice
Dry Ice |
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A chunk of ice that lands on the floor. Gives heavy hitstun to the opponent on contact, and slows their fall on air hit, allowing for air to ground combos. Disappears if Teddie is hit. Because its active immediately after being thrown, Dry Ice is a useful extension tool for combos like 214B>5B loops. |
Vanish Ball
Vanish Ball | Template:AttackDataHeader-BBTag | ||||
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A yellow ball that explodes into a cloud of smoke. Deals no damage, but obscures the opponents view, allowing for potential mixups. Garunteed once out. Be wary with this one, as your opponent can make just as much use of this one as you can. |
Mystery Food X
Mystery Food X | Template:AttackDataHeader-BBTag | ||||
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A mysterious plate of "food". Inflicts damage and takes away 1 Skill Gauge from whoever picks it up. Damage will not kill, leaving opponents at 1 HP. Guaranteed once out. Like all of Yukiko's cooking, (almost) no one wants this. Can be used to force pushblocks, or hit them into it to delete their meter. Additionally, Mystery Food X has 100% minimum damage, meaning its an easy way to add 2500 damage to any combo. WARNING: Mai actually heals and gains meter from this item. |
Pinwheel
Pinwheel | Template:AttackDataHeader-BBTag | ||||
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A pinwheel that flies in a backwards C shape. A useful defensive tool since it can stuff airdashers and hits grounded opponets as it flies back. Disappears if Teddie is hit and will not cross up. |
Ball Lightning
Ball Lightning | Template:AttackDataHeader-BBTag | ||||
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A pellet drum that lands on the floor before being struck by lightning. Useful for pressure and gimping rushdown attempts. Garunteed once out. Ball Lightning's relatively fast startup and good proration make it a valuable combo tool. Good hitstun, so it can be used in tandem with Tomahawk for combo extensions. |
Amagiya Buckets
Amagiya Buckets |
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Kintoki-Douji throws a bucket off screen. A short while later, drums play as a rain of buckets come down from the sky. Guaranteed once out. Provides supreme screen control, and has gaps in between buckets allowing for tick throws and crossups. |
Partner Skills
5P
5P Bearscrew |
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Distance is identical to A Bearscrew. Will launch upward on hit, and cross up on block. Will not cross up if the opponent is in the corner. |
6P
6P Tomahawk |
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Teddie and Kintoki-Douji throw a large missile. Unlike the Distortion version, this missile will keep going until it hits the ground or the wall, exploding shortly after and carrying anyone it hits with it. Clashes with other projectiles. 6P is a slower assist that provides fantastic corner carry on hit, but be mindful of it potentially knocking your opponent out of your point character's effective range. The missile is very durable, eating opposing projectiles without breaking. Gives solid blockstun if both the missile and the explosion connect (in the corner), but outside of the corner has a small gap between the hits. The missile will also fly right through blocking opponents at close range, making it less reliable than 5P for blockstun. |
4P
4P Mystery Teddie |
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Same as A version of Mystery Teddie, quickly throws the next item on Teddies list. 4P is a double-edged sword, as while it can enable incredibly powerful setups with items like Amagiya Buckets or Oil Drum, it is also next to useless defensively when Teddies item is Firecracker or a pickup item like Muscle Drink, as these offer no hitstun. Unlike most 4Ps, it is also not an anti-air unless Oil Drum, Dry Ice, or Pinwheel are thrown. |
Distortion Skills
Tomahawk
Tomahawk 236B+C (Air OK) |
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Nihil Hand
Nihil Hand 214B+C |
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Teddie performs a flaming uppercut. If it hits, the opponent is launched into the air as a giant Teddie comes out of the ground, charging an energy ball. Pressing any button, or no buttons triggers a followup attack as the giant Teddie smacks the opponent. If done at right time (1-2 frames within the "!" appearing), the followup attack much stronger and has much more hitstun. Whiffing Nihil Hand will cause Teddie to stand there, leaving him open to a big punish. Nihil Hand is Teddie's most damaging attack (outside of his Instant Kill) making it your go-to move for finishing opponents. It is also his only reversal outside of Puppeteddie. This move is very good at running out the opponent's Resonance timer, as just Nihil Hand alone shaves off 8 whole seconds. Sees some use as a high-risk callout to dive attacks like Yu's j.C or Ruby's Buzzaw Blast. |
Distortion Skill Duo
Circus Bear P during Distortion Skill |
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Teddie leaps off a trampoline into the air, then comes riding from the side of the screen on Kintoki-Douji. Enhanced version has Teddie ride across the screen twice, once from the side the point was facing during activation, then the opposite side. Circus Bear has a hitbox on both Kintoki-Douji and himself, and freezes time from activation until Teddie hits an opponent, making it very good at catching opponents trying to punish a super. The time stop also means that this DHC is incredibly quick, allowing Teddie to combo off of longer Distortions like Ziodyne with ease. |
Astral Heat
Kamui Kablooey 222B+C |
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Teddie does a quick dance before swiping at his Persona card, causing Kintoki-Douji to fall from the sky. If it connects, The opponent will fall inside of Kintoki-Douji's hatch as Teddie tosses in some explosives. Kintoki-Douji then rockets off into the sky and lets loose an impressive display of fireworks.
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •