BBTag/Teddie

From Dustloop Wiki
Teddie
BBTag Teddie Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Playstyle Archetypes go here
Team role
Team role goes here

Overview

Backstory

Playstyle

Persona: Kintoki-Douji

Mystery Teddie Items

Teddie can throw items with his Skill Mystery Teddie. The order of items thrown follow a preset order and restarts from the beginning once it reaches the end of the list. You can see which item is next in the HUD next to the Skill Gauge.

Strengths/Weaknesses

Strengths Weaknesses
  • Items provide Teddie opportunities for almost everything, from pressure to cross-ups and combo extensions.
  • Alongside Mitsuru being one of the two Persona characters to have no same A Smart Combo enders on each direction-based inputs, also both don’t have 4A Smart Combo.
  • B Smart Combo has a very good long-range, similar to Gordeau.
  • Is prone to taking Persona Break damage, since items are thrown by Kintoki-Douji.
  • Low damage without resources.





Normal Moves

5A
5A
BBTag Teddie 5A.png
BBTag Teddie 5AA.png
Oh shit, it's Ryo from King of Fighters!
BBTag Teddie 5AAA.png
BBTag Teddie 5AAAA.png
Teddie’s 5AAA in OR and for his Shadow-self in AU
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 3 19 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Teddie 5A.png
BBTAG Teddie 5A Hitbox.png

A forward claw swipe. Jump cancellable on both hit and block.

Good range for its speed.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×8 All 12 2×8 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 2 +0 +2
BBTag Teddie 5AA.png
BBTAG Teddie 5AA Hitbox.png

Machinegun punch. Jump cancellable on hit and block.

5AA is good at starting pressure on block, especially when paired with an assist.

Be mindful of the moves erratic hitbox at max range.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×4 All 7 6(2)7(2)7(2)3 27 -12 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch×2, 21×2 40 Launch 56 10/-3 -3 -3
BBTag Teddie 5AAA.png
BBTAG Teddie 5AAA 1 Hitbox.pngBBTAG Teddie 5AAA 2 Hitbox.png

Teddie charges forward, swinging taiko drumsticks. All 4 hits are jump cancellable on hit and block.

5AAA is good at forcing a pushblock, as Teddie moves opponents into the corner on block, or into a Mystery Food X.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 9 4 20+8L -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8
BBTag Teddie 5AAAA.png
BBTAG Teddie 5AAAA Hitbox.png

Teddie slashes downward with both claws. Unsafe on block, but moves Teddie a fair bit backwards, making it harder to punish.

No real reason to use this move, as 5AA and 5AAA give a huge window to hitconfirm.

5B
5B
BBTag Teddie 5B.png
The 5B that will carry Gordeau's legacy
BBTag Teddie 5BB.png
Teddie’s 5C in P4A
BBTag Teddie 5BBB.png
Teddie’s 2C in P4A
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 30 -16 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 21 Launch 35 11 +0 +2
BBTag Teddie 5B.png
Large and disjointed, but whiffs OTG. Beary sad.
BBTAG Teddie 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 27 4 -12 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 + WBounce 24 45 + WBounce 12 +0 +5
BBTag Teddie 5BB.png
BBTAG Teddie 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 14 27 -22 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 24 45 12 +0 +5
BBTag Teddie 5BBB.png
BBTAG Teddie 5BBB Hitbox.png
5C
5C
BBTag Teddie 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Teddie 5C.png
BBTAG Teddie j.C Hitbox.png

Teddie leaps forward and slams down as a 16 ton weight.

Leads into a timed followup on standing hit. Earliest followup gives decent oki, while perfectly timing the attack builds Resonance Gauge and grants 1 Skill Gauge.

5C and j.C are Teddie's only overheads, and both use the same animation. Unlike j.C though, there is no way to combo afterwards.

2A
2A
BBTag Teddie 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×2 Low 6 2(3)1 13 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 7 +0 +0
BBTag Teddie 2A.png
BBTAG Teddie 2A Hitbox.png


2B
2B
BBTag Teddie 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 31 -18 B 5~13 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Teddie 2B.png
BBTAG Teddie 2B Hitbox.png


2C
2C
BBTag Teddie 2C.png
Teddie’s Sweep in P4A
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 300 Low, All 13 2 25 -8 [-3] F - - 90, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 100 4, 1 18, 11 Launch, 12 40, 12 Launch, 16 55, 23 12, 0 -3, +0 -3, +0
Fish has startup 37F, active for 1F, ignores hitstop of Teddie's strike
Frame adv is -3 if opponent blocks both strike and Fish
If Opponent only blocks fish, frame adv +9F
BBTag Teddie 2C.png
BBTAG Teddie 2C 1 Hitbox.pngBBTAG Teddie 2C 2 Hitbox.pngBBTAG Teddie 2C Fish.png
Swipe goes outward, • then upwards. • Fishbox active until it hits the floor.


j.A
j.A
BBTag Teddie jA.png
P4Arena Teddie jB.png
GOOOOOAL
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×4 All 8 3,3,3,4 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 14 20 18 32 4 +0 +1
BBTag Teddie jA.png
BBTAG Teddie j.A Hitbox.png
  • Not an overhead

Teddie rapidly kicks 4 times in a row.

j.A's giant hitbox covers everywhere in front of Teddie, and is good for extended pressure and ambigous sideswaps.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 7 +0 +2
BBTag Teddie jAA.png
BBTAG Teddie j.AA Hitbox.png
smaller than j.A, will whiff if not spaced correctly
  • Not an overhead
  • Gives enough hitstun to combo into j.C

Teddie kicks with a spiked cleat, bouncing off the opponent's head. Hold 4 or 6 to choose the direction he bounces in.

j.B
j.B
P4Arena Teddie jC.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 28 27 14+5L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 42 + WBounce Launch 57 + WBounce 12 +0 +5
BBTag Teddie jB.png
BBTAG Teddie j.B Hitbox.png

Teddie strikes a pose as Kintoki-Douji bearrels forward. leaves Kintoki in the air to throw items with 214X.

j.C
j.C
BBTag Teddie jC.png
Teddie’s Air All-Out Attack in P4A
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 19 Until L 20L -1 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 22 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8
BBTag Teddie jC.png
BBTAG Teddie j.C Hitbox.png



Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Teddie GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 50 - - - - 0, 5 -
Minimum damage 2000
BBTag Teddie GroundThrow.png


Puppeteddie
Puppeteddie
A+D (air OK)
BBTag Teddie Puppeteddie.png
LICKITY LICK
Template:AttackDataHeader-BBTag
Ground


AD
Puppeteddie
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 Air Unblockable 16 5 23+25L -34 B 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 120
BBTag Teddie Puppeteddie.png
BBTAG Teddie DP Hitbox.png
Air


j.AD
Air Puppeteddie
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 16 5 Until L+20L - H 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 120
BBTag Teddie Puppeteddie.png
BBTAG Teddie DP Hitbox.png
  • Knocks opponent far away on hit
  • Has guaranteed minimum damage

Like all DP's, the grounded version is Air Unblockable, but is very unsafe on block. Use with caution.


Skills

Bearscrew
Bearscrew
236A/B (air OK)
BBTag Teddie Bearscrew.png
Template:AttackDataHeader-BBTag
A


236A
A Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All 8 16 [2,2,2,2,2,2,2] 10+15L [16+15L] -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 25 33 55 38 69 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png
B


236B
B Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 All 18 20 [2,2,2,2,2,2,2,2] 8+16L [18+16L] -7 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 25 Launch 55 Launch 70 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 25×9 (225)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png
Air A


j.236A
Air A Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All 10 17 [2,2,2,2,2,2,2] Until L+15L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 25 Launch 45 Launch 59 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png
Air B


j.236B
Air B Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 All 18 17 [2,2,2,2,2,2,2,2] Until L+21L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 25 Launch 48 Launch 63 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 25×9 (225)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png
Mystery Teddie
Mystery Teddie
214A/B (air OK)
BBTag Teddie MysteryTeddie.png
Template:AttackDataHeader-BBTag
A


214A
A Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 4 <8> 2(2)2 Total: 34 -5 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 0/+5 +5 +8
Item thrown on <>
Minimum Damage 75
BBTag Teddie MysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png
B


214B
B Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×4 All 4 <18,25> 2(2)5,6,6,3 Total: 66 -20 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Items thrown on <>
Minimum Damage 45×4 (180)
BBTag Teddie MysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png
Teddievision
Teddievision
22A/B
P4Arena Teddie Teddievision.png
Template:AttackDataHeader-BBTag
A


22A
A Teddie Warp
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 24 - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Teddie TeddieWarp.png
BBTAG Teddie 22X Slide Hitbox.png
B


22B
B Teddie Warp
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 52 20 0 -6 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 30 10 +0 +1
Minimum Damage 50
BBTag Teddie TeddieWarp.png
BBTAG Teddie 22X Slide Hitbox.png
  • At close range, TV's will spawn behind opponent

Teddie and Kintoki-Douji stomp the ground, summoning three TVs that. Teddie will automatically warp out of one of the TVs depending on the buton pressed.


A version warps Teddie out of the top TV. Useful for catching jumpers and for aerial combos.


B version shoots Teddie out of the middle TV. Can be used for ground and air actions.


Extra Skills

EX Bearscrew
EX Bearscrew
236C (air OK)
BBTag Teddie Bearscrew.png
Template:AttackDataHeader-BBTag
Ground


236C
EX Bearscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×10 All 11 20 [2,2,2,2,2,2,2,2,2] 14+11L +2 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 25 Launch 55 Launch 70 1/+3 +2 +2
On hit/block, transitions into values in []
Minimum Damage 55×10 (550)
P4Arena Teddie Bearscrew.png
Wanna see me be plus on block? Wanna see me do it again?
BBTAG Teddie 236C Hitbox.png
ITS BIGGER, ITS BETTER
Air


j.236C
Air EX Bearscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×10 All 11 16 [2,2,2,2,2,2,2,2,2] Until L+15L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 25 Launch 50 Launch 65 1/+3 +3 +3
On hit/block, transitions into values in []
Minimum Damage 55×10 (550)
P4Arena Teddie Bearscrew.png
Wanna see me be plus on block? Wanna see me do it again?
BBTAG Teddie 236C Hitbox.png
ITS BIGGER, ITS BETTER
EX Mystery Teddie
EX Mystery Teddie
214C (air OK)
BBTag Teddie MysteryTeddie.png
Take my LOVE!
Template:AttackDataHeader-BBTag
Ground


214C
EX Mystery Teddie
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 45 3 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Minimum Damage 60×12 (720)
P4Arena Teddie 5D.png
RANDOM BULLSHIT GO!
BBTAG Teddie 214X Arm Hitbox.png
Air


j.214C
Air EX Mystery Teddie
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 54+4L - B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Minimum Damage 60×12 (720)
P4Arena Teddie 5D.png
RANDOM BULLSHIT GO!
BBTAG Teddie 214X Arm Hitbox.png
EX Teddie Warp
EX Teddie Warp
22C
BBTag Teddie TeddieWarpEX.png
Template:AttackDataHeader-BBTag
22C
EX Teddie Warp
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 43 20 0 -6 F - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 30 10 +0 +1
Hold button to appear behind opponent
Minimum Damage 100
BBTag Teddie TeddieWarpEX.png
BBTAG Teddie 22X Slide Hitbox.png



Items

MF-06 Brahman
MF-06 Brahman
P4Arena Teddie MF-06Brahman.png
Template:AttackDataHeader-BBTag
MF-06 Brahman
MF-06 Brahman
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 21 - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 Launch 52 0 +0 +2
Minimum Damage 75
P4Arena Teddie MF-06Brahman.png
BBTAG Teddie MF-06 Hitbox.png


A green robot that transforms itself into a missile and flies diagonally upwards slowly. Disappears if Teddie is hit.

Dr. Salt NEO
Dr. Salt NEO
P4Arena Teddie DrSaltNEO.png
Template:AttackDataHeader-BBTag
Dr. Salt NEO
Dr. Salt NEO
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
+1 Skill Gauge - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie DrSaltNEO.png
BBTAG Teddie DrSalt Hitbox.png

A can of soda that lands on the floor and can be picked up by either character. Grants 1 Skill Gauge. Guaranteed once out.

Heavy Armor Agni
Heavy Armor Agni
P4Arena Teddie HeavyArmorAgni.png
Template:AttackDataHeader-BBTag
Heavy Armor Agni
Heavy Armor Agni
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 50 - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 Launch 48 + WBounce Launch 62 + WBounce 0 0 +2
Minimum Damage 75×2 (150)
P4Arena Teddie HeavyArmorAgni.png
BBTAG Teddie HeavyArmorAgni Hitbox.png


  • Flies much faster than MF-06 Brahman


A red robot that transforms itself into a missile, flying diagonally to the edge of the screen then bouncing to the other side. Disappears if Teddie is hit and will clash with other projectiles.

Decent for oki, but can be hard to pick up off of if you dont know it'll hit.

Muscle Drink
Muscle Drink
P4Arena Teddie MuscleDrink.png
RIP Rage combos.
Template:AttackDataHeader-BBTag
Muscle Drink
Muscle Drink
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
+2000 Health - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie MuscleDrink.png
RIP Rage combos.
BBTAG Teddie Muscle Drink Hitbox.png


A drink that lands on the floor and can be picked up by either character, restoring their red health.

Smart Bomb
Smart Bomb
P4Arena Teddie SmartBomb.png
Template:AttackDataHeader-BBTag
Smart Bomb
Smart Bomb
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500 All Until Hit 11 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 120 Launch 135 0 +0 +5
Minimum Damage 175
P4Arena Teddie SmartBomb.png
BBTAG Teddie Smart Bomb Hitbox.png
has no hitbox until it comes into contact with an opponent.


A bomb that slowly floats downward until it blows up on contact, or after a set time. Guaranteed once out.

Oil Drum
Oil Drum
P4Arena Teddie OilDrum.png
Teddies best item. End your opponents life with this.
Template:AttackDataHeader-BBTag
Oil Drum
Oil Drum
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×9 All - Until L,4{(8)4}×7 - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 30, 17 33, 33 + GBounce×8 35, 22 48, 48 + GBounce×8 0 +0 +2
Minimum Damage 15×9 (135)
P4Arena Teddie OilDrum.png
Teddies best item. End your opponents life with this.
BBTAG Teddie Oil Drum Air Hitbox.pngBBTAG Teddie Oil Drum Hitbox.png
Tumbles through the air • And rolls along the ground.


An oil drum that rolls along the floor until it reaches the edge of the viewable screen. Guaranteed once out, and has a hitbox before it hits the floor.

Easily Teddies most infamous item. Can be used for pressure, mix-ups with EX Teddievison, and keeps them in jail for tick throws or unblockables with Cross Combo.

Firecracker
Firecracker
P4Arena Teddie Firecracker.png
Template:AttackDataHeader-BBTag
Firecracker
Firecracker
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 17 Launch 31 0 +0 +2
Minimum Damage 75
P4Arena Teddie Firecracker.png
no longer makes them turn off their consoles on hit
BBTAG Teddie Firecracker Hitbox.png


Dry Ice
Dry Ice
P4Arena Teddie DryIce.png
Template:AttackDataHeader-BBTag
Dry Ice
Dry Ice
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - Until L+90 - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+11 +11 +13
Minimum Damage 75
P4Arena Teddie DryIce.png
BBTAG Teddie Dry Ice Hitbox.png


Vanish Ball
Vanish Ball
P4Arena Teddie VanishBall.png
Template:AttackDataHeader-BBTag
Vanish Ball
Vanish Ball
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie VanishBall.png
The best mixup is the one the opponent can't see
Mystery Food X
Mystery Food X
P4Arena Teddie MysteryFoodX.png
Template:AttackDataHeader-BBTag
Mystery Food X
Mystery Food X
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
-1 Skill Gauge, -2500 Health - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie MysteryFoodX.png
This dish adheres more to BlazBlue lore than all of CF.
BBTAG Teddie Mystery Food X Hitbox.png
Pinwheel
Pinwheel
P4Arena Teddie Pinwheel.png
Template:AttackDataHeader-BBTag
Pinwheel
Pinwheel
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×N All - - - - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 20 18 32 0 +0 +1
Minimum Damage 32×N
P4Arena Teddie Pinwheel.png
BBTAG Teddie Pinwheel Hitbox.png
Ball Lightning
Ball Lightning
P4Arena Teddie BallLightning.png
Template:AttackDataHeader-BBTag
Ball Lightning
Ball Lightning
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 - - 6×3 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 - Launch 50 + Down 23 Launch 65 + Down 23 0/+25 +15 +15
Minimum Damage 50×3 (150)
P4Arena Teddie BallLightning.png
BBTAG Teddie Ball Lightning Hitbox.png
Amagiya Buckets
Amagiya Buckets
P4Arena Teddie AmagiyaBuckets.png
Hope you weren't planning on calling an assist or anything.
Template:AttackDataHeader-BBTag
Amagiya Buckets
Amagiya Buckets
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×9 All - - - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 5 30 60 35 74 0 +10 +10
Minimum Damage 35×9 (315)
P4Arena Teddie AmagiyaBuckets.png
Hope you weren't planning on calling an assist or anything.
BBTAG Teddie Amagiya Buckets Hitbox.png


Partner Skills

5P
5P
Bearscrew
BBTag Teddie Bearscrew.png
Template:AttackDataHeader-BBTag
5P
Bearscrew
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All (18)+8 16 [2,2,2,2,2,2,2] 8+15L [16+15L] -21 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 8 Launch 70 - - 1/+3 +3 -
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png

Distance is identical to A Bearscrew. Will launch on hit, and cross up on block.

6P
6P
Tomahawk
BBTag Teddie TomahawkGround.png
Template:AttackDataHeader-BBTag
6P
Tomahawk
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+23 Until Ground(15)10 Total: (18)+88+9L - P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 0/+7 +10 +10
Minimum Damage 75×2 (150)
BBTag Teddie TomahawkGround.png
BBTAG Teddie 6P Hitbox.png


4P
4P
Mystery Teddie
BBTag Teddie MysteryTeddie.png
Template:AttackDataHeader-BBTag
4P
Mystery Teddie
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+4 <8> 2(2)2 Total: 55 -26 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 60 22 74 0/+5 +5 +5
Items thrown on <>
Minimum Damage 75
BBTag Teddie MysteryTeddie.png
Sacrificed an anti-air for item shenanigans.



Distortion Skills

Tomahawk
Tomahawk
236B+C
BBTag Teddie TomahawkGround.png
Ground Air
Template:AttackDataHeader-BBTag
Ground


236BC
Tomahawk
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: 69+9L [Total: 94+9L] -40 P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
Values in [] are for Enhanced version
Minimum Damage: 250, 900 (1150)
[Minimum Damage: 235×2, 416×2 (1302)]
BBTag Teddie TomahawkGround.png
BBTAG Teddie Tomahawk Hitbox.png
Air


j.236BC
Air Tomahawk
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: Until L+9L - P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
Values in [] are for Enhanced version
Minimum Damage: 250, 900 (1150)
[Minimum Damage: 235×2, 416×2 (1302)]
BBTag Teddie TomahawkGround.png
BBTAG Teddie Tomahawk Hitbox.png

Launches two missiles in Resonance.

Nihil Hand
Nihil Hand
214B+C
P4Arena Teddie NihilHand.png
Template:AttackDataHeader-BBTag
214BC
Nihil Hand
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2800, 6380 [2800, 9020] All 4+(62 Flash)+6 4 75 -33 B 1~13 All - 80, 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 5 35 Launch 600 + Down 23, 200 + WBounce + Down 33 Launch 616 + Down 23, 216 + WBounce + Down 33 20/+10 +0, +13 +0, +21
Values in [] are for Enhanced version
Minimum Damage: 280, 1508 (1788) [280, 1722 (2002)]
P4Arena Teddie NihilHand.png
BBTAG Teddie Nihil Hand Hitbox.png


Distortion Skill Duo

Circus Bear
P during Distortion Skill
P4Arena Teddie CircusBear.png
Exit, pursued by a bear.
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Bear Circus
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [1250×2] All 1+(115 Flash)+1 Until Offscreen Until L+25L - B 1~?? All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 150 + Down 23 Launch 166 + Down 23 0 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
P4Arena Teddie CircusBear.png



Astral Heat

Kamui Kablooey
222B+C
P4Arena Teddie KamuiKablooey.png
Template:AttackDataHeader-BBTag
222BC
Kamui Kablooey
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 5+(50 Flash)+12 1 Total: 99 49 H 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+13 - -
P4Arena Teddie KamuiKablooey.pngP4Arena Teddie KamuiKablooey2.png
"Flip the Switch!""Launch!"



Navigation

To edit frame data, edit values in BBTag/Teddie/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.