(→Skills) |
(→Skills) |
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{{#lsth:BBTag/Teddie/Data|214A Full}} | {{#lsth:BBTag/Teddie/Data|214A Full}} | ||
|- | |- | ||
{{AttackVersion|name= | {{AttackVersion|name=B Mystery Teddie |subtitle=214B}} | ||
{{#lsth:BBTag/Teddie/Data| | {{#lsth:BBTag/Teddie/Data|214B Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air A Mystery Teddie |subtitle=j.214A}} | {{AttackVersion|name=Air A Mystery Teddie |subtitle=j.214A}} | ||
{{#lsth:BBTag/Teddie/Data|j.214A Full}} | {{#lsth:BBTag/Teddie/Data|j.214A Full}} | ||
|- | |- | ||
{{AttackVersion|name=B Mystery Teddie |subtitle=214B}} | {{AttackVersion|name=Air B Mystery Teddie |subtitle=j.214B}} | ||
{{#lsth:BBTag/Teddie/Data|214B Full}} | {{#lsth:BBTag/Teddie/Data|j.214B Full}} | ||
|- | |- | ||
{{AttackVersion|name=A Teddievision |subtitle=22A}} | {{AttackVersion|name=A Teddievision |subtitle=22A}} |
Revision as of 22:34, 24 March 2019
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Items
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA | - | - | - |
4AA | 4AAA | - | - | - |
4AAA | - | - | - | - |
5A | 5AA | - | - | - |
5AA | 5AAA | - | - | - |
5AAA | - | - | - | - |
2A | - | - | - | - |
5B | - | - | - | - |
5BB | - | - | - | - |
2B | - | - | - | - |
5C | - | - | - | - |
2C | - | - | - | - |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | - | - | - | - |
j.B | - | - | - | - |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Teddie/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
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Damage/Combo •
Attack Attributes •
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Misc •